Heart of the Swarm Terran Build Orders

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Transcript of Heart of the Swarm Terran Build Orders

Heart of the Swarm Terran Build Orders

TvP Macro Builds:

TvP Innovations CC First

Build Order 10 Supply Depot 14 Command Center 15 1st Barracks 17 2nd Barracks 19 @100% 1st Barracks, start 2 Orbital Commands and a Bunker at the front 26 Supply Depot Above isCC First 27 3rd Barracks 28 @100% Supply Depot, start 2 Refineries @25 Gas, start Tech lab (still only Marine production) @100% Tech lab, start Stimpack, Engineering Bay, and 3rd Refinery @100% Engineering Bay, start +1 Infantry Attack @100 Gas, start Factory @75 Gas, start Reactor and Tech lab on other Barracks, and start 3rd Command Center Benchmark: When you start the 3rd Command Center (@7:40ish), you should have 38 SCVs and around 14 Marines @100% Factory, start Reactor on Factory, Starport, and 4th Refinery (begin Marauder production) @100% Reactor, swap off Starport onto Reactor and start Combat Shields (begin double Medivac production) @100% +1 Infantry Attack, start +1 Infantry Armor and 2 more Barracks Push outwith your first 2 Medivacs (@9:45ish) with 52 SCVs, around 20 Marines and 6 Marauders, 2 Medivacs, Stimpack, and +1 Infantry Attack

TvP Polts Reaper FEBuild Order 10 Supply Depot 12 Barracks 12 Refinery 15 Orbital Command 15 Reaper, and pull 2 SCVs out of the Refinery You should now have 1 SCV mining gas 17 @100% Reaper, start Reactor on Barracks 17 @400 Mins, start 2nd Command Center 18 Supply Depot Above isReaper FE 19 2nd Barracks 22 3rd Barracks, and put 2 SCVs back into the Refinery You should now have 3 SCVs mining gas You can start an optional Bunker here if you feel unsafe @100% 2nd Barracks, start Tech lab Benchmark: When your Tech lab finishes (@5:35ish), start Stimpack Research with 22 SCVs at home, 6 Marines, and a Reaper Start constant Marauder production @100% 3rd Barracks, start constant Marine production off of the naked Barracks @100 Gas, start Factory, Engineering Bay, and 2nd Refinery. @100% Factory, start Reactor on Factory, Starport, +1 Infantry Attack, and 3rd Refinery @100% Starport, swap off Starport onto Reactor and begin constant Medivac production Push outwhen your first 2 Medivacs pop (@9:30ish), you should have 47 SCVs, and around 18 Marines/3 Marauders with Stimpack researched

TvP DeMusliMs Reaper FEBuild Order 10 Supply Depot 12 Barracks 12 Refinery 15 Orbital Command 15 Reaper 17 After first 100 Gas is mined, stop mining all gas 17 @100% Reaper, start Reactor on Barracks You should now be at 0 Gas 17 @400 Mins, start 2nd Command Center 18 Supply Depot 20 Bunker, and put 3 SCVs back in the Refinery @100% Reactor, start Engineering Bay @100% Engineering Bay, start +1 Infantry Attack Benchmark: When you start +1 Attack (@5:10ish), you should have 20 SCVs, 1 Reaper, and 2 Marines @100% 2nd Command Center, start Orbital Command and 2nd Barracks @100 Gas, start Factory and 2 more Refineries @100% 2nd Barracks, start Tech lab @100% Tech lab, start Stimpack Research @100% Factory, start Starport and Reactor on Factory Can now start Marauder production @100% +1 Infantry Attack, start +1 Infantry Armor @100% Starport, swap off Starport onto Reactor and start Reactored Medivac production Push outwhen your first 2 Medivacs pop (@9:20ish) with 2 Medivacs, 45 SCVs, around 20 Marines and 3 Marauders, (and a Reaper) @200 Gas, start an Armory, Combat Shields, and a 3rd Command Center Benchmark: When your Stimpack finishes (@9:50ish), you should have 4 Medivacs, 48 SCVs, and around 22 Marines and 3 MaraudersTvP Bombers Reaper FEBuild Order 10 Supply Depot 12 Barracks 12 Refinery 15 Reaper 16 Orbital Command 17 After first 100 Gas is mined, stop mining all gas 17 @100% Reaper, start Reactor on Barracks 17 @400 Mins, start 2nd Command Center 18 Supply Depot 19 2nd Barracks 20 Bunker, and put 3 SCVs back in the Refinery @100% 2nd Barracks, start Tech lab @100% Tech lab, start Stimpack Research @100 Gas, start Factory, Engineering Bay, and 2nd Refinery @100% Engineering Bay, start +1 Infantry Attack and 3rd Refinery @100% Factory, start Starport, Reactor on Factory, and 4th Refinery Benchmark: When you start your Starport (@7:50ish), you should be at 35 SCVs and around 60 supply. @100% Starport, swap off onto Factorys Reactor, start 3 more Barracks, and start double Medivac production @100% Stimpack, start Combat Shields Research and begin Marauder production @100% 3rd Barracks, start Tech lab @100% 4th/5th Barracks, start Tech lab and Reactor @100% +1 Infantry Attack, start +1 Infantry Armor Push outwhen your first 2 Medivacs pop (@9:45ish) with 2 Medivacs, 2 Marauders, around 28 Marines, Stimpack, Combat Shields, and +1 Attack.

TvP Aggressive Builds:

TvP Innovations Safe Bio BuildBuild Order 10 Supply Depot 12 Barracks 12 Refinery 15 Orbital Command 15 Reaper Pull 1 SCV out of your Refinery 17 @400 Mins, start 2nd Command Center and Reactor on Barracks 18 Supply Depot 22 @100 Gas, start Factory and Bunker (at natural) Put 1 SCV back into Refinery @100% Factory, start Starport and 1 Widow Mine @100% Starport, start Medivac, 2 more Barracks, and 2 more Refineries @100% Medivac, start a Tech lab on both the Factory and the Starport and make an Engineering Bay Benchmark: When your Medivac finishes (@7:20ish), you should have 1 Reaper, 1 Medivac, 1 Widow Mine, 12 Marines, and 33 SCVs. Drop Widow Mine and Marines. @100% 2/3rd Barracks, swap onto the two Tech labs and start Stimpack, Combat Shields, and +1 Attack Start constant Marauder production @50 Gas, start Reactor on Starport @100% Reactor, start constant Medivac production Push outwhen your first set of Medivacs finish (@10:10ish) with 3 Medivacs, around 6 Marauders and 26 Marines, and 53 SCVs at home.

TvP 15 gas FE into Widow Mine DropBuild Order 10 Supply Depot 12 Barracks 15 Refinery 16 Marine (up to 2) 17 Orbital Command 17 Supply Depot 20 @100% 2nd Marine, start Reactor on Barracks 20 @400 Mins, start 2nd Command Center 20 @100 Gas, start Factory @100% Reactor, start constant Marine production (build bunker here if you have not scouted your opponent expanding) @100% Factory, start Starport and Widow Mines (up to 2) @100% Starport, start Medivac When your first Medivac pops out (@7:10ish), drop your opponent with 2 Widow Mines and 4 Marines Benchmark: When that Medivac pops out (@7:10ish), you should have 29 SCVs, 12 Marines, 2 Widow Mines, and 1 Medivac

TvP Hearts Stim TimingBuild Order 10 Supply Depot 12 Barracks 12 Refinery 15 Orbital Command 15 Reaper, and pull 2 SCVs out of the Refinery You should now have 1 SCV mining gas 17 @100% Reaper, start Reactor on Barracks 17 @400 Mins, start 2nd Command Center 18 Supply Depot Above isReaper FE 19 2nd Barracks 22 3rd Barracks, and put 2 SCVs back into the Refinery You should now have 3 SCVs mining gas You can start an optional Bunker here if you feel unsafe @100% 2nd Barracks, start Tech lab and 2nd Refinery @100% Tech lab, start Stimpack Research @100% 3rd Barracks, start Tech lab and begin constant double Marauder production @100 Gas, start Combat Shields Push outwhen your Stimpack/Combat Shields are 80% done (@8:00ish) with around 15 Marines and 7 Marauders with reinforcements rallied aggressively. You should have around 30 SCVs at home, and can now start a Factory at home for a standard Medivac follow-up. Attackyour opponents natural when your Stimpack and Combat Shields finish (@8:50ish) with these 15 Marines and 7 Marauders.

Protoss TimingsIntroWhile it is obviously impossible to quantify the exact timings of every Starcraft build, this page will hopefully provide a general framework that can be used when playing against Protoss in your games. Keep in mind that Protoss players in the lower leagues will usually lag behind these exact timings, so just because your in-game clock is past time X does not mean that you no longer have to worry about that timing.Comprehensive List of Protoss Timings by In-Game Clock2:00 1:00-2:30 WATCH FOR CANNON RUSH(PvX) 2:45 13 Gateway finishes (PvX)3:00 3:02 First Zealot from Proxy 2gate finishes (PvX) 3:35 Standard Cybernetics Core finishes (PvX) 3:40 Unit-less 1gate FE starts Nexus(PvX)4:005:00 5:05 Earliest Proxy Oraclecan hit your base (PvP/PvT) 5:30 2 Stalker + Mothership Core pressurehits your base (PvT) 5:30 Traps 3gate All-inhits your base (PvP) 5:35-6:30 Mothership Core can first scout your base (PvP/PvT)6:00 6:00 4gatecan hit your base (PvX) 6:30 Gate Expand into 5gate pressurehits your base (PvZ) 6:45 Early Dark Shrine finishes (PvP/PvT)7:00 7:00 2 Base Oraclefinishes (PvT/PvZ) 7:22 Earliest DT Drop(PvT/PvZ) 7:30 Warpgate will finish after aForge Fast Expand(PvZ) 7:35 Early Warp Prism attackshit your base (PvP/PvT) 7:40 1 Base Blink All-inhits your base (PvP/PvT)8:00 8:30 2 Base Blinkhits your base (PvT)9:00 9:30 1st Colossus will finish in standard play (PvT) 9:30 Storm will first finish in standard play (PvT) 3rd base will try to be taken (PvZ)10:00 10:30 1st Colossus will finish after Phoenix opener(PvZ)11:00 Chargelot/Archon Timingscan first hit (PvT) 3rd base will try to be taken (PvP/PvT)12:00 2 Base Colossus Timingscan hit (PvT)13:00 Storm after Colossus-First can be finished (PvT) 3 Base Colossus Timings can hit (PvZ)13:00+Note that after this point (and even before this point), exact Protoss timings become a lot less important, and tactics/strategy become key. In general, when playing against Protoss, denying bases and taxing their multitasking will give you the leg-up in the late-game that you need to pick apart the Armada. Be sure that you can protect your economy while outproducing your Protoss opponent.

HotS Terran vs Terran

TvT Macro Builds:

TvT Marus Anti-Banshee ExpandBuild Order 10 Supply Depot 12 Barracks 15 Refinery 16 Marine (up to 2) 17 Orbital Command 17 Supply Depot 19 @100% 2nd Marine, start Reactor on Barracks 20 @400 Mins, start 2nd Command Center 21 @100 Gas, start Factory @100% Reactor, start constant Marine production and 2nd Refinery @100% 3rd/4th Marines, start 3rd Supply Depot @100% Factory, start Starport and Tech lab on Factory @100% Starport, swap off onto Tech lab If you have suspect your opponent has opened with a Banshee, start a Raven and a Widow Mine. If your opponent is NOT opening Banshee, then you can start delayed Cloaked Banshee OR Siege Tank production of your own instead. Benchmark: When your Raven pops (@7:15ish), you should have 30 SCVs, 12 Marines, 1 Widow Mine, and 1 Raven

TvT Innovations Marine/Hellion ExpandBuild Order 10 Supply Depot 12 Barracks 15 Refinery 16 Marine (up to 2) 17 Orbital Command 17 Supply Depot 20 @100% 2nd Marine, start Reactor on Barracks 20 @400 Mins, start 2nd Command Center 21 @100 Gas, start Factory @100% Reactor, start constant Marine production @100% 3rd/4th Marines, start 3rd Supply Depot @100 Gas, start Starport and swap off Reactor onto Factory Start constant Hellion production up to 6 @100% Starport, start Medivac Benchmark: When your first Medivac pops (@6:50ish), you should have 29 SCVs, 6 Marines, 4 Hellions, and 1 Medivac

TvT YoDas Reaper FE into Widow Mine DropBuild Order 10 Supply Depot 12 Barracks 12 Refinery 15 Orbital Command 15 1st Reaper 16 Supply Depot 17 2nd Reaper 20 2nd Command Center Above is Reaper FE 21 @100% 2nd Reaper, start Reactor on Barracks, Factory and 2nd Refinery 23 Supply Depot @100% Factory, swap Factory onto Reactor, and start Starport Start constant Widow Mine production up to 4 @100% Starport, start Medivac @100% Medivac (@7:10ish), load up your Medivac with the 4 Widow Mines and drop your opponent

TvT Aggressive Builds:

TvT 2rax Reaper FEBuild Order 10 Supply Depot 12 Barracks 12 Refinery 15 Orbital Command 15 1st Reaper 16 2nd Barracks 16 Supply Depot 17 2nd Reaper 20 3rd Reaper 23 4th Reaper 24 Command Center 25 @150 minerals, start 3rd Barracks @100% 4th Reaper, start Tech Lab and Reactor on both Barracks @100% Tech lab, start Combat Shields @100% 3rd Barracks, start Reactor on 3rd Barracks and 2nd Refinery @100 Gas, start Factory and Engineering Bay @50% Factory, start 3rd Refinery @100% Combat Shields, start Stimpack Research @100% Engineering Bay, start +1 Infantry Weapons @100% Factory, start Starport and Reactor on Factory @400 Minerals, start 3rd Command Center @100% Starport, swap onto Factorys Reactor and start double Medivac production Push outwhen you finish Stimpack and +1 Infantry Weapons (@10:30ish), with 2 Medivacs, around 34 Marines, and around 50 SCVs at home.

TvT FanTaSys Widow Mine Drop into BansheeBuild Order 10 Supply Depot 12 Barracks 13 Refinery 16 @100% Barracks, start constant Marine production 17 Orbital Command 17 Supply Depot 18 @100 Gas, start Factory and 2nd Refinery @100% Factory, start Starport, Reactor on Barracks, and Widow Mine production (up to 2) from Factory @100% Starport, start a Medivac @100% Medivac, start a Tech lab on Starport Drop your opponentwhen your Medivac finishes (@6:00ish) with 4 Marines and 2 Widow Mines @100% Tech lab, start Banshee Cloak and Banshee production @400 Mins, start 2nd Command Center Benchmark: When your first Banshee finishes (@7:30ish), you should have 10 Marines, 2 Widow Mines, a Medivac, a Banshee, and around 28 SCVs.

TvT TaeJas HotS Banshee BuildBuild Order 10 Supply Depot 12 Barracks 13 Refinery 16 @100% Barracks, start constant Marine production 17 Orbital Command 17 Supply Depot 18 @100 Gas, start Factory @50% Factory, start 2nd Refinery @100% Factory, start Starport, Tech lab on Factory, and Reactor on Barracks @100% Starport, swap Starport onto Factorys Tech lab and start Banshee Cloak and Banshee production Harassyour opponent when your first Banshee pops (@6:30ish). You should have 8 Marines, 1 Banshee, and 25 SCVs.

TvT Polts Gas First Banshee BuildBuild Order 10 Supply Depot 12 Refinery 13 Barracks 16 @100% Barracks, start Factory, Orbital Command, and constant Marine production 17 Supply Depot 19 2nd Refinery @100% Factory, start Starport and Tech lab on Factory @100% Starport, swap Starport onto Factorys Tech lab Start Banshee Cloak and Banshee production Start Reactor on Barracks Start Widow Mine Harassyour opponent when your first Banshee pops (@6:10ish). You should have 5 Marines, 1 Banshee, 1 Widow Mine, and 24 SCVs.

TvT All-in Builds:

TvT MKPs 1/1/1 All-inBuild Order 10 Supply Depot 12 Barracks 13 Refinery 16 Marine (up to 2) 16 Orbital Command 17 Supply Depot @100 Gas, start Factory @75 Mins, start 2nd Refinery @50 Gas, start Reactor on Barracks @100 Gas, start Starport @100% Reactor, swap off Factory onto Barracks Reactor for double Hellion production @100% Starport, start Medivac and Tech lab on Barracks @100% Medivac, drop your opponents main with all 4 Hellions, and swap Factorys and Barracks add-ons Benchmark: When your Medivac finishes (@6:15ish), you should have 25 SCVs, 2 Marines, 4 Hellions, and 1 Medivac @100% swap, Start constant Marine and Siege Tank production, and start a Tech lab on Starport (stop making SCVs at this point) @100% Tech lab on Starport, start Raven Benchmark: When your 2nd Tank finishes (@8:00ish), push out with 2 SCVs, 2 Siege Tanks, 1 Raven, 1 Medivac, and around 12 Marines

TvT Mass ReaperBuild Order 12 Refinery 13 1st Barracks 15 2nd Barracks 17 @100% 1st Barracks, start Reactor on 1st Barracks and 2nd Refinery 17 Orbital Command and Supply Depot 17 @100% 2nd Barracks, start Reactor on 2nd Barracks @100% Reactors, start constant Reaper production Push outwhen your first 6 Reapers finish (@5:25ish) with 20 SCVs at home.

TvT Proxy Thor DropBuild Order 10 -Supply Depot 12 Barracks 13 Refinery 16 1st Marine 17 Orbital Command (pause SCV production) 17 2nd Marine and Supply Depot 17 @100 Gas, start Factory at proxy location (resume SCV production) 18 @100% 2nd Marine, start Reactor on Barracks and 2nd Refinery 21 @100% Factory, start Armory @100 Gas, start Starport @25 Gas, start Tech lab on Factory @100% Armory, start 1st Thor @100% Starport, start Medivac Benchmark: When your 1st Thor finishes (@6:45ish), you should have 24 SCVs, 8 Marines, 1 Thor, and 1 Medivac @100% 1st Thor, start 2nd Thor and pull 10ish SCVs and all of your Marines Engageyour opponent directly when your 2nd Thor finishes (@8:00ish) with 2 Thors, 1 Medivac, 10 SCVs, and 12 Marines

Terran TimingsIntroWhile it is obviously impossible to quantify the exact timings of every Starcraft build, this page will hopefully provide a general framework that can be used when playing against Terran in your games. Keep in mind that Terrans in the lower leagues will usually lag behind these exact timings, so just because your in-game clock is past time X does not mean that you no longer have to worry about that timing.Comprehensive List of Terran Timings by In-Game Clock2:00 2:20 CC Firstis initially planted (TvZ/TvP) 2:42 12 Barracks finishes (TvX)3:00 3:05 Gas First Factorystarts (TvT) 3:10 First Marine finishes after standard Barracks (TvX) 3:15 First Reaper finishes after8-8-8 Proxy Reaper(TvZ/TvT) 3:20 First Bunker goes down withProxy 2raxstarts (TvZ) 3:35 First Reaper finishesafter standard Barracks (TvX)4:00 4:40 FirstProxy Widow Minefinishes (TvP)5:00 5:30 3rd CCcan be started (TvZ)6:00 6:10 Gas First Bansheefinishes (TvT) 6:20 1 Base Widow Mine Dropcan hit your base (TvT/TvP) 6:30 Barracks First Bansheefinishes (TvT) 6:45 First Hellions after CC Firstwill reach your base (TvT/TvZ) 6:45 First Proxy Thorfinishes (TvT)7:00 7:00 First Hellions after Reaper openerwill reach your base (TvZ) 7:40 2 Base Widow Mine Dropcan hit your base (TvT/TvP) 7:50 2 Base Hellbat Dropcan hit your base (TvZ)8:00 8:00 1 Base Marine/Tank All-incan first hit your base (TvT)9:00 9:30 2 Base Marine/Hellion timingscan hit your 3rd (TvZ)10:00 10:00 2 Base Bio pushescan first hit your base (TvX) 10:30 2 Base Bio pushes after Widow Mine Dropcan first hit your base (TvT/TvP)11:0012:00 3 Base Marine/Medivac/Widow Minepushes can first hit your 3rd (TvZ)13:00 Ghost production can begin after standard Bio opener (TvP)14:00 Bio+SCV Pull All-in (TvP)14:00+Note that after this point (and even before this point), exact Terran timings become a lot less important, and tactics/strategy become key. In general, when playing against Terran, denying bases and getting the necessary AOE will give you the leg-up in the late-game that you need to crush the Terran rebellion. Be sure that you can protect your economy while teching appropriately against your Terran opponent.

HotS Terran vs Zerg

TvZ Macro Builds:

TvZ Innovations Reactor Hellion 3CCBuild Order 10 Supply Depot 14 Command Center 15 Barracks 16 Refinery 18 Pause SCV production 18 @100% Barracks, start Orbital Command and 1st Marine 19 @100% 2nd Command Center, start 2nd Orbital Command 20 @100% 1st Marine, start Bunker and start 2nd Marine. Resume SCV production 22 @150 Gas, start Factory and Reactor on Barracks 24 Supply Depot 28 @400 Mins, start 3rd Command Center, swap Factory onto Reactor, start constant Hellion production, and start Tech lab on Barracks @100% Tech lab, start Stimpack Research, constant Marine production, and 2nd Refinery Benchmark: When you start Stimpack Research (@6:35ish), you should have 30 SCVs, 2 Marines, and 2 Hellions @300 Mins, start 2 Engineering Bays @100% 6 Hellions, start a new Reactor on Factory @100% Engineering Bays, start +1/+1, 2 more Barracks, and 2 more Refineries @100% Factorys Reactor, start new Reactor on Factory, a Starport, and 2 more Barracks @100% Starport, swap off onto Factorys Reactor, start Armory, start Combat Shields, and start constant Medivac production Benchmark: When your first Medivacs pop (@10:30ish), you should have around 65 SCVs, 13 Marines, 6 Hellions, 2 Medivacs, Stim, and +1/+1.

TvZ Flashs Reaper/Hellion 3CCBuild Order 10 Supply Depot 12 Barracks 12 Refinery 15 Orbital Command 15 1st Reaper 17 Supply Depot 17 2nd Reaper 20 @400 Mins, start 2nd Command Center @150 Gas, start Reactor on Barracks, and Factory @400 Mins, start 3rd Command Center in-base @100% Factory, swap Factory onto Reactor, start Tech lab on Barracks, and get 2nd Refinery Start constant Hellion production @100% Tech lab, start Stimpack Research Commit to a pushwith your first 2 Hellions (7:00ish if opponent has slow Zerglings) or 6 hellions (8:00ish if opponent has Zergling speed) and your initial 2 Reapers.

TvZ Aggressive Builds:

TvZ Bombers 3CC Combat Shield TimingBuild Order 10 Supply Depot 12 1st Barracks 15 Orbital Command 15 Marine (Only one) 17 Command Center Above is1 Rax FE 18 Depot Resume constant Marine production Add on 2nd and 3rd Barracks as soon as possiblewithout cutting SCV or Marine Production 22 Refinery @60 Gas, Tech Lab on Barracks @100% Tech Lab, begin Combat Shields Start Stimpack research instead instead if you have been scouted and abandon timing @400 Mins, start 3rd Command Center. Benchmark: @7:00Attackwith about 16 Marines and 30+ SCVs at home. Combat shields should be about 50 seconds researched. Immediately take all Refineries and choose between double Engineering Bay or faster Factory. @ 100% Combat Shields (@8:00ish), begin Stimpack research.

TvZ Polts Map Control BuildBuild Order 10 Supply Depot 12 Barracks 12 Refinery 15 Orbital Command 15 Reaper (up to 2) 16 Supply Depot 20 @400 Mins, start 2nd Command Center 22 @150 Gas, start Reactor on Barracks, and Factory @100% Factory, start Starport, swap Factory onto Reactor, and start Tech lab on Barracks Begin constant Hellion production @100% Starport, start a Viking @100% 4th Hellion, start Widow Mine production @100% Viking, start Medivac, 3rd Command Center, and 2nd Refinery Benchmark: When your Medivac starts (@7:45ish), you should have 2 Reaper, 4 Hellions, 2 Widow Mines, 1 Viking, 2 Marines, and 34 SCVs.

TvZ Marus Marine/Hellion/Medivac TimingBuild Order 10 Supply Depot 14 Command Center 15 Barracks 16 Refinery 18 Pause SCV production 18 @100% Barracks, start Orbital Command and Marines (up to 2) Resume SCV production when Orbital Commands finish 19 @100% 2nd Command Center, start 2nd Orbital Command 20 @100% 1st Marine, start Bunker 22 @150 Gas, start Factory and Reactor on Barracks 24 @300 Mins, start 2 more Barracks, 2nd Refinery, and Supply Depot @100% Factory, swap off onto Reactor Constant Hellion production (up to finished Starport) @100% 2nd/3rd Barracks, start 1 Tech lab and 2 Reactors Constant Marine production only (no Marauders) Benchmark: When you start these add-ons (@6:00ish), you should have 2 Marines, 24 SCVs, and your first 2 Hellions about to pop. @100% Tech lab, start Stimpack Research @100 Gas, start Starport @100% Starport, swap off onto Factorys Reactor Constant Medivac production and Marauders Push outwhen your first 2 Medivacs finish (@9:00ish) with 6 Hellions, 18 Marines, 2 Marauders, 2 Medivacs, and around 40 SCVs at home.

TvZ Lucifrons 2 Base Hellbat DropsBuild Order 10 Supply Depot 12 Barracks 16 Marine (only 1) 17 Orbital Command 17 Command Center 17 Supply Depot 18 Start two Refineries (resume Marine production) 20 Bunker 24 @100 Gas, start Factory 24 @50 Gas, start Reactor on Barracks @100% Reactor, swap Factory onto Reactor (produce only 2 Hellions), and start Starport and Armory @100% Armory/Starport, start constant Medivac and Hellbat production, and +1 Vehicle Weapons When first Medivac pops (@7:30ish), start constant Hellbat drop pressure @400 Mins, start 3rd Command Center and 2nd Factory Benchmark: When you start your 3rd Command Center (@8:00ish), you should have around 40 SCVs, 4 Marines, 2 Hellions, 4 Hellbats, and 1 Medivac@100% 2nd Factory, start 2 more Refineries, a 3rd Factory, and a Tech lab on 2nd Factory

TvZ All-in Builds:

TvZ 8-8-8 Proxy ReaperOrbital First Build Order 8 -Supply Depot Send SCV out to proxy, and pause SCV production 8 Barracks 8 Refinery Resume SCV production 12 Reaper 15 2nd Reaper 15 Orbital Command 15 2nd Barracks 17 3rd Reaper 17 Supply Depot @100% Supply Depot, start 2 Reapers Benchmark: When you just start these 2 Reapers (@5:00ish), you should already have 3 Reapers and 16 SCVs.2nd Barracks First Build Order 8 -Supply Depot Send SCV out to proxy, and pause SCV production 8 Barracks 8 Refinery Resume SCV production 12 Reaper 14 2nd Barracks 15 2nd Reaper 16 Orbital Command 17 3rd/4th Reapers 17 Supply Depot Benchmark: When you start your 17 Supply Depot (@4:20ish), you should already have 2 Reapers, 14 SCVs, and 2 more Reapers on the way.

Zerg TimingsIntroWhile it is obviously impossible to quantify the exact timings of every Starcraft build, this page will hopefully provide a general framework that can be used when playing against Zerg in your games. Keep in mind that Zerg players in the lower leagues will usually lag behind these exact timings, so just because your in-game clock is past time X does not mean that you no longer have to worry about that timing.Comprehensive List of Zerg Timings by In-Game Clock2:00 2:00 7pool finishes (ZvX) 2:10 Hatchery First placed (ZvX) 2:17 10pool finishes (ZvX) 2:55 14pool finishes (ZvP/ZvZ)3:00 3:10 3rd Hatchery started if going for a3 Hatch before Pool(ZvT/ZvP) 3:12 7pool reaches your base (ZvX) 3:30 10pool reaches your base (ZvX) 3:55 Earliest a3rd Hatchery can go downwhen opening 14 Pool (ZvP)4:00 4:45 Metabolic Boost finishes inSpeedling All-in(ZvP) 4:55 Metabolic Boost finishes after 14gas/14pool (ZvP/ZvZ)5:00 5:20 Standard3rd Hatchery Timingafter gasless 15 Hatchery (ZvT)6:00 6:30 2base Baneling Bust (ZvX) 6:45 Metabolic Boost finishes after Hatchery First (ZvX)7:008:00 8:00 2base Roach/Ling All-incan hit your base (ZvT/ZvZ) 8:45 2base Roach/Bane All-incan hit your base (ZvT/ZvZ)9:00 9:00 2base Spirewill finish (ZvX) 9:15 Earliest a 2base Swarm Host/Queen Nydus can hit your base (ZvP)10:00 10:00 +1/+1 Roach Timingcan hit your base (ZvT/ZvZ)11:00 3base Speed Roach/Baneling Timingcan hit your base (ZvT) 3base Spire will finish (ZvP/ZvT)12:00+ Depending on the amount of aggression in the game, Zerg can finish Hive research around this time (ZvX)Note that after this point (and even before this point), exact Zerg timings become a lot less important, and tactics/strategy become key. In general, when playing against Zerg, denying bases and positioning aggressively will give you the leg-up in the late-game that you need to crush the swarm. Be sure that you have the map vision necessary to spot runbys and prevent your army from being surrounded in the open field.