STEAM Labs Workshop v8 · 6/20/12 5! Review: Engineering Design Process...
Transcript of STEAM Labs Workshop v8 · 6/20/12 5! Review: Engineering Design Process...
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Teaching STEAM Concepts to Middle and High School Students using
Engineering Design to create STEAM Machines™
Dr. Shawn Jordan and Dr. Odesma Dalrymple, Arizona State University
Dr. Nielsen Pereira, Western Kentucky University
Partners
! Arizona State University
! Bishop Anstey High School East & Trinity College East
(Trinidad & Tobago)
! Department of Indian Education (Diné) Navajo Nation
! Loyola Marymount University
! Morgan State University
! Purdue University
! Western Kentucky University
Workshop Objectives
! Understand the underlying constructs (Content,
Pedagogy, and Assessment) that make up the STEAM
Machines™ program
! Be familiar with different STEAM Machines™ program
implementation models and the value of virtual teaming for
pre-college students
! Know how to follow an engineering design process to
design and build a STEAM Machine™
! Identify and reflect on the strengths and limitations of this
program when implemented in various learning settings
and with different populations
What is the STEAM Machines™ program? – in Skylar’s words
STEAM Labs @ ASU| 2011
[steem].[muh-sheen] noun
1. A chain reaction machine that runs
on Science Technology, Engineering,
Arts, and Math concepts
What is a STEAM Machine™? – by example
STEAM Labs @ ASU| STEAM Labs @ Purdue | STEAM Labs @ Trinidad & Tobago | 2011
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What did you
observe?
STEAM Content Integration and Learning Objectives
STEAM Labs™
SCIENCE
Simple machines
Energy concepts
TECHNOLOGY
Programming
Microcontrollers
Electronics
ENGINEERING
Engineering design process
Real-‐world professional skills
ARTS
Storytelling
MATH
Reliability and probability
! SCIENCE: Simple machines and energy concepts ! TECHNOLOGY: Programming, microcontrollers, electronics
SERVO MOTOR
SONAR SENSOR
TOUCH SENSOR
COLOR SENSOR
GRAPHICAL PROGRAMMING
! ENGINEERING: Engineering design process, professional skills
Adapted from Engineering is Elementary, Boston Museum of Science
! Arts: Storytelling
Steps Storyboard
1. Turn on fan
2. Car rolls down track
3. Car hits switch connecFng to a solenoid
4. Solenoid pushes metal ball causing it to fall into container which hits a switch to turn off solenoid
5. Added weight in container pulls up plaKorm
6. Track Fps plaKorm releasing a ball on track
7. Ball rolls down track
8. Ball goes onto another track
1. A tornado storm destroying everything in sight
2. Strong wind causes Tom’s car to get out of control
3. Car crashes into a nuclear power plant
4. Which sets off a bomb
5. The bomb causes a huge container containing waste products to hit the bridge
6. This causes the bridge to turn over where a huge wrecking ball is currently staFoned
7. The wrecking ball is then thrown off the bridge
8. Displaced onto another street
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STEAM Labs™ Pedagogy
STEAM Labs™ Pedagogy
COOPERATIVE LEARNING
MulF-‐team / transnaFonal collaboraFon
Cross-‐cultural exposure
Systems Thinking
STEAM integraFon
Discovery-‐based
Hands-‐on
Project-‐based Learning
DifferenTated
Opportunities for Assessment
! Knowledge ! Simple machines
! Energy
! Reliability and
probability
! Engineering design process
! Technical
communication
! Culture and cultural
norms
! Skills
! Professional skills
and attitudes
! Technical
communication
! Design
documentation
! Design reviews
! Attitudes
! Self efficacy and
perceptions
! STEM
! Engineering
design process
! Global perspective
! Appreciation of
value of teams and
effectiveness
! Reflective practice
Research: Design Swap
! Q: How does prior knowledge of an imminent design
swap affect the quality of documentation prepared for
design reviews?
! A: Prior knowledge that designs will be swapped can
improve the quality of design documentation
generated by students.
! Jordan, S., Dalrymple, O., Pereira, N., Astatke, Y., & Fletcher, J. D.
(2012). Design swapping as a Method to Improve Design
Documentation. Paper to be presented at the American Society for
Engineering Education (ASEE) Annual Conference and Exposition,
San Antonio, TX.
Research: Innovation
! Q: How does swapping designs of different
complexity affect student learning?
! A: Learning gain can be achieved either through
design iteration or design innovation
! Lower complexity à greater opportunity for design
innovation
! Higher complexity à greater opportunity for design iteration
! Dalrymple, O., Fernandez, J., Diaz, M., & Jordan, S. (2012). Student
Perceptions of Innovative Technology in a Team-Based Design Environment.
Proceedings of the American Society for Engineering Education Pacific
Southwest (ASEE PSW), San Luis Obispo, CA.
DR1 sketch from team at site A DR2 sketch from team at site B
Qualitative sketch analysis
DR1 sketch from team at site B DR2 sketch from team at site B
Second perspective on analysis
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! Teams at site A
conceptualized
significantly more
complex modules (i.e.,
modules with more
steps) compared to
teams at the site B
! p = 0.01
Site Team DR1 # Steps
A 1 12
A 2 9
A 3 11
A 4 8
A 5 5
B 1 3
B 2 3
B 3 6
B 4 6
B 5 3
Change in Complexity Conceptualization - Implementation
Innovation Addition of New steps
Benefits for both teams
Site Change in # of Steps A 1 0 A 2 3 A 3 -‐3 A 4 0 A 5 -‐4 B 1 5 B 2 3 B 3 -‐1 B 4 3 B 5 1
Site % of New Steps in DR2 A 1 67%
A 2 73%
A 3 63%
A 4 0%
A 5 63%
B 1 25%
B 2 0%
B 3 0%
B 4 50%
B 5 29%
Site B teams implemented more complex modules than they
conceptualized
Site A teams did more innovaFon by adding new steps to the modules they received
STEAM Labs™ Camp Implementations
! Current Implementations
! 1, 2 or 3 weeks
! Independent STEAM Labs™
! Local STEAM Labs™
! Global STEAM Labs™
! Future Implementations
! Semester long after-school program
STEAM Labs™ Camps Modular Curriculum
Design a
STEAM Machine™ THE GOAL:
To pop a balloon in a complex way
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! Review: Engineering Design Process
Adapted from Engineering is Elementary, Boston Museum of Science
Engineering Design Process
For the whole STEAM Machine™
! THE GOAL
! What is the overall task that the machine will complete?
! To pop a balloon in a complex way
! What are the overall requirements for the machine?
! Minimum 3 steps
! Minimum 3 seconds before popping the balloon (1:1)
! Minimal activation energy
Engineering Design Process
For each STEAM Machine™ module
! ASK
! What is the challenge/task that your module will complete?
! IMAGINE
! What are some potential steps? Brainstorm!
! Clothes pin releases a pin
! Pin travels in a tube
! Movement of a Pendulum (push pin)
! Golf ball rolls down a pipe
! Ball hits dominoes
! Two pulleys (with baskets attached)
! Throw weighted balloon
! What steps did you chose for the module design?
Engineering Design Process
For each STEAM Machine™ module
! PLAN
! Create storyboard
! Breaking the piñata
! Create detailed sketch of machine / module design
! Complete PLAN Step List
! Complete PLAN Materials List
! (optional) Stop-motion animation of step or full module
design
STEAM Machine™ Step List
# Step Description/Steps Storyboard
A
Name: Ball in basket
Input: golf ball
Output: golf ball?
Throw a golf ball into a hole
Blind folded mariachi player throws a basketball that hits a Chihuahua
B
Name
Input: golf ball
Output: remove the
brace
The weight of the ball releases the brace that holds the pendulum in place
The barking Chihuahua alerts the kid to hit piñata before the mariachi player
C
Name
Input: pendulum
Output: End – Popped
balloon
pendulum with a pin swings and connect with balloon and pops it
Kid swings a sFck and breaks the piñata
Engineering Design Process
For each STEAM Machine™ module
! CREATE
! Follow your plan and create it
! Test it out!
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Engineering Design Process
For each STEAM Machine™ module
! IMPROVE
! What works in your module?
! What doesn’t work in your module?
! How could your module be improved?
! Modify your design to make it better
! Test it out!
Ref lection: Think-Group-Share
! What works well?
! What doesn’t work well?
! What challenges do you foresee with
implementing this program in your
environment?
Preparing Students for the Future
! Rube Goldberg Machine Contest –
http://www.rubegoldberg.com
! FIRST Robotics – http://www.usfirst.org
! FIRST Lego League – http://www.firstlegoleague.org
! RoboRAVE – http://www.roborave.org
! Careers in science, technology, engineering, and math
– http://technology.asu.edu
Questions?
April 14, 2006
Hollywood, California
Appearance on
Jimmy Kimmel LIVE! on ABC
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Human
STEAM Machine™
! TECHNOLOGY: Programming, microcontrollers, electronics
! Math: Reliability and Probability
Rube Goldberg Machine Contest™
! International Online Rube
Goldberg Machine Contest for
Ages 11 – 14™
! High School Rube Goldberg
Machine Contest™
! Collegiate Rube Goldberg
Machine Contest™
! http://www.rubegoldberg.com