STEAM Labs Workshop v8 · 6/20/12 5! Review: Engineering Design Process...

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6/20/12 1 Teaching STEAM Concepts to Middle and High School Students using Engineering Design to create STEAM MachinesDr. Shawn Jordan and Dr. Odesma Dalrymple, Arizona State University Dr. Nielsen Pereira, Western Kentucky University Partners Arizona State University Bishop Anstey High School East & Trinity College East (Trinidad & Tobago) Department of Indian Education (Diné) Navajo Nation Loyola Marymount University Morgan State University Purdue University Western Kentucky University Workshop Objectives Understand the underlying constructs (Content, Pedagogy, and Assessment) that make up the STEAM Machines™ program Be familiar with different STEAM Machines™ program implementation models and the value of virtual teaming for pre-college students Know how to follow an engineering design process to design and build a STEAM MachineIdentify and reflect on the strengths and limitations of this program when implemented in various learning settings and with different populations What is the STEAM Machines™ program? – in Skylar’s words STEAM Labs @ ASU| 2011 [steem].[muh-sheen] noun 1. A chain reaction machine that runs on Science Technology, Engineering, Arts, and Math concepts What is a STEAM Machine™? – by example STEAM Labs @ ASU| STEAM Labs @ Purdue | STEAM Labs @ Trinidad & Tobago | 2011

Transcript of STEAM Labs Workshop v8 · 6/20/12 5! Review: Engineering Design Process...

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Teaching STEAM Concepts to Middle and High School Students using

Engineering Design to create STEAM Machines™

Dr. Shawn Jordan and Dr. Odesma Dalrymple, Arizona State University

Dr. Nielsen Pereira, Western Kentucky University

Partners

!   Arizona State University

!   Bishop Anstey High School East & Trinity College East

(Trinidad & Tobago)

!   Department of Indian Education (Diné) Navajo Nation

!   Loyola Marymount University

!   Morgan State University

!   Purdue University

!   Western Kentucky University

Workshop Objectives

!   Understand the underlying constructs (Content,

Pedagogy, and Assessment) that make up the STEAM

Machines™ program

!   Be familiar with different STEAM Machines™ program

implementation models and the value of virtual teaming for

pre-college students

!   Know how to follow an engineering design process to

design and build a STEAM Machine™

!   Identify and reflect on the strengths and limitations of this

program when implemented in various learning settings

and with different populations

What is the STEAM Machines™ program? – in Skylar’s words

STEAM  Labs  @  ASU|  2011  

[steem].[muh-sheen] noun

1. A chain reaction machine that runs

on Science Technology, Engineering,

Arts, and Math concepts

What is a STEAM Machine™? – by example

STEAM  Labs  @  ASU|  STEAM  Labs  @  Purdue  |  STEAM  Labs  @  Trinidad  &  Tobago  |  2011  

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What did you

observe?

STEAM Content Integration and Learning Objectives

STEAM  Labs™  

SCIENCE  

Simple  machines  

Energy  concepts  

TECHNOLOGY  

Programming  

Microcontrollers  

Electronics  

ENGINEERING  

Engineering  design  process  

Real-­‐world  professional  skills  

ARTS  

Storytelling  

MATH  

Reliability  and  probability  

!   SCIENCE: Simple machines and energy concepts !   TECHNOLOGY: Programming, microcontrollers, electronics

SERVO MOTOR

SONAR SENSOR

TOUCH SENSOR

COLOR SENSOR

GRAPHICAL PROGRAMMING

!   ENGINEERING: Engineering design process, professional skills

Adapted  from  Engineering  is  Elementary,  Boston  Museum  of  Science  

!   Arts: Storytelling

Steps   Storyboard  

1.  Turn  on  fan    

2.  Car  rolls  down  track    

3.  Car  hits  switch  connecFng  to  a  solenoid  

4.  Solenoid  pushes  metal  ball  causing  it  to  fall  into  container  which  hits  a  switch  to  turn  off  solenoid  

5.  Added  weight  in  container  pulls  up  plaKorm  

6.  Track  Fps  plaKorm  releasing  a  ball  on  track  

7.  Ball  rolls  down  track    

8.  Ball  goes  onto  another  track  

1.  A  tornado  storm  destroying  everything  in  sight  

2.  Strong  wind  causes  Tom’s  car  to  get  out  of  control  

3.  Car  crashes  into  a  nuclear  power  plant    

4.  Which  sets  off  a  bomb        

5.  The  bomb  causes  a  huge  container  containing  waste  products  to  hit  the  bridge  

6.  This  causes  the  bridge  to  turn  over  where  a  huge  wrecking  ball  is  currently  staFoned  

7.  The  wrecking  ball  is  then  thrown  off  the  bridge  

8.  Displaced  onto  another  street  

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STEAM Labs™ Pedagogy

STEAM  Labs™  Pedagogy  

COOPERATIVE  LEARNING  

MulF-­‐team  /  transnaFonal  collaboraFon  

Cross-­‐cultural  exposure  

Systems  Thinking  

STEAM  integraFon  

Discovery-­‐based  

Hands-­‐on  

Project-­‐based  Learning  

DifferenTated  

Opportunities for Assessment

!   Knowledge !   Simple machines

!   Energy

!   Reliability and

probability

!   Engineering design process

!   Technical

communication

!   Culture and cultural

norms

!   Skills

!   Professional skills

and attitudes

!   Technical

communication

!   Design

documentation

!   Design reviews

!   Attitudes

!   Self efficacy and

perceptions

!   STEM

!   Engineering

design process

!   Global perspective

!   Appreciation of

value of teams and

effectiveness

!   Reflective practice

Research: Design Swap

!   Q: How does prior knowledge of an imminent design

swap affect the quality of documentation prepared for

design reviews?

!   A: Prior knowledge that designs will be swapped can

improve the quality of design documentation

generated by students.

!   Jordan, S., Dalrymple, O., Pereira, N., Astatke, Y., & Fletcher, J. D.

(2012). Design swapping as a Method to Improve Design

Documentation. Paper to be presented at the American Society for

Engineering Education (ASEE) Annual Conference and Exposition,

San Antonio, TX.

Research: Innovation

!   Q: How does swapping designs of different

complexity affect student learning?

!   A: Learning gain can be achieved either through

design iteration or design innovation

!   Lower complexity à greater opportunity for design

innovation

!   Higher complexity à greater opportunity for design iteration

!   Dalrymple, O., Fernandez, J., Diaz, M., & Jordan, S. (2012). Student

Perceptions of Innovative Technology in a Team-Based Design Environment.

Proceedings of the American Society for Engineering Education Pacific

Southwest (ASEE PSW), San Luis Obispo, CA.

DR1 sketch from team at site A DR2 sketch from team at site B

Qualitative sketch analysis

DR1 sketch from team at site B DR2 sketch from team at site B

Second perspective on analysis

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!   Teams at site A

conceptualized

significantly more

complex modules (i.e.,

modules with more

steps) compared to

teams at the site B

!   p = 0.01

Site   Team   DR1  #  Steps  

A   1   12  

A    2   9  

A   3   11  

A   4     8

A   5   5

B   1     3

B   2   3  

B   3   6  

B   4   6  

B   5   3  

Change in Complexity Conceptualization - Implementation

Innovation Addition of New steps

Benefits for both teams

Site   Change  in    #  of  Steps  A  1   0  A  2   3  A  3   -­‐3  A  4   0  A  5   -­‐4  B  1   5  B  2   3  B  3   -­‐1  B  4   3  B  5   1  

Site   %  of  New  Steps  in  DR2  A  1   67%  

A  2   73%  

A  3   63%  

A  4   0%  

A  5   63%  

B  1   25%  

B  2   0%  

B  3   0%  

B  4   50%  

B  5   29%  

Site  B  teams  implemented  more  complex  modules  than  they  

conceptualized  

Site  A  teams  did  more  innovaFon  by  adding  new  steps  to  the  modules  they  received  

STEAM Labs™ Camp Implementations

!   Current Implementations

!   1, 2 or 3 weeks

!   Independent STEAM Labs™

!   Local STEAM Labs™

!   Global STEAM Labs™

!   Future Implementations

!   Semester long after-school program

STEAM Labs™ Camps Modular Curriculum

 

Design a

STEAM Machine™ THE GOAL:

To  pop  a  balloon  in  a  complex  way  

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!   Review: Engineering Design Process

Adapted  from  Engineering  is  Elementary,  Boston  Museum  of  Science  

Engineering Design Process

For the whole STEAM Machine™

!   THE GOAL

!   What is the overall task that the machine will complete?

!  To pop a balloon in a complex way

!   What are the overall requirements for the machine?

!  Minimum 3 steps

!  Minimum 3 seconds before popping the balloon (1:1)

!  Minimal activation energy

Engineering Design Process

For each STEAM Machine™ module

!   ASK

!   What is the challenge/task that your module will complete?

!   IMAGINE

!   What are some potential steps? Brainstorm!

!   Clothes pin releases a pin

!   Pin travels in a tube

!   Movement of a Pendulum (push pin)

!   Golf ball rolls down a pipe

!   Ball hits dominoes

!   Two pulleys (with baskets attached)

!   Throw weighted balloon

!   What steps did you chose for the module design?

Engineering Design Process

For each STEAM Machine™ module

!   PLAN

!   Create storyboard

!   Breaking the piñata

!   Create detailed sketch of machine / module design

!   Complete PLAN Step List

!   Complete PLAN Materials List

!   (optional) Stop-motion animation of step or full module

design

STEAM Machine™ Step List

# Step Description/Steps Storyboard

A

Name: Ball in basket

Input: golf ball

Output: golf ball?

Throw  a  golf  ball  into  a  hole  

Blind  folded  mariachi  player  throws  a  basketball  that  hits  a  Chihuahua  

B

Name

Input: golf ball

Output: remove the

brace

The  weight  of  the  ball  releases  the  brace  that  holds  the  pendulum  in  place  

The  barking  Chihuahua  alerts  the  kid  to  hit  piñata  before  the  mariachi  player  

C

Name

Input: pendulum

Output: End – Popped

balloon

pendulum  with  a  pin  swings  and  connect  with  balloon  and  pops  it  

Kid  swings  a  sFck  and  breaks  the  piñata    

Engineering Design Process

For each STEAM Machine™ module

!   CREATE

!   Follow your plan and create it

!   Test it out!

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Engineering Design Process

For each STEAM Machine™ module

!   IMPROVE

!   What works in your module?

!   What doesn’t work in your module?

!   How could your module be improved?

!   Modify your design to make it better

!   Test it out!

Ref lection: Think-Group-Share

!   What works well?

!   What doesn’t work well?

!   What challenges do you foresee with

implementing this program in your

environment?

Preparing Students for the Future

!   Rube Goldberg Machine Contest –

http://www.rubegoldberg.com

!   FIRST Robotics – http://www.usfirst.org

!   FIRST Lego League – http://www.firstlegoleague.org

! RoboRAVE – http://www.roborave.org

!   Careers in science, technology, engineering, and math

– http://technology.asu.edu

Questions?

April 14, 2006

Hollywood, California

Appearance on

Jimmy Kimmel LIVE! on ABC

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Human

STEAM Machine™

!   TECHNOLOGY: Programming, microcontrollers, electronics

!   Math: Reliability and Probability

Rube Goldberg Machine Contest™

!   International Online Rube

Goldberg Machine Contest for

Ages 11 – 14™

!   High School Rube Goldberg

Machine Contest™

!   Collegiate Rube Goldberg

Machine Contest™

!   http://www.rubegoldberg.com