STAR TREK: TACTICS AWAY TEAM CHARACTER...
Transcript of STAR TREK: TACTICS AWAY TEAM CHARACTER...
© 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR.
STAR TREK: TACTICS AWAY TEAM CHARACTER CARDS
Original Text
© 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR.
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© 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR.
TABLE OF CONTENTS
Captain James T. Kirk, 4Dr. Leonard McCoy, 5Ensign Pavel Chekov, 10Lt. Hikaru Sulu, 9Lt. Nyota Uhura, 7Montgomery Scott, 8Spock, 6Team Abilities, 11
v
CAPTAIN JAMES T. KIRKFederation, Soldier
Unwinnable Kobayashi Maru If you control no other characters, during your turn he may use Outwit a number of times equal to the number of opposing characters on the map.
MY NAME IS JAMES TIBERIUS KIRK! (Running Shot)
HEADSTRONG (Charge)
RAPID FIRE PHASER (Energy Explosion)
BAR BRAWLER (Combat Reflexes)
AN OFFICER IN THREE YEARS, NOT FOUR (Leadership)
DUCK AND COVER (Energy Shield/Deflection)
CHEAT THE SYSTEM (Perplex)
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POINT VALUE:
001a
CAPTAIN JAMES T. KIRKFederation, Soldier
JIM, SLOW DOWN! (Charge)
PRESSING THE ATTACK (Running Shot)
THIS FIGHT IS PERSONAL (Penetrating/Psychic Blast)
EXPERIENCED FIGHTER (Combat Reflexes)
MOVING TARGET (Energy Shield/Deflection)
YOU’LL REMEMBER THAT IN THE MORNING (Close Combat Expert)
Unexpected Leader Captain James T. Kirk can use Leadership. When he does, on a result of 3-4, he may give an action token to an opposing character within 3 squares and line of fire.
75v
© 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR.
POINT VALUE:
001b
v
DR. LEONARD MCCOYFederation, Scientist
I’M A DOCTOR, NOT A FIGHTER (Stealth)
I’M NOT LETTING YOU OUT OF MY SIGHT (Plasticity)
GET SOME BED REST (Incapacitate)
THE VACCINE HAS SIDE EFFECTS (Poison)
ALL I’VE GOT LEFT ARE MY BONES (Willpower)
I DON’T NEED A DOCTOR, I AM A DOCTOR! (Support)
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POINT VALUE:
002a
DR. LEONARD MCCOYFederation, Scientist
Tricorder Give Dr. Leonard McCoy a free action if he has no action tokens and choose a square within 6 squares and line of fire. Characters occupying that square can’t use Shape Change or Stealth.
STICK WITH ME (Defend)
Melvaran Mud Flea Vaccine Give Dr. Leonard McCoy a free action and choose an adjacent character of 100 points or less. That character can use Shape Change until your next turn as long as he is adjacent to Dr. Leonard McCoy but only succeeds on a roll of 6.
JUST SIT STILL (Support)
50v
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POINT VALUE:
002b
SPOCKFederation, Scientist, Soldier
TRANSPORTER, ON MY COMMAND (Phasing/Teleport)
Vulcan Nerve Pinch Spock can use Exploit Weakness and Incapacitate.
VULCAN (Toughness)
JAMMING THEIR SIGNAL (Energy Shield/Deflection)
The Refuge of Logic Spock can use Outwit and Probability Control. When he uses Probability Control during his own attack rolls, he may choose to reroll only one die.
LOGICAL THOUGHT (Outwit)
75v
© 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR.
POINT VALUE:
003a
SPOCKFederation, Scientist, Soldier
TRANSPORTER LOCK (Phasing/Teleport)
Emotions Unchecked Spock can use Charge and Flurry.
SURGICAL STRIKE (Penetrating/Psychic Blast)
DEADLY UP CLOSE (Blades/Claws/Fangs)
Vulcan Physiology Spock can use Toughness and Willpower
AGILITY (Combat Reflexes)
IT’S ONLY LOGICAL (Outwit)
UNBRIDLED ANGER (Battle Fury)
75v
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POINT VALUE:
003b
LT. NYOTA UHURAFederation
Intercept Communications At the beginning of the game, choose a team ability that an opposing character can use that isn’t a Wild Card team ability or a team ability a Wild Card can’t use. Friendly characters can use that team ability this game in addition to their other team abilities as long as Lt. Nyota Uhura is on the map.
Phaser Settings Lt. Nyota Uhura can use Incapacitate and Penetrating/Psychic Blast. When she uses Incapacitate, modify her attack value by +1. When she uses Penetrating/Psychic Blast, modify her damage value by +1.
QUITE A FIGHTER (Super Sense)
EXPERT IN XENOLINGUISTICS (Perplex)
50v
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POINT VALUE:
004a
LT. NYOTA UHURAFederation
It is A Relationship When Lt. Nyota Uhura and a character named Spock are adjacent to each other, modify both of their defense values by +1 if not already modified by this effect.NO, I AM ASSIGNED TO THE ENTERPRISE, AREN’T I? (Mind Control)
SEND FALSE TRANSMISSIONS (Stealth)
PHOTON TORPEDOS (Energy Explosion)
IT’S JUST A SCRATCH (Toughness)
RAISE SHIELDS (Energy Shield/Deflection)
Jam Encrypted Communications Opposing characters within 8 squares can’t use Additional Team Abilities.
INCREASE POWER (Enhancement)
50v
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POINT VALUE:
004b
MONTGOMERY SCOTTFederation, Scientist
Transwarp Beaming Once per game, give Montgomery Scott a power action and choose an adjacent friendly character that possesses Phasing/Teleport and the Federation keyword. This turn, that character can use Hypersonic Speed instead of Phasing/Teleport and modifies their attack and speed values by +2.
Transporters Are My Thing Montgomery Scott can use Phasing/Teleport and the Carry ability.
EJECT THE CORE! (Pulse Wave)
I SPEND MY TIME IN A CAVE (Barrier)
LIKE TO GET MY HANDS ON HER AMPLE NACELLES (Perplex)
LET ME ADJUST THAT PHASER (Enhancement)
60v
© 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR.
POINT VALUE:
005a
MONTGOMERY SCOTTFederation, Scientist
MASTER OF TRANSWARP THEORY (Phasing/Teleport)
LIVED ON AN ICE PLANET (Toughness)
Engineering Genius Montgomery Scott can use Perplex. When he uses it to target a character with the Armor, Robot, or Vehicle keyword, he may modify any value by +2 or -2 except damage.
60v
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POINT VALUE:
005b
LT. HIKARU SULUFederation, Martial Artist, Pilot
SPACE JUMP (Charge)
HAND-TO-HAND COMBATANT (Flurry)
SWORDSMAN (Blades/Claws/Fangs)
YOUNG AND FAST (Combat Reflexes)
Fencing Champion When Lt. Hikaru Sulu attacks a character with a range value of 0, modify his attack value by +2.
40v
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POINT VALUE:
006a
LT. HIKARU SULUFederation, Martial Artist, Pilot
PRECISION NAVIGATION (Stealth)
SWASHBUCKLING HERO (Charge)
Hide in Saturn’s Magnetic Field Hikaru Sulu can use Smoke Cloud as a free action and with a range of 8. When he does, he may only place markers in squares occupied by characters and they do not need to be placed adjacent to each other.
TRAINED IN MANY DISCIPLINES (Blades/Claws/Fangs)
EVASIVE MANEUVERS (Energy Shield/Deflection)
GOOD IN A FIGHT (Combat Reflexes)
LURE THEM INTO A TRAP (Exploit Weakness)
40v
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POINT VALUE:
006b
ENSIGN PAVEL CHEKOVFederation, Teen
Transporter Lock Friendly characters modify their speed value by +3 when using Phasing/Teleport.
TRANSPORTER LOCK (Phasing/Teleport)
FAST ON MY FEET (Super Senses)
HOW OLD ARE YOU? (Perplex)
I’M SEVENTEEN (Probability Control)
OH, GOOD, HE’S SEVENTEEN (Outwit)
50v
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POINT VALUE:
007a
ENSIGN PAVEL CHEKOVFederation, Teen
ENERGIZE! (Phasing/Teleport)
TRANSPORTER GENIUS (Telekinesis)
SHIELDS UP, KEPTIN (Energy Shield/Deflection)
Tricorder Give Ensign Pavel Chekov a free action if he has no action tokens and choose a square within 6 squares and line of fire. Characters occupying that square can’t use Shape Change or Stealth.
HEAVY ACCENT (Perplex)
50v
© 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR.
POINT VALUE:
007b
TEAM ABILITY: FEDERATION AWAY TEAM Once per game per character, when this character occupies your starting area, you may give another character with the Federation keyword a power action and place this character within 12 squares of its current square. Uncopyable.
TEAM ABILITIES
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TEAM ABILITY: FEDERATION SUPPORT TEAM Once during each of your turns, you may give a character that can use this team ability a power action to use Perplex, but only to target a character with the Federation keyword. This Perplex may be used in addition to other uses of Perplex by this character.
© 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR.