South by Southwest Interactive
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Transcript of South by Southwest Interactive
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A REPORT FROM
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From Austin, Texas . . . whoohooo!
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Quite possibly the largest gathering of people working in or with Interactive
Media. Which include:
• Designers• Marketers• Computer Scientists• Start Ups (Twitter launched here
in 2007)• And now . . . .
Libarians!!!
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My Goals @ SXSW iNTERACTIVE
• Discover about emerging technologies• Participate in discussions about Libraries• Learn about new practices in education
and technologies• Gaming design for education• Explore different Design practices
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I’ll share 3 takeaways from the conference:
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One of the Keynote speakers of the conference
was danah boyd
Through her ethnographic research, she is an expert
about youth and social media. Her talk was
about FEAR in networked spaces.
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She talked about how fear permeates the discourse
about new technologies . .
Especially when it pertains to youth and
that many adults are to quick to react harshly.
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She reiterated Krazenberg’s first law
Technology is neither good, nor bad, nor
neutral.
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These technologies enable people to act either good
or bad
But the media jumps on stories that have to deal with these technologies and never
questions the social and cultural contexts. Example Rutgers U. Students case:
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Instead of continuing the cycle of fear . . .
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In short, let’s see how and why people are using
technologies to communicate and then
make analysis and design services.
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Takeaway questions:
Does FEAR permeate our thoughts when we try to use or allow new technologies in
our library spaces?
How much of this culture has affected our profession?
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Gaming and Design Takeaways in Brief
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Gaming and Design Takeaways in Brief
When developing game experiences, competition is
good (it doesn’t have to be for greed).
In collaborative team competition the strive is to
make the group better.
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Gaming and Design Takeaways in Brief
What are the rewards or the incentives that we create?
In education, it’s not about money but about how much you can learn. Thus, you can
have groups compete for badges or virtual rewards .
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Gaming and Designing Takeaways in Brief
Create ways that users will fail.
This will motivate them to be better. If it’s easy they won’t learn or won’t interest them. Failure builds motivation and
learning skills.
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From education standpoint . . .
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Everyone agrees that technology can aid and provide support for teachers but it doesn’t replace them.
Schools are trying blended classes where they meet for project-based assignments and then receive individualized teaching through
technology.
Get students to create so they can learn. The most inspirational story about teaching was by Emily Pilloton and the work she and others have
done at Project H. Check this link outhttp://vimeo.com/projecth/studioh1
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Just some of the highlights from SXSWi
Oh wait what did I just say . . . .
Highlight?
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The most talked about app at SXSWi?
An app that connects you to others with
similar interests according to GPS
location.
Pretty cool.
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Want more?
Danah boyd’s full speech here:http://schedule.sxsw.com/2012/events/event_IAP992282
My notes and thoughts are on twitter!Handle: cudjoe70 - hashtags with sx
Twitter hastag: #sxswi
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Thanks!