Sound design in computer games analysis work sheet 2

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Bioshock 2 Launch Trailer- produced by 2K Games Cutscene Used: https://www.youtube.com/watch?v=Q8lngIFXRi4 Time (0:00-3:25) Kieran Dixon Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting by hearing it alone is hard to determine, but it is easy, through the use of the narrative, to tell that it is based within a city-type place, though without the noise of cars and people other than what sound to be the inhabitants. At the beginning is a faint sound of rushing water, which may indicate the city is beneath the ocean surface, and later on, near the end, is another sound of glass breaking and water rushing in. While the setting is hard to determine through audio alone, the rushing water does indicate that this city is, in fact, beneath the surface of the water. Mood The mood it sets straight away is horror, through the use of the disembodied girl’s voice, string violins and screaming after the main monologue. As it progresses, It sets, at first, a mood that is scary, filled with horror; screaming, a disembodied child’s voice, and a sort of psychotic laugh and voice. Game genre

Transcript of Sound design in computer games analysis work sheet 2

Page 1: Sound design in computer games analysis work sheet 2

Salford City College Eccles Sixth Form Centre

BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Game Title Bioshock 2 Launch Trailer- produced by 2K Games Cutscene Used: https://www.youtube.com/watch?v=Q8lngIFXRi4 Time (0:00-3:25)

Kieran Dixon Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting

The setting by hearing it alone is hard to determine, but it is easy, through the use of the narrative, to tell that it is based within a city-type place, though without the noise of cars and people other than what sound to be the inhabitants. At the beginning is a faint sound of rushing water, which may indicate the city is beneath the ocean surface, and later on, near the end, is another sound of glass breaking and water rushing in. While the setting is hard to determine through audio alone, the rushing water does indicate that this city is, in fact, beneath the surface of the water.

Mood

The mood it sets straight away is horror, through the use of the disembodied girl’s voice, string violins and screaming after the main monologue. As it progresses,

It sets, at first, a mood that is scary, filled with horror; screaming, a disembodied child’s voice, and a sort of psychotic laugh and voice.

Game genre

Page 2: Sound design in computer games analysis work sheet 2

Salford City College Eccles Sixth Form Centre

BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Narrative

The narrative is, at first, a woman’s voice, which sounds slightly melancholic and