fact sheet EN 09 2019 - Vivid Games...Our strategy is to build and deliver a portfolio of top...
Transcript of fact sheet EN 09 2019 - Vivid Games...Our strategy is to build and deliver a portfolio of top...
Publishing programme is focusing on acquiring high quality mobile games from external developers. The goal of this programme are i.e. dynamic portfolio expansion and diversification, increasing revenues and net profit, optimizing user acquisition cost. Sharing the access to our know-how and internal technologies as well as providing our partners with effective promotion and monetization solutions is the key part of our publishing programme offer.
Mobile
PC
Console
2016 2017 2018 2019 2020 2021
30%
30%
27%
27%
46%
25%
24%
51%
24%
22%
54%
23%
21%
57%
22%
19%
59%
40%
$180.1 Bn
$165.9 Bn
$151.9 Bn
$137.9 Bn
$121.7 Bn
$106.5 Bn
CAGR2012-2021
CONSOLE
+2.3%
PC
+3.1%
MOBILE
+26.8%
TOTAL
+11.0%
Vivid Games with its global reach is one of the leading Polish mobile game developers. For over a decade we’ve been working on some amazing products including Real Boxing, the world’s best mobile boxing franchise.
We are a studio focused on a mission to create insanely addictive, visually outstanding mobile games that connect players in moments of joy. We take creative risks, set our sights and pursue for perfection. Our vision is to be a world-class gaming studio with critically acclaimed and commercially successful hit titles.
Our strategy is to build and deliver a portfolio of top grossing mobile games for casual and mid-core segments.
Vivd Games
Fact sheet 24.09.2019
Premieres 2018-2019
sales geography h1 2019real boxing ® brand
computer games market
Global games market 2016-2021Revenues per segment 2016-2021 with compound annual growth rates
Advantages and development basis
Publishing
63 MLN PLN70 MLNDOWNLOADS
WORLD-CLASS IP
CREEDTM, ROCKYTM
MANNY PACQUIAO
NUMEROUS OF AWARDS AND MENIONSI.A. APPSTORE EDITOR’S CHOICE, POCKET GAMER AWARD, ANDROIND QUALITY INDEX, BEST APP EVER
REVENUE
Group’ activity in the fastest growing sector of games market worth $180,1 mld*.
Worldwide recognizability of Real Boxing® brand.
Global totally digital and cost-free distribution.
Major commercial potential of free-2-play business model.
Almost 3 billion mobile games active users.
High commercial potential of Quasu - the mobile games test automation platform unique in the world.
Effective commercialization of growing games portfolio in terms of distribution channels and hardware platforms including the Nintendo Switch and PC.
PROMOTION
MONETIZATION
PRODUCTION
FINANCING
*Newzoo
50,20%19,50%
23,10%
2,30%
0,30%
4,50%
SpacePioneer05.2018
Mayhem Combat06.2018
Pocket Mini Golf03.2018
ZombieBlast Crew10.2019
Idle Fish Aquarium10.2019
Gun SmithFactory11.2019
Gears of Heroes12.2019
GravityRider09.2018
EndlessLake03.2019
Gravity Rider Zero08.2019
Fly SkyHigh10.2019
Crash Drivers11.2019
CalmColors12.2019
Revenues y-on-y dynamic
EBITDA y-on-y dynamic
Profit (-loss) on Operating activities y-on-y dynamic
Net profit (-loss) y-on-y dynamic
Total balance sheetFixed assetsCurrent assets CashEQUITYLong-term liabilitiesShort-term liabilitiesCash flows from operating activities Data was audited or reviewed by an auditorSource: Consolidated financial statements of Vivid Games S.A. capital group
In thousands PLN
Remigiusz Koscielny (President) – Serial entrepreneur, tech enthusiast and mentor with 16 years experience in the game industry. As a co-founder, grew Vivid Games from a start-up to an internationally acclaimed company generating millions of Dollars and listed on stock exchange in Poland. Remigiusz is responsible for portfolio creative supervision, product marketing and investors relation.
Jaroslaw Wojczakowski (Vice President, COO) – As one of Poland’s most talented programmers, Jaroslaw has achieved international acclaim after winning a host of worldwide coding contests. With 15 years experience in the industry. Co-founder of Vivid Games. In Company responsible for substantive supervision on development team and coordination of processes in capital group.
The Capital Group achieves strategic goals circled in the Startegy announced a year ago (Current report 35/2018).
To the most important activities from last monts and near future belong:
1. Production and publishing of free-to-play games.
2. Games distribution on the Nintendo Switch and PC platform as a part of diversification the platformss and distribution channels.
3. Development of new business lines.
4. Maximization of monetization metrics.
5. Intensification of marketing activities.
Board
Strategy 2018-2020 implementation
Financial data 2014 – 1H 2019
IR CONTACT:Tomasz muchalskiIR Manager
[email protected]+48 504 212 463
e-Mail:
Agnieszka LorbeckaIR specialist
Vivid gamesheadquartersgdanska 16085674 bydgoszczPoland
Vivid gameswarsaw officeWawelska 78/1002034 [email protected]
+48 781 275 474
e-Mail:
Quasu - Test Automation Platform
Quasu is an innovative game testing automation platform developed in Vivid Games that solves a real problem of
increasing complexity of mobile games QA by acceleration of development velocity, games quality improvement and reduction of QA costs.
Quasu allows game developers create and maintain automated tests through a web interface and executes them on an unlimited set
of physical real iOS and Android devices in real-time. It could decrease monthly QA budget. More info about the Quasu on www.quasu.io
shareholders
RemigiuszKościelny
JarosławWojczakowski
Others
21,61% 21,46%
56,94%
Jarosław WojczakowskiVice President
Others
Remigiusz KościelnyPresident
13 687,7683,7%
2 980,33-426,1%1 102,17143,7%670,62124,0%
14 036,709 447,084 589,621 556,073 587,712 332,228 116,774 818,28
17 316,1526,5%
1 359,77-54,4%
-1 024,42-192,9%7 587,491031,4%
39 571,6626 346,9213 224,7410 191,8420 817,135 638,27
13 116,265 629,85
22 753,2331,4%
7 432,1846,6%
3 414,263,3%
2 995,9560,5%
41 436,7633 051,398 385,375 584,64
24 586,646 396,84
10 453,282 797,75
2014 2015 2016
17 654,9622,4 %
5 012,68446,6%797,79433,3%
- 6 516,4360,5%
42 066,2031 332,9210 733,288 200,50
19 286,3614 351,028 428,823 137,51
2017
17 486,5622,4 %
1 873,27446,6%
4 426,88433,3%
-5 448,8760,5%
34 686,4231 203,283 483,141 813,19
15 692,5515 257,83 736,074 612,39
2018
8 335,9522,4 %
2 078,46446,6%-351,36433,3%-982,1560,5%
36 910,7832 791,774 119,012 609,63
14 845,358 481,1
13 584,332 159,47
1H 2019