Snijders_ETH_Mar17_08_2
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Transcript of Snijders_ETH_Mar17_08_2
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Part 1 Trust
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Trust is a Honda Accord
As opposed to:
"Existentialist trust"
Reliance on ...
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Trust
W
orking definition: handing over the control of the situationto someone else, who can in principle choose to behave inan opportunistic way
the lubricant of society: it is what makes interaction runsmoothly
Example:
Robert Putnams
Bowling alone
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The Trust Game as the measurement vehicle
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The Trust Game general format
P P
S T
R R
S < P < R < T
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The Trust Game as the measurement vehicle
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Ego characteristics: trustors
Gentle and cooperative individuals
Blood donors, charity givers, etc
Non-economists
Religious people
Males ...
Effects tend to be relatively small, or at least not
systematic
Note: results differsomewhat depending
onwhich kind of
trust youare
interested in.
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Alter characteristics: some are trusted more
Appearance
Nationality
We tend to like individuals from some countries,not others.
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Alter characteristics: some are trusted more
Appearance
- we form subjective judgments easily...
- ... but theyare not related to actual behavior
- we tend to trust:
+pretty faces
+average faces
+faces with characteristics similar to our own
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Alter characteristics: some are trusted more
Nationality
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Some results on trust between countries
There are large differences between countries:some are trusted, some are not
There is alarge degree of consensus withincountries about the extent to which they trustother countries
Inter-country trust is symmetrical: the Dutch donot trust Italians much, and the Italians do not
trust us much
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Trust has economic value (1)
trust betweenNLand other country
contract
length
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Trust has economic value (2)
trust betweenNLand other country
after-sales
problems
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The effect of payoffs on behavior
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Game theory: anyone?
Started scientifically with Von Neumann enMorgenstern
(1944: Theory of games
and economic behavior)
Nash Crowe
1950: John Nash (equilibrium concept). Nobel prizefor his work in 1994, together with Harsanyi enSelten.
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Trust Games: utility transformations
P P
S T
R R
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Next: experiment
let lots of people playlots of different kinds ofTrust Games with each other
(how do you do that?) Experimental economics
figure out what predicts behavior best: personalcharacteristics of ego, ofalter, or game-characteristics
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The effect of payoffs on behavior
Trustworthy behavior: temptation explainsbehavior well
Trustful behavior: risk ((355)/(755)) explainsbehavior well, temptation ((9575)/(955)) does not
People are less good at choosing their behavior ininterdependent situations such as this one
Nevertheless: strong effects of the payoffs ontrustfuland trustworthy behavior
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Solving the trust problem
Norms
Changing the incentive structure (sanctions /"hostages")
Repetition
(cf. Robert Axelrod "The evolution of cooperation")
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Part 2 - Small world networks
The way in which people are embedded in anetwork of connections might affect, or evencompletely determine, their behavior
NOTE
- Edge of network theory
- Not fully understood yet
- but interesting findings
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The network perspective
Two firms in the same market.
Which firm performs better (say, is more innovative):
A or B?
A B
This depends on:
Cost effectivenessOrganizational structure
Corporate culture
Flexibility
Supply chain management
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The network perspective
Two firms in the same market.
Which firm performs better (say, more innovative): A or B?
AND POSITION IN THE NETWORK OF FIRMS
A B
Note
Networks are one specific way of dealing with
market imperfection
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Example network (source: Borgatti)
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Example network: a food chain
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Example network: terrorists (source: Borgatti)
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Kinds of network arguments(from: Burt)
Closure competitive advantage stems from managing risk; closednetworks enhance communication and enforcement of sanctions
Brokerage competitive advantage stems from managinginformation access and control; networks that span structural holesprovide the better opportunities
Contagion information is not a clear guide to behavior, soobservable behavior of others is taken as a signal of properbehavior.
[1] contagion by cohesion: you imitate the behavior of thoseyou are connected to
[2] contagion by equivalence: you imitate the behavior of thoseothers who are in a structurally equivalent position
Prominence information is not a clear guide to behavior, so theprominence ofan individual or group is taken as a signal of quality
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The small world phenomenon Milgram s (1967) original study
Milgram sent packages to a couple hundred peoplein Nebraskaand Kansas.
Aim was get this package to
Rule: only send this package to someone whomyou know on a first name basis. Try to make thechain as short as possible.
Result: average length of chain is only sixsix degrees of separation
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Milgrams original study (2)
Is this really true?
It seems that Milgram used only part of thedata, actually mainly the ones supporting hisclaim
Many packages did not end up at the Bostonaddress
Follow up studies often small scale
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The small world phenomenon (cont.)
Small world projectis (was?) testing this assertion as wespeak (http://smallworld.columbia.edu), you might still beable to participate
Email to , otherwise same rules. Addresses were
American college professor, Indian technology consultant,Estonian archivalinspector,
Conclusions thusfar:
Low completion rate (around 1.5%)
Succesful chains more often through professional ties
Succesful chains more often through weak ties (weak tiesmentioned about 10% more often)
Chain size typically 5, 6 or 7.
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The Kevin Bacon experiment Tjaden (+/-1996)
Actors = actors
Ties = has played in a movie with
Small world networks:
- short average distance between pairs
- but relatively high cliquishness
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The Kevin Bacon game
Can be played at:http://oracleofbacon.org
Kevin Bacon
number
Jack Nicholson: 1 (A few good men)
Robert de Niro: 1 (Sleepers)
Rutger Hauer (NL): 2 [Jackie Burroughs]
Famke Janssen (NL): 2 [DonnaGoodhand]Bruce Willis: 2 [David Hayman]
Kl.M. Brandauer (AU): 2 [Robert Redford]
Arn. Schwarzenegger: 2 [Kevin Pollak]
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Connecting the improbable
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Bacon / Hauer / Connery
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The top 20 centers in the IMDB (2004?)
1. Steiger, Rod (2.67)2. Lee, Christopher (2.68)3. Hopper, Dennis (2.69)4. Sutherland, Donald (2.70)5. Keitel, Harvey (2.70)6. Pleasence, Donald (2.70)7. von Sydow, Max (2.70)8. Caine, Michael (I) (2.72)9. Sheen, Martin (2.72)10. Quinn, Anthony (2.72)11. Heston, Charlton (2.72)12. Hackman, Gene (2.72)13. Connery, Sean (2.73)14. Stanton, Harry Dean (2.73)15. Welles, Orson (2.74)16. Mitchum, Robert (2.74)17. Gould, Elliott (2.74)18. Plummer, Christopher (2.74)19. Coburn, James (2.74)20. Borgnine, Ernest (2.74)
NB Bacon is atplace 1049
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Elvis has left the building
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Strogatz and Watts
6 billion nodes on a circle
Each connected to 1,000 neighbors
Start rewiring links randomly
Calculate average path lengthand clusteringas the network starts to change
Network changes from structured to random APL: starts at 3 million, decreases to 4 (!)
Clustering: probability that two nodes linked to acommon node will be linked to each other (degreeof overlap)
Clustering: starts at 0.75, decreases to 1 in 6million
Strogatzand Wats asked: what happens along theway?
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Strogatz and Watts (2)We move in tight circlesyet we are all bound
together by remarkablyshort chains (Strogatz,2003)
Implications for, forinstance, AIDS research.
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We find small world networks in all kinds ofplaces
Caenorhabditis Elegans
959 cells
Genome sequenced 1998
Nervous system mapped
small world network
Power grid network ofWestern States
5,000 power plants with high-voltage lines
small world network
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Small world networks so what?
You see it alot around us: for instance in roadmaps, food chains, electric power grids,metabolite processing networks, neural networks,telephone call graphs and socialinfluencenetworks may be useful to study them
We (can try to) create them:
see Hyves, openBC, etc
They seem to be useful for alot
of things, or at least pop up often,
but how do they emerge?
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Combining game theory and networks Axelrod (1980), Watts & Strogatz (1998?)
1. Consider a given network.
2. All connected actors play the repeated Prisoners Dilemmafor some rounds
3. After a given number of rounds, the strategies reproducein the sense that the proportion of the more succesfulstrategies increases in the network, whereas the lesssuccesful strategies decrease or die
4. Repeat 2 and 3 untila stable state is reached.
5. Conclusion: to sustain cooperation, you need a shortaverage distance, and cliquishness (small worlds)
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How do these networks arise?
Perhaps through preferentialattachment
< show NetLogo simulation here>
Observed networks tend to follow a power-law.They have ascale-free architecture.
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The tipping point (Watts*)
Consider a network in which each node determines
whether or not to adopt (for instance the latestfashion), based on what his direct connections do.
Nodes have different thresholds to adopt
(random networks)
Question: when do you get cascades ofadoption?
Answer: two phase transitions or tipping points:
in sparse networks no cascades
as networks get more dense, a sudden jump inthe likelihood of cascades
as networks get more dense, the likelihood ofcascades decreases and suddenly goes to zero
* Watts, D.J. (2002) A simple model of global cascades on random networks. Proceedings of the National Academy ofSciences USA 99, 5766-5771
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Open problems and related issues ...
Decentralized computing
Imagine a ring of 1,000 lightbulbs
Each is on or off
Each bulb looks at three neighbors left and right...
... and decides somehow whether or not to switch to onor off.
Question: how can we design a rule so that the network cansolve a given task, for instance whether most of thelightbulbs were initially on or off.
- As yet unsolved. Best rule gives 82 % correct.- But: on small-world networks, a simple majority rule gets
88% correct.
How can local knowledge be used to solve global problems?
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Open problems and related issues (2)
Applications to
Spread of diseases (AIDS, foot-and-mouthdisease, computer viruses)
Spread of fashions
Spread of knowledge
Small-world networks are:
Robust to random problems/mistakes Vulnerable to selectively targeted attacks
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Application to trust
People (have to or want to) trust each other.
Whether or not this will work out, is dependent onthe context in which the interaction occurs thiscan be given a more concrete meaning: it is
dependent on in which kind of network theTrustGame is being played!
Dealing with overcoming opportunistic behavior isdifficult, given that people are relatively poor at
using the other parties incentives to predict theirbehavior. Perhaps it is better to make sure thatthe network you are in, deters opportunisticbehavior.
cf.eBay: reputation
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Possible assignment
For the programmers: have alook at the literatureon "games in networks".
Run a simulation where people are playing TrustGames on a network. Try to determine, for
instance, how network characteristics affectbehavior in Trust Games.
Take one other "soft topics" such as trust (regret?
envy? guilt?). Scan the literature forimplementations of that particular topic in termsofabstract games. Explain and summarize thefindings.