SM Wk 8 - Summary
-
Upload
pard-teekasap -
Category
Documents
-
view
225 -
download
0
Transcript of SM Wk 8 - Summary
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 1/24
Class 8
Review &
Summary
611407 Strategic Management
King Mongkut’s University of Technology North Bangkok
Dr. Pard Teekasap
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 2/24
Outline
Ü Strategy Talk
Ü Term project presentation
Ü Xbox case study
Ü Discuss on Apple case
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 3/24
Strategy Talk
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 4/24
Term Project Presentation
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 5/24
Xbox case
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 6/24
Q1: How structurally attractive
is the videogame consolebusiness in 1999?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 7/24
Pricing
ÜWhy does the price of the console is so low?How can console producers make profit?
Ü
What is the logic of the razor-blades pricingstrategy
ÜWho else use razor-blades pricing strategy?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 8/24
Game developers
ÜWhere does game developers fit in the 5-forcemodel?
Ü
Why are complementors so important in thevideogame industry?
ÜWhy can’t console makers provide all thenecessary games themselves?
ÜWhat attracts game developers to develop fora particular console?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 9/24
Indirect network effects
ÜWhat industries have indirect network effects?
ÜWhat industries have direct network effects?
Ü Indirect network effects suggest that gameconsole needs to attract lots of gamedevelopers to your console in order tosucceed, is it sufficient?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 10/24
Game
Ü In late 1980s – early 1990s, why did Nintendorestrict each game developer to 5 games ayear?
Ü Playstation don’t limit the number of game foreach developer. Why could they afford to doso without fearing a market crash like theAtari case?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 11/24
Q2: How do the five forces and
industry attractiveness changeover the course of a consolegeneration?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 12/24
Competition
ÜWinner of every generation has always beendifferent from the previous round. Why?
Ü
Does it make sense to delay the launch of thenew generation?
Ü How important is first mover advantage inreleasing the next generation console?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 13/24
Q3: What should Xbox do?
2 main options
1. Conventional videogame industry approach: a) self-
supply of consoles; b) consoles priced belowcost; c) Microsoft screens game developers anddevelopers pay Microsoft a $7 per unit royalty
2. PC model: a) box makers pay Microsoft a licensingfee for the right to make boxes running on
Microsoft gaming “operating system”; b)consoles priced as the hardware makers see fit;c) game developers pay no royalties and norestriction to become a developer
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 14/24
Apple Case
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 15/24
The Fall of an American Icon
“The year was 1984. Apple Computer Inc. was theMagic Kingdom. It was the hip, young heart of SiliconValley – the place where America was showing theworld how the combination of technology and
entrepreneurship could make a revolution. Applecreated the legend of two kids in a garage inventing acomputer – and then building a New Age companywhere the old corporate rules were scrapped….Today,that Apple – the very icon of a post-industrial, high-
tech America – is barely recognizable in the troubled$11 billion company that bears the name. Years of overlooked opportunities, flip-flop strategies, and amind-boggling disregard for market realities havecaught up with Apple.” (BusinessWeek, 1996)
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 16/24
Apple Computer
ÜWhat are the Apple’s competitive advantages?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 17/24
Competitive environment
Ü Buyer
Ü Supplier
Ü Substitute
Ü Barrier to entry
Ü Complements
Ü Rivalry within industry
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 18/24
Buyer
ÜWho were the buyers 15 years ago?
Ü
Ü How have the buyers changed?
Ü
ÜWhy did the buyers change so dramatically?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 19/24
Rivalry within the industry
Ü How was the competition in this industry?
Ü
ÜWhy is it so vicious, despite high growthindustry-wide?
Ü
Ü How bad is price rivalry in this business?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 20/24
Barriers to entry
Ü How hard is it to get into the PC business?
Ü
Ü How hard is it to assembly the PCs?
Ü
Ü How hard is it to sell and distribute the PCs?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 21/24
Substitutes
Ü Are there any products that could replace PCsin the future?
Ü
Ü Are these products and technologies asignificant longer-term threat?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 22/24
Complements
ÜWhat are the key complements for the PCindustry?
Ü
Ü How have they influenced the industry’sprofitability over the last 10 years?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 23/24
Suppliers
ÜWho are the suppliers of the PCs industry?
Ü
ÜWhere does the balance of power betweenmanufacturers and suppliers lie?
8/8/2019 SM Wk 8 - Summary
http://slidepdf.com/reader/full/sm-wk-8-summary 24/24
Why Windows lead the market?