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Transcript of ShowReal_lacuskova.eva
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ShowReal
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Imagine.New worlds, new life forms, new technology. Things that we yet do not have, but crave. Our imagination is the open space where possibilities wander. Visual effects, concept art, production design. They are all a part of modern film industry. The entertainment cannot go about without them these days. And the better they are made, the less noticable they are to the audience. That is why so very few are aware of the enormous amount of people behind TV shows, blockbusters and documentaries. In this issue, selected British concept artists, designers and VFX companies are shown through their fantastic art and design. The skill of creation comes alive in their imagery.
Feast your eyes.
Guy Hendrix Dyas production designer2
THIS ISSUE WAS SPONSORED BY
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76ShowReal | March 2015
As a teacher I remember being very deliberate about promoting ‘visual literacy’ to the students. The understanding that we live in a visually orientated world and that all visual media, whether that’s magazines, advertising, architecture, product design, fashion, gaming, cinema, graphics belong to a visual language and that we should have an awareness, a visual literacy, of how that language can be used to inform, express, influence, inspire, confront etc, essentially communicate to us.
Art is about you and what you think. It requires personal reflection. It’s about being a producer and not just a consumer. It’s about being visually literate, about creativity.
Wrath of the Titans
Bob Cheshire Concept Art
CONCEPT
ART
CONCEPT
ART
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Art has a special place in education. We have a curriculum which is mostly geared towards standardized approaches, even standardized thinking. The government is usually very patronising and calls art a ‘soft’ subject. To be an artist takes study, dedication, knowledge, experience, skill, expertise, fierce perseverance, reflection, critical thinking, visual literacy and an understanding that success and learning comes through failing too…none of which you can be born with I might add. The study of art in school isn’t a career path to becoming an artist, it’s about developing a whole person, a producer, not just a consumer.
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CONCEPT
ART
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Chris RosewarneConcept Art
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Good Day to Die HardSkyfall
Chris’s most recent projects include Tim Burton’s “Dark Shadows”, the award-winning James Bond film “Skyfall”, and the Bruce Willis action epic “A Good Day To Die Hard” where he worked very closely with director John Moore developing the detailed production illustrations used to guide the shoot.
In 2012, Chris received an Emmy nomination for his work with Jellyfish Pictures for “Outstanding Special Visual Effects” on the series “Inside The Human Body”.
Chris Rosewarne’s concept art for Skyfall
Chris Rosewarne, is a British concept artist and illustrator working in the film and television industry. His fast cinematic renderings and industrial prop designs have brought him to projects internationally from L.A. to London and many studios across Europe.
Born in 1978 to artist parents, Chris grew up in London and studied art at St. Martins College before graduating with a B.A Hons in Modelmaking for design and media in Bournemouth.
In 2003 he was employed by Artem Visual Effects as a freelance modelmaker where he worked on the films “Reign Of Fire” and Terry Gilliam’s “The Brothers Grimm”. After four years as an industry prop-maker, Chris turned his attention to the art department and began work on the sci-fi cult game adaptation “Doom” where he applied his hands-on knowledge of machining, materials and workshop processes to the design of props and set dressing.
He has since worked on a wide range of productions, from making high-tech designs and atmospheric key-frames for George Lucas’s “Star Wars” TV series, to intricately detailed matte paintings for the BBC’s documentary series “Planet Dinosaur”.
CONCEPT
ART
CONCEPT
ART
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Ian McCaughreanConcept Art
Ian McCaughrean studied Illustration at Maidstone College of Art and Painting at The Royal College of Art. He has a home and studio in London.
He works in the entertainment industry on films and games including Snow White And The Huntsman. He is currently working on a graphic novel between commissions.
Most of the images were created with Adobe Photoshop, Corel Painter, a Wa-com Intuos tablet, and at the concept stage, a propelling pencil.
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CONCEPT
ART
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Charles Lee Production Design
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Production Designer and Architect, Charles Lee, has deftly navigated between these two worlds, affording him the opportunity to design hi-tech oil camps in the Peruvian Amazon to high rises in Hong Kong for Foster Associates’ in California.
The varied, complex and technical skill required are evident from builds such as mega death ray dishes inside a lake for James Bond’s “Goldeneye,” haunted submarines in “Below” to the dynamic sets and stages for sinking ships in “Titanic” making his love of this realm undeniable.
Mr. Lee resides in Los Angles, California.
DESIGN
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Dyas earned a Master’s degree from the Royal College of Art in London and holds a BA from the Chelsea School of Art and Design. He began his career in Tokyo working as an industrial designer for Sony under the supervision of the company’s legendary founder, Akio Morita. During that time, an exhibition of Dyas’ personal works led to an invitation from Industrial Light and Magic (ILM) to join their team in California where he began his film career as the visual
effects Art Director on Twister. From there, Dyas developed his skills as a concept artist on a number of films, including Tim Burton’s Planet of the Apes, the Wachowski brothers’ The Matrix Reloaded, and Guillermo Del Toro’s Mimic. His first production design assignment was X2: X-Men United for Bryan Singer, followed closely by Terry Gilliam’s whimsical fantasy The Brothers Grimm.
Most recently, Dyas collaborated with Christopher Nolan on his ambitious sci-fi thriller Inception which earned him an Academy Award®™ nomination as well as a BAFTA Award for best Production Design. In 2010 Dyas became the first British designer to win a Goya Award for Best Production Design for his work on Alejandro Amenábar’s historical epic Agora which premiered at the Cannes Film Festival as a part of their official selection.
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Guy Hendrix DyasProduction Design
DESIGN
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Jamie Martin Production Design
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I am a concept designer and 3D modeller living in London, England. I focus primarily on 2D & 3D industrial designs for the entertainment and automotive industries, but additionally work on GUI (Graphical User Interface) design projects. I always endeavour to inject my work with a fresh creative edge, and pride myself on being able to deliver a full conceptual package - from initial 2D proposals through to final highly detailed, photo realistic 3D
visuals. As well as free-hand sketching, the software packages I primarily work with are Maxon Cinema 4D for 3D work and Adobe Photoshop, Illustrator and Flash for 2D and graphics.
As well as having articles written about my work, I now also write tutorials for magazines such as ‘3D Artist’, focussing on the design process and methods with which my work was created.D
ESIGN
DESIGN
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Double Negative Visual Effects Studio
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Founded with a team of just 30, Double Negative (Dneg) has grown to become one of the industry’s success stories and is now one of the world’s largest providers of visual effects for Film with facilities in London, Singapore and Vancouver.
Through our steady and constant growth the Company has always sought to retain both the creative drive and involvement of its artists through all projects and a close collaborative working relationship with clients. This approach ensures films both small and large receive the same high standard of creative and technical service.
This has proved a winning combination resulting in awards recognition from the Visual Effects Society (for Inception, Sherlock Holmes and Interstellar), BAFTA (for Inception, Harry Potter and the Deathly Hallows Part 2 and Interstellar) and the Academy® Awards (for Inception and Interstellar).
VISUAL
FX
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Milk-VFX Visual Effects Studio
Milk is an independent, boutique visual effects company based in London. We create innovative and complex sequences for high-end television and feature films.
Milk has the capacity for 100 artists.Founded by award-winning VFX Supervisors and Producers, the team has created visual effects for Doctor Who, 24: Live Another Day, Sherlock,
David Attenborough’s Natural History Museum Alive 3D, Ice Age Giants, Sinbad, Skins, Merlin on television, and for feature films including Les Miserables, Dredd 3D, and 47 Ronin.
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Moving Picture Company Visual Effects Studio
We craft spectacular visual experiences in any space, on any screen.
Renowned for adding visual wonder and creative expertise to the advertising, film and entertainment industries, some of our most famous projects include blockbuster movies such as Godzilla, the Harry Potter franchise, X-Men, Prometheus and Life of Pi, and famous advertising campaigns for brands such as Samsung, Coca Cola, Sony, Three Mobile and Channel 4.
VISUAL
FX
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Reimagined Realms