SavageWorldsCharacterSheet4Pages

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Agility Smarts Spirit Strength Vigor Name _____________________________ Concept __________________________ Setting _________________________ ___ Rank ________________ XP _________ Race ___________ Height __________ Skin T one _______ Weight __________ Hair Color ______ Handedness ____ Eye Color _______ Mark s ___________ Boating Climbing Driving Fighting Gambling Guts Healing Intimidation Investigation Knowledge  ____________  ____________  ____________ Lockpicking Notice Persuasion Piloting Repair Riding Shooting Stealth Streetwise Survival Swimming Taunt Throwing Tracking  ____________  ____________  ____________ Pace 6” Average Parry 2 + Half FIghting Toughness 2 + Half Vigor Charisma 0 + Edges/Hindrances  ____________ ____________ _  ____________ ____________ _  ____________ ____________ _  ______________________________  ____________ ____________ _  ____________ ____________ _  ____________ _____________ _____________ _____________ ____________ _  ____________ ____________ _  ____________ ____________ _  ____________ ____________ _  ____________ _____________ _____________ _____________ ____________ _  ____________ ____________ _  ____________ ____________ _  ____________ ____________ _  ____________ _____________ _____________ _____________ ____________ _  ____________ _____________ _____________ _____________ ____________ _  ____________ ____________ _  ____________ ____________ _  ____________ ____________ _  ____________ ____________ _  ____________ ____________ _  ____________ ____________ _  ____________ _____________ _____________ _____________ ____________ _  ____________ ____________ _  ____________ ____________ _  ____________ ____________ _ Weapon Range ROF Damage Weight Armor Area Protected Protecti on Weight  __________________________________________ ___________________________________________________  __________________________________________ ___________________________________________________  __________________________________________ ___________________________________________________ Wounds -1 -2 -3 INC! Fatigue -1 -2 INC! Perm Injuries ______________  ___________________________ SHAKEN: Damage more than Toughness. ½ Pace. Spirit to Recover. WOUND: Every raise causes a Wound. INCAPACITATED: Any wounds over 3 make Vigor roll. Raise=Sh aken, Success=Unconsciou s, Failure=Bleeding Out, Crit. Fail=Dead BONUS DAMAGE: A raise on an Attack Roll adds +1d6 to damage. d4 d6 d8 d10 d12 d4 d6 d8 d10 d12 ATTRIBUTES SKILLS DERIVED HINDRANCES EDGES POWERS ARMORY PROFILE DESCRIPTION HEALTH

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Agility

Smarts

Spirit 

Strength

Vigor

Name _____________________________ 

Concept __________________________ 

Setting ____________________________ 

Rank ________________ XP _________ 

Race ___________ Height __________ 

Skin Tone _______ Weight __________ 

Hair Color ______ Handedness ____ 

Eye Color _______ Marks ___________

Boating

Climbing

DrivingFighting

Gambling

Guts

Healing

Intimidation

Investigation

Knowledge

 ____________ 

 ____________ 

 ____________ 

Lockpicking

NoticePersuasion

Piloting

Repair

Riding

Shooting

Stealth

Streetwise

Survival

Swimming

Taunt 

ThrowingTracking

 ____________ 

 ____________ 

 ____________ 

Pace6” Average

Parry2 + Half FIghting

Toughness2 + Half Vigor

Charisma0 + Edges/Hindrances

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Weapon Range ROF Damage Weight Armor Area Protected Protection Weight 

  __________________________________________ _________________________________________________

  __________________________________________ _________________________________________________

  __________________________________________ _________________________________________________

Wounds -1 -2 -3 INC!Fatigue -1 -2 INC!

Perm Injuries ______________ 

 ___________________________ SHAKEN: Damage more than Toughness. ½ Pace. Spirit to Recover.WOUND: Every raise causes a Wound.

INCAPACITATED: Any wounds over 3 make Vigor roll. Raise=Sh aken,Success=Unconscious, Failure=Bleeding Out, Crit. Fail=Dead

BONUS DAMAGE: A raise on an Attack Roll adds +1d6 to damage.

d4 d6 d8 d10 d12

d4 d6 d8 d10 d12

ATTRIBUTES

SKILLS

DERIVED

HINDRANCES

EDGES

POWERS

ARMORY

PROFILE DESCRIPTION

HEALTH