Sarah Younas, Digital as New, Authentic Museum Experiences
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Transcript of Sarah Younas, Digital as New, Authentic Museum Experiences
Are we there yet? - The journey to embed digital thinking and practice at Tyne & Wear Archives & Museums
9 museums, galleries and an archives service1.1 million objects
12 miles of shelving
Digital as essential audience focused principles An opportunity to challenge existing systems and traditional museum thinking
‘We assuage ourselves with the idea that in the digital era, people will still visit museums because they want to see the “real thing”, what we don’t admit is that many of the “real things” we display just aren’t that compelling enough to get people in the door.’
- Nina Simon, Mediations on Relevance, Part 5: Relevance is a Bridge
technologists | teachers | architects | interaction designers | sound recordists | gaming communities | film makers | musicians | animators | data visualisers | poets | biomedical
researchers | curators | calligraphers | robotocists | forensics experts | geneticists | making communities | black metal community | AI researchers | healthcare pros
We don’t develop autonomouslyCreative ideas exist within everybody in the organisation
The nature of creativity is to make space for things to happen…we can drive it out with our busyness and plans.’
- Iain McGilchrist, The Master and His Emissary
Knowledge is not enough – we need to develop as creative thinkersWe need the space to create and experiment
Small scale R&D Open to all members of staff from all departments
Piloting one question or methodology considered innovative to TWAM practice
Supporting conversationIdentifying allies and mentoring potential champions
41 members of staff ranging from FOH – SMT 17 submitted proposals, 11 pitched proposals
Expanding networks = new ways of thinking, new practice, new audiencesProgramming conversations, creating informal encounters
Curatorial staff meeting academic researchers to develop organic project proposals
Getting staff away from their desks
How can we creatively use the museum space and its collections to spark greater public dialogue and participation?
Provoking learning through STEM related activity to inspire a new generation of inventors, makers and thinkers
Future Makers
Gadgets: Adventures in Design
New Inventors: Electro Dough
New Inventors: Build Your Own Synth
TimeCraft
The Museum as Medium
Railway Codes
44% of surveyed Future Makers participants were new to the venue91% of participants were interested in taking part in similar activity
Skills development situated in meaning for staffDesigning for the public, in public
Identify potential champions and spend time with themEncourage champions to champion
Give it a name, a brand and make it a call to actionKeep it fresh
Sarah [email protected]