Sarah gretton problem_based_learning_in_second_life[1]
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www.le.ac.uk
Problem Based Learning using a Second Life Genetics Laboratory Dr Sarah GrettonTeaching FellowCentre for Interdisciplinary Science/GENIEUniversity of Leicester
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Issues surrounding practical teaching ...• Students have problems putting their knowledge and skills into
context within a laboratory environment.
• Highlighted in “Developing problem solving skills in Bioscientists”- (UK Centre for Bioscience, August 2009)– Problem solving skills highly valued– Research supervisors + industrialists frequently indicate poor problem
solving abilities
• Issues hindering practical teaching:– Reduced funding per student– Increasing student numbers– Evolving and growing subject content– Dedicated space required– Specific and expensive laboratory equipment, costly to repair
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Potential Solution...• “Developing problem solving skills in Bioscientists”-
recommended the creation of interactive software in the support of problem solving
• NOT to replicate what is done in real life but to achieve things we can’t...
1. Via simulations
2. Use of virtual lab:• purpose, procedures, possibilities
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Advantages of a virtual lab:
• Allows student “to use” expensive specialised equipment without fear of mistakes - reinforces skills and builds confidence
• Place problems in context
• Understanding of time constraints in techniques
• Instant feedback
• Support from tutors with the system
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SWIFT (Second World Immersive Future Teaching):
•Collaboration between GENIE (Genetics CETL) and Beyond Distance Research Alliance
•Pedagogic Research
•Future learning technologies
•New approaches for effective lab-based learning
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What is Second Life?• Multi-User Virtual
Environment
• Second Life is one of many (Linden Labs)– Other open source
and stand alone platforms available (e.g. Kirstens)
• Avatars
• Immersive environment
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Second Life in Interdisciplinary Science:• Interdisciplinary Science
– Undergraduate Integrated Natural Sciences programme– Taught using research/problem based learning
• Adapted virtual lab created by SWIFT project
• Developed “In context” problem scenario
• Second Year Genetics Module
• Aims:– Explain how mutations in DNA can cause a variety of
human diseases.– Give example of some of the techniques used to screen for
genetic conditions.
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Task:• Provided with
– three genetic scenarios (family history and symptoms) – details of three analysis techniques
• Research scenario to determine genetic condition
• Knowledge of condition and type of mutation allow them to determine which test to use
• Carry out appropriate in test in SL lab– Animation of molecular processes– Decisions at key stages of the process
• Results obtained in SL lab will confirm whether each patient has disease, is a carrier or neither
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Evaluation:• On going- preliminary results from online
questionnaire after session:
To what extent did you understand the following:
A little8%
A fair amount8%
Mostly50%
Completely33%
What you were doing
A little8%
A fair amount17%
Mostly33%
Completely42%
The meaning of the an-imations
A little8%
A fair amount8%
Mostly42%
Completely42%
The theory behind what you were doing
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Acknowledgments:GENIE:
Annette Cashmore
Suzanne Lavelle
Cas Kramer
BDRA:
Gilly Salmon
Gráinne Conole
Paul Rudman
Funded by the Higher Education Academy