Robofest 2009 World Championship Judging Guidelines
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Transcript of Robofest 2009 World Championship Judging Guidelines
Robofest 2009 World Championship
Judging Guidelines
May, 7, 2009
Please go to www.robofest.net and click on >> Enter Robofest 2009 <<link.
Download this PPT, rubric, and Judging forms under Judging section
• Exhibition• RoboFashion & Dance• RoboZone Game
This Judging Guidelines are only for:
Robofest Judging Philosophy
• Simple• Clear• Objective• Fair
Judge Types and Roles
Chief Judge Judges
Trophies will be given to about 20% ofteams
“Judges should not have personal relationships with teams”
Exhibition Judging
Guidelines
2009 Exhibition Competition• Two groups of Judges:
– Judges for Jr. Division– Judges for Sr. Division
• Teams will have 4 minutes total for – the team member introduction– presentation and – robot demonstration
• 9:50am~2:40pm: Judges will select first 8 finalists– 4 Jr. Exhibition teams– 4 Sr. Exhibition teams
• At 3pm, 8 finalists will present their exhibitions in the gym
• Only 2 minutes and 30 seconds will be given for each team
• Judges will submit updated ranks to the Chief Judge for calculating the final ranks
New exhibition judging method for World Championship!
Roles of Exhibition Judges• Before the competition date: Watch team videos, if any• After Opening ceremony: score the official presentation
& demo• Anytime before 2:40pm
– Visit team tables to interview with teams– Read their posters– Ask re-demonstrations, if needed– Inspect program code and robot(s)– Submit your ranks with comments to the Chief
Judge• After final Presentations: Submit your ranks to the
Chief Judge
Responsibilities of Chief Exhibition Judge
• By 2:40pm– Collect scoring sheets– Calculate averaged rank for each team using Excel
• 2:50pm: announce 8 finalists (4 Jr. and 4 Sr.)• After final presentations from 3pm
• Calculate averaged rank using Excel and decide final ranks
• After the event, submit all the comments, sheets, and the Excel file to scorekeeper
Exhibition Competition Comprehensive Rank is based on:
Public demonstration performance (reliability) 20%
Originality (creativity and imagination; innovation) 20%
Application of math and science concepts learned 20%
Presentation methods and student attitude for spectators; Information on the team poster; Information on the Internet such as team video
10%
Source code and robot inspection 10%
Complexity and number of functions 5%
Usefulness / Practicality 5%
Entrepreneurial ideas and mindset 5%
New technologies used & other factors 5%
Total 100%
• 1st place• 2nd place • 3rd place• Judges’ award• 2 People’s Choice Award (new)• One or two CI grants (decided by TARDEC
judges)
Jr. Exhibition Awards
• 1st place• 2nd place • 3rd place• Judges’ award• 2 People’s Choice Award (new)• Three or four CI grants (decided by TARDEC
judges)
Sr. Exhibition Awards
RoboFashion & Dance Show Judging
Guideline
Judging Criteria for the overall rank• Team Intro (5%)• Presentation delivery (5%)• Demo (15%)• Whole stage usage (10%)• Artistic Choreography & Performance (10%)• Creativity and Innovation (10%)• Applying math & science (10%)• Robot team work & synchronization with other Bot or
human – if one robot, this score should be lower (10%)• Code inspection (10%)• Robot mechanical design (10%)• New Tech used (5%) Total
100%
• 1st place• 2nd place • Judges’ award
RoboFashion Awards
Game:RoboZone
JudgingGuidelines
Jr. RoboZone Games at Worlds• 50 teams• 16 groups, each group with 3 or 4 teams• 8 quarter finals, 4 semi-finals, and one final
g1 g9 g5 g13 g3 g11 g7 g15 g2 g10 g6 g14 g4 g12 g8 g16
Sr. RoboZone Games at Worlds• 30 teams• 8 groups, each group with 4 or 3 teams• 4 semi-finals, and one final
g1 g5 g3 g7 g2 g6 g4 g8
Unknown Problem• Top rank UP teams will select the rest of group
teams by raffle• UP results will be the tie breaker to select the
best team for each group• 3 trophies for each division• More difficult than that of qualifying
competitions
• One practice paper (11”x17”) will be given to each team
• Team ID label will be given by Judge to the robot• The robot must not be touched by players during
the drawing• If the pen of the robot goes out of the paper, the
robot must be stopped immediately. • Record and play function (NXTG) cannot be used.• Before the given drawing time is expired, turn in
your robot to the judging table.
UP drawing Rules
Drawing Judging Guidelines - NEW
• We will not score drawings, but• rank (groups of) drawings using 3 templates
with different tolerances– First select drawings that passes 4cm tolerance– Then select drawings that passes 2cm tolerance– Then select drawings that passes 1 cm tolerance
• First criteria: Angle quality• Second criteria : Line quality - measure the
size of the largest line gap. The smaller the better
How to rank drawings within the same group that passes the
tolerance test?
Drawing Judging Guidelines
• Need two or three judges dedicated to this judging to maintain consistency
• First select best 8 teams for Sr. Division and best 16 teams for Jr. Division
• The rest drawings will be judged and ranking will be completed while RoboZone game is being held.
• Draw a box around the angle blip. The deduction is the diagonal distance of the rectangle
How to quantify an angle quality
d = 21mm
d = 42mm
RoboZone Game Rules• A match consists of up to three games. The first
robot to win two games wins the match• Maximum time for each game is 2 minutes• Only one team member is allowed to enter the
competition area to start the robot.• A judge will weigh and measure the robots before
each match
Jr. Division Sr. DivisionMax. length and width 25 cm 25 cmWeight of the robot 1kg (2.2 lbs) 1.3kg (2.9
lbs)
Robot Size matters!!!
How to start a RoboZone Game• For each game, starting location and
orientation for each robot will be decided by a computer program, placement randomizer, developed by Brian Watt
• The location of the Zone will be decided by each judge at random, maintaining equal distance between two robots
After a Game is Started• Each robot must wait for 5 seconds. If a robot
moves, during this waiting time, the robot loses the game automatically.
• During the 5 second waiting time, a judge will place the Zone and bottle at an unknown middle location between the two robots considering the size (width and length) of the two robots.
• Judge will tape down the Zone on the table• Both players and judges MUST move back out of
the way
• No human touch is allowed. • Reset of the playing field is not allowed.
• Judges will have discretion in making decisions during the game and the judge’s decision is final.
• The max break time between games is 2 min.• Since Robofest promotes courtesy, respect, and
friendship, teams should shake hands after the match
Once the game is started/ended
• Occupy the Zone or push the opponent off the ring!
• If both robots survive for 2 minutes without occupying the zone successfully, it is a tie.
• If the match results in a tie, scorekeeper records tie. (for example: one win, one lose, and one tie)
• The drawing rank will be used to determine a winner, if needed
How to win a game/match
• Target center point must be completely covered with any part for 3 continuous seconds. The robot may move as long as it occupies the Zone.
• A detached part from a robot covering the target center point does not count.
• The counting will continue, even if two minute game time is elapsed.
Definition of the Zone occupation
Target center point of the Zone
• Your team ID number!• Emcees will call your team ID• Your team ID will be recorded • Put your name badge all the time
Remember