Rise of Amarra

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 Rise of Amarra Developed by Michael Post Draft 1.6 Copyright Michael Post 2007 - 1 -

Transcript of Rise of Amarra

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Table of Contents

Plot Summary: ..................................................................................................................... 4

Narrative Script: ................................................................................................................... 8

Act I: Finding Hope ......................................................................................................... 9

Act II: Campaign of Ascension ...................................................................................... 15

End of Act II .............................................................................................................. 18

Act III: My Other Half ................................................................................................... 19

Act IV: Rise of Amarra .................................................................................................. 20

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Game Writer’s Statement :

As a game player for most of my life I have enjoyed a vast array of different types

of games giving different experiences. My favorites are games that create a world where I

feel that I am apart of it. Games with rich stories that put the player through an array of

experiences both good and bad is very fulfilling as a game player. A game that can take

me into its world and have me feel involved with its problems is a seller to me. Even

when I’m not playing and I can think of other aspects of the world that aren’t even shown

is what I look for in a game. As a writer I look for the same things in all forms of media. I

look for the parts that pull me in and make me feel like this is a living, breathing worldfull of rich history and an interesting future. I hope to create worlds myself where the lore

and history are interesting enough to have people read about it even if its not apart of the

game. For this project there is a rich history that has been suppressed and forgotten by its

own people. It is my hopes that as the player progresses through the game they will want

to spend time finding out what the world was like before the game. I also wanted to

attempt to create a feeling of companionship and fondness between characters in a game.

Many games have the player control a central character as well as a group of supporting

characters but I have yet to come across a game where I felt a bond with one of the

companions of my group past their uses to reaching the end of the game. In this game I

have tried to express the importance of the companion and to show a bond that will

develop between the main character and this companion.

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Plot Summary:

Atop the crumbling Court Tower in the capitol city of Wey’Amarr, Izmah gazed onward

to the sunset. “Is it done?” tired and feeling defeated not even the beauty of the sunsetover the ocean could stir him.“Yes.” Phin, always such a cold voice. His breath could shatter glass.“Such a terrible price to pay. So many people, how will they ever survive?” How will Iever survive?“They will find a way, they are strong.” Izmah didn’t think Phin was talking aboutanyone but himself.“They will only have to wait until one of us can reunite the people.” Celie, such graceand beauty, even now after so much destruction and death she looked on over the city incomplete confidence of victory. Always has she acted the Queen, her family blood linehas always been strong.

“But when will that be? How long must they live in darkness…” how long can I surviveintoned Izmah. I’ve lost everything he thought to himself, and now so has everyoneelse…

As the end drew near and closed the mighty kingdom of Amarra fell. Over the

following decades the people came together forming six small nations. The Inutra people

of the desert; they are considered the best survivalist and excellent in the skills of

fighting. The Mucrio people of the mountains were as tough as the rocks surrounding

them and just as stubborn. The Undanen people of the coast and ocean are arrogant

boasting about their rich heritage of noble families. The Patsen of the grasslands are

known for their ability to run as fast and hard as the horses that they raise. The Aemus,

people of the forests are agile and have keen senses are also known for their diplomacy

and intelligence. Lastly are the Madifus of the jungle and swamps who are known as the

liars and tricksters of the world. Each nation keeps to itself for fear of another war thatwould destroy them. A seventh nation arose amongst the ruins of Amarra. They hold to

no land or nation, their only pact is to each other. They are spread through all the lands,

their Elder Council roaming between villages keeping law and order. These people,

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Act I: Finding Hope

Cut Scene:Kasin

Screen is black and fades in to Kasin standing on a dirt road. There is some vegetationand a few trees.

My people have always tried to make the world change, but I never expected it to actually change in my life time. The land changed once, dueto humanities desire for power and control. The only answer was to shatter it, to destroy our own nations to prevent the hordes of Daen fromconquering all. But for nearly three hundred years it has stayed the same;stagnate. A cesspool of loosely allied people, all clinging to their lands,never venturing far or even making their own worlds a better place.

The screen begins panning through the different nations as Kasin is describing them.

The Desert people are rough like the sand they dwell in but are the bestsurvivalists and warriors in all the lands. Although they are fewest innumbers they are the most united under us. The Mountain people are hardand cold, they keep to themselves up in the heights of the mountains.Those in the Grasslands try to stay out of peoples business, taking care of their horses as well as each other. The Forest folk are reclusive, but caringto all living creatures and their trees. People in the Jungle nation areslippery liars and tricksters. And those of the Coast, they believe they arenoble and righteous, and very quick to blame others for evil

transgressions. Only my people, the Amaren are of every land. We have nocapital, only villages. The Elders have kept us united through it all. It has

been so for nearly three hundred years, until I met Kyri.

Screen fades in on Kyri and slowly pans around her as Kasin talks

She was different. Born in the Coastal lands she presented herself as ahaughty leader, expecting everyone to do as she asked. It’s a wonder theElders proclaimed her as our Queen, to lead us out of the darkness. Shehas changed… everything. And it has been my duty to keep her safe, to

present her to all the villages of my people as our Queen and to move all

our people to the abandoned Capital Wey’Amarr to reclaim what was lost;to set in motion events that would force the world to change as well. Wehave been hunted since the start, and will be hunted until the end. Iremember how it began…

The camera ends on Kasin looking thoughtful. This is the end of the cut scene and thestart of the game. All the gameplay is considered a flashback of his memories until theend of Act II.

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Game: Tutorial and first quest. Kasin is set exploring the small walled village of Sa’Gram. He is running around learning how to move in the world. He is also learninghow to use his inventory, mini map, and the basic interactions with the

world/environment.

Scripted Event: After approaching the only gate in the village Kasin comes across a groupof men.

Group Leader Excuse me, my friends and I were wondering if you could help us?

Groupie 1See, I tolds you he was one of them peoples. A ah… Amaren.

Group Leader

Hold your tongue! You see sir; we were escorting a prisoner back to our lands when she was taken from us a few days ago. We tracked them to asmall camp outside this here village, but due to certain ummcircumstances we can’t go barging in and take her back.

KasinOf course, no one wants to die for someone who is just going to end up ina jail cell. The price is 500, Undanen weight, and I’ll have her back to you

by morning.

Groupie 2Undanen weight!?

Group Leader We’ll pay 200 now and the rest when you get back. And please make sureshe isn’t killed.

KasinDeal.

Game: Accepting the mission Kasin exits the village to go and find the camp with thecaptured woman.

Game (outside the village): Continued tutorial of combat and movement. Kasin learnsabout combat and moving in combat while fighting off some not-so-harmful wildlife ashe walks towards the camp.

Scripted Event: When you approach the camp Kasin sees it would be impossible to enter in daylight. You wait until nightfall and enter the camp. Screen fades black and then back in with Kasin ready to enter the camp.

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Cut Scene:Kasin

Elder Council, it is with great fortune that I find you here for I have

discovered something of great importance.

Elder AesoSpeak Kasin, what is it that you have found to ask us to convene sourgently?

KasinI have found a young woman by the name of Kyri. She has the ancestralmarkings of the family Pasar.

Elder Aeso

Pasar!? Are you sure?Kasin

Very.

Elder NexilYou claim to find a woman whose ancestors once ruled the kingdom of Amarra?

KasinI do!

Elder Sem’seBring her forth and we shall see.

Enter Kyri

Elder Nexil

Show us the mark!

Kasin

Kyri, please.

Kyri

Showing the markings on her right side.

I am Kyri Pasar, daughter of Imar and Tul'sa Pasar.

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Elder Sem’se

By the…

Elder Aeso

Greetings Kyri and welcome to the court of Elders.

Elder Nexil

Greetings? Do you have any idea what this…?

Elder Aeso

It means! It means that the time has finally come to reunite the people of

Amarra.Kyri

What? What do I have to do with…? I might be of noble ancestry but I amno Queen.

Elder Sem’se

Please, please. Kyri we ask for your patience as the Council discusseswhat has transpired. We promise we will answer your questions soon.

After some time…

Elder Aeso

Kyri please forgive us for confusing you earlier. The news of your life andfamily history has, to say the least stirred things up.

Elder Sem’se

You are the heir to the now crumbled Amarran throne. We call ourselvesAmarens, first people of the old kingdom. Our people have hoped sincethe beginning of these dark times that a member of a royal family wouldemerge one day to unite the people and bring back the kingdom of Amarra.

Kyri

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Elder Sem’se

Kasin, due to Kyri’s inexperience with our people she will need a guide toall the villages, a tutor to teach her our ways, and a guard to keep her safe.A large company of people will draw attention and the longer we can keep

the world from knowing the better chance we will have. We appoint you toaccompany Kyri on this quest. The two of you alone should be capable of getting this done.

Kasin

Just the two of us? She will have much to learn, and the world will knowof our plans once entire villages start disappearing.

Elder Aeso

We understand. But speed and small numbers are our best bet to see thisthrough. Our villages will be refuge in your travels, and since you are welltraveled yourself, I'm sure you have friends in other locations that will bewilling to help as well.

Elder Sem’se

The Council will help move this village to the capitol and begin rebuildingthe city. You must travel quickly, but if ever you need rest or council, seek us out at Wey'Amarr.

Kasin

As you wish Elder. I will do what is necessary to insure that Kyricompletes her quest.

Elder Nexil

Let us hope that is enough…

Act II: Campaign of Ascension

Kasin and Kyri must first complete a series of missions in the village of Evian to help theElder Council and the people of the village to move. After Evian is completed the order in which the rest of the villages are helped doesn’t matter. After completing four of thesix villages Act II will end and Act III will start. The last two villages will be completedin Act III. At anytime in Act II the capitol city of Wey’Amarr can be visited after VillageEvian is completed.

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relationship between the two. The relationship will happen one way or anther, but doingthese quests will show a better development of interest over time.

Village Lauseo

No quests drawn up at this time. Gameplay will vary depending on the geographical location. The gameplay should be dynamic and different between each village; it shouldn’t feel like the “Tread-Mill” gameplay that an MMO gives.

Village Amnes

No quests drawn up at this time. Gameplay will vary depending on the geographical location. The gameplay should be dynamic and different between each village; it

shouldn’t feel like the “Tread-Mill” gameplay that an MMO gives.

Village Caelus

Scripted Event: Upon first entering the village Kasin and Kyri both head straight to theVillage Council with the orders from the Elder Council. Seeing Kyri’s mark and the letter of orders the Council agrees that the time has finally come to leave the darkness, but theywill need help with a few matters.

Gameplay: There is a problem local wildlife that is threatening the livestock and people.Kasin and Kyri go and hunt these animals down so the townsfolk can focus on packing.

Gameplay: There is a local bandit camp that has taken a good deal of supplies up one of the mountain paths. Retrieving these supplies is necessary for the village. Upon getting tothe bandit camp Kasin and Kyri can attack several ways: head on, one sneaking aboutwhile the other picks people off using a bow and arrow, or both sneaking around. Theobjective is to destroy the camp except for the tents with supplies. To help with this it isalso mandatory to kill the bandit leader before he can rally the others to a defense.

Gameplay: The outlying families who worked the mines haven’t been seen in a while.When Kasin and Kyri go to investigate there are signs of combat and struggle with tracksleading back into the cave. Entering the cave they both find it is crawling with thieves.They can choose to run in and fight or to sneak around, but one way or another thefamilies must be found and rescued. Finding the prisoners Kasin and Kyri escort them outof the caves. Upon exiting the caves an alarm is sounded and the people in the cavescome running out to retake the prisoners. Having the families run ahead Kasin and Kyristay behind to give them time to escape.

Gameplay: The roads are too dangerous for the caravan to pass though alone. Kasin andKyri are in charge of escorting the train of wagons and families to a certain point in themountains and then they can go their own way. While escorting the caravan it is attackedfrom each direction periodically. Once the waypoint is reached the caravan travels on andKasin and Kyre can choose their next village to travel to.

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Village Silven (Kasin’s Home)

Scripted Event: After being greeted warmly Kasin’s parents offer them both Kasin’s oldroom to live in. there aren’t any spare rooms so the two will have to share. Kasin is

describing the situation to his parents and then heads to his room to get some sleep. Uponentering the room Kyri is standing there nude facing him (there is no shown nudity; themost that is shown is bare legs and Kyri’s back). The camera angle is above Kasin’s leftshoulder looking on at Kyri’s horrified face. Then Kasin exits the room promptly and thecamera first shows Kyi’s face of embarrassment as she quickly puts on her smallclothesfor bed and then Kasin’s face showing first red cheeks then a look of wonder andamazement.

Gameplay: This town will present more personal background into Kasin and his past.This is the first time he’s been home since he left so he’s a little on edge.

Village MonselGameplay: unfinished at this time.

End of Act II

Four Villages are completed:

Cut Scene:

This triggers after completed four villages. After selecting the next village to travel to

Kasin and Kyri are stopped on their way and ambushed. Kasin is able to fight them off but loses track of Kyri in the process. When the attackers are gone Kasin finds that so isKyri. A feeling of confusion, loneliness, and rage fills Kasin

Camera shows Kasin in the same location as the first cut scene examining the ground.

KasinI remember how it began. And now I’ve lost my way. I’ve lost her. Therewere so many waiting for us, so many counting on us.

Camera shows snippets of the ambush showing Kasin and Kyri fighting desperately to

stay alive. Kyri is overwhelmed and knocked unconscious. It takes a few seconds untilKasin realizes that Kyri isn’t there anymore.

Kasin

My people can’t bear to lose her. I can’t lose her. I will find her andtogether we will bring our people home.

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Camera fades out and back in with Kasin standing in a dense, swampy jungle looking onto a city; Heabun the capitol city of Madifus.

Kasin

I have found you at last. I will bring you out of there, no matter what thecost.

Act III: My Other Half

Heabun – Capitol City of Madifus of the Jungle Nation

Gameplay: Just entering the city Kasin knows he must find a safe house; a place to stay,rest, gather supplies and information, and plan Kyri’s escape. Upon finding an adequatesafe house Kasin roams the city looking for information. By doing quests for

“questionable” folk Kasin gathers supplies needed to enter the Keep and has alsodiscovered the whereabouts of Kyri.

Scripted Events: Heabun, being the opposite of Wey’Amarr in so many ways, has theopposite proximity events as Wey’Amarr does. This city is dark and quiet. Shopkeeperswill yell out sales but everyone walking in the streets is closed in, looking around as if expecting to be killed, or preparing to kill. The city is, in perspective, the lack of happiness and light.

Quest 1: Find a Safe House; there will be a few locations on the map that the player canchoose from.

Quest 2: Talk to land lord/inn keeper to see who to talk to who knows a lot of the city.

Quest 3: Finding a “gang/mob” of the city Kasin works for them while gathering bits of information and supplies to infiltrate a dungeon.

Quest 4: Working as a “street shark” gathering payments and the like from people. It isapparent to the player that Kasin has stooped very low; his very character looks dark andevil as time passes in the city.

Quest 5: Finding a ray of hope Kasin has found out that Kyri is located in the Keep, but

not in the dungeon. It appears the Lords of Heabun are keeping her in the royal sector of the Keep, arrogant in believing that no one will come for her.

Quest 6: Entering the Keep. This is similar to when Kasin had to enter the camp in the beginning of the game. Stealth is key to completing this mission.

Quest 7: Sabotage. Entering the Keep there are four steps to of sabotage to complete todistract the guards and guarantee escape. First Kasin makes his way up to the main gate

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where the portcullis is. There he cuts the rope to prevent any major pursuit when leavingthe Keep. Second Kasin sets up a barrel of powder he got while doing the Quest 4 line.He was told if thrown in fire it makes quite a bang. Lastly he lights a fire to the hayloft tokeep attention in the courtyard.

Quest 8: Rescue. While the guards are busy putting out the fire Kasin is making his wayto the royal quarters of the Keep. Upon entering this section Kasin is discovered and mustfight his way through guards, finding Kyri in the courtyard with two escorts. Fighting andkilling these two Jailors brings the pair back together.

Scripted Event: Kasin, after killing the Jailors runs up and kisses Kyri claiming to never let her go again. Surprised and now somewhat flustered Kyri is all smiles and says howthey aren’t out of trouble yet. But before Kyri can get another work in edgewise Kasin iskissing her again, proclaiming he can’t bear to lose her again and that he regrets waitingtill now to express himself. Kyri sill appearing out of breath kisses him back and says thatthey will have plenty of time together after they get out of the city. Handing Kyri a small

bundle of weapons they prepare to leave the Keep.Quest 9: Run Like Hell. The remaining quest in the Keep is to get back to the rope latter stashed away in one of the guard towers. Fighting their way to the tower Kasin throws thelatter over the wall and asks Kyri for her bow and one arrow. Wrapping it in a shred of cloth and lighting it on fire Kasin fires it at the small barrel in the courtyard. Upon impactthe barrel explodes and the two head over the wall running to Kasin’s safe house.

Quest 10: Let’s Blow this Joint. Spending a brief time telling each other what they wentthrough until the rescue while walking towards the city walls guards appear in the streets.However, the townspeople take the fighting between Kasin and Kyri against the guards asa spark to begin rioting in the streets. Using the riot as a cover Kasin and Kyri fight their way to the gate and leave the city.

Gameplay: whichever two villages are left at this point will be the end of Act III. Once both villages are completed the only option left will to return to Wey’Amarr.

Act IV: Rise of Amarra

Scripted Events: As stated before in Act II whenever Kasin and Kyri are in Wey’Amarr and are in proximity of NPC’s they are greeted kindly, waved to, asked how they are

fairing, or even asked to stop by somewhere when they have time to. The sounds of citylife grow as the city is filled with more people as Kasin and Kyri bring more villages tothe capitol. Shopkeepers are yelling out to attract customers, and there is a constantmurmur from the crowds as they walk the streets. Being the end of the game the Elder Council, now slightly larger to accommodate the large population, comes to greet both of them and congratulate them on success. However, there are still a few things to be takencare of before the Ascension ceremony can take place.

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Fight off group of former employers to get to safetyDisclose to the Elder Council who Kyri isStart Quest of Ascension

Act II: (After four villages are completed the remaining two get pushed to Act III)Evian:

Head to Sa’GramAsk for money and supplies owed to EvianHelp take care of criminal gang problemDenied paymentInfiltrate Manor Defeat guards and Lord of Sa’GramHead to grazing fields to round up oxen and horses needed for caravanFind twins that are lost by asking around town for last sightings of the twoHead to any other village or capitol

Lauseo:Amnes:

Caelus: Kill local wildlife so village can focus on the move and use enter thewoods to gather lumber easier Find bandit camp up in the mountains

Salvage stolen suppliesKasin sneaks around the camp to silently kill guards markingwhich tents to destroyKyri is hiding up on a slope picking off lone guards to help KasinKasin marks the last tent, Kyri lets loose fire arrows burning downthe tents that don’t contain suppliesKasin meets the bandit leader and kills him; bandits flee inconfusion

Miners can’t be foundHeading to the caves there is a sign of struggleThieves and criminals inhabit the cave, taken miners prisoner Head into cave to rescue them

Sneak around silently killing guards and disarming traps torescue kidnapped minersEscort miners out of cavesAlarm is raised; Kasin and Kyri run behind the groupkilling the perusing criminals

Escort caravan through a dangerous mountain pathKasin and Kyri ride ahead of the caravan to scout out dangers andfight off looters and bandits

Staying not to far ahead or to close gives the caravan the best warning time and quick reaction time if the caravan isattacked from behind and needs help.

Silven (Kasin’s Home):

Monsel:

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Wey’Amarr:

Act III:Heabun:

Find safe house/base of operationsOptimal location is in the slums on the top floor of a rentableapartment, allows quick escape, easy access to people withinformation, and easy to get lost if being followed

Talk to land lord/inn keeper to find work/people who know the cityWork for local gang as a street shark

Gather debt from shopkeepersGather information from both gang members and those who owethe gang something

Find out that Kyri is located in the royal apartments of the Keep, notdungeon

Enter the Keep scaling one of the wallsStealth is keySabotage

Main GatePlant small barrel of explosive powder near guard quartersSet fire to hayloft

RescueFind Kyri in courtyard with two guards

Exiting the KeepUsing a fire arrow Kasin ignites the small barrelUsing rope ladder the exit the Keep over the wall

Exiting the CityGuards are looking for both Kyri and KasinFighting guards in the streets causes panic in the crowd

Riot ensuesFight their way out of the city

Complete last two villagesReturn to Wey’Amarr

Act IV:Travel through streets of Wey’Amarr until Elder Council finds youKasin put in charge of small unit of soldiers

Roam city completing small quests to help prepare defenses of cityPatrol outlying lands

Small parties of bandits, wildlife, and scouts will be engagedFinding of enemy Army

Return to capitol to warn of imminent attack Fight outside of city walls to give more time for defenses to be setup

Kasin fights his way through the city streets to get to KyriKasin and Kyri fight side by side one last time against small group of soldiers who infiltrated the palace

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Game Ends

Flowchart :

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Dialogue :

Dialogue Spreadsheet: Receiving Quest to Campaign the

Queen's Return

ACTOR CUECONTEXT

INFLECTIO N

LOCATION

Kasin

Elder Council, it iswith great fortunethat I find youhere for I havediscoveredsomething of greatimportance.

FormalGreeting.

Kneeling/FormalGreeting. Showof respect for theElders

CouncilChamber;Village of Evian

Elder Aeso

Speak Kasin, whatis it that you havefound to ask us toconvene sourgently?

FormalDiscussion of Situation

Sense of agitationdue tointerruption

CouncilChamber;Village of Evian

Kasin

I have found ayoung women bythe name of Kyri.She has theancestral markingsof the familyPasar.

FormalDiscussion of Situation

Show of respectfor the Elders;Stating news

CouncilChamber;Village of Evian

Elder Aeso

Pasar!? Are yousure?

FormalDiscussion of Situation

Loss of composure

CouncilChamber;Village of Evian

Kasin Very.

No longer formaldiscussion dueto challengeof his word.

Loss of formality,sense of irritationthat his work is

being questioned

CouncilChamber;Village of Evian

Elder Nexil

You claim to finda women whoseancestors onceruled the kingdomof Amarra?

FormalDiscussion of Situation

Loss of composure;irritated atKasin's defiance

CouncilChamber;Village of Evian

Kasin I do! No longer formal

Frustration andanger

CouncilChamber;Village of

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Evian

Elder

Sem'seBring her forth

and we shall see.

FormalDiscussion of

Situation

Loss of composure;eagerness to see

truth in the matter

CouncilChamber;Village of

Evian

Enter KyriKyri entersthe chamber

Her bodylanguage speaksof sheer controlanddetermination.She stands therein defiance,waiting to beaddressed

CouncilChamber;Village of Evian

Elder Nexil Show us the mark!

Elder's loss of Composure

Rage at the showof informality tothe Council

Council

Chamber;Village of Evian

Kasin Kyri, please.

Kasin'sgrowingawareness thatthis matter ismore seriousthan he firstanticipated.

Kasin pleas withKyri, sensing thatthis is getting outof hand

CouncilChamber;Village of Evian

Kyri

I am Kyri Pasar,

daughter of Imar and Tul'sa Pasar,ancestor of CeliePasar last Queenof Amarra.

Kyri in sheer defiance;lordly andarrogant

Arrogance andlordliness

CouncilChamber;Village of Evian

Elder Sem'se By the…

Elder's loss of Composure Stunned

CouncilChamber;Village of Evian

Elder Aeso

Greetings Kyriand welcome to

our court of Elders.

Formal

Discussion of Situation Re-composed,sense of glee

CouncilChamber;

Village of Evian

Elder Nexil

Greetings!? Doyou have any ideawhat this…

Elder's loss of Composure Rage

CouncilChamber;Village of Evian

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Elder Aeso

It means! It meansthat the time hasfinally come toreunite the peopleof Amarra.

FormalDiscussion of Situation

Re-composed,sense of glee

CouncilChamber;Village of Evian

Kyri

What? What do Ihave to dowith…? I might beof noble ancestry

but I am noQueen.

Kyri in sheer defiance;lordly andarrogant

Arrogance andlordliness

CouncilChamber;Village of Evian

Elder Sem'se

Please, please.Kyri we ask for your patience asthe Councildiscusses what has

transpired. We promise we willanswer your questions soon.

FormalDiscussion of Situation

Re-composes;calm

CouncilChamber;Village of Evian

After some time…

Screen fadesout and fadesright back in.Shows councilleaving toadjacentchamber andthen returning

CouncilDeparts toAdjacentChamber

Elder Aeso

Kyri pleaseforgive us for confusing youearlier. The newsof your life andfamily history has,to say the leaststirred things up.

FormalDiscussion of Situation Composed

CouncilChamber;Village of Evian

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Elder Sem'se

You are the heir tothe now crumbledAmarran throne.We call ourselvesAmarens, first

people of the oldkingdom. Our people have hopedsince the

beginning of thesedark times that amember of a royalfamily wouldemerge one day tounite the peopleand bring back the

kingdom of Amarra.

Formal

Discussion of Situation Composed

CouncilChamber;

Village of Evian

Kyri

And you believethat this person isme?

Kyri in sheer defiance;lordly andarrogant

Arrogance andlordliness

CouncilChamber;Village of Evian

Elder Aeso Yes.

FormalDiscussion of Situation Composed

CouncilChamber;Village of Evian

Kyri

This is... a lot totake in. I wouldn'teven know whereto begin to uniteall of our peopleagain. I don't evenknow our people. Iwas brought up ina village that took no part in theworld.

Kyri at a lossfor words thenregains her defiance

Arrogance andlordliness; looks

be in deepthought realizingwhat the councilis getting at

CouncilChamber;Village of Evian

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Elder Nexil

As our Queen youcan assemble the

people of this landagain, it is in your

blood. However,

no one will believe us if wesimply sendmessengers. The

plan is to gather all our people atthe abandonedcapitol city of Wey'Amarr and itsoutlying lands. AsI said no village

council will believe a simplemessenger and itwill take to muchtime for the Eldersto travel to eachvillage andconvince the

people to pack upand move such agreat distance.

FormalDiscussion of Situation Composed

CouncilChamber;Village of Evian

Elder Aeso

And we will beneeded atWey'Amarr as

people arrive.

FormalDiscussion of Situation Composed

CouncilChamber;Village of Evian

Elder Sem'se

Which is whereyou come in Kyri.We need you totravel to eachvillage carryingthis letter of orders.

FormalDiscussion of Situation Composed

CouncilChamber;Village of Evian

Kyri

Why me? You saya messenger alonecouldn't convincea village to just

pack up and leave.

Kyri in sheer Defiance;lordly andarrogant

Arrogance andlordliness

CouncilChamber;Village of Evian

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Elder Nexil

You must go toshow youmarkings to thevillage. This willconvince them of

the orders we havein the letter. The people will wantto see and meetour future Queen.

FormalDiscussion of Situation Composed

CouncilChamber;Village of Evian

Elder Sem'se

Kasin, due toKyris inexperiencewith our peopleshe will need aguide to all thevillages, a tutor to

teach her our ways, and a guardto keep her safe. Alarge company of

people will drawattention and if theworld finds outwhat we plan,there will be thosein power who willtry and stop us.We appoint you toaccompany Kyrion this quest. Thetwo of you aloneshould be capableof getting thisdone.

FormalDiscussion of Situation Composed

CouncilChamber;Village of Evian

Kasin

Just the two of us?She will havemuch to learn, andthe world willknow of our plansonce entirevillages startdisappearing.

FormalResponse;Statement of fact

Formal butdisbelieving

CouncilChamber;Village of Evian

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