The Rise and Rise of Idle Games
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Transcript of The Rise and Rise of Idle Games
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The Rise and Rise of Idle GamesAnthony Pecorella
Kongregate
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Introduction
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Slides Are Up Already!
• You can view and download this presentation by vising dev.kongregate.com/blog
INTRODUCTION
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What is Kongregate?
INTRODUCTION
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What is Kongregate?
INTRODUCTION
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What is Kongregate?
INTRODUCTION
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Who Am I?
• At Kongregate for 8 years, directing our browser-based F2P virtual goods business
• Producer for AdVentureCapitalist mobile
• Also an indie designer, cofounder of Level Up Labs
INTRODUCTION
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Previous Idle Game Work
• GDC 2015: The Mechanics and Monetization of Self-Playing Games (free on GDC Vault)
• GDC 2016: Idle Chatter• Blog posts: The Math of Idle Games (3-part) • All slides available at dev.kongregate.com/blog
INTRODUCTION
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What’s an “Idle Game”?
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Core Elements for Idle Games
Idling!• Progress without
interaction• Modern form doesn’t
require game to be open• Always progressing
forwardWHAT’S AN “IDLE GAME”?
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Core Elements for Idle Games
Exaggerated scale• Big numbers are fun• Exponential costs +
diminishing returns = prestige loop
WHAT’S AN “IDLE GAME”?
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Core Elements for Idle Games
Prestige (Reset) Loops
WHAT’S AN “IDLE GAME”?
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Graphing Progression
WHAT’S AN “IDLE GAME”?
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Graphing Progression
WHAT’S AN “IDLE GAME”?
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Graphing Progression
WHAT’S AN “IDLE GAME”?
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Designing for the 4th Dimension:The Impact of Time
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It’s About Time
Time is part of the game mechanics• Instead of grinding, players just
take a break• How do you model
and design around this?
THE IMPACT OF TIME
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It’s About Time
Time is a release valve, a (somewhat) self-balancing system• Gives players ability to decide what is
“too slow”• Provides the developer with some pacing
wiggle room
THE IMPACT OF TIME
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Offline Limits
Why we should limit offline gains.• Monetization point: pay for
more offline earnings• Activity pressure:
wasting income if you don’t check in
THE IMPACT OF TIME
Eggs, Inc.
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Offline Limits
Why we shouldn’t limit offline gains.• Less excitement around returning
after long hiatus• Reduces release valve
effectiveness, increases pain points of slow growth periods
THE IMPACT OF TIME
Realm Grinder
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Offline Limits
Why we shouldn’t limit offline gains.• Unnecessary?!
THE IMPACT OF TIME
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Let’s Graph It!
Comparison of playing actively vs. leaving and checking back in for the first time at time t (x-axis), starting at 10 lemonade stands.
THE IMPACT OF TIME
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Big Numbers Beget Big Numbers
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Web Browsers
• 4 of the top 10 most-popular games on Kongregate are idlers
• We have 7 idle games that have grossed over $100k USD
BIG NUMBERS BEGET BIG NUMBERS
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Steam and Downloads
• Clicker Heroes peaked at over 60k concurrent users
• Clicker Heroes still in top 30, AdCap in top 50, two more in top 150 most-popular games
BIG NUMBERS BEGET BIG NUMBERS
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Mobile
• Group of 10 of the most-popular idle games can claim a total of 75M downloads and tens of millions in revenue.
BIG NUMBERS BEGET BIG NUMBERS
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Mobile
• Apple continues to prominently feature idle games, even as Editor’s Choice
BIG NUMBERS BEGET BIG NUMBERS
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Metrics
Top-grossing Kongregate.com single-player games by ARPU
BIG NUMBERS BEGET BIG NUMBERS
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Metrics
Top-grossing Kongregate.com single-player games by ARPU
BIG NUMBERS BEGET BIG NUMBERS
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Metrics
Fabulous retention!
BIG NUMBERS BEGET BIG NUMBERS
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Multiplayer 0-Player Games
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Social Network Mechanics
• Ask friends daily for some currency
Taps to Riches
MULTIPLAYER IDLE GAMES
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Social Network Mechanics
• Can see friends in front (and behind!) you
• Game would challenge you to beat friend with time limit
• Leaderboards per area Best Fiends Forever
MULTIPLAYER IDLE GAMES
Best Fiends Forever
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Social Network Mechanics
Other ideas• Get persistent income generation
from friends based on their progress• Set up trade routes to for different
resources with friends
MULTIPLAYER IDLE GAMES
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Cooperative Systems
• Mad CEO: Every prestige you can paste a code into chat
• Everyone gets a bonus!
Mad CEO
MULTIPLAYER IDLE GAMES
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Cooperative Systems
• Turned out to be extremely compelling!
MULTIPLAYER IDLE GAMES
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Guilds. Always Add Guilds.
Guilds are extremely powerful• Collaborative and cooperative• Positive social interactions• Supportive environment• Desire to perform well for the group
MULTIPLAYER IDLE GAMES
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Clicker Heroes Clans
• Raids together for shared benefits
• Damage based on a different calculation, slightly reigned-in
Clicker Heroes
MULTIPLAYER IDLE GAMES
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What would a Cookie Clicker guild look like?
• Guild baking quotas • Players generate cookies at a rate based on heavenly
chips (prestige currency), must check in to ”deliver” • Meeting quota gives bonus to all players and sets
higher one for next time period.
• Same-size trade bonuses• Similar-sized cookie shops generate bonuses for each
other. Incentivizes coordinated prestige and growth.
MULTIPLAYER IDLE GAMES
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PvP and Competition
Balancing huge numbers is difficult• Use something like
prestige currency to keep things more controlled
Endless Frontier
MULTIPLAYER IDLE GAMES
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Keeping the Lights On:The Business of Idle Games
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Idle Game Monetization
“As an experiment you could certainly try this, but I want to keep expectations realistic that you're not going to be able to make a lot of revenue from this model.”
- Anthony Pecorella to Hyper Hippo
IDLE GAME MONETIZATION
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The Basic Three
Time Warp• Jump ahead by
hours/days• Immediate gratification
Best Fiends Forever
IDLE GAME MONETIZATION
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The Basic Three
Time Warp• Scales perfectly with progress• Predictable impact• Can be priced with large discounting
for long warps (thanks to exponential growth!)
IDLE GAME MONETIZATION
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The Basic Three
No-reset Prestige• Claim prestige
benefits without starting over
AdVenture Capitalist Taps to Riches
IDLE GAME MONETIZATION
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The Basic Three
Taps to Riches cleverly surfaces this feature afterresetting!
Taps to Riches
IDLE GAME MONETIZATION
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The Basic Three
Permanent Bonuses• Generator
multipliers
AdVenture Capitalist (original)
IDLE GAME MONETIZATION
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The Basic Three
Permanent Bonuses• Generator
multipliers
Taps to Riches
IDLE GAME MONETIZATION
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The Basic Three
Permanent Bonuses 2.0• Lots of options for permanent
boosts• More complex and expensive
Realm Grinder Eggs, Inc.
IDLE GAME MONETIZATION
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Gacha
• Random draws of permanent bonuses
• Allows for repeat purchases and chase rewards
Clicker Heroes
IDLE GAME MONETIZATION
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Gacha
• Collect advisors, equip 3 at a time
• All advisors contribute to general bonus
Taps to RichesTaps to Riches
IDLE GAME MONETIZATION
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VIP Services
• Give special privileges to spenders
• Subscription or cumulative
• Friends with benefits! Taps to Riches Best Fiends Forever
IDLE GAME MONETIZATION
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Piggy Bank
Incremental monetization!• Value grows as you play,
cost stays same• Player chooses when to
“crack it open”
Egg, Inc.
IDLE GAME MONETIZATION
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Pay to Play?
• Challenging since free is “expected”
• So far sales are limited, but could work for the right game
IDLE GAME MONETIZATION
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Cross-Promotion
• Idle games are often high-volume, low ARPDAU (and mid-level LTV)
• Opportunity to cross-promote players into higher-LTV games
• Particularly nice for spin-offs Best Fiends Forever
IDLE GAME MONETIZATION
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Adding Ads
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Ads Are Really Important!
• This is a genre of low ARPDAU, high DAU, and great retention
• Ads provide light, daily monetization that is substantial when done well AdVenture Capitalist mobile revenue sources
ADDING ADS
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The Standard
• Watch ad for 2x bonus for 4 hours
• Add randomness for more fun!
AdVenture Capitalist Politicats
ADDING ADS
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Variations on the Standard
• Temporary boosts aimed at active play
Egg, Inc. Realm Grinder Endless Frontier
ADDING ADS
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Random Offers
• On-the-spot deals if you watch an ad (or enable ads)
• Often doubled rather than all-or-nothing
Bitcoin Billionaire Best Fiends Forever
ADDING ADS
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Double Return Gold
• Watch an ad to double your idly-earned currency
• Predictable and often a great deal
He-Man: Tappers of Greyskull
ADDING ADS
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Interstitial
• Simple interstitial ads can be used as well
Taps to Riches
ADDING ADS
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Constructive Criticism
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Penalties
• Idle games are progress machines
• Moving backwards is very punishing, feels against the spirit of the game
• Churn point for me Money Tree Make it Rain
CONSTRUCTIVE CRITICISM
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Wait…How Much Is That Again?
• Real name• Million, Billion, Trillion, Quadrillion, …, Vigintillion
• Scientific notation• 1 x 106, 1 x 109, 1 x 1012, ..., 1 x 1063
• Shorthand• 1M, 1B, 1T, 1q, 1Q, 1s, 1S, …
• Abstract• 1a, 1b, 1c, 1d, ..., 1aa, 1bb, ...
ADDING ADS
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Wait…How Much Is That Again?
Taps to Riches Taps to Riches
ADDING ADS
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Leveraging Content
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Licensed IP Games
LEVERAGING CONTENT
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Spin-off Games
Bush Whacker 2 Crusaders of the Lost Idols
LEVERAGING CONTENT
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Spin-off Games
Cloudstone Clicker Heroes
LEVERAGING CONTENT
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Spin-off Games
LEVERAGING CONTENT
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Spin-off Games
LEVERAGING CONTENT
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Topical Games
Pocket Politics Politicats Campaign Clicker
LEVERAGING CONTENT
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Innovations, Variations, andNoteworthy Games
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Cult Classics
NEW & NOTEWORTHY
Shark Game
Sandcastle Builder
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Cult Classics
NEW & NOTEWORTHY
Crank
Kittens Game
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Short, Completable Idle Games
ANTHONY PECORELLA
Galaxia Spaceplan
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Loot-based Idle Games
• Slower growth
• Focused on picking best gear
• It’s fun toget rare equipment!
Idle Loot Quest
Battle Without End
Idle Duels
NEW & NOTEWORTHY
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MMORPGs
Infinite Hero Endless Frontier
NEW & NOTEWORTHY
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Click & Conquer: Space Age
NEW & NOTEWORTHY
![Page 84: The Rise and Rise of Idle Games](https://reader034.fdocuments.net/reader034/viewer/2022050613/586e8b9f1a28aba0038b80cb/html5/thumbnails/84.jpg)
What’s Next?
![Page 85: The Rise and Rise of Idle Games](https://reader034.fdocuments.net/reader034/viewer/2022050613/586e8b9f1a28aba0038b80cb/html5/thumbnails/85.jpg)
Previous Predictions…
• Text-based idlers replaced by more sophisticated visuals
• Spin-offs and licensed IP would become popular
WHAT’S NEXT?
![Page 86: The Rise and Rise of Idle Games](https://reader034.fdocuments.net/reader034/viewer/2022050613/586e8b9f1a28aba0038b80cb/html5/thumbnails/86.jpg)
Previous Predictions…
• “Idle” becomes a genre modifier• Action Idle RPG: Nonstop Knight • Idle Tactics: Endless Frontier?
WHAT’S NEXT?
![Page 87: The Rise and Rise of Idle Games](https://reader034.fdocuments.net/reader034/viewer/2022050613/586e8b9f1a28aba0038b80cb/html5/thumbnails/87.jpg)
Previous Predictions…
• Idle design philosophies integrate into meta-game of standard genres• Not much, but
Click & Conquer: Space Age is kicking it off
WHAT’S NEXT?
![Page 88: The Rise and Rise of Idle Games](https://reader034.fdocuments.net/reader034/viewer/2022050613/586e8b9f1a28aba0038b80cb/html5/thumbnails/88.jpg)
Where Do We Go Now?
• The genre is maturing, becoming big-budget and less indie-driven
• Is there still opportunity for innovation?
WHAT’S NEXT?
![Page 89: The Rise and Rise of Idle Games](https://reader034.fdocuments.net/reader034/viewer/2022050613/586e8b9f1a28aba0038b80cb/html5/thumbnails/89.jpg)
Where Do We Go Now?
• Multiplayer• We looked at some options,
but it’s very limited right now• Can we provide deeper social
connections that develop over time?
• Is competitive, realtimemultiplayer possible? World of Warcraft
WHAT’S NEXT?
![Page 90: The Rise and Rise of Idle Games](https://reader034.fdocuments.net/reader034/viewer/2022050613/586e8b9f1a28aba0038b80cb/html5/thumbnails/90.jpg)
Where Do We Go Now?
• Pull idle concepts into other genres• Resetting with more power is
fun…where else can we do this?• Can we use rapid growth to
replace energy systems?• Are there ways to delight players
upon returning to a game? Curl Up & Fly
WHAT’S NEXT?
![Page 91: The Rise and Rise of Idle Games](https://reader034.fdocuments.net/reader034/viewer/2022050613/586e8b9f1a28aba0038b80cb/html5/thumbnails/91.jpg)
Where Do We Go Now?
• Plot?! Characters?!• We have long-retention games,
let’s introduce story arcs and characters!
• Opportunity for deep emotional connections to grow over time.
• Demon War: Idle Rebellion looks to be experimenting with this
WHAT’S NEXT?
![Page 92: The Rise and Rise of Idle Games](https://reader034.fdocuments.net/reader034/viewer/2022050613/586e8b9f1a28aba0038b80cb/html5/thumbnails/92.jpg)
Thank you!
QUESTIONS?
• Check out developers.kongregate.com
• Browser games: [email protected]
• Mobile games: [email protected]
• Me: [email protected]
• Slides are available at developers.kongregate.com/blog