rgl_loghdu

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  • 7/25/2019 rgl_loghdu

    1/5

    Starting new log file.rgl_post_warning_line: Unable to get technique with name watermap_stratmap_highrgl_post_warning_line: Unable to get technique with name oim_standart_skin_bump_nospecmap_highrgl_post_warning_line: Unable to get technique with name oim_standart_flag_skin_bump_nospecmaprgl_post_warning_line: Unable to get technique with name watermap_no_animrgl_post_warning_line: Unable to get technique with name blend_at_camera-- OS: Microsoft (build 9200), 64-bit-- RAM: Available physical RAM: 1013MB/3518MB-- CPU: AMD A10-7300 Radeon R6, 10 Compute Cores 4C+6G (AuthenticAMD)- L1 cache size: 16K- L2 cache size: 2048K- CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt- Number of CPUs: 4 ( Speed: ~1896MHz / ~1896MHz / ~1896MHz / ~1896MHz )

    -- GPU:- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon(TM) R6 Graphics- Texture Memory: 4073 ( Available Texture Memory: 4042 )

    Processing Ini File {

    Module_name = BG_Caribbean!_singleplayerSetting Map Min X = -124.000000Setting Map Min Y = -130.000000Setting Map Max X = 124.000000Setting Map Max Y = 124.000000Num Hints = 13Unrecognized Module_info directive = speed_multiplier . Skipping.Setting Time Multiplier = 0.250000Setting Seeing Range Multiplier = 6.500000Setting Track Spotting Multiplier = 0.800000Setting player_wounded_treshold = 5.000000Setting hero_wounded_treshold = 10.000000Setting Skill Prisoner Management Bonus = 10

    Setting Skill Leadership Bonus = 15Setting Base Companion Limit = 20Setting player_xp_multiplier = 1.000000Setting hero_xp_multiplier = 1.000000Setting regulars_xp_multiplier = 0.900000Setting damage_interrupt_attack_treshold = 3.000000Setting damage_interrupt_attack_treshold_mp = 1.000000Setting armor_soak_factor_against_cut = 0.700000Setting armor_soak_factor_against_pierce = 0.600000Setting armor_soak_factor_against_blunt = 0.500000Setting armor_reduction_factor_against_cut = 0.700000Setting armor_reduction_factor_against_pierce = 0.600000Setting armor_reduction_factor_against_blunt = 0.550000

    Setting horse_charge_damage_multiplier = 1.000000Setting couched_lance_damage_multiplier = 0.500000Setting fall_damage_multiplier = 2.000000Setting shield_penetration_offset = 30.000000Setting shield_penetration_factor = 3.000000Setting missile_damage_speed_power = 1.000000Setting melee_damage_speed_power = 1.000000Scan Module Textures = 1Scan Module Sounds = 1Unrecognized Module_info directive = give_performance_warnings . Skipping.

  • 7/25/2019 rgl_loghdu

    2/5

    Unrecognized Module_info directive = dont_supress_initial_warnings . Skipping.Loading Resource textures_face_genLoading Resource texturesLoading Resource materialsLoading Resource materials_face_genLoading Resource new_materialsLoading Resource meshes_face_genLoading Resource helpersLoading Resource particle_meshesLoading Resource skeletonsLoading Resource object_bodiesLoading Resource anim_bLoading Resource picturesLoading Resource user_interface_bLoading Resource user_interface_cLoading Resource scene_encounter_spotLoading Resource map_flags_dLoading Resource particles_2Loading Resource skyboxesLoading Resource horses_bLoading Resource ani_horse_mountedLoading Resource horse_skeletonLoading Resource custom_bannerLoading Resource ani_man_walk

    Loading Resource ani_twohandedLoading Resource ani_onehandedLoading Resource ani_deathLoading Resource ani_stand_guardsmanLoading Resource ani_human_mountedLoading Resource ani_lady_standLoading Resource ani_posesLoading Resource ani_stand_shopkeeperLoading Resource ani_man_cheerLoading Resource ani_stand_onhorseLoading Resource ani_throw_stoneLoading Resource ani_strikesLoading Resource ani_equip_arms

    Loading Resource ani_run_pLoading Resource ani_run_forward_left_rightLoading Resource ani_walk_sidewaysLoading Resource ani_run_sidewaysLoading Resource ani_standLoading Resource ani_crouch_downLoading Resource ani_low_walkLoading Resource ani_turn_manLoading Resource ani_attacks_singleLoading Resource ani_lancerLoading Resource ani_attacksLoading Resource ani_kicksLoading Resource ani_parry_attack

    Loading Resource ani_walk_backwardLoading Resource ani_run_lookingsidesLoading Resource ani_defendsLoading Resource ani_walk_lookingsidesLoading Resource ani_jumpLoading Resource ani_weddingLoading Resource ani_musket_attacksLoading Resource uni_jumpLoading Resource uni_stancesLoading Resource uni_equip

  • 7/25/2019 rgl_loghdu

    3/5

    Loading Resource uni_strikeLoading Resource uni_throwsLoading Resource uni_fistswingLoading Resource uni_lord_standLoading Resource uni_defenceLoading Resource uni_sidewaysLoading Resource uni_spear_thrust_overheadLoading Resource uni_strikes3Loading Resource uni_equip_musketLoading Resource uni_equip_pistolLoading Resource rockLoading Resource ui_server_filterUnrecognized Module_info directive = use_explicit_couch_flag . Skipping.Loading Resource oim_body_meshesLoading Resource oim_flora_materialsLoading Resource oim_koniLoading Resource oim_animationsLoading Resource man_reloadLoading Resource banners_mpLoading Resource oim_box_trenchesLoading Resource use_in_scriptLoading Module Resource oim_simple_objectsLoading Module Resource oim_p_objects_aLoading Module Resource oim_p_objects_b

    Loading Module Resource oim_p_gunsLoading Module Resource oim_p_items_aLoading Module Resource interface_caribLoading Module Resource new_pirates_bodies_aLoading Module Resource caribbean_tribesLoading Module Resource caribbean_tribes_cityLoading Module Resource oim_p_borders_aLoading Module Resource oim_p_hairLoading Module Resource caribbean_female_hairLoading Module Resource frigate_battle_modelLoading Module Resource yadraLoading Module Resource caribbean_particlesLoading Module Resource naval_interface

    Loading Module Resource caribbean_naval_interfaceLoading Module Resource galleon_small_battle_modelLoading Module Resource tartane_scene_modelLoading Module Resource ship_collidersLoading Module Resource frigate_assault_modelLoading Module Resource battle_command_iconsLoading Module Resource caribbean_weaponsLoading Module Resource brig_battle_modelLoading Module Resource mmanimationsLoading Module Resource test_flagLoading Module Resource caribbean_world_mapLoading Module Resource common_artilleryLoading Module Resource common_artillery_anims

    Loading Module Resource temp_uiLoading Module Resource galleon_large_battle_modelLoading Module Resource cutter_battle_modelLoading Module Resource shipoftheline_assault_modelLoading Module Resource testLoading Module Resource mp_scene_propsLoading Module Resource schooner_battle_modelLoading Module Resource treasure_mapLoading Module Resource city_garrisonLoading Module Resource shipoftheline_battle_model

  • 7/25/2019 rgl_loghdu

    4/5

    Loading Module Resource schooner_assault_modelLoading Module Resource uni_ship_gunnerLoading Module Resource galleon_small_assault_modelLoading Module Resource galleon_small_siege_modelLoading Module Resource galleon_large_assault_modelLoading Module Resource galleon_large_siege_modelLoading Module Resource frigate_siege_modelLoading Module Resource shipoftheline_siege_modelLoading Module Resource generic_itemsLoading Module Resource caribbean_cityLoading Module Resource caribbean_assault_objectsLoading Module Resource caribbean_sawmillLoading Module Resource caribbean_mineLoading Module Resource caribbean_animsLoading Module Resource caribbean_tavernLoading Module Resource caribbean_sea_assaultLoading Module Resource caribbean_tribes_weapon_01Loading Module Resource caribbean_female_meshesLoading Module Resource caribbean_interiorsLoading Module Resource caribbean_jungleLoading Module Resource caribbean_plantationLoading Module Resource caribbean_playing_cardsLoading Module Resource caribbean_prisonersLoading Module Resource caribbean_camp

    Unrecognized Module_info directive = give_performance_warnings . Skipping.Unrecognized Module_info directive = dont_supress_initial_warnings . Skipping.Setting multiplayer_walk_enabled = 0

    } //Processing Ini File FinishedVersion: 2.000Loading Music...Loading Textures...Finished Loading Textures...L8 Format is supportedWARNING: UNABLE TO MAP SOUND CODE: snd_quest_concludedWARNING: UNABLE TO MAP SOUND CODE: snd_sword_clash_2WARNING: UNABLE TO MAP SOUND CODE: snd_sword_clash_3

    WARNING: UNABLE TO MAP SOUND CODE: snd_arrow_pass_byWARNING: UNABLE TO MAP SOUND CODE: snd_bolt_pass_byWARNING: UNABLE TO MAP SOUND CODE: snd_bullet_pass_byWARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_arrowWARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_bodyWARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bulletWARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_startWARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escapeWARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_skill_modifier_for_troopWARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clickedWARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requestedLoading Module...Loading item kinds...

    Loading dialogs...Loading mission templates...Loading party templates...load_map_data complete.init_meta_mission complete.launch complete.loading time: 169045Finished All...Loading tracksload_map_data complete.

  • 7/25/2019 rgl_loghdu

    5/5

    Init_map complete.init_meta_mission complete.map mesh built.get_ideal_sun_color.get_ideal_fog_color.481 parties added.launch complete.load_map_data complete.Init_map complete.init_meta_mission complete.launch complete.Saving options... OK!