Realistic Computer Generated Holograms Using ...Using Orthographic Ray-Sampling Plane 2. Calculation...

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RESEARCH POSTER PRESENTATION DESIGN © 2012 www.PosterPresentations.com 1. Introduction Realistic Computer Generated Holograms Using Orthographic Ray-Sampling Plane 2. Calculation of holograms using orthographic ray-sampling plane We propose an efficient CGH calculation method called “orthographic ray-sampling plane method.” Algorithm 1. An intermediate plane is defined near objects. 2. Orthographic images (parallel rays) are captured in various different angles. 3. Orthographic images are Fourier transformed to obtain angular spectra at the ORS plane. 4. Angular spectra are multiplied with transfer function of propagation. 5. Inverse Fourier transform of the result corresponds to the wavefront at the hologram. 3. Experimental Results A hologram of “a stuff of bear and a glass of wine” was calculated using the proposed method. Hologram 105mm × 105mm Distance 140mm ORS Plane 105 × 105 Firstly, orthographic images were rendered from 64 × 64 different angles. Generated fringe pattern was fabricated by a laser- lithography system of “Kan- Dai Digital Holo Studio.” Shunsuke Igarashi 1 , Tomoya Nakamura 1,2 , Kyoji Matsushima 3 , and Masahiro Yamaguchi 1 Hologram ORS Plane Propagation Advantages Photorealistic appearance of ray-information High resolution in deep scene due to wave propagation Efficient calculation of large holograms by omitting redundant propagation 1. Tokyo Institute of Technology, 2. PRESTO Japan Science and Technology Agency, 3. Kansai University 4 . Conclusion Hologram 128 × 128 Pixel pitch 0.8 Viewing angle ±23.3° Rendering time : 5h CGH calculation : 13h Photorealistic material appearance (reflection, refraction, and texture of wool) was successfully reproduced as 3D images. 3DCG Model Objective Computer generated holograms (CGHs) that shows super realistic 3D images (depth cues, photorealistic appearance, etc.) Problems Computational cost Resolution in deep scene Material reproduction We proposed an efficient algorithm to calculate photorealistic and deep scene hologram with large size of display. Photorealistic CGH was calculated and fabricated.

Transcript of Realistic Computer Generated Holograms Using ...Using Orthographic Ray-Sampling Plane 2. Calculation...

Page 1: Realistic Computer Generated Holograms Using ...Using Orthographic Ray-Sampling Plane 2. Calculation of holograms using orthographic ray-sampling plane We propose an efficient CGH

RESEARCH POSTER PRESENTATION DESIGN © 2012

www.PosterPresentations.com

1. Introduction

Realistic Computer Generated HologramsUsing Orthographic Ray-Sampling Plane

2. Calculation of holograms using orthographic ray-sampling plane

We propose an efficient CGH calculation method

called “orthographic ray-sampling plane method.”

Algorithm

1. An intermediate plane is defined near objects.

2. Orthographic images (parallel rays) are

captured in various different angles.

3. Orthographic images are Fourier transformed

to obtain angular spectra at the ORS plane.

4. Angular spectra are multiplied with transfer

function of propagation.

5. Inverse Fourier transform of the result

corresponds to the wavefront at the hologram.

3. Experimental Results

A hologram of “a stuff of bear and a glass of

wine” was calculated using the proposed method.

Hologram

105mm × 105mm

Distance

140mmORS Plane

105𝑚𝑚 × 105𝑚𝑚

Firstly, orthographic images were rendered from

64 × 64 different angles.

Generated fringe pattern

was fabricated by a laser-

lithography system of “Kan-

Dai Digital Holo Studio.”

Shunsuke Igarashi1, Tomoya Nakamura1,2, Kyoji Matsushima3, and Masahiro Yamaguchi1

HologramORS Plane

Propagation

Advantages

• Photorealistic appearance of ray-information

• High resolution in deep scene due to wave

propagation

• Efficient calculation of large holograms by

omitting redundant propagation

1. Tokyo Institute of Technology, 2. PRESTO Japan Science and Technology Agency, 3. Kansai University

4. Conclusion

Hologram 128𝐾 × 128𝐾

Pixel pitch 0.8𝜇𝑚

Viewing angle ±23.3°

Rendering time : 5h

CGH calculation : 13h

Photorealistic material

appearance (reflection,

refraction, and texture of

wool) was successfully

reproduced as 3D images.

3DCG Model

Objective

Computer generated holograms (CGHs) that

shows super realistic 3D images (depth cues,

photorealistic appearance, etc.)

Problems

• Computational cost

• Resolution in deep scene

• Material reproduction

We proposed an efficient

algorithm to calculate

photorealistic and deep

scene hologram with large

size of display.

Photorealistic CGH was

calculated and fabricated.