Psychology of usability 1 User interfaces Jaana Holvikivi Metropolia.

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Psychology of usability 1 User interfaces Jaana Holvikivi Metropolia

Transcript of Psychology of usability 1 User interfaces Jaana Holvikivi Metropolia.

Page 1: Psychology of usability 1 User interfaces Jaana Holvikivi Metropolia.

Psychology of usability 1

User interfacesJaana Holvikivi

Metropolia

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Usability goals

International Standards Organization ISO 9241 definition:

Usability is the effectiveness, efficiency, and satisfaction with which users can achieve tasks in a particular environment of a product. High usability means a system is easy to learn and remember; efficient, visually pleasing and fun to use; and quick to recover from errors.

Effectiveness: can users successfully achieve their objectives?

efficiency: how much effort and resource is expended in achieving those objectives?

satisfaction: was the experience satisfactory?

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Related fields

Engineering psychology Ergonomics Experience design Human-centered computing Human computer interaction (HCI) Industrial Design Systems engineering Ubiquitous computing User-centered design User experience design

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Universal usability: design for all

Variations in physical abilities, disabilities Variations in use environment Diverse cognitive abilities Diverse perceptual abilities (vision,

hearing) Personality differences Cultural and international diversity Special user groups: children and the

elderly

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Ease to learn in interface design

Familiarity in interface Layout: patterns and perception

regular shapes proximity continuity recognition grouping

Logical structure

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Grouping and patterns

1. Features- colors, size, shape

2. Prototypes, schemas3. Internal consistency & similarity in a

group4. Logical, conform with reality5. Sparse (not too many categories)

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Regular shapes

vision / perceptions simplifies and groups things together 5 circles (not 9 parts)

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Proximity

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Similarity

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Continuity

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Familiarity

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Connectedness

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Object - background

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Balance size color

dark colors heavy position

proximity

do these move?

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Template and grid

Design on a grid: easy to align Same template: uniform outlook Planning in black & white

Colors later

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Grid for forms

Code:

Name:

12345 OK

Address:

A Company

Old countryroad

Esbo02650

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Creating forms

Left-aligned Vertical alignment of texts Items that repeat in the same position Chunking & grouping Regular size input fields

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Fastest spotting of items

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Efficient dialogue

6..15 groups

neat layout use of space experienced user prefer dense forms novices prefer less crowded boxes

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Mediocre spotting of items

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Grouping of items in interface design

Kotval, X. P., and Goldberg, J. H. (1998), Eye Movements and Interface Components Grouping: An Evaluation Method

The same icons where grouped in four different ways:1. functional grouping (editing, drawing, text properties)2. majority grouping3. random grouping4. no grouping condition

(1) was most efficient, (4) second; “wrong” grouping turned out to be confusing

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Human perception: sees patterns

People can discriminate color and lighting

Object and background Borders and continuity Shapes and interpretations People remember even large chunks Football teams: colored shirts; chess

pieces

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Design principles for web sites

Clear structure Not organizational hierarchy or

administrative units Location, where to go?

Consistent outlook and layout Location of buttons Colors, background images Theme?

Functionalities give feedback

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Assisting users

Right amount of information at right time

Summary on top level Details on lower levels

Groups and outlines Familiarity