Prototyping in SL by Cooper Macbeth
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Using Second Life For Application Prototyping And
Testing
D. Cooper Patterson
Aka
Cooper Macbeth
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You don’t know what you don’t know.
Prototyping is the tool for discovering what
you don’t know.
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April 2009 Flash version
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Current 2d & 3d version
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ItOnlyTakes1 develops visualization tools. I will be discussing: What was done
before SL? Why the move to SL? What were the initial issues regarding this
move? What were the good and bad unexpected results of using SL? How
was preparation for using SL optimized? What were the results of using SL?
What are the future plans for using SL?
Educators, programmers, and product developers in and out of Second Life.
The audience will see a real-life need for utilizing SL for practical applications
that are to be used inside and outside of Second Life. The audience will glean
some pros and cons to consider.
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