Probability, matrices and game theory The mathematics of Blackjack (21)

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Probability, matrices and game theory The mathematics of Blackjack (21)

Transcript of Probability, matrices and game theory The mathematics of Blackjack (21)

Page 1: Probability, matrices and game theory The mathematics of Blackjack (21)

Probability, matrices and game theory

The mathematics of Blackjack (21)

Page 2: Probability, matrices and game theory The mathematics of Blackjack (21)

Basic Idea

• Draw cards to get as close as possible to a total of 21 without going over

PLAYER DEALER

Highest total wins!

Page 3: Probability, matrices and game theory The mathematics of Blackjack (21)

Complications of Blackjack

• Ace = 1 or 11• Blackjack (Ace+Ten) vs. 21• Splitting pairs• Doubling down• Insurance• When cards are shuffled• Whose cards you can see• Casino-dependent special cases

Page 4: Probability, matrices and game theory The mathematics of Blackjack (21)

Decimal Blackjack (Version 1.0)

• Remove all the face-cards; let Ace=1

• Each number from 1 to 10 occurs with equal probability of 0.1

• One card each: high card wins

Not very exciting ... no decisions to make

Page 5: Probability, matrices and game theory The mathematics of Blackjack (21)

The Score Matrix, SAll calculations from Casino point of view

1 2 3 4 5 6 7 8 9 10

1 0 +1 +1 +1 +1 +1 +1 +1 +1 +1

2 -1 0 +1 +1 +1 +1 +1 +1 +1 +1

3 -1 -1 0 +1 +1 +1 +1 +1 +1 +1

4 -1 -1 -1 0 +1 +1 +1 +1 +1 +1

5 -1 -1 -1 -1 0 +1 +1 +1 +1 +1

6 -1 -1 -1 -1 -1 0 +1 +1 +1 +1

7 -1 -1 -1 -1 -1 -1 0 +1 +1 +1

8 -1 -1 -1 -1 -1 -1 -1 0 +1 +1

9 -1 -1 -1 -1 -1 -1 -1 -1 0 +1

10 -1 -1 -1 -1 -1 -1 -1 -1 -1 0

PL

AY

ER

DEALER

-0.9 -0.7 -0.5 -0.3 -0.1 0.1 0.3 0.5 0.7 0.9

0.9

0.7

0.5

0.3

0.1

-0.1

-0.3

-0.5

-0.7

-0.9

0.1

0

Page 6: Probability, matrices and game theory The mathematics of Blackjack (21)

Score matrix, expectations and game value

• Score matrix, S

• Card probability vectorp = (0.1, 0.1, 0.1, 0.1, 0.1, 0.1 , 0.1, 0.1, 0.1, 0.1)

• Player expectations

• Dealer expectations

• Expected game value

pS

SpT

pSpT

Page 7: Probability, matrices and game theory The mathematics of Blackjack (21)

0.0%

Dealer totalP

laye

r to

tal

1 2 3 4 5 6 7 8 9 10

1

2

3

4

5

6

7

8

9

10Player wins

Equal

Dealer wins

Score matrix, expectations and game valueBlackjack 1.0

Page 8: Probability, matrices and game theory The mathematics of Blackjack (21)

Decimal Blackjack (Version 1.1)

• Player (only) has option to HIT– drawing additional cards to improve total

before seeing Dealer’s card – must not go over 10.

PLAYER DEALER

Page 9: Probability, matrices and game theory The mathematics of Blackjack (21)

Decimal Blackjack (Version 1.1)

PLAYER DEALER

Page 10: Probability, matrices and game theory The mathematics of Blackjack (21)

The Draw MatrixAn example of a Markov Matrix

1 2 3 4 5 6 7 8 9 10 Bust

1 0 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1

2 0 0 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.2

3 0 0 0 0.1 0.1 0.1 0.1 0.1 0.1 0.1 0.3

4 0 0 0 0 0.1 0.1 0.1 0.1 0.1 0.1 0.4

5 0 0 0 0 0 0.1 0.1 0.1 0.1 0.1 0.5

6 0 0 0 0 0 0 0.1 0.1 0.1 0.1 0.6

7 0 0 0 0 0 0 0 0.1 0.1 0.1 0.7

8 0 0 0 0 0 0 0 0 0.1 0.1 0.8

9 0 0 0 0 0 0 0 0 0 0.1 0.9

10 0 0 0 0 0 0 0 0 0 0 1.0

Bust 0 0 0 0 0 0 0 0 0 0 1.0

TO

TA

L B

EF

OR

ETOTAL AFTER

Page 11: Probability, matrices and game theory The mathematics of Blackjack (21)

New TotalO

ld T

otal

1 2 3 4 5 6 7 8 9 10 Bust

1

2

3

4

5

6

7

8

9

10

Bust

Draw Matrix, D

Page 12: Probability, matrices and game theory The mathematics of Blackjack (21)

Drawing Two CardsMultiply Markov matrices D.D

New TotalO

ld T

otal

1 2 3 4 5 6 7 8 9 10 Bust

1

2

3

4

5

6

7

8

9

10

Bust

Page 13: Probability, matrices and game theory The mathematics of Blackjack (21)

Draw one card if total < n

New TotalO

ld T

otal

1 2 3 4 5 6 7 8 9 10 Bust

1

2

3

4

5

6

7

8

9

10

Bust

Page 14: Probability, matrices and game theory The mathematics of Blackjack (21)

Keep hitting while total < 6Multiply Markov matrices indefinitely

Final TotalO

rigin

al T

otal

1 2 3 4 5 6 7 8 9 10 Bust

1

2

3

4

5

6

7

8

9

10

Bust

This matrix above is an idempotent matrix

D

Page 15: Probability, matrices and game theory The mathematics of Blackjack (21)

Score matrices for Decimal Blackjack 1.1

• Player’s drawing Markov matrix, D

• Score matrix

• Player expectations

• Dealer expectations

• Expected game value

SDT

pSDT

pSDpT

T

SDpT

T

Page 16: Probability, matrices and game theory The mathematics of Blackjack (21)

Blackjack 1.1: Player hits when < 620.8%

Dealer totalP

laye

r to

tal

1 2 3 4 5 6 7 8 9 10 Bust

1

2

3

4

5

6

7

8

9

10

BustPlayer wins

Equal

Dealer wins

Page 17: Probability, matrices and game theory The mathematics of Blackjack (21)

Blackjack 1.1: Player hits when < 523.0%

Dealer totalP

laye

r to

tal

1 2 3 4 5 6 7 8 9 10 Bust

1

2

3

4

5

6

7

8

9

10

BustPlayer wins

Equal

Dealer wins

Page 18: Probability, matrices and game theory The mathematics of Blackjack (21)

Blackjack 1.1: Player hits when < 421.1%

Dealer totalP

laye

r to

tal

1 2 3 4 5 6 7 8 9 10 Bust

1

2

3

4

5

6

7

8

9

10

BustPlayer wins

Equal

Dealer wins

Page 19: Probability, matrices and game theory The mathematics of Blackjack (21)

Summary: Blackjack 1.1

• Player hits when total n is– n<1, zero advantage (same as dealer strategy)– n<2, 8.45% advantage– n<3, 14.67% advantage– n<4, 21.1% advantage – n<5, 22.98% advantage (OPTIMAL STRATEGY)– n<6, 20.79% advantage– n<7, 13.38% advantage– n<8, 6.2% disadvantage– n<9, 22.83% disadvantage– n<10, 55.2% disadvantage– n<11, 100% disadvantage

Page 20: Probability, matrices and game theory The mathematics of Blackjack (21)

Decimal Blackjack (Version 1.2)

• Both player and dealer can HIT– but let’s assume for now that whoever goes

second cannot see the first player’s cards (Las Vegas style Blackjack)

PLAYER DEALER

Page 21: Probability, matrices and game theory The mathematics of Blackjack (21)

Scoring for Decimal Blackjack 1.2

• Player’s Markov matrix

• Dealer’s Markov matrix

• Expected game value

pDSDp dealer

T

playerT

playerD

dealerD

Page 22: Probability, matrices and game theory The mathematics of Blackjack (21)

Game MatrixCompare opposing strategies

• For any given dealer strategy, player would choose the row which gives the MINIMUM

• For any given player strategy, dealer would choose the column which gives the MAXIMUM

hit when n<4 n<5 n<6 n<7 n<8

n<4 0 6.4% 8.8% 6.0% -3.6%

n<5 -6.4% 0 4.5% 3.8% -3.7%

n<6 -8.8% -4.5% 0 1.8% -3.2%

n<7 -6.0% -3.8% -1.8% 0 -2.0%

n<8 3.6% 3.7% 3.2% 2.0% 0

Pla

yer

Str

ateg

ies

Dealer Strategies

Page 23: Probability, matrices and game theory The mathematics of Blackjack (21)

Saddle-points

• An entry in the game matrix which is a minimum in its column and a maximum in its row is called a Saddle Point

• Pairs of strategies that form saddle points are “optimal” and in “equilibrium”: neither person has an incentive to play differently

Page 24: Probability, matrices and game theory The mathematics of Blackjack (21)

Decimal Blackjack 1.2

• Both player and dealer should choose the strategy– HIT on all totals less than 7

Page 25: Probability, matrices and game theory The mathematics of Blackjack (21)

Decimal Blackjack 2.0

The game is no longer SYMMETRIC

Page 26: Probability, matrices and game theory The mathematics of Blackjack (21)

hit when n<4 n<5 n<6 n<7 n<8

n<4 4.7% 7.2% 10.1% 8.0% -0.7%

n<5 -5.5% 1.4% 6.8% 7.3% 1.3%

n<6 -7.5% -2.1% 3.8% 7.4% 4.9%

n<7 -4.0% -0.2% 3.9% 8.5% 10.1%

n<8 6.4% 8.8% 11.3% 14.2% 17.2%

Game Matrix for Version 2.0

• MINIMUM entry in each column

• MAXIMUM entry in each row

• There is a Saddle-point

Pla

yer

Str

ateg

ies

Dealer Strategies

Page 27: Probability, matrices and game theory The mathematics of Blackjack (21)

Optimal strategies for Decimal Blackjack 2.0

• Dealer should HIT if total < 7

• Player should HIT if total < 5

• Advantage to Casino = 7.3%

Page 28: Probability, matrices and game theory The mathematics of Blackjack (21)

hit when n<14 n<15 n<16 n<17 n<18

n<14 2.6% 12.8% 18.7% 17.5% 9.1%

n<15 -11.8% 1.1% 10.7% 13.2% 8.3%

n<16 -16.9% -7.1% 3.1% 9.7% 8.9%

n<17 -14.8% -7.7% -0.3% 7.1% 10.8%

n<18 -5.3% -0.5% 4.4% 9.3% 14.3%

Game Matrix for Version 2.1New goal: Closest to 21 without busting

• MINIMUM entry in each column

• MAXIMUM entry in each row

• There is NO saddle-point! NO equilibrium!

Pla

yer

Str

ateg

ies

Dealer Strategies

Page 29: Probability, matrices and game theory The mathematics of Blackjack (21)

hit when n<14 n<15 n<16 n<17 n<18

n<14 2.6% 12.8% 18.7% 17.5% 9.1%

n<15 -11.8% 1.1% 10.7% 13.2% 8.3%

n<16 -16.9% -7.1% 3.1% 9.7% 8.9%

n<17 -14.8% -7.7% -0.3% 7.1% 10.8%

n<18 -5.3% -0.5% 4.4% 9.3% 14.3%

Movement diagrams

• Either person will change strategies if unhappy with current situation.

Pla

yer

Str

ateg

ies

Dealer Strategies

Page 30: Probability, matrices and game theory The mathematics of Blackjack (21)

hit when n<17

29% n<17

and

71% n<18

n<18

n<15 13.2% 8.3%

n<17 7.1% 10.8%

43% n<15

and

57% n<17

9.7% 9.7% 9.7%

Mixed Strategies

• Randomly change between 2 or more different strategies

Pla

yer

Str

ateg

ies

Dealer Strategies29% n<17

and

71% n<18

9.7%

9.7%

Page 31: Probability, matrices and game theory The mathematics of Blackjack (21)

Minimax theorem

Every two-person zero-sum game with a finite number of pure strategies

has a minimax equilibrium if

mixed strategies are allowed

Borel, Fisher, Von Neumann, Morgenstern, Nash

proved in a various ways between 1920 and 1950

Page 32: Probability, matrices and game theory The mathematics of Blackjack (21)

Blackjack 2.13

• Let’s put the face cards back in the deck– Face cards count as 10

• Probability distribution is now

134

131

131

131

131

131

131

131

131

131p

Page 33: Probability, matrices and game theory The mathematics of Blackjack (21)

hit when n<14 n<15 n<16 n<17 n<18

n<14 0.8% 6.9% 9.2% 7.2% 0.7%

n<15 -4.3% 2.2% 6.9% 7.4% 3.3%

n<16 -5.2% -0.2% 5.0% 8.2% 6.9%

n<17 -1.7% 2.0% 5.8% 9.8% 11.5%

n<18 6.6% 9.1% 11.7% 14.4% 17.2%

Game Matrix for Version 2.13

• Both player and dealer want to HIT less often when the proportion of 10’s are higher.

• Mixed equilibrium has dealer advantage of 7.6%

Pla

yer

Str

ateg

ies

Dealer Strategies

Page 34: Probability, matrices and game theory The mathematics of Blackjack (21)

Effect of card distribution

• Blackjack 2.10

– Dealer advantage 9.7%– Dealer mixes hitting with n<17 and n<18– Player mixes hitting with n<15 and n<17

• Blackjack 2.13

– Dealer advantage 7.6%– Dealer mixes hitting with n<16 and n<17– Player mixes hitting with n<14 and n<16

101

101

101

101

101

101

101

101

101

101p

134

131

131

131

131

131

131

131

131

131p

Page 35: Probability, matrices and game theory The mathematics of Blackjack (21)

Blackjack 3.0

• In legal casinos the dealer plays a fixed and publicly known strategy!

• Let’s FIX this strategy to be

HIT if n<17

• This is the best FIXED strategy for the casino with an initial distribution

134

131

131

131

131

131

131

131

131

131p

Page 36: Probability, matrices and game theory The mathematics of Blackjack (21)

hit when n<14 n<15 n<16 n<17 n<18

n<14 0.8% 6.9% 9.2% 7.2% 0.7%

n<15 -4.3% 2.2% 6.9% 7.4% 3.3%

n<16 -5.2% -0.2% 5.0% 8.2% 6.9%

n<17 -1.7% 2.0% 5.8% 9.8% 11.5%

n<18 6.6% 9.1% 11.7% 14.4% 17.2%

Game Matrix for

• If dealer cannot mix, outcome will be one of the blue entries

• Dealer settles for 7.2%

Pla

yer

Str

ateg

ies

Dealer Strategies

134

131

131

131

131

131

131

131

131

131p

Page 37: Probability, matrices and game theory The mathematics of Blackjack (21)

hit when n<14 n<15 n<16 n<17 n<18

n<14 2.6% 12.8% 18.7% 17.5% 9.1%

n<15 -11.8% 1.1% 10.7% 13.2% 8.3%

n<16 -16.9% -7.1% 3.1% 9.7% 8.9%

n<17 -14.8% -7.7% -0.3% 7.1% 10.8%

n<18 -5.3% -0.5% 4.4% 9.3% 14.3%

Game Matrix for

• Out of all fixed strategies dealer would prefer to settle for n<18 with 8.3%

• Legal casino dealers can’t change strategies based on p so must play n<17 and get only 7.1%

Pla

yer

Str

ateg

ies

Dealer Strategies

101

101

101

101

101

101

101

101

101

101p

Page 38: Probability, matrices and game theory The mathematics of Blackjack (21)

Blackjack 3.0 with card counting and fixed dealer strategy n<17

– Hit with n<14 (dealer advantage 7.2%)

– Hit with n<17 (dealer advantage 7.1%)

– Hit with n<18 (player advantage 4.3%)

– Hit with n<12 (player advantage 27%)

101

101

101

101

101

101

101

101

101

101p

134

131

131

131

131

131

131

131

131

131p

0000051

51

51

51

51p

5151

51

51

5100000p

Page 39: Probability, matrices and game theory The mathematics of Blackjack (21)

Blackjack 4.0 Can see the dealer’s first card

• Instead of using a game value of

use instead

pDSDp ndealer

T

playerT

)17(

cardndealer

T

playerT eDSDp

)17(

00010000007 e

Page 40: Probability, matrices and game theory The mathematics of Blackjack (21)

Strategy for Blackjack 4.0 can see the dealer’s first card

• Dealer shows 1, HIT if n < 14 (Dealer advantage 11.0%)• Dealer shows 2, HIT if n < 13 (Player advantage 1.0%)• Dealer shows 3, HIT if n < 13 (Player advantage 3.7%)• Dealer shows 4, HIT if n < 12 (Player advantage 6.6%)• Dealer shows 5, HIT if n < 12 (Player advantage 9.6%)• Dealer shows 6, HIT if n < 12 (Player advantage 12.7%)• Dealer shows 7, HIT if n < 17 (Player advantage 3.7%)• Dealer shows 8, HIT if n < 17 (Dealer advantage 3.2%)• Dealer shows 9, HIT if n < 17 (Dealer advantage 11.2%)• Dealer shows 10, HIT if n<16 (Dealer advantage 21.6%)

Overall dealer advantage 5.7%

Page 41: Probability, matrices and game theory The mathematics of Blackjack (21)

Real Blackjack factoids

• Optimal non-card-counting strategy– 1-deck game Player advantage 0.04%– 4-deck game Dealer advantage 0.49%– Infinite decks Dealer advantage 0.65%

• Observation in 1987 of 11,000 actual hands played in Nevada/New Jersey– Non-optimal average-Joe play Dealer advantage 2%– Players who tried to count cards made a mistake

once every 7 hands Dealer advantage 9%