Principles of learning activity
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Transcript of Principles of learning activity
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Principles of Learning
Simulation “ I am a Scientist”
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The principles of Learning 1. Active involvement -
In active learning information is not delivered to students , rather the student creates it.
2. Patterns of Connection Students “ make meaning" through learning
situations.
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The principles of Learning 3. Informal Learning
This refers to learning which , though not accidental, was not an outlined aim of the teacher.
4. Direct Experience Students are aactively involved in creating their
own patterns and connections in a real context
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The principles of Learning 5. Reflection
Students are able to internalise what they have learnt and to apply their own relevance to their experience.
6. Compelling Situation Students see or try to avoid havign first hand
experience with the hazards which may occure if outline protocols are not followed.
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The principles of Learning 7. Frequent Feed Back
Involves incentive as well as giving corrections to reinforce what has been learnt.
8. Enjoyable setting. This involves creating an environment and
learning situation where students are comfortable learning.
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1. Active Involvement Students choose which
experiment they want to do.
They gather their equipment and are in charge of the execution of the experiment
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2. Patterns of Connection Students make meaning of
what they have been taught in theory through this practical experiment
Students use class notes as the guide to conduct the experiment
Practical makes the theory more meaningful
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3. Informal Learning Students will learn from
their peers as they work in groups
Students learn team work , critical thinking, job ethics as they take on the role of a scientist in the lab . eg. They wear lab coat and a name tag as a scientist would
Hey why is yours pink and mine is
yellow ?
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4. Direct Experience Students conduct actual
experiments which prove concepts taught in class.
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5. Reflection Students through reflection
are able to write discussions and conclusions after the experiment is complete.
Students verify if what was taught matches with what happened during the experiemnt.
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6. Compelling Situation Students must follow proper procedure careful to avoid accidents or harmful
errors
They must follow correct procedure, employ safety
techniques to reduce possibility of accidents.
Follow the rules or ……
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7. Frequent Feedback Teacher walks around,
views students’ work and then give feedback and assistance as they
work
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8. Enjoyable Setting Science is FUN!!!
Role playing the character of a Scientist will keep students enthused about the activity they are involved in .