Player User Interface & GSA Technologies

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Player User Interface & GSA Technologies

description

Player User Interface & GSA Technologies. Player User Interface & GSA Technologies. The OAC has identified two fundamental requirements for the player user interface: It needs to grab the player’s attention. It needs to provide access to third-party applications. - PowerPoint PPT Presentation

Transcript of Player User Interface & GSA Technologies

Page 1: Player User Interface & GSA Technologies

Player User Interface &

GSA Technologies

Page 2: Player User Interface & GSA Technologies

Player User Interface & GSA Technologies

The OAC has identified two fundamental requirements for the player user interface: It needs to grab the player’s attention. It needs to provide access to third-party applications.

GSA technologies address these requirements in two key areas: Media display windows. Custom printing.

This presentation examines these technologies and their capabilities.

Page 3: Player User Interface & GSA Technologies

Media Display Windows

Media display windows are pop-up windows that can appear on the main screen or secondary screens of an EGM. Often referred to as picture-in-picture.

Third-party applications written using industry standards, such as HTML and Flash, can be run in the windows.

The windows can communicate directly with the EGM.

The windows can communicate with third-party applications.

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Custom Printing

Custom printing allows a voucher printer to be used to print other types of materials, such as coupons and promotional offers.

Third-party systems can direct print requests to an EGM.

Site-specific templates can be downloaded to the printer to create unique printed materials.

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Media Display Window

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Media Display Window

The configuration of the EGM describes the window: Screen. Position. Size. Content types. Priority.

An EGM can have multiple windows, each controlled by a separate host system.

Media Display Windo

w

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Media Display Window

The host system communicates to the EGM via the G2S protocol: Load content. Display window. Hide window. Release content.

Media Display Windo

w

EGM ControlG2S

Host

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Media Display Window

The EGM loads content from the location specified by the host.

Content can be pre-loaded for fast transitions between different content.

Media Display Windo

w

EGM ControlG2S

Host

Content

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Media Display Window

The content running in the window can communicate directly to the EGM via the Media Display Interface.

The content can react to events as they happen on the EGM.

The content can also request that the EGM take certain actions.

Media Display Windo

w

EGM Control

MD

I

Host

Content

G2S

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Media Display Window

The content can communicate directly to 3rd party application systems: Promotions. Hotel. Restaurant. Sports book. Tournaments.

Media Display Windo

w

EGM ControlG2S

Host

3rd Party

Content M

DI

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Media Display Window

3rd party application systems, host systems, content servers, and other types of systems can communicate amongst one another using the S2S protocol.

Media Display Windo

w

EGM Control

MD

I

Host

3rd Party

Content

G2S

Other

S2S

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Custom Printing

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Custom Printing

Regions are used to describe specific printable areas on a ticket including: Position. Rotation. Font.

A regions can contain: Text. Barcodes. Graphics.

Templates are made up of a group of regions.

Region 101

Region 102Re

gion

103

Regi

on 1

06

Regi

on 1

04Re

gion

105

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Custom Printing

The G2S protocol supports 1000 regions and 1000 templates. However, a printer may not have sufficient memory to store all

1000 regions and templates – especially, if graphic are used.

Regions 0-99 and templates 0-99 are reserved for common pre-defined regions and templates. These are “burned into” the printers. Templates 0-11 are currently used for cash-out tickets.

Other regions and templates are available for other site-specific purposes – custom printing.

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Custom Printing

<printTicket templateIndex = "243" ><printRegion

regionIndex = "101"regionData = “Free Offer" />

<printRegionregionIndex = "102"regionData = “Thanks for Playing"

/><printRegion

regionIndex = "103"regionData = “A Better Casino" />

<printRegionregionIndex = “104" />

<printRegionregionIndex = “105"regionData = “One Free Drink" />

<printRegionregionIndex = “106"regionData = “Must be 21 or over

to qualify." /></printTicket>

Free Offer

Thanks for PlayingA

Bett

er C

asin

o

Mus

t be

21

or o

ver

to q

ualif

y.

One

Fre

e D

rink

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Custom Printing

<printTicket templateIndex = "243" ><printRegion

regionIndex = "101"regionData = “Free Offer" />

<printRegionregionIndex = "102"regionData = “Thanks for Playing"

/><printRegion

regionIndex = "103"regionData = “New Casino" />

<printRegionregionIndex = “107" />

<printRegionregionIndex = “105"regionData = “One Free Drink" />

<printRegionregionIndex = “106"regionData = “Must be 21 or over

to qualify." /></printTicket>

Free Offer

Thanks for PlayingN

ew C

asin

o

Mus

t be

21

or o

ver

to q

ualif

y.

One

Fre

e D

rink

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Custom Printing

The G2S protocol is used by a host system to send site-specific configuration information and print requests to an EGM.

The GDS protocol is used by the EGM to forward the configuration information and print requests to the printer.

Printer

EGM ControlG2S

Host

GD S

Page 18: Player User Interface & GSA Technologies

Player User Interface & GSA Technologies

GSA technologies provide the foundation for the player user interface:

Media Display Windows. Media display windows grab the player’s attention by placing a

window on the main screen where the player’s attention is focused. Media display windows allow the player to interact with third-party

applications.

Custom Printing. Custom printed materials grab the player’s attention by putting

critical information in the player’s hand. Custom printing technologies provide access to the EGM’s printer

for third-party applications.

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Questions?