1. 2 What is Mikes Bikes? Single-player version (SoloMike) –Stand alone single player simulation...

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Transcript of 1. 2 What is Mikes Bikes? Single-player version (SoloMike) –Stand alone single player simulation...

Page 1: 1. 2 What is Mikes Bikes? Single-player version (SoloMike) –Stand alone single player simulation –Ideal for teaching students the Mikes Bikes interface.

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Page 2: 1. 2 What is Mikes Bikes? Single-player version (SoloMike) –Stand alone single player simulation –Ideal for teaching students the Mikes Bikes interface.

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What is Mike’s Bikes?

• Single-player version (SoloMike)– Stand alone single player simulation– Ideal for teaching students the Mike’s Bikes interface quickly

• Multi-player version (NetMike)– Multi-player online simulation– Students able to connect from anywhere– Used predominantly in Marketing, Strategy, Management

Accounting, Organizational Behavior, Intro to Business & Capstone classes

– Has also been used in Engineering Management, Business Communication, Entrepreneurship, Managerial Economics & Operations Management.

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It works for ..Team competition

..Leadership development

..Undergrads ..MBAs

..Management Development

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Why Mike’s Bikes?

• Fun to teach.• Interactive learning environment.• Complete environmental control.• 24 hour customer service.

• Fun to learn. • Learning by doing.• Competitive worlds.• Cross-functional management experience.

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Overall Strategy

operatingdecisions

investment decisions

Current ProfitECONOMIC CONDITIONS

COMPETITORS’ ACTIONS Demand Supply

BUSINESS STRATEGY

MarketingStrategy

Operations Strategy

Finance Strategy

Product Development

Strategy

Future Profit

Accounting

Shareholder Value

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MARKETING DECISIONS

Marketing Strategy

• Decide on a Marketing strategy (target segments, niche marketing, price/differentiation strategy, etc)

Pricing Strategy

• Develop a pricing strategy (eg, high price/low volume, low price/high volume)

• Decide on the price of your bikes based on an evaluation of your manufacturing costs and industry standards.

Advertising/PR expenditure

• Recognise which advertising media your market segments respond to (all these data can be found in the Help manuals).

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MARKETING DECISION SCREENS

Marketing Strategy

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MARKETING DECISION SCREENS

Advertising/PR Expenditure

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OPERATIONS DECISIONS

Managing Plant Capacity

• Balance demand with supply and ensure that you have sufficient capacity (note: capacity purchase takes two rollovers to complete)

Quality Systems

• Invest sufficiently in Quality systems to complement your marketing strategy

Labour

• Try to ensure that your workers receive salaries and get sufficient training.

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OPERATIONS DECISION SCREEN

Managing Plant Capacity Quality Systems

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FINANCE DECISIONS

Financing your Firm

• Decide on how you wish to finance your firm’s operations, what percentage of debt/equity

Investor Relations

• Investing in Investor Relations will ensure that your investors are in the know and do not sell your shares hastily, thus causing fluctuations in your share price.

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FINANCE DECISION SCREEN

Equity Financing Debt Financing

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PRODUCT DEVELOPMENT DECISIONS

Developing New Products

• Identify potential synergies (eg, distribution channels) and plan the expansion of your product lines carefully

Investing in R&D

• Be sure to invest sufficiently in Development Projects

• Consult the Perceptual Map for data on segments

• Any projects that have less than 90% success rates will be scrapped

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PRODUCT DEVELOPMENT DECISION SCREEN

Developing New Products

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REPORTS

Financial Reports

• After each rollover, flick through all the reports to find out how your firm performed.

• If you require further information, the Help files are the best source.

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Competing through

For control of

Two distribution channels

Two market segments

Overview of Single-player version

Two manufacturers

Real Cool Cycles

MountainTop Cycles

Bike Stores

Department Stores

Adventurers

Leisure

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EXAMPLE OF REPORTS

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Single-player version Perceptual Map

Adventurers

Leisure

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Style/Design

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Multi-player version Course Overview

Course

World

Firm

Users

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Three distribution channels

Five market segments

Overview of a Multi-player version World

Five manufacturers

Competing through

For control of

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Multi-player version Perceptual Map

Racer

Adventurers

Commuter Leisure Kids

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The Multi-player version Scenario (Richer than SoloMike)

• Same decisions and model as SoloMike.

• NetMike has two distinct phases over a period of 6-12 years– A growth phase (new products & strategy implementation) – A mature market phase (product life cycle management)

• All companies start out identically.

• No randomness in the model.

• Offline mode allows forecasting.