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Pixar
Pixar Animation Studios
1986present logo
Type Subsidiaryof The Walt DisneyCompany
Industry CGI animation
Motion pictures
Predecessors The Graphics GroupofLucasfilmComputer Division
(19791986)Founded February 3, 1986; 28 years ago
Founders Steve Jobs
Edwin Catmull
Alvy Ray Smith [1]
Headquarters Emeryville, California, UnitedStates
Key people Edwin Catmull(President)
John Lasseter(CCO)
Jim Morris(General Manager and
Executive VP of Production)
Products Pixar ImageComputer,RenderMan, Marionette
Parent Lucasfilm(19791986)Independent(19862006)The Walt Disney Studios(2006present)
Subsidiaries Pixar Canada(Closed)
Website www.pixar.com
From Wikipedia, the free encyclopedia
This article is about the animation company owned by Disney. For information on the .pxr
file format or the graphics designing computer, see Pixar Image Computer.
Pixar Animation Studios, orsimply Pixar(/pksr/), is an
American computer animationfilm
studiobased inEmeryville, California. The
studio is best known for itsCGI-animated
feature films created with PhotoRealistic
RenderMan, its own implementation of the
industry-standard RenderManimage-
rendering application programming interface
used to generate high-quality images. Pixar
began in 1979 as the Graphics Group, partof the computer division ofLucasfilmbefore
its spin-out as a corporation in 1986 with
funding byApple Inc.co-founder Steve
Jobs, who became its majority
shareholder.[1]The Walt Disney
Companybought Pixar in 2006 at a
valuation of $7.4 billion, a transaction which
made Jobs Disney's largest shareholder.
Luxo Jr., a character from anearly Pixar film,
is the mascotof the studio.
Pixar has produced fourteen feature films,
beginning with Toy Story(1995) and its most
recent Monsters University(2013). All of the
films have received both critical and financial
success, with thenotableexception
being Cars 2(2011), which,while
commercially successful, received
substantially less praise than Pixar's other productions.[2]All fourteen films have debuted
with CinemaScoreratings of at least "A-", indicating a positive reception with audiences.[3]The
studio has also produced severalshort films. As of December 2013, its feature films have
made over $8.5 billion worldwide,[4]with an average worldwide gross of $607 million per
film.[5]Both Finding Nemo(2003) and Toy Story 3(2010) are among the 50 highest-grossing
filmsof all time, and all of Pixar's films are among the 50 highest-grossing animated films, with
the latter being the 2nd all-time highest, just behind Disney'sFrozen, grossing over $1 billion
worldwide.
The studio has earned 27Academy Awards, seven Golden Globe Awards, and
eleven Grammy Awards, among many other awards and acknowledgments. Since the award's
inauguration in 2001, most of Pixar's films have been nominated for theAcademy Award for
Best Animated Feature, with seven winning: Finding Nemo(2003), The
Incredibles(2004),Ratatouille(2007), WALL-E(2008), Up(2009), Toy Story 3(2010),
andBrave(2012). Monsters, Inc.(2001) and Cars(2006) are the only two just being
nominated for the award. Upand Toy Story 3were the second and third animated films to be
nominated for theAcademy Award for Best Picture(the first being Beauty and the Beast). On
Coordinates: 37.832639N 122.283789W
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Pixar's studio lot in Emeryville. The
studio opened in November 2000.
September 6, 2009, executives John Lasseter, Brad Bird, Pete Docter,Andrew Stanton,
andLee Unkrichwere presented with the Golden Lionfor Lifetime Achievement by the
Biennale Venice Film Festival. The award was presented by Lucasfilm founder George Lucas.
Contents [hide]
1 History
1.1 Early history
1.2 Disney
1.3 Expansion
2 Feature films and shorts
2.1 Traditions
2.2 Sequels and prequels
2.3 Adaptation to television
2.4 Animation and live-action
2.5 Upcoming projects
2.5.1 Inside Out
2.5.2 The Good Dinosaur
2.5.3 Finding Dory
2.5.4 Other future projects
3 Exhibitions
3.1 Pixar: 20 Years of Animation
3.2 Pixar: 25 Years of Animation
4 See also
5 References
6 External links
History [edit]
Early history [edit]
Pixar was founded as The Graphics Group, which was
one third of the Computer Division ofLucasfilmthat was
launched in 1979 with the hiring of Dr. Ed Catmullfrom
the New York Institute of Technology(NYIT),[6]where
he was in charge of the Computer Graphics
Lab(CGL). At NYIT, the researchers pioneered many
of the CG foundation techniquesin particular the
invention of the "alpha channel" (by Catmull andAlvyRay Smith);[7]years later the CGL produced an
experimental film calledThe Works. After moving to
Lucasfilm, the team worked on creating the precursor
to RenderMan, called REYES (for "renders everything
you ever saw"); and developed a number of critical
technologies for CGincluding "particle effects" and
various animation tools.
In 1982, the team began working on film sequences
with Industrial Light & Magicon special effects.[6]After
years of research, and key milestones in films such as theGenesis Effect inStar Trek II: The Wrath of Khanand the
Stained Glass Knight in Young Sherlock Holmes,[6]the
group, which numbered 40 individuals back then,[1]was
spun out as a corporation in February 1986 with
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A Pixar Computerphotographed at the ComputerHistory Museumwith the 1986-1995 logo on it.
investment by Steve Jobs shortly after he leftApple
Computer.[1]Jobs paid $5 million to George Lucas for
technology rights and put them and $5 million cash as
capital into the company.[1]A factor contributing to Lucas'
sale was an increase in cash flow difficulties following his
1983 divorce, which coincided with the sudden dropoff in revenues from Star Warslicenses
following the release of Return of the Jedi. The newly independent company was headed by
Dr. Edwin Catmull as President and Dr. Alvy Ray Smithas Executive Vice President. They
were joined on the Board of Directors by Steve Jobs who was Chairman.[1]
Initially, Pixar was a high-end computer hardware company whose core product was the Pixar
Image Computer, a system primarily sold to government agencies and the medical community.
One of the buyers of Pixar Image Computers was Walt Disney Studios, which was using it as
part of their secretive CAPSproject, using the machine and custom software written by Pixar
to migrate the laborious ink and paint part of the 2-D animation process to a more automated
method. The Image Computer never sold well.[8]In a bid to drive sales of the system, Pixar
employeeJohn Lasseterwho had long been creating short demonstration animations, such
as Luxo Jr., to show off the device's capabilitiespremiered his creations at SIGGRAPH, the
computer graphics industry's largest convention, to great fanfare.[8]
Inadequate sales of Pixar's computers threatened to put the company out of business as
financial losses grew. Jobs invested more and more money in exchange for an increasing
portion of the company, reducing the fraction of ownership by the management and
employees until after several years he owned essentially all the company for a total investment
of $50 million. Lasseter's animation department began producing computer-animated
commercials for outside companies. Early successes included campaigns
for Tropicana, Listerine, and Life Savers.[9]In April 1990 Pixar sold its hardware division,
including all proprietary hardware technology and imaging software, to Vicom Systems, and
transferred 18 of Pixar's approximately 100 employees. The same year Pixar moved from San
Rafael to Richmond, California.[10]During this period, Pixar continued its successful
relationship with Walt Disney Feature Animation, a studio whose corporate parent would
ultimately become its most important partner. In 1991, after a tough start of the year when
about 30 employees in the company's computer department were dismissed (including the
company's president, Chuck Kolstad),[11]which reduced the total number of employees to just
42, essentially its original number,[12]Pixar made a $26 million deal with Disney to produce
three computer-animated feature films, the first of which was Toy Story. At that point, the
software programmers, who were doing RenderMan and CAPS, and Lasseters animation
department, who made television commercials, some 3-D Stings for Nickelodeon, and a few
shorts for Sesame Street, was all that was left of Pixar.[13]
Despite the total income of these products, the company was still losing money, and Jobs, still
chairman of the board and now the full owner, often considered selling it. Even as late as
1994, Jobs contemplated selling Pixar to other companies, among them Microsoft. Only after
learning from New York critics that Toy Storywas probably going to be a success and
confirming that Disney would distribute it for the 1995 Christmas season did he decide to give
Pixar another chance.[14]He also began then for the first time to take an active direct
leadership role in the company, making himself its CEO. The film went on to gross more than
$361 million worldwide.[15]Later that year, Pixar held its initial public offeringon November 29,
1995, and the company's stock was priced at US$22 per share.[16]
During the 1990s and 2000s, Pixar gradually developed the "Pixar Braintrust," the studio's
primary creative development process, in which all directors, writers, and lead storyboardartists at the studio look at each other's projects on a regular basis and give each other very
candid "notes" (the industry term for constructive criticism).[17]The Braintrust operates under a
philosophy of a "filmmaker-driven studio", in which creatives help each other move their films
forward through a process somewhat like peer review, as opposed to the traditional Hollywood
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approach of an "executive-driven studio" in which directors are micromanagedthrough
"mandatory notes" from development executives ranking above the
producers.[18][18][19]According to Catmull, it evolved out of the working relationship between
Lasseter, Stanton, Docter, Unkrich, and Joe RanftonToy Story.[17]
As a result of the success of Toy Story, Pixar built a new studio in Emeryville which opened in
November 2000.
Disney [edit]
Pixar and Disney had disagreements after the production of Toy Story 2. Originally intended
as a straight-to-video release (and thus not part of Pixar's three-picture deal), the film was
eventually upgraded to a theatrical release during production. Pixar demanded that the film
then be counted toward the three-picture agreement, but Disney refused.[20]Though profitable
for both, Pixar later complained that the arrangement was not equitable. Pixar was responsible
for creation and production, while Disney handled marketingand distribution. Profits and
production costs were split 50-50, but Disney exclusively owned all story and sequel rights and
also collected a distribution fee. The lack of story and sequel rights was perhaps the most
onerous aspect to Pixar and set the stage for a contentious relationship.[21]
The two companies attempted to reach a new agreement in early 2004. The new deal wouldbe only for distribution, as Pixar intended to control production and own the resulting film
properties themselves. The company also wanted to finance their films on their own and
collect 100 percent of the profits, paying Disney only the 10 to 15 percent distribution
fee.[22]More importantly, as part of any distribution agreement with Disney, Pixar demanded
control over films already in production under their old agreement, including The
Incrediblesand Cars. Disney considered these conditions unacceptable, but Pixar would not
concede.[22]
Disagreements between Steve Jobsand then-Disney Chairman and CEOMichael
Eisnermade the negotiations more difficult than they otherwise might have been. They broke
down completely in mid-2004, with Jobs declaring that Pixar was actively seeking partnersother than Disney.[23]Despite this announcement, Pixar did not enter negotiations with other
distributors. After a lengthy hiatus, negotiations between the two companies resumed following
the departure of Eisner from Disney in September 2005. In preparation for potential fallout
between Pixar and Disney, Jobs announced in late 2004 that Pixar would no longer release
movies at the Disney-dictated November time frame, but during the more lucrative early
summer months. This would also allow Pixar to release DVDs for their major releases during
the Christmas shopping season. An added benefit of delaying Carswas to extend the time
frame remaining on the Pixar-Disney contract to see how things would play out between the
two companies.[24]
Pending the Disney acquisition of Pixar, the two companies created a distribution deal for theintended 2007 release of Ratatouille, if the acquisition fell through, to ensure that this one film
would still be released through Disney's distribution channels. (In contrast to the earlier
Disney/Pixar deal, Ratatouillewas to remain a Pixar property and Disney would have received
only a distribution fee.) The completion of Disney's Pixar acquisition, however, nullified this
distribution arrangement.[25]
Disney ultimately agreed to buy Pixar for approximately $7.4 billion in an all-stock
deal.[26]Following Pixar shareholderapproval, the acquisition was completed May 5, 2006.
The transaction catapulted Steve Jobs, who was the majority shareholder of Pixar with 50.1%,
to Disney's largest individual shareholder with 7% and a new seat on its board of
directors.[27]Jobs' new Disney holdings exceeded holdings belonging to ex-CEO Michael
Eisner, the previous top shareholder, who still held 1.7%; and Disney Director Emeritus Roy E.
Disney, who held almost 1% of the corporation's shares.
Pixar shareholders received 2.3 shares of Disney common stock for each share of Pixar
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John Lasseter appears withcharacters from Upat the 2009
Venice Film Festival.
common stock redeemed.
As part of the deal, John Lasseter, by then Executive Vice President, became Chief Creative
Officer(reporting to President and CEO Robert Igerand consulting with Disney Director Roy E.
Disney) of both Pixar and Walt Disney Animation Studios(including its division, DisneyToon
Studios), as well as the Principal Creative Adviser at Walt Disney Imagineering, which designs
and builds the company's theme parks.[27]Catmull retained his position as President of Pixar,
while also becoming President of Walt Disney Animation Studios, reporting to Bob Iger
and Dick Cook, chairman of Walt Disney Studio Entertainment. Steve Jobs' position as Pixar's
Chairman and Chief Executive Officer was also removed, and instead he took a place on the
Disney board of directors.[28]
After the deal closed in May, Lasseter revealed that Iger had realized Disney needed to buy
Pixar while watching a parade at the opening ofHong Kong Disneylandin September
2005.[29]Iger noticed that of all the Disney characters in the parade, not one was a character
that Disney had created within the last ten years, since all the newer ones had been created
by Pixar.[29]Lasseter and Catmull were understandably wary when the topic of Disney buying
Pixar first came up, but Jobs asked them to give Iger a chance (based on his own experience
negotiating with Iger in summer 2005 for the rights toABCshows for the fifth-generation iPod
Classic),[30]
and in turn, Iger convinced them of the sincerity of his epiphany that Disney reallyneeded to re-focus on animation.[29]
Lasseter and Catmull's oversight of both the Disney and
Pixar studios did not mean that the two studios were
merging, however. In fact, additional conditions were laid
out as part of the deal to ensure that Pixar remained a
separate entity, a concern that analysts had expressed
about the Disney deal.[31]Some of those conditions were
that Pixar HRpolicies would remain intact, including the
lack of employment contracts. Also, the Pixar name was
guaranteed to continue, and the studio would remain in itscurrent Emeryville, Californialocation with the "Pixar" sign.
Finally, branding of films made post-merger would be
"DisneyPixar" (beginning with Cars).[32]
Jim Morris, producer of WALL-E, became general manager of Pixar. In this new position,
Morris took charge of the day-to-day running of the studio facilities and products. [33]
After a few years, Lasseter and Catmull were able to successfully transfer the basic principles
of the Pixar Braintrust to Disney, although meetings of the Disney Story Trust are reportedly
somewhat "more polite" than those of the Pixar Braintrust.[34]Catmull later explained that after
the merger, to maintain the studios' separate identities and cultures (notwithstanding the fact
of common ownership and common senior management), he and Lasseter "drew a hard line"
that each studio was solely responsible for its own projects and would not be allowed to borrow
personnel from or lend tasks out to the other.[35][36]That rule ensures that each studio
maintains "local ownership" of projects and can be proud of its own work.[35][36]Thus, for
example, when Pixar had issues with Ratatouille(2007) and Disney had issues
with Bolt(2008), "nobody bailed them out" and each studio was required "to solve the problem
on its own" even when they knew there were personnel at the other studio who theoretically
could have helped.[35][36]
Expansion [edit]
On April 20, 2010, Pixar Animation Studios opened Pixar Canadain the downtown area
of Vancouver, British Columbia, Canada.[37]The roughly 2,000 square meters studio produced
seven short films based on Toy Storyand Carscharacters. In October 2013, the studio was
closed down to refocus Pixar's efforts at its main headquarters.[38]
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Feature films and shorts [edit]
See also: List of Pixar films, List of Pixar shortsand List of Pixar awards and nominations
Traditions [edit]
While some of Pixar's first animators were former cel animators, including John Lasseter, they
also came from stop motionanimation and/orcomputer animationor were fresh college
graduates.[6]A large number of animators that make up the animation department at Pixar
were hired around the time Pixar releasedA Bug's Lifeand Toy Story 2. Although ToyStorywas a successful film, it was Pixar's only feature film at the time. The majority of the
animation industry was, and is still located in Los Angeles, California, while Pixar is located
350 miles (560 km) north in the San Francisco Bay Area. Also, traditional 2-D animation was
still the dominant medium for feature animated films.
With the dearth of Los Angeles-based animators willing to move their families so far north,
give up traditional animation, and try computer animation, Pixar's new-hires at this time either
came directly from college, or had worked outside feature animation. For those who had
traditional animation skills, the Pixar animation software (Marionette)is designed so that
traditional animators would require a minimum amount of training before becoming
productive.[6]
In an interview with PBStalk show host Tavis Smiley,[39]Lasseter said that Pixar films follow
the same theme of self-improvement as the company itself has: with the help of friends or
family, a character ventures out into the real world and learns to appreciate his friends and
family. At the core, Lasseter said, "it's gotta be about the growth of the main character, and
how he changes."[39]
One particular tradition has been a part of every Pixar feature film produced for DisneyJohn
Ratzenberger(formerly of Cheers) has voiced characters (even if it's a cameo) from Toy
Storyto Monsters University. Pixar paid tribute to their "good luck charm" in the end credits
of Carswhere internal parodies of three of their films are seen with Ratzenberger voicing therespective characters. His punchline in the epilogue was "What kind of cut-rate production is
this?"
Due to the traditions that have occurred within the film, suchanthropomorphicanimals
and Easter Eggcrossovers between movies that have been spotted by fans, in 2013 a blog
post by the name The Pixar Theorywas published making the argument that all of the
characters withinthe Pixar universewere related.[40][41][42]
Sequels and prequels [edit]
Toy Story 2was originally commissioned by Disney as a 60-minute direct-to-videorelease.
Expressing doubts about the strength of the material,John Lasseterconvinced the Pixar teamto start from scratch and make the sequel their third full-length feature film.
Following the release of Toy Story 2in 1999, Pixar and Disney had agentlemen's
agreementthat Disney would not make any sequels without Pixar's involvement, despite their
right to do so. In 2004, after Disney and Pixar were unable to agree on a new deal, Disney
announced plans to move forward on sequels with or without Pixar, and put Toy Story 3into
pre-production at Disney's new CGI division, Circle 7 Animation. However, when Lasseter was
placed in charge of all Disney and Pixar animation following the 2006 merger of the
companies, he put all sequels on hold andToy Story 3was cancelled. In May 2006, it was
announced that Toy Story 3was back in pre-production, with a new plot and under Pixar's
control. The film was released on June 18, 2010.
Shortly after announcing the resurrection of Toy Story 3, Lasseter fueled speculation on
further sequels by saying, "If we have a great story, we'll do a sequel."[43]Cars 2, Pixar's first
non-Toy Storysequel, was officially announced in April 2008 and released on June 24,
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2011. Monsters University, a prequelto Monsters, Inc., was announced in April 2010 and
initially set for release in November 2012;[44]the release date was pushed to June 21, 2013,
due to Pixar's past success with summer releases, according to a Disney executive.[45]In June
2011, Tom Hanks, who voicedWoodyin Toy Story, implied that Toy Story 4was "in the
works", but this has not been confirmed by the studio.[46][47]In April 2013, a sequel toFinding
Nemo, Finding Dory, was announced for June 17, 2016.[48]In March 2014, The Incredibles
2and Cars 3were announced as films in development.[49]
Adaptation to television [edit]
Toy Storywas the first Pixar film to be adapted onto television, with Buzz Lightyear of Star
Commandfilmand TV series. Carsbecame the second with the help of Cars Toons, a series
of three-to-five-minute short films running between regular Disney Channelshows and
featuring Mater(the tow truck voiced by comedian Larry the Cable Guy).[50]In 2013, Pixar
released its first television special, Toy Story of Terror!.[51]
Animation and live-action [edit]
All Pixar films to date have been computer-animated features, but WALL-Eso far has been the
only Pixar film to not be completely animated, as it featured a small element of live-action
footage. 1906, the live-action film byBrad Birdbased on a screenplay and novel by James
Dalessandro about the 1906 earthquake, is in development. Bird has stated that he was
"interested in moving into the live-action realm with some projects" while "staying at Pixar
[because] it's a very comfortable environment for me to work in."
Upcoming projects [edit]
Inside Out [edit]
Main article: Inside Out (2015 film)
Citing a U.S. release date of June 19, 2015, Pixar's web site has included this since the
summer of 2013: "From director Pete Docter(Up, Monsters, Inc.) and producer JonasRivera(Up), the inventive new film will take you to a place that everyone knows, but no one
has ever seen: the world inside the human mind."[52][53]Reportedly, the film setting is "the
brain space of a little girl. Anger, Sadness, Disgust and Joy are some of the main characters"
and characters/emotions are designed as dynamic figures made up of particles that actually
move.[54]
At the 2013 D23 Expo, the film's primary cast was announced in the roles of the young girl's
emotions;Amy Poehleras Joy, Mindy Kalingas Disgust,Lewis Blackas Anger, Bill Haderas
Fear, and Phyllis Smithas Sadness.[55]
The Good Dinosaur [edit]Main article: The Good Dinosaur
The Good Dinosaurwill be released on November 25, 2015.[48]It was going to be co-directed
by Bob Petersonand Peter Sohn. Bob Peterson was removed from the project, and is
developing another film at Pixar. A new director has yet to be announced.[56]Enrico Casarosa,
director of La Luna, will be head of story.[57]
Finding Dory [edit]
Main article: Finding Dory
On April 2, 2013, a sequel to Finding Nemowas announced. The film, titledFinding Dory, will
star Ellen DeGeneresreprising her role as Dory, and will be directed by FindingNemodirector, Andrew Stanton.[58]It is due to be released on June 17, 2016.[48]
Other future projects [edit]
In April 2012, Pixar announced their intention to create a film centered on
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the Mexicanholiday Da de los Muertos[59]which is to be directed by Lee Unkrich.[60]Both an
official title and release date have yet to be announced. Michael Wallis, the voice of Sheriff
from the Carsfranchise and a Route 66 consultant for the first two films, said in August 2013
in an interview with WGBZ radio that Pixar will make a third film in the series, which will go
back to Route 66 and will also include Route 99.[61]Cars 3, along with The Incredibles 2, were
announced in March 2014.[49]
Exhibitions [edit]
Since December 2005, Pixar has held exhibitions celebrating the art and artists of Pixar, over
their first twenty years in animation.[62]
Pixar: 20 Years of Animation [edit]
Pixar celebrated 20 years in 2006 with the release of Pixar's seventh feature film, Cars, and
held two exhibitions, from April to June 2010, atScience Centre Singapore, in Jurong East,
Singapore, and the London Science Museum, London.[63]It was their first time holding an
exhibition in Singapore.
The exhibition highlights consist of work-in-progress sketches from various Pixar productions,
clay sculptures of their characters, and anautostereoscopicshort showcasing a 3D version ofthe exhibition pieces which is projected through 4 projectors. Another highlight is the Zoetrope,
where visitors of the exhibition are shown figurines of Toy Story characters "animated" in real-
life through the zoetrope.[63]
Pixar: 25 Years of Animation [edit]
Pixar celebrated 25 years of animation in 2011 with the release of its twelfth feature film, Cars
2. Pixar had celebrated its 20th anniversary with the firstCars. The Pixar: 25 Years of
Animationexhibition was held at the Oakland Museum of Californiafrom July 2010 until
January 2011.[64]The exhibition tour debuts in Hong Kong, and was held at the Hong Kong
Heritage Museumin Sha Tin, between March 27 and July 11, 2011. [65][66]In 2013 the
exhibition was held in the EXPO in Amsterdam, The Netherlands. On November 16, 2013 the
exhibition moved to theArt Ludique museumin Paris, France, with a scheduled run until
March 2, 2014.[67]The exhibition will move to three Spanish cities later in 2014: Madrid (where
it will be held in CaixaForum from March 21 until June 22 [68]), Barcelona and Zaragoza.
Pixar: 25 Years of Animationincludes all of the artwork from Pixar: 20 Years of Animation,
plus art from Ratatouille, WALL-E, Up, and Toy Story 3.
See also [edit]
List of Pixar filmsList of Pixar staff
List of Pixar shorts
Animation portal Film portal San Francisco Bay Area portal Disney portal
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External links [edit]
Official website
Pixar's channel on YouTube
Pixar Animation Studios at the Internet Movie Database
Pixar Animation Studios at the Big Cartoon DataBase
List of the 40 founding employees of Pixar
Steve Jobs
The Walt Disney Company
The Walt Disney Studios
Pixar
http://alvyray.com/pixar/default.htmhttp://www.bcdb.com/cartoons/Other_Studios/P/Pixar_Animation_Studios/index.htmlhttp://www.imdb.com/company/co0017902/https://www.youtube.com/user/DisneyPixarhttp://www.pixar.com/ -
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