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    Pixar

    Pixar Animation Studios

    1986present logo

    Type Subsidiaryof The Walt DisneyCompany

    Industry CGI animation

    Motion pictures

    Predecessors The Graphics GroupofLucasfilmComputer Division

    (19791986)Founded February 3, 1986; 28 years ago

    Founders Steve Jobs

    Edwin Catmull

    Alvy Ray Smith [1]

    Headquarters Emeryville, California, UnitedStates

    Key people Edwin Catmull(President)

    John Lasseter(CCO)

    Jim Morris(General Manager and

    Executive VP of Production)

    Products Pixar ImageComputer,RenderMan, Marionette

    Parent Lucasfilm(19791986)Independent(19862006)The Walt Disney Studios(2006present)

    Subsidiaries Pixar Canada(Closed)

    Website www.pixar.com

    From Wikipedia, the free encyclopedia

    This article is about the animation company owned by Disney. For information on the .pxr

    file format or the graphics designing computer, see Pixar Image Computer.

    Pixar Animation Studios, orsimply Pixar(/pksr/), is an

    American computer animationfilm

    studiobased inEmeryville, California. The

    studio is best known for itsCGI-animated

    feature films created with PhotoRealistic

    RenderMan, its own implementation of the

    industry-standard RenderManimage-

    rendering application programming interface

    used to generate high-quality images. Pixar

    began in 1979 as the Graphics Group, partof the computer division ofLucasfilmbefore

    its spin-out as a corporation in 1986 with

    funding byApple Inc.co-founder Steve

    Jobs, who became its majority

    shareholder.[1]The Walt Disney

    Companybought Pixar in 2006 at a

    valuation of $7.4 billion, a transaction which

    made Jobs Disney's largest shareholder.

    Luxo Jr., a character from anearly Pixar film,

    is the mascotof the studio.

    Pixar has produced fourteen feature films,

    beginning with Toy Story(1995) and its most

    recent Monsters University(2013). All of the

    films have received both critical and financial

    success, with thenotableexception

    being Cars 2(2011), which,while

    commercially successful, received

    substantially less praise than Pixar's other productions.[2]All fourteen films have debuted

    with CinemaScoreratings of at least "A-", indicating a positive reception with audiences.[3]The

    studio has also produced severalshort films. As of December 2013, its feature films have

    made over $8.5 billion worldwide,[4]with an average worldwide gross of $607 million per

    film.[5]Both Finding Nemo(2003) and Toy Story 3(2010) are among the 50 highest-grossing

    filmsof all time, and all of Pixar's films are among the 50 highest-grossing animated films, with

    the latter being the 2nd all-time highest, just behind Disney'sFrozen, grossing over $1 billion

    worldwide.

    The studio has earned 27Academy Awards, seven Golden Globe Awards, and

    eleven Grammy Awards, among many other awards and acknowledgments. Since the award's

    inauguration in 2001, most of Pixar's films have been nominated for theAcademy Award for

    Best Animated Feature, with seven winning: Finding Nemo(2003), The

    Incredibles(2004),Ratatouille(2007), WALL-E(2008), Up(2009), Toy Story 3(2010),

    andBrave(2012). Monsters, Inc.(2001) and Cars(2006) are the only two just being

    nominated for the award. Upand Toy Story 3were the second and third animated films to be

    nominated for theAcademy Award for Best Picture(the first being Beauty and the Beast). On

    Coordinates: 37.832639N 122.283789W

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    Pixar's studio lot in Emeryville. The

    studio opened in November 2000.

    September 6, 2009, executives John Lasseter, Brad Bird, Pete Docter,Andrew Stanton,

    andLee Unkrichwere presented with the Golden Lionfor Lifetime Achievement by the

    Biennale Venice Film Festival. The award was presented by Lucasfilm founder George Lucas.

    Contents [hide]

    1 History

    1.1 Early history

    1.2 Disney

    1.3 Expansion

    2 Feature films and shorts

    2.1 Traditions

    2.2 Sequels and prequels

    2.3 Adaptation to television

    2.4 Animation and live-action

    2.5 Upcoming projects

    2.5.1 Inside Out

    2.5.2 The Good Dinosaur

    2.5.3 Finding Dory

    2.5.4 Other future projects

    3 Exhibitions

    3.1 Pixar: 20 Years of Animation

    3.2 Pixar: 25 Years of Animation

    4 See also

    5 References

    6 External links

    History [edit]

    Early history [edit]

    Pixar was founded as The Graphics Group, which was

    one third of the Computer Division ofLucasfilmthat was

    launched in 1979 with the hiring of Dr. Ed Catmullfrom

    the New York Institute of Technology(NYIT),[6]where

    he was in charge of the Computer Graphics

    Lab(CGL). At NYIT, the researchers pioneered many

    of the CG foundation techniquesin particular the

    invention of the "alpha channel" (by Catmull andAlvyRay Smith);[7]years later the CGL produced an

    experimental film calledThe Works. After moving to

    Lucasfilm, the team worked on creating the precursor

    to RenderMan, called REYES (for "renders everything

    you ever saw"); and developed a number of critical

    technologies for CGincluding "particle effects" and

    various animation tools.

    In 1982, the team began working on film sequences

    with Industrial Light & Magicon special effects.[6]After

    years of research, and key milestones in films such as theGenesis Effect inStar Trek II: The Wrath of Khanand the

    Stained Glass Knight in Young Sherlock Holmes,[6]the

    group, which numbered 40 individuals back then,[1]was

    spun out as a corporation in February 1986 with

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    A Pixar Computerphotographed at the ComputerHistory Museumwith the 1986-1995 logo on it.

    investment by Steve Jobs shortly after he leftApple

    Computer.[1]Jobs paid $5 million to George Lucas for

    technology rights and put them and $5 million cash as

    capital into the company.[1]A factor contributing to Lucas'

    sale was an increase in cash flow difficulties following his

    1983 divorce, which coincided with the sudden dropoff in revenues from Star Warslicenses

    following the release of Return of the Jedi. The newly independent company was headed by

    Dr. Edwin Catmull as President and Dr. Alvy Ray Smithas Executive Vice President. They

    were joined on the Board of Directors by Steve Jobs who was Chairman.[1]

    Initially, Pixar was a high-end computer hardware company whose core product was the Pixar

    Image Computer, a system primarily sold to government agencies and the medical community.

    One of the buyers of Pixar Image Computers was Walt Disney Studios, which was using it as

    part of their secretive CAPSproject, using the machine and custom software written by Pixar

    to migrate the laborious ink and paint part of the 2-D animation process to a more automated

    method. The Image Computer never sold well.[8]In a bid to drive sales of the system, Pixar

    employeeJohn Lasseterwho had long been creating short demonstration animations, such

    as Luxo Jr., to show off the device's capabilitiespremiered his creations at SIGGRAPH, the

    computer graphics industry's largest convention, to great fanfare.[8]

    Inadequate sales of Pixar's computers threatened to put the company out of business as

    financial losses grew. Jobs invested more and more money in exchange for an increasing

    portion of the company, reducing the fraction of ownership by the management and

    employees until after several years he owned essentially all the company for a total investment

    of $50 million. Lasseter's animation department began producing computer-animated

    commercials for outside companies. Early successes included campaigns

    for Tropicana, Listerine, and Life Savers.[9]In April 1990 Pixar sold its hardware division,

    including all proprietary hardware technology and imaging software, to Vicom Systems, and

    transferred 18 of Pixar's approximately 100 employees. The same year Pixar moved from San

    Rafael to Richmond, California.[10]During this period, Pixar continued its successful

    relationship with Walt Disney Feature Animation, a studio whose corporate parent would

    ultimately become its most important partner. In 1991, after a tough start of the year when

    about 30 employees in the company's computer department were dismissed (including the

    company's president, Chuck Kolstad),[11]which reduced the total number of employees to just

    42, essentially its original number,[12]Pixar made a $26 million deal with Disney to produce

    three computer-animated feature films, the first of which was Toy Story. At that point, the

    software programmers, who were doing RenderMan and CAPS, and Lasseters animation

    department, who made television commercials, some 3-D Stings for Nickelodeon, and a few

    shorts for Sesame Street, was all that was left of Pixar.[13]

    Despite the total income of these products, the company was still losing money, and Jobs, still

    chairman of the board and now the full owner, often considered selling it. Even as late as

    1994, Jobs contemplated selling Pixar to other companies, among them Microsoft. Only after

    learning from New York critics that Toy Storywas probably going to be a success and

    confirming that Disney would distribute it for the 1995 Christmas season did he decide to give

    Pixar another chance.[14]He also began then for the first time to take an active direct

    leadership role in the company, making himself its CEO. The film went on to gross more than

    $361 million worldwide.[15]Later that year, Pixar held its initial public offeringon November 29,

    1995, and the company's stock was priced at US$22 per share.[16]

    During the 1990s and 2000s, Pixar gradually developed the "Pixar Braintrust," the studio's

    primary creative development process, in which all directors, writers, and lead storyboardartists at the studio look at each other's projects on a regular basis and give each other very

    candid "notes" (the industry term for constructive criticism).[17]The Braintrust operates under a

    philosophy of a "filmmaker-driven studio", in which creatives help each other move their films

    forward through a process somewhat like peer review, as opposed to the traditional Hollywood

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    approach of an "executive-driven studio" in which directors are micromanagedthrough

    "mandatory notes" from development executives ranking above the

    producers.[18][18][19]According to Catmull, it evolved out of the working relationship between

    Lasseter, Stanton, Docter, Unkrich, and Joe RanftonToy Story.[17]

    As a result of the success of Toy Story, Pixar built a new studio in Emeryville which opened in

    November 2000.

    Disney [edit]

    Pixar and Disney had disagreements after the production of Toy Story 2. Originally intended

    as a straight-to-video release (and thus not part of Pixar's three-picture deal), the film was

    eventually upgraded to a theatrical release during production. Pixar demanded that the film

    then be counted toward the three-picture agreement, but Disney refused.[20]Though profitable

    for both, Pixar later complained that the arrangement was not equitable. Pixar was responsible

    for creation and production, while Disney handled marketingand distribution. Profits and

    production costs were split 50-50, but Disney exclusively owned all story and sequel rights and

    also collected a distribution fee. The lack of story and sequel rights was perhaps the most

    onerous aspect to Pixar and set the stage for a contentious relationship.[21]

    The two companies attempted to reach a new agreement in early 2004. The new deal wouldbe only for distribution, as Pixar intended to control production and own the resulting film

    properties themselves. The company also wanted to finance their films on their own and

    collect 100 percent of the profits, paying Disney only the 10 to 15 percent distribution

    fee.[22]More importantly, as part of any distribution agreement with Disney, Pixar demanded

    control over films already in production under their old agreement, including The

    Incrediblesand Cars. Disney considered these conditions unacceptable, but Pixar would not

    concede.[22]

    Disagreements between Steve Jobsand then-Disney Chairman and CEOMichael

    Eisnermade the negotiations more difficult than they otherwise might have been. They broke

    down completely in mid-2004, with Jobs declaring that Pixar was actively seeking partnersother than Disney.[23]Despite this announcement, Pixar did not enter negotiations with other

    distributors. After a lengthy hiatus, negotiations between the two companies resumed following

    the departure of Eisner from Disney in September 2005. In preparation for potential fallout

    between Pixar and Disney, Jobs announced in late 2004 that Pixar would no longer release

    movies at the Disney-dictated November time frame, but during the more lucrative early

    summer months. This would also allow Pixar to release DVDs for their major releases during

    the Christmas shopping season. An added benefit of delaying Carswas to extend the time

    frame remaining on the Pixar-Disney contract to see how things would play out between the

    two companies.[24]

    Pending the Disney acquisition of Pixar, the two companies created a distribution deal for theintended 2007 release of Ratatouille, if the acquisition fell through, to ensure that this one film

    would still be released through Disney's distribution channels. (In contrast to the earlier

    Disney/Pixar deal, Ratatouillewas to remain a Pixar property and Disney would have received

    only a distribution fee.) The completion of Disney's Pixar acquisition, however, nullified this

    distribution arrangement.[25]

    Disney ultimately agreed to buy Pixar for approximately $7.4 billion in an all-stock

    deal.[26]Following Pixar shareholderapproval, the acquisition was completed May 5, 2006.

    The transaction catapulted Steve Jobs, who was the majority shareholder of Pixar with 50.1%,

    to Disney's largest individual shareholder with 7% and a new seat on its board of

    directors.[27]Jobs' new Disney holdings exceeded holdings belonging to ex-CEO Michael

    Eisner, the previous top shareholder, who still held 1.7%; and Disney Director Emeritus Roy E.

    Disney, who held almost 1% of the corporation's shares.

    Pixar shareholders received 2.3 shares of Disney common stock for each share of Pixar

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    John Lasseter appears withcharacters from Upat the 2009

    Venice Film Festival.

    common stock redeemed.

    As part of the deal, John Lasseter, by then Executive Vice President, became Chief Creative

    Officer(reporting to President and CEO Robert Igerand consulting with Disney Director Roy E.

    Disney) of both Pixar and Walt Disney Animation Studios(including its division, DisneyToon

    Studios), as well as the Principal Creative Adviser at Walt Disney Imagineering, which designs

    and builds the company's theme parks.[27]Catmull retained his position as President of Pixar,

    while also becoming President of Walt Disney Animation Studios, reporting to Bob Iger

    and Dick Cook, chairman of Walt Disney Studio Entertainment. Steve Jobs' position as Pixar's

    Chairman and Chief Executive Officer was also removed, and instead he took a place on the

    Disney board of directors.[28]

    After the deal closed in May, Lasseter revealed that Iger had realized Disney needed to buy

    Pixar while watching a parade at the opening ofHong Kong Disneylandin September

    2005.[29]Iger noticed that of all the Disney characters in the parade, not one was a character

    that Disney had created within the last ten years, since all the newer ones had been created

    by Pixar.[29]Lasseter and Catmull were understandably wary when the topic of Disney buying

    Pixar first came up, but Jobs asked them to give Iger a chance (based on his own experience

    negotiating with Iger in summer 2005 for the rights toABCshows for the fifth-generation iPod

    Classic),[30]

    and in turn, Iger convinced them of the sincerity of his epiphany that Disney reallyneeded to re-focus on animation.[29]

    Lasseter and Catmull's oversight of both the Disney and

    Pixar studios did not mean that the two studios were

    merging, however. In fact, additional conditions were laid

    out as part of the deal to ensure that Pixar remained a

    separate entity, a concern that analysts had expressed

    about the Disney deal.[31]Some of those conditions were

    that Pixar HRpolicies would remain intact, including the

    lack of employment contracts. Also, the Pixar name was

    guaranteed to continue, and the studio would remain in itscurrent Emeryville, Californialocation with the "Pixar" sign.

    Finally, branding of films made post-merger would be

    "DisneyPixar" (beginning with Cars).[32]

    Jim Morris, producer of WALL-E, became general manager of Pixar. In this new position,

    Morris took charge of the day-to-day running of the studio facilities and products. [33]

    After a few years, Lasseter and Catmull were able to successfully transfer the basic principles

    of the Pixar Braintrust to Disney, although meetings of the Disney Story Trust are reportedly

    somewhat "more polite" than those of the Pixar Braintrust.[34]Catmull later explained that after

    the merger, to maintain the studios' separate identities and cultures (notwithstanding the fact

    of common ownership and common senior management), he and Lasseter "drew a hard line"

    that each studio was solely responsible for its own projects and would not be allowed to borrow

    personnel from or lend tasks out to the other.[35][36]That rule ensures that each studio

    maintains "local ownership" of projects and can be proud of its own work.[35][36]Thus, for

    example, when Pixar had issues with Ratatouille(2007) and Disney had issues

    with Bolt(2008), "nobody bailed them out" and each studio was required "to solve the problem

    on its own" even when they knew there were personnel at the other studio who theoretically

    could have helped.[35][36]

    Expansion [edit]

    On April 20, 2010, Pixar Animation Studios opened Pixar Canadain the downtown area

    of Vancouver, British Columbia, Canada.[37]The roughly 2,000 square meters studio produced

    seven short films based on Toy Storyand Carscharacters. In October 2013, the studio was

    closed down to refocus Pixar's efforts at its main headquarters.[38]

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    Feature films and shorts [edit]

    See also: List of Pixar films, List of Pixar shortsand List of Pixar awards and nominations

    Traditions [edit]

    While some of Pixar's first animators were former cel animators, including John Lasseter, they

    also came from stop motionanimation and/orcomputer animationor were fresh college

    graduates.[6]A large number of animators that make up the animation department at Pixar

    were hired around the time Pixar releasedA Bug's Lifeand Toy Story 2. Although ToyStorywas a successful film, it was Pixar's only feature film at the time. The majority of the

    animation industry was, and is still located in Los Angeles, California, while Pixar is located

    350 miles (560 km) north in the San Francisco Bay Area. Also, traditional 2-D animation was

    still the dominant medium for feature animated films.

    With the dearth of Los Angeles-based animators willing to move their families so far north,

    give up traditional animation, and try computer animation, Pixar's new-hires at this time either

    came directly from college, or had worked outside feature animation. For those who had

    traditional animation skills, the Pixar animation software (Marionette)is designed so that

    traditional animators would require a minimum amount of training before becoming

    productive.[6]

    In an interview with PBStalk show host Tavis Smiley,[39]Lasseter said that Pixar films follow

    the same theme of self-improvement as the company itself has: with the help of friends or

    family, a character ventures out into the real world and learns to appreciate his friends and

    family. At the core, Lasseter said, "it's gotta be about the growth of the main character, and

    how he changes."[39]

    One particular tradition has been a part of every Pixar feature film produced for DisneyJohn

    Ratzenberger(formerly of Cheers) has voiced characters (even if it's a cameo) from Toy

    Storyto Monsters University. Pixar paid tribute to their "good luck charm" in the end credits

    of Carswhere internal parodies of three of their films are seen with Ratzenberger voicing therespective characters. His punchline in the epilogue was "What kind of cut-rate production is

    this?"

    Due to the traditions that have occurred within the film, suchanthropomorphicanimals

    and Easter Eggcrossovers between movies that have been spotted by fans, in 2013 a blog

    post by the name The Pixar Theorywas published making the argument that all of the

    characters withinthe Pixar universewere related.[40][41][42]

    Sequels and prequels [edit]

    Toy Story 2was originally commissioned by Disney as a 60-minute direct-to-videorelease.

    Expressing doubts about the strength of the material,John Lasseterconvinced the Pixar teamto start from scratch and make the sequel their third full-length feature film.

    Following the release of Toy Story 2in 1999, Pixar and Disney had agentlemen's

    agreementthat Disney would not make any sequels without Pixar's involvement, despite their

    right to do so. In 2004, after Disney and Pixar were unable to agree on a new deal, Disney

    announced plans to move forward on sequels with or without Pixar, and put Toy Story 3into

    pre-production at Disney's new CGI division, Circle 7 Animation. However, when Lasseter was

    placed in charge of all Disney and Pixar animation following the 2006 merger of the

    companies, he put all sequels on hold andToy Story 3was cancelled. In May 2006, it was

    announced that Toy Story 3was back in pre-production, with a new plot and under Pixar's

    control. The film was released on June 18, 2010.

    Shortly after announcing the resurrection of Toy Story 3, Lasseter fueled speculation on

    further sequels by saying, "If we have a great story, we'll do a sequel."[43]Cars 2, Pixar's first

    non-Toy Storysequel, was officially announced in April 2008 and released on June 24,

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    2011. Monsters University, a prequelto Monsters, Inc., was announced in April 2010 and

    initially set for release in November 2012;[44]the release date was pushed to June 21, 2013,

    due to Pixar's past success with summer releases, according to a Disney executive.[45]In June

    2011, Tom Hanks, who voicedWoodyin Toy Story, implied that Toy Story 4was "in the

    works", but this has not been confirmed by the studio.[46][47]In April 2013, a sequel toFinding

    Nemo, Finding Dory, was announced for June 17, 2016.[48]In March 2014, The Incredibles

    2and Cars 3were announced as films in development.[49]

    Adaptation to television [edit]

    Toy Storywas the first Pixar film to be adapted onto television, with Buzz Lightyear of Star

    Commandfilmand TV series. Carsbecame the second with the help of Cars Toons, a series

    of three-to-five-minute short films running between regular Disney Channelshows and

    featuring Mater(the tow truck voiced by comedian Larry the Cable Guy).[50]In 2013, Pixar

    released its first television special, Toy Story of Terror!.[51]

    Animation and live-action [edit]

    All Pixar films to date have been computer-animated features, but WALL-Eso far has been the

    only Pixar film to not be completely animated, as it featured a small element of live-action

    footage. 1906, the live-action film byBrad Birdbased on a screenplay and novel by James

    Dalessandro about the 1906 earthquake, is in development. Bird has stated that he was

    "interested in moving into the live-action realm with some projects" while "staying at Pixar

    [because] it's a very comfortable environment for me to work in."

    Upcoming projects [edit]

    Inside Out [edit]

    Main article: Inside Out (2015 film)

    Citing a U.S. release date of June 19, 2015, Pixar's web site has included this since the

    summer of 2013: "From director Pete Docter(Up, Monsters, Inc.) and producer JonasRivera(Up), the inventive new film will take you to a place that everyone knows, but no one

    has ever seen: the world inside the human mind."[52][53]Reportedly, the film setting is "the

    brain space of a little girl. Anger, Sadness, Disgust and Joy are some of the main characters"

    and characters/emotions are designed as dynamic figures made up of particles that actually

    move.[54]

    At the 2013 D23 Expo, the film's primary cast was announced in the roles of the young girl's

    emotions;Amy Poehleras Joy, Mindy Kalingas Disgust,Lewis Blackas Anger, Bill Haderas

    Fear, and Phyllis Smithas Sadness.[55]

    The Good Dinosaur [edit]Main article: The Good Dinosaur

    The Good Dinosaurwill be released on November 25, 2015.[48]It was going to be co-directed

    by Bob Petersonand Peter Sohn. Bob Peterson was removed from the project, and is

    developing another film at Pixar. A new director has yet to be announced.[56]Enrico Casarosa,

    director of La Luna, will be head of story.[57]

    Finding Dory [edit]

    Main article: Finding Dory

    On April 2, 2013, a sequel to Finding Nemowas announced. The film, titledFinding Dory, will

    star Ellen DeGeneresreprising her role as Dory, and will be directed by FindingNemodirector, Andrew Stanton.[58]It is due to be released on June 17, 2016.[48]

    Other future projects [edit]

    In April 2012, Pixar announced their intention to create a film centered on

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    the Mexicanholiday Da de los Muertos[59]which is to be directed by Lee Unkrich.[60]Both an

    official title and release date have yet to be announced. Michael Wallis, the voice of Sheriff

    from the Carsfranchise and a Route 66 consultant for the first two films, said in August 2013

    in an interview with WGBZ radio that Pixar will make a third film in the series, which will go

    back to Route 66 and will also include Route 99.[61]Cars 3, along with The Incredibles 2, were

    announced in March 2014.[49]

    Exhibitions [edit]

    Since December 2005, Pixar has held exhibitions celebrating the art and artists of Pixar, over

    their first twenty years in animation.[62]

    Pixar: 20 Years of Animation [edit]

    Pixar celebrated 20 years in 2006 with the release of Pixar's seventh feature film, Cars, and

    held two exhibitions, from April to June 2010, atScience Centre Singapore, in Jurong East,

    Singapore, and the London Science Museum, London.[63]It was their first time holding an

    exhibition in Singapore.

    The exhibition highlights consist of work-in-progress sketches from various Pixar productions,

    clay sculptures of their characters, and anautostereoscopicshort showcasing a 3D version ofthe exhibition pieces which is projected through 4 projectors. Another highlight is the Zoetrope,

    where visitors of the exhibition are shown figurines of Toy Story characters "animated" in real-

    life through the zoetrope.[63]

    Pixar: 25 Years of Animation [edit]

    Pixar celebrated 25 years of animation in 2011 with the release of its twelfth feature film, Cars

    2. Pixar had celebrated its 20th anniversary with the firstCars. The Pixar: 25 Years of

    Animationexhibition was held at the Oakland Museum of Californiafrom July 2010 until

    January 2011.[64]The exhibition tour debuts in Hong Kong, and was held at the Hong Kong

    Heritage Museumin Sha Tin, between March 27 and July 11, 2011. [65][66]In 2013 the

    exhibition was held in the EXPO in Amsterdam, The Netherlands. On November 16, 2013 the

    exhibition moved to theArt Ludique museumin Paris, France, with a scheduled run until

    March 2, 2014.[67]The exhibition will move to three Spanish cities later in 2014: Madrid (where

    it will be held in CaixaForum from March 21 until June 22 [68]), Barcelona and Zaragoza.

    Pixar: 25 Years of Animationincludes all of the artwork from Pixar: 20 Years of Animation,

    plus art from Ratatouille, WALL-E, Up, and Toy Story 3.

    See also [edit]

    List of Pixar filmsList of Pixar staff

    List of Pixar shorts

    Animation portal Film portal San Francisco Bay Area portal Disney portal

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    External links [edit]

    Official website

    Pixar's channel on YouTube

    Pixar Animation Studios at the Internet Movie Database

    Pixar Animation Studios at the Big Cartoon DataBase

    List of the 40 founding employees of Pixar

    Steve Jobs

    The Walt Disney Company

    The Walt Disney Studios

    Pixar

    http://alvyray.com/pixar/default.htmhttp://www.bcdb.com/cartoons/Other_Studios/P/Pixar_Animation_Studios/index.htmlhttp://www.imdb.com/company/co0017902/https://www.youtube.com/user/DisneyPixarhttp://www.pixar.com/
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    John Lasseter

    Lucasfilm

    Film studiosin the United States and

    Canada

    Emeryville, California

    Categories: Pixar 1979 establishments in the United States American animation studios

    Companies based in Emeryville, California Companies established in 1979

    Disney production studios Emeryville, California

    Film production companies of the United States Steve Jobs Walt Disney Studios

    Cinema of the San Francisco Bay Area Disney acquisitions

    Empire Inspiration Award winners