Pim Glastra van Loonpimglastravanloon.com/Files/Portfolio.pdf · portfolio share this analytical,...
Transcript of Pim Glastra van Loonpimglastravanloon.com/Files/Portfolio.pdf · portfolio share this analytical,...
Pim Glastra van Loonindustrial design portfolio | september 2018
Design to me is the translation of
intended emotions and behavior into a
product. Should people feel comforted,
impressed, be nudged into taking action?
Products exist in a context of interaction
with the physical & digital environment
and their users. The exploration of this
context is the starting point of my design
process, and the variety of projects in my
portfolio share this analytical, human-
centered approach.
I aspire to work in a dynamic,
international environment, on projects
that stimulate me to keep learning.
pim glastra van loon
PassengerArriving at pier A (nS)
Transferring to central terminal (nS)
No boarding pass
D To get connecting flight
D To obtain boarding pass
D To go to transfer center
D To go to ‘transfers’
D To go to transfer desk / self-service machine
D To receive boarding pass
D To wait in line at the desk
D To provide necessary documents
2b. Group units into zones2a. Identify spatial units1. Decision diagram 2c. Link units with circulation
3. Environmentalcommunication
D to go to... D to go to... D to look up...
100 101wayfinding card 1: wayfinding design approach
T he approach to natural wayfinding design is
described in 'wayfinding: people, signs, and
architecture' by Arthur & Passini (1992). As it
describes a generic approach to organize an environment
to facilitate wayfinding, it is still relevant today, even
though the solutions to provide spatial information have
developed to include , for instance, digital solutions. This
card provides a step-by-step guide to natural wayfinding
design.
STEP 1: DECISION DIAGRAM
The starting point for wayfinding design is a diagram of
wayfinding decisions (Figure 64). Study shows that the
solution to a wayfinding problem is mostly determined
by the available information, and that sufficient and
unambiguous information indeed leads to very similar
decision plans among different visitors of a setting. The
decision diagram can thus be a hybrid of passengers'
expectations, and the behavior you want them to show
- provided that sufficient information is then designed to
support that behavior.
1. Start with the overarching decision: to reach a
destination (e.g.: to reach the taxi stand; to get on flight;
to go to check-in desk).
2. List subordinate wayfinding decisions to reach the
destination. This may be to (1) acquire its location, and (2)
move to this location.
3. For each decision, go further down the hierarchy. How is
the location of the destination acquired? If the passenger
needs to ask for it at an information desk, how and where
is he going to look for the information desk?
STEP 2: SPATIAL PLANNING
Identification of spatial unitsMake a list of the functional units of the building or area:
facilities, shops, vertical circulation points, waiting areas,
passport and security filters etc.
Grouping of spatial units into destination zonesIn a multifunctional building, some spatial units are
perceptually related to each other. For succesful
wayfinding, these should be grouped into what is called
destination zones (e.g.: retail; offices; food & drinks).
Organization and linkage of unitsThe destination zones are organized and linked together by
the circulation through the building or area. This process
can go two ways: to start with the form of the building
as a constraint and end with the circulation, or start with
the circulation and end up with a form. So the question is:
what are the design constraints?
1WAYFINDING CARD 1: WAYFINDING DESIGN APPROACH
▶ Figure 64 Passenger's decision diagram.
▶ Figure 65 Wayfinding design approach. After: Arthur & Passini (1992).
▶ Figure 66 Example sketches of circulation & first spatial planning.
▶ Figure 67 Orientation of vertical circulation.
Airport Design
Process Design
Spatial PlanningArchitecture
114 115wayfinding card 3: use of light for wayfinding
INDICATION OF SPACE & DESTINATION
Enhanced by physical spaciousness/height, the transition
from low and dark spaces to high and bright spaces
indicates a destination or central area has been reached.
At a sudden transition to spacious areas, passengers do
need to reorient themselves. The effect of brightness
can be used at Schiphol to indicate central areas such
as departure lounges and destinations such as a pier.
Therefore:
• Departure lounges & piers should be the brightest areas in the terminal on airside.
• The arrivals hall should be brighter than the baggage reclaim halls to provide passengers with orientation towards the exit.
Although the same principles apply during nighttime, the
source of lighting to indicate space and destination should
preferably be natural daylight. This means that:
• Piers, departure lounges and corridors should have large windows oriented towards airside (p.133).
• Reclaim halls and arrival halls should have large windows oriented towards landside.
DIRECTIONAL BIAS
People have a bias towards the brighter and wider
direction at a T-type junction, with brightness having a
stronger influence than width.
• At a decision point, the primary direction (main flow) should be brighter lit than secondary directions (p.134 & 139).
ARTICULATE PATHS, EDGES & SPOTS
Lighting can be used to articulate paths, edges and spots as part of natural wayfinding
described on Wayfinding Card 2.
• Light strips are used to articulate paths and edges. In crowded places such as the Schiphol terminal, the ceiling lends itself to light strips better than the floor does (p 139).
• Spots are used to indicate nodes or places to stay in rather than move along.
SYMBOLIC COLOR CUES
(LED) lighting is used to provide cues through color.
Examples are escalators, doors and gates. At Schiphol,
colored lighting is used such that:
• Green signals open/go, red signals closed/stop, and white is neutral (p.134 & 140).
3WAYFINDING CARD 3: USE OF LIGHT FOR WAYFINDING
P eople are naturally drawn towards light. Light can
therefore be used for wayfinding at Schiphol to
guide passengers, attract passengers, but also
to signal. Light can vary in color and intensity to create
contrast. This card presents principles for the use of light
in the service of wayfinding at Schiphol.
▶ Figure 88 Effect of lighting on wayfinding decisions (Blake et al., n.d.).
▶ Figure 89 Effect of corridor width and brightness on wayfinding decisions (Vilar et al., 2013).
B
A
C
D
E
F
G
H/Mto reclaim
to departures
Gates E
Airport Design
Process Design
Spatial PlanningArchitecture
106 107wayfinding card 2: wayfinding without signage
Wayfinding without signage can be divided into orientation and navigation without signage.
Orientation without signage is discussed on Wayfinding Card 2B.
NAVIGATION WITHOUT SIGNAGE
Navigation without signage relies on the conveyance of directional and identification information
through architectural design rather than graphic design. 'Wayfinding without signage' can more
specifically be written as: optimal legibility of the building in the service of navigation and
orientation. 'Navigation without signane' can be explained as: articulation of paths, spaces &
transitions for the purpose of primary wayfinding.
Architectural communication relies on affordance. Examples of affordances are grips, knobs
and sliders that indicate to hold, turn or slide them. In architectural design, affordances work in
a similar way. A gate, door, or doorstep articulates an entrance or exit as a transition from one
space to another. Architectural features effectively communicate a path, edge, or space. Integrated
signage identifies and confirms only which direction, transition or space it is (Figure 70). This direct
architecture-signage coupling is at the heart of natural wayfinding. This card dissects the Schiphol
terminal into paths and spaces of Amsterdam Airport Schiphol that are of importance to primary
wayfinding. Then, it presents principles to communicate their role within the circulation of the
terminal, thereby increasing the legibility of the terminal as part of natural wayfinding.
2A
WAYFINDING CARD 2: WAYFINDING WITHOUT SIGNAGE
Exit / To Baggage hall
The terminal throughway: departure lounges & other open spaces
The throughway: corridors between departure lounges
One-terminal layout & circulation principle
Pier ▶
Departure lounges are connected by corridors such as Holland Boulevard. The corridors lead from one departure lounge to
another and are part of the terminal throughway. They should be articulated as such. This means that:
• Corridors connecting departure lounges are an extension of the adjacent departure lounge and continue the material use & geometry of the lounge.
• Corridors between departure lounges are paths without junctions. Passengers cannot deviate from this path.
The departure lounges are central areas within the terminal throughway.
Wayfinding is easier along path than through undefined, open spaces, as open
spaces without articulated paths require passengers to stop and reorient (p.31).
The following principles therefore apply to spaces as part of the throughway
(e.g., departure lounges):
• Departure lounges are articulated as central spaces. They are high, spacious, and brighter than corridors.
• Departure lounges & other open spaces should contain an articulated path as continuation of the terminal throughway.
Piers are not part of the main circulation of the terminal, and should be articulated as branches. Therefore:
• Piers break with the geometry & materials of the throughway to emphasize the transition from one space and circulation to another (create a discontinuity and hierarchy (p.134)).
The one-terminal layout and hierarchical circulation principle are the backbone of natural wayfinding.
The departure lounges and Holland Boulevard form a continuous throughway from which each pier
branches off (p.39). This circulation principle should be effectively communicated to passengers. This
means that at Schiphol:
• There is a continuous throughway connecting the piers on terminal airside and the departure halls on landside.
• Each pier branches off from the throughway in sequential order.
Any extension should be a continuation of this circulation principle. Each block of
the terminal, i.e. the departure lounges & Holland Boulevard, the piers, corridors,
checking areas, and processing halls such as check-in and baggage reclaim should
be articulated according to their function in this macro-circulation. Each pier, lounge,
and processing hall also has a circulation of its own within this system (see backside).
Exits towards the baggage reclaim hall and arrivals at Schiphol are characterized by:
• Leading downstairs. Visible stairs characterize the transition as an exit (p.134).• Being situated in the extension of the beginning of each pier (p.120),
perpendicular to the throughway flow. The exit is visible as passengers coming from their gate approach the beginning of the pier (p.137).
▶ Figure 72 Articulated path through departure lounge.
▶ Figure 75 Circulation in departure lounges.
▶ Figure 73 Exit at pier D (Schengen).
▶ Figure 74 Articulated transition from terminal throughway to pier & example at Arnhem CS.
▶ Figure 70 Integrated signage at KMar Lounge 1.
▶ Figure 71 Connection Lounge 3 - Holland Boulevard.
Aim
Airport wayfinding is a complex interplay of
architecture, public and personal information, and
people. Building a new terminal, Schiphol Group
needed a tool to help specify what constitutes
intuitive wayfinding at Amsterdam Airport Schiphol.
The aim was to develop design principles for
passenger wayfinding at the new Area A, by
integrating natural wayfinding, physical & digital
wayfinding solutions, and staff.
Solution
Initial research analyzed cognitive principles
of human wayfinding and examples of their
application in different buildings. Principles of
legibility, spatial orientation, lighting and decision
making were then explored through concept
design. Specific design principles for intuitive
wayfinding at Schiphol were presented and illustrated on Wayfinding Design Cards,
a physical tool used across departments to substantiate Schiphol Group’s vision on
intuitive wayfinding, and help to explain requirements to the architects and designers of
the new pier and terminal during the design process.
Intuitive Wayfinding.Master thesis: Defining wayfinding design principles for the new Amsterdam Airport
Schiphol pier & terminal, through conceptual design as a case study. Graded 9/10.
Project
Graduation
Internship
MSc.
April 2017
Client
Royal Schiphol
Group
fivefour
adobe cc
grasshopper parametric
keyshot rendering
▶ primary deliverable: wayfinding design cards.
Gates E
Commute Quest Explore
Repetition ofLocomotion Piloting
PathIntegration
Navigation byCognitive Map
PHASE 2 & 3
3
Exit
Transfer
Transfer S Gates
Transfer nS Gates
Transfer S Gates
Transfer nS Gates
Transfer
Corridor
nS (unscreened)
nS (screened)
S
Floor 3Security
Floor 2
Floor 1
Screened busFloor 0
KMar
Area A Transfers
Exit
Terminal South Security Departure Lounge South Corridor > A
Exit
Transfer
Corridor
Corridor
To Arrivals/Reclaim
To Arrivals/Reclaim
(S) Floor 1
(nS) Floor 2 KMar nS GatesArea A Departures
nS (unscreened)
nS (screened)
S
Floor 3
Floor 2
Floor 1 KMar
Area A Arrivals
1
2
One-Way Filter
To Central Terminal
Seating area
Vertical circulation pax
Retail/facilities
Transfer services
Information island
Arrivals (nS & nSu)
Arrivals (nS)
Transfers (nS)
Pier A 2nd Floor (nS) Phase 3Demarcation after: Benthem Crouwel NACO (2016)
T10
i
i
i
Research & Analysis
Analysis of cognitive and architectural wayfinding
literature. Identify generic wayfinding (design)
principles.
Concept Design: Circulation & Layout
Explore and evaluate different circulation schemes against requirements.
Present a spatial layout of destination zones, optimizing circulation and
orientation of different arriving, departing and transferring passenger flows.
Analysis of good and bad applications of wayfinding design principles in real-world examples through observations & photography.
Translate passenger journeys in the current Schiphol terminal to passenger
journeys in the new pier and terminal. Identify bottlenecks and opportunities
for wayfinding design.
sevensix
Environmental communication
Use principles of intuitive wayfinding to develop
conceptual designs of wayfinding situations that
integrate architecture, static/dynamic signage, and
digital solutions.
• Contrast between main flow and exit
embodied through lighting, open-closed
contrast, angled position of exit, directional
bias to the right. • Only identification of spatial elements with
static & dynamic signage.
• Indirect view on next process step through
signage (dynamic countdown sign indicating
bus departure).
• Direct view on next process step through
architectural design (mezzanine) and airport
process architecture (ensuring the mezzanine
has the same passenger security status.)
Visualization & Rendering
Develop & present ideas through a variety of visuals. Quick sketches to
develop, present and evaluate ideas, concept sketches for presentation and to
evaluate concepts, and 3D modeling and renderings for presentation.
nineeight
Aim
Redesign and embody an IR temporal artery thermometer to be used by
voluntary health workers in rural Uganda.
Solution
A hand-crank IR thermometer with symbolic
interpretation of the measurement
result.
Durability, ease-of-use, the
medical context of fever,
and interpretation of the
measurement by unschooled
volunteers were just a
few key issues that were
addressed in this project.
The project has helped me
further develop creative skills
(aesthetic/semantic/emotion
analysis, semantic solution
space exploration).
eleventen
Medical Thermometer for rural Uganda.An infrared forehead thermometer for Village Health Workers. Graded 8.5/10.
Starting point for concept
design was the most
comfortable interaction
between nurse and patient.
Conflicting emotions of
nurse (sense of authority)
and patient (being comforted)
are reflected in the design
of the product, which aims
to steer the user towards
a comfortable interaction
for both. The overall shape
is the result of a semantic
exploration, and iteratively
refined and detailed through
foam models, clay models,
digital models and 3D prints.
Project
Group
MSc.
Spring 2014
Client
TU Delft
Erasmus
University
Leiden
University
adobe cc
keyshot rendering
thirteentwelve
▶ ergonomic research of patient-
nurse interaction
▶ aesthetic language collages ‘caring’ (left) and ‘robust’ (right)
▶ left: exploration of semantic
solution space during ideation
▶ right: evolution of mockups and
prototypes
Design Process
Function analysis determined the necessary
components, which form the product architecture.
The duality between the user experience of
the voluntary health worker and the patient is
reflected in the design of the two halves of the
thermometer’s housing, and was during the design
process represented by the metaphor of an eagle
ray with a soft, caring side, and a tough side.
These two aesthetic values were the starting point
of ideation collages and sketches, and the basis of
the final embodied design.
EMOTIONAL VOID NOSTALGIA IMPERFECTION
ORIGINALITY TO HAVE AND HOLD
WHAT ARE THE DRIVERS BEHIND THE REVIVED POPULARITY OF ANALOG EXPERIENCES?
Digital proucts leave an emotional void that analog experiences �ll.
Superseded technologies remind of lost or better times.
The imperfetions present in analog products break with the ‘visual sameness’ of digital media.
Younger generations in particular �nd orinignality or quirkiness in the adoption of items people no longer have a need for.
Physical artifacts can be keepsakes, identity markers and status symbols to collect, share, frame, or display.
Source: JWT, 2013
Aim
Instant photography is regaining popularity but exists mostly
alongside digital photography. This project aimed to define the
role of and give purpose to instant photography in harmony
with the digitized world.
Solution
We designed a concept which allows people to create tangible
memories by attaching personal digital content to an instant
photo, which can then be shared with and relived by others.
This concept combines the unique benefits of physical
photographs (valuable, unique, nostalgic), with those of digital
content (easily shared, dynamic media), and establishes a
purpose for instant photography in harmony with the digital
world.
My contribution in the
research phase focused
on trend analysis, an
online survey on instant
photography use, and
creating personas as a
guideline for target groups.
After a collective ideation
phase I became responsible
for materialization &
production, for which
I collaborated with the
client’s factory and external
consultancies.
▶ context mapping
▶ sketch model of
an alternative
concept during
ideation
▶ still from concept
presentation film
(photography by me)
fifteenfourteen
Project
Group
MSc.
Spring 2015
Client
Impossible
Connected Film.Digitally enriched analog photos. Graded 9/10.
adobe cc
(ai, id, ps,
premiere &
after effects)
MODII is a parametrically designed, digitally fabricated
modular interactive installation. It consists of an assembly
of 96 wooden cones, each unique in shape and size. The
aesthetic finish of the installation uses the unique flexible
properties of .3mm thin birch triplex sleeves, wrapped
around each cone. The design and assembly of 96 unique
cones required complete integration of parametric modeling
and digital fabrication techniques.
Visitors could physically interact with columns of
electroluminescent wire spun between opposing cones,
which responded through light and twisting movement.
I have been responsible for materials & fabrication. I
established a sponsor deal with a large Finnish wood
manufacturer for the flexible birch triplex and took shifts in
setting up and overlooking laser cutting and CNC milling
of components. I also took part in the initial concept
design and have been involved in digital modeling in Rhino/
Grasshopper.
seventeensixteen
MODII.modular interactive installation.Minor project on interactive design and digital fabrication.
Project
Group
BSc.
Fall 2011
Client
TU Delft
adobe cc
grasshopper parametric
autocad
Contact Information
Pim Glastra van Loon
t +31 6 43 97 22 38
w pimglastravanloon.com
What I like and what I’m good at.Analytical thinking
Academic writing (Dutch & English)
Graphic design & reporting
Hand drawing
Physical model making
Parametric modeling (Grasshopper for Rhino)
CAD modeling (Solidworks, Rhinoceros, AutoCAD)
Interactive prototyping & coding (Arduino)
Adobe CS (primarily PS/AI/ID)
Photography