Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's...

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Pecha-Kucha Presentation Daphne Larose

Transcript of Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's...

Page 1: Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's Entertainment Analysis and Development division Released.

Pecha-Kucha Presentation

Daphne Larose

Page 2: Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's Entertainment Analysis and Development division Released.

Legend of Zelda: Ocarina of Time

• Developed by Nintendo's Entertainment Analysis and Development division• Released in 1998 for Nintendo 64 game console• Action-adventure game• The first Legend of Zelda game in the series with 3-D graphics

Page 3: Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's Entertainment Analysis and Development division Released.

Legend of Zelda: Ocarina of Time

Plot:

“The player controls the series' trademark hero, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf. Music plays an important role—to progress, the player must learn to play and perform several songs on an ocarina.” (Wikipedia)

Page 4: Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's Entertainment Analysis and Development division Released.

Batman: Arkham Asylum• Developed by Rocksteady Studios• Released in 2009 for PlayStation 3, Xbox 360, and Microsoft Windows• Action-adventure game• Based on DC Comics’ Batman as opposed to TV/Movie version

Page 5: Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's Entertainment Analysis and Development division Released.

Batman: Arkham Asylum

Plot:

“ The Joker, Batman's arch enemy, has instigated an elaborate plot from within Arkham Asylum where many of Batman's other villains have been incarcerated. Batman investigates and comes to learn that the Joker is trying to create an army of Bane-like creatures to threaten Gotham City, and is forced to put a stop to the Joker's plans.” (Wikipedia)

Page 6: Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's Entertainment Analysis and Development division Released.

What I like about those games:

• The action-adventure aspect• The creation of an alternate universe with an

entire set of characters• The ability to fight minor villians as they

appear • The gameplay involved in fighting (Batman’s

stealth, the use of Link’s sword and shield, etc.)

Page 7: Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's Entertainment Analysis and Development division Released.

Game Idea

• Combine the idea of the superhero with the idea of the spiritual/supernatural– Many games tend to fall into either category

• Use superhero characters not based on comics or characters already made popular by TV/Movies

• Borrow elements from comics/superhero based games such as Batman and put a more spiritual spin

Page 8: Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's Entertainment Analysis and Development division Released.

Game Idea

• Action-adventure game– Multiple levels– Multiple Bosses (sub-bosses and one main boss)– New world of characters and landscapes– A plotline that is consistent and easy to

understand, yet still complicated enough to be challenging

– Tackles real-world issues in the context of the game

Page 9: Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's Entertainment Analysis and Development division Released.

Game Idea

• “The Chosen Ones”• Base Plot:

– The world of Cavalia is dying. Centuries of over-development and extreme technological advancements are rapidly depleting the planet of its natural supply of precious gemstones. The gemstones are the essence of Cavalia: they are the source of natural resources and power the machines, the cities, and the people themselves. Every living being contains a gemstone and that stone is what gives them their life essence. When it dies, they die. The gemstones’ powers are limited because they are not everlasting and must be replenished naturally. Cavalia is consuming faster than the gems can be replenished, which is leading to the ultimate destruction of the world. It is up to 4 kids, from 4 different regions, who must find each other and together save their world.

Page 10: Pecha-Kucha Presentation Daphne Larose. Legend of Zelda: Ocarina of Time Developed by Nintendo's Entertainment Analysis and Development division Released.

Game Idea

• Each of the 4 kids possess a special stone (amethyst, diamond, sapphire, emerald)

• They were “chosen” in the sense that it was predetermined that they would have to combine their gems to save the planet

• The game borrows real world elements (global warming/apocalyptic/technology/etc)