Output Log example

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rust server output log example

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Initialize engine version: 4.3.1f1 (cebd4d9b5122)GfxDevice: creating device client; threaded=1Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3221] Renderer: NVIDIA GeForce GTX 770 Vendor: NVIDIA VRAM: 1986 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0Begin MonoManager ReloadAssemblyPlatform assembly: E:\Rust Server\rust_server_Data\Managed\UnityEngine.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\UnityEngine.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Assembly-CSharp.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Assembly-CSharp.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Actor.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Actor.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Cursor.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Cursor.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Geometry.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Geometry.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.HitBox.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.HitBox.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.ID.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.ID.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.MeshBatch.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.MeshBatch.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Movement.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Movement.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Prefetch.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Prefetch.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Sky.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Sky.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Utility.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Utility.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\LitJSON.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\LitJSON.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffers.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\uLink.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\uLink.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\dfScriptLite.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\dfScriptLite.dll into Unity Child DomainPlatform assembly: E:\Rust Server\rust_server_Data\Managed\EasyRoads3D.dll (this message is harmless)Loading E:\Rust Server\rust_server_Data\Managed\EasyRoads3D.dll into Unity Child Domain- Completed reload, in 0.048 secondsdesktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0 Initializing input. Input initialized.Platform assembly: E:\Rust Server\rust_server_Data\Managed\System.dll (this message is harmless)Platform assembly: E:\Rust Server\rust_server_Data\Managed\System.Core.dll (this message is harmless)Official: no (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Loaded server.cfg (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Shader 'Diffuse': fallback shader 'VertexLit' not foundShader 'Hidden/Sky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not foundShader 'Hidden/Sky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not foundThe referenced script on this Behaviour is missing! (Filename: Line: 1699)Instantiator for prefab 'barrel_A1_01' already exists (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Unloading 4 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)Unloading 34694 unused Assets to reduce memory usage. Loaded Objects now: 9290.Total: 48.928646 ms (FindLiveObjects: 2.561496 ms CreateObjectMapping: 8.867505 ms MarkObjects: 5.434106 ms DeleteObjects: 31.689972 ms)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Platform assembly: E:\Rust Server\rust_server_Data\Managed\System.Configuration.dll (this message is harmless)Platform assembly: E:\Rust Server\rust_server_Data\Managed\System.Xml.dll (this message is harmless)Loading rust_island_2013 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Loading rust_island_2013-TREES (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)FrameRate: 30 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)SendRate: 5 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Timeout: 300 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Players: 256 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Port: 28015 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)PVP: True (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)UnloadTime: 0.911958 msUnloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15520.Total: 7.199596 ms (FindLiveObjects: 0.603555 ms CreateObjectMapping: 1.261021 ms MarkObjects: 4.596537 ms DeleteObjects: 0.439715 ms)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Done! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing itFullResetD3DDeviceResetD3DDevicedev->ResetD3Dwindow device not lost anymorefile not found (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Unpacking Trees/Rocks.. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Finished Tree Unpack! ( totalLength = 255 ) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Trees/Rocks Unpacked! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Server Initialized (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing itFullResetD3DDeviceResetD3DDevicedev->ResetD3Dwindow device not lost anymoreHandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at LibRust.Update () [0x00000] in :0 (Filename: Line: -1)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1539)Saving to 'Save/undefined/rust_island_2013.sav' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)Done! 0 scene objects, 0 instance objects (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Save\undefined\rust_island_2013.sav.new". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access) [0x00000] in :0 at ServerSaveManager.Save (System.String path) [0x00000] in :0 at ServerSaveManager.AutoSave () [0x00000] in :0 at save.all (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in :0 at ConsoleSystem.Run (System.String strCommand) [0x00000] in :0 at global.quit (.Arg& arg) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at ConsoleSystem.RunCommand (.Ar