OGDC2012 Operating Vietnamese Games In China_Mr.Liu C Christopher

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Operating Vietnamese Games in China Chris Liu Head of China Department

description

Presentation in OGDC 2012 organized by VNG Corp.

Transcript of OGDC2012 Operating Vietnamese Games In China_Mr.Liu C Christopher

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Operating Vietnamese Games in China

Chris LiuHead of China Department

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China Market

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Contents:

1.The China Market

2.Platforms in China: Why we chose Tencent

3.Data Analysis: Boring but Essential

4.Localization: VIP, Popups, and Gifts

5.Lessons Learned

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US$9.2 billion

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Quick Points• 20-35% Growth, internet penetration ~33%• Micro-client games: less than 50MB, compared to more

than 1GB for a typical client-based game.• Web games: This segment was expected to hit over

US$1 billion in 2013, from US$800 million last year.• More than 60% of China’s online games revenues

comes from MMOGs

Challenges• Difficult to enter • Aging populating• Cut-throat competition

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PlatformsSocial Game• Tencent Qzone: 500million• Sina Weibo Games: 60 million• Renren: 150 million• Kaixin:130 millionWeb-game• Duowan, 4399,3366,17173

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We chose Tencent Qzone

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Data AnalysisNew Install paying rate

1-30 day churn rate

New VIP and paying rate

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Localization-User Interface

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• Fertilizer pricing

• New Pet design

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VIP, Pop-ups & Gifts

• Daily Sign-in• Online gift• VIP by level

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Important lessonsSuper Fish food Chinagame: Pay (0.5RMB) MyFish: None

Breed fishChinagame Normal: pay Special: pay MyFish- Normal: free Warrior: pay

Extend Fish LifeChinagame : 4 RMBMyFish: Fish lives forever

Super Fish Food/ BananaChinagame : 0.5 RMB for 12 hoursSky Garden: 0.2 RMB for 72 hours

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Marketing• Baidu Web Union• Tencent GDT

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6 Points to get you started• Pricing• User Interface• Functions: Popups, marriage, gifts,

help friend pay• Local Culture• Data Analysis• VIP

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Quick Points• 20-35% Growth, internet penetration ~33%• Micro-client games: less than 50MB, compared to more

than 1GB for a typical client-based game..• Web games: This segment was expected to hit over

US$1 billion in 2013, from US$800 million last year.• More than 60% of China’s online games revenues

comes from MMOGs

Challenges• Difficult to enter • Aging populating• Cutthroat competition

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