Nuasal Lvl 11 2
Transcript of Nuasal Lvl 11 2
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7/31/2019 Nuasal Lvl 11 2
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CHARACTER NAME PLAYER NAME REGION
CLASS RACE SIZE GENDER ALIGNMENT DEITY
LEVEL (ECL) TYPE AGE HEIGHT WEIGHT EYES HAIR
AMMUNITION
AMMUNITION
AMMUNITION
AMMUNITION
AMMUNITION
AMMUNITION
Gueifas
Medium
120 5'0"
LEMale
127 lbs
ABILITY NAME
STRENGTH12 +1STR
TEMP.SCORE
ABILITYMODIFIER
HP
Nuasel
Rog/Swb/Asn
2/3/6 (13)
Elf(Gray)
Humanoid(extraplanar, elf)
TEMP.MODIFIER
ABILITYSCORE
HIT POINTS82
=+6ARMOR CLASS
++ 5 01+DEXDEXTERITY
24AC22
TOTAL
+1+610 +0 1+
SPEEDWOUNDS NON-LETHAL DAMAGE
45 ft/x4
DAMAGE REDUCTION
MAX RANKS:SKILLS
SIZEMODIFIER
NATURALARMOR
MISC.BONUS
ARMORCHECK
PENALTY
DEFLECTBONUS
DEXMODIFIER
10
+10 +
12
TOTALBASESAVE
=
SAVING THROWSABILITY
MODIFIER
CHARISMA
+ +9 6 4+
+2
MISC.BONUS
WISDOM
3
=
+6
CHA
WISDOM
+19
5FORTITUDECONSTITUTION
CONCONSTITUTION
+0
+1
INTINTELLIGENCE
WIS
15
18
+2
+424
+6
ARMOR CLASS
SHIELDBONUS
0+
FLAT-FOOTED
TOTAL
DEXMODIFIER
17
INITIATIVE
TOUCHARMOR CLASS
ARMORBONUS
= 6
Concentration
CLASS
SKILLS
MISC.BONUS+RANKS
Appraise
SKILL NAME
04 +
KEYABILITY
SKILLMODIFIER
INT 4=
BASE ATTACK
MISC.BONUS WIS
8
TEMP.MODIFIER CONDITIONAL MODIFIERS
0
Bluff
Autohypnosis
Balance DEX*
+ -3+
0 +
+ 0 3+
+
+
TOTAL
+8/+3
3
+
+10
10%
1MISC.
BONUS
ACTION POINTS
8
ARCANE SPELL FAILURE
1 +STR
MODIFIERSIZE
MODIFIERBASE
ATTACK
0+
SPELL RESISTANCE
=
REFLEXDEXTERITY
WILL
GRAPPLE =
0
TOTAL
MODIFIER
Disable Device
Diplomacy
=
=
Climb
=
STR*
0
+
+
+ABILITY
MODIFIER
+0
6
1
CHA 5
0
= 1
= 1
0+
0 2
0
+ 0
+
7
+
+ Craft skills INT 4
CON 0
0
=
Decipher Script
2
+ 0
INT ++ 7Craft (Poisonmaking)
+
= 4
2
+4
2 +
+ 0
INT 5 =
=
4 1
0
13
INT 13 = 4
+ -1CHA 0 = 1
Escape Artist
Forgery
+ 2+ 7
+ 1
Gather Information CHA1
Disguise CHA 6DEX* 6 = 6
+ 4= 1
+ 0+ 0
+ 0+ 0
= 1
INT 4 = 4
= 1
WIS 0
+ -3
+ 0 + -3
+ 3
Handle Animal CHA -2
+ 0= 0Heal
+ 14
= 1 + 0
Hide = 6DEX* 20
+ 0
+ -1
+ 0
Intimidate
Jump STR* 14
CHA 0
+ 8= 1 + 5
Knowledge (arcana) INT 4
Knowledge (arch & eng) INT 4
= 4 + 0
+ 0
+ 0
Knowledge (dungeoneer ing) INT 4+ 0Knowledge (geography) + 0
+ 0
= 4
= 4
+ 0 + 0
INT 4INT 4 = 4 + 0+ 0
= 4
Knowledge (local) INT 4
Knowledge (history)
+ 0= 4 + 0
Knowledge (nature) INT 4Knowledge (nobility) INT 4
= 4 + 0
+ 0
+ 0
Knowledge (psionics) INT 4+ 0Knowledge (religion) + 0
+ 0
= 4
= 4
+ 0 + 0
INT 4INT 4 = 4 + 0+ 0
= 4
Listen WIS
10
Knowledge (the planes)
+ 2= 0 + 8
Martial Lore INT 4 Move Silently DEX* 26
= 4 + 0
+ 14
+ 0
Open Lock DEX 12+ 0 Perform skills ... + 1
+ 6
= 6
= 6
+ 4 + 2
CHA 2INT 4 = 4 + 0+ 0
= 1
Ride DEX 6
Psicraft
+ 0= 6 + 0
Search INT 20 Sense Motive WIS 0
= 4 + 2
+ 0
+ 14
Skill Tricks 0+ 4 Sleight of Hand + 2
+ 0
= 0
= 0
+ 1 + 0
DEX* 12INT = 0 + 0+ 0
= 6
Spellcraft INT 4
Speak Language
+ 0= 4 + 0
= 0
Survival WIS 0
Spot WIS 13= 0
+ 0
+ 3
+ 0
+ 10
+ 0
+ 13 Tumble DEX* 21
STR** 1= 6
= 1
= 1
+ 0
+ 1
+ 2
+ 14
CHA 2
CHA 16 Use Magic Device
Use Psionic Device
Use Rope DEX 6 = 6
+ 0= 1
=
+ 1
+ 0+ 0
+
++
+
+
=
+
=
=
Two-Weapon (primary)
+ +
+
+
+
1d6+2SPECIAL PROPERTIES
18-20/x2
CRITICALTOTAL ATTACK BONUS
TYPE
18-20/x2
SIZE
+1
1 +
+=
=
= +
+
Swim20/x2
CRITICAL
CRITICAL
MELEEATTACK BONUS
+10/+5
RANGED
= 0
06 +
+8 + 1 +
ATTACK 1 DAMAGE
= 8 +
RANGE
++15/+10
1d6+2SIZE SPECIAL PROPERTIES
+1 Elven Lightblade +16/+11WEIGHT
ATTACK BONUS
P
TOTAL ATTACK BONUS
+1 Elven Lightblade
0 ft 1 lb
ATTACK 2
One-handedMedium
0 ft 1 lb P Medium
DAMAGE CRITICAL
WEIGHT
+14/+9TYPE
0 ft 1 lb P
RANGE
Medium
ATTACK 3 TOTAL ATTACK BONUS
+1 Elven LightbladeSPECIAL PROPERTIES
DAMAGE CRITICAL
RANGE WEIGHT TYPE SIZE
SIZE
Masterwork composite longbow [+1] +16/+11SPECIAL PROPERTIESWEIGHT TYPERANGE
DAMAGE
20/x31d8+1
ATTACK 4 TOTAL ATTACK BONUS
P Medium110 ft 3 lb
1d6+2+1 Quarterstaff +11/+6
ATTACK 5 TOTAL ATTACK BONUS
4 lb
+16/+11
RANGE WEIGHT TYPE SIZE
B Medium0 ft
19-20/x2
ATTACK 6
Masterwork cold iron dagger(Thrown)
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
+=
=
1This skill can be used even if the charact er has zero skill ranks.
This skill is a class skills for at least one of your classes.
* Armor check penalty, if any, applies. ** Double the armor check penalty.
10 ft 1 lb P/S Medium
+
+
18-20/x2
+
One-handed
TOTAL
Thrown
BASEATTACK
ABILITYMODIFIER
SIZEMODIFIER
1d4+1
Two-Weapon (secondary)
MISC.BONUS
TOTAL ATTACK BONUS
TEMP.MODIFIER
Two-handed
SPECIAL PROPERTIES
DAMAGE
DAMAGE CRITICAL
+14 1d6+1
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CAMPAIGN EXPERIENCEPOINTS
GEAR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cold Iron Mtw dagger (x2)
Silver Mtw dagger (x2)
2Everbright Elven Lightblade +1 (x2)
Longbow, composite (+2)
Arrow (x50)
Dagger (x2)
91.000
SPECIAL ABILITIES RACIAL ABILITIES Strength-2, Dexterity+2, Constitution-2, Intelligence+2
Base land speed of 30 feet.
Darkvision 60 feet. Low-Light Vision
Immunity to sleep effects +2 racial bonus on saving throws against Enchantment spells or effects.
+2 racial bonus on Listen, Search, and Spot checks. Automatic Searching: Passing within 5 feet of a secret or concealed door
entitles you to a free Search check, as if you were actively looking for it
Favored Class: Wizard
TEMPLATE ABILITIES
+6 racial bonus on Move Silently checks. Resistance: cold 15
Shadow Blend(Su): You can disappear into shadows gaining totalconcealment in any condition other than full daylight. Except the spell
daylight, artifiial illumination and light and fire spells will not negate this
ability. Fast Healing(Ex): 2
Plane Shift(Sp): 1/day, to or from the plane of Shadow only.
CLASS ABILITIES
Proficient in light armor Proficient with all simple and martial weapons, and with Hand Crossbow,
Elven Lightblade.
Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even ifflatfooted or struck by an invisible attacker.
Improved Uncanny Dodge(Ex): You can no longer be flanked; except by alevel 10 rogue.
Evasion(Ex): On a successful Reflex save against a magical attack; youtake no damage.
Sneak Attack: Any time someone you attack is denied their Dexterity
bonus to AC; or you are flanking them; you inflict an extra 6d6 damage.Ranged attacks must be within 30 feet to gain this; and this extra damage
is not increased on a critical hit. Creatures that are immune to critical hitsignore this damage; as do creatures with concealment.
Trapfinding(Ex): You can use the Search skill to locate traps when the taskhas a DC higher than 20. You can use the Disable Device skill to disarm
magic traps.
Death Attack: If you study your victim for 3 rounds; attack that targetwithin another 3 rounds; then make a sneak attack with a melee weapon
that successfully deals damage; you can paralyze or kill the target if theyfail a Fortitude save (DC 20).
Poison Use: You do not risk accidentally poisoning yourself when applyingpoison to a blade.
Poison Resistance: You have a +3 to all saving throws against poison
Grace(Ex): When wearing light or no armor; and carrying a light load yougain a +1 competence bonus on Reflex saves.
Insightful Strike(Ex): When wearing light or no armor; and carrying a light
load you gain a +4 as a bonus on damage rolls with any light orfinesseable weapons. You do not gain this bonus to damage againstcreatures immune to critical hits.
Dodge Bonus(Ex): When wearing light or no armor; and carrying a light
load you gain a +1 dodge bonus to AC against a designated foe.
FEATS
Exotic Weapon Proficiency(PH 94) (Lightblade, Elven) : No penalty onattacks with specific exotic weapon.
Two-Weapon Fighting(PH 102) : Reduce two-weapon fighting penalties by2.
Two-Weapon Defense(PH 102) : Off-hand weapon grants +1 shield bonus
to AC. Weapon Finesse(PH 102) : Use Dex modifier instead of Str modifier on
attack rolls with light melee weapons. Daring Outlaw(CS 76) : Rogue and swashbuckler levels stack for grace,
dodge bonus, and sneak attack. Deadly Precision(XPH 45) : Reroll 1s on sneak attack dice
Undo Resistance(CUST): Deal sneak attack with cold iron weapon and
reduce a creatures spell resistance
SKILL TRICKS
Acrobatic Backstab (Movement)(Pg 84) : Move through foe's space to
render it flat-footed.
Torso Slot
Amulet of Natural Armor (+1) (2000 GP) 0
Face Slot
MAX DEX BONUS
Cloak of resistance (+3) (9000 GP)
46.479 /
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS
Neck Slot
+1 Mithral chain shirt Light +5ACP SPELL FAILURE SPEED WEIGHT
0
Waist Slot
(none) (0 GP) 0
(none) (0 GP)
SPECIAL PROPERTIES
Wgt
Ring of protection (+1) (2000 GP)
Ring Slot (RH)
Drow Poison
SPECIAL PROPERTIES
ITEM
Head Slot
Fishhook
Flint and steel
Ink (vial)
Ring Slot (LH)
+6
OTHER POSSESSIONS
Shoulder Slot
Hand Slot
Goggles of minute seeing (1250 GP) 0
1
0(none) (0 GP)
(none) (0 GP) 0
Arm Slot
Gloves of dexterity (+2) (4000 GP) 0
+0 10%
SHIELD/PROTECTIVE ITEM
45 12,5
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
ITEM Wgt
Bedroll
Blue whinnis (poison)
Chalk (5 pieces)
Grappling hook
Everburning Torch
Magic Items Equipped by Slot
Sewing needle
Inkpen
Rope, silk (50 ft.)
Rations, trail (6 day's)
Parchment (3 sheet's)
Waterskin (full)
Ring of the Darkhidden (2000 GP)Thieves' tools, Masterwork 1
Vial, ink or potion
Quiver of Ehlonna (1800 GP) 2
Heward's Handy Haversack 5
Body SlotSilver arrow (x20)
2 x Black Adder Arrow
Cold Iron arrow (x20)
NOTES
0Belt of health (+2) (4000 GP)
Dimension stride boots (2000 GP)
Feet Slot
1
24,5TOTAL WEIGHT CARRIED
LANGUAGES
Common
TURN/REBUKE ATTEMPTS
Elven
CARRYING INFO
HEAVY
LOAD
43
MED LOAD
LIGHT
LOAD
86 130
If your cleric level is
double the HD of the
undead or more, the
undead are
destroyed/commanded
rather than
turned/rebuked. Dispelling
rebuking/turning works like
turning/rebuking, but you
must equal or exceed the
check result of the cleric
who rebuked/turned.
2d6Up to 0
1-3
10-12
4-6
7-9
# of HD Turned/RebukedMost Powerful Undead
Affected(Max HD)
UsedTurning/Rebuking
Check ModifierTimes/Day
bukingCheck
650
LIFT OVER
HEAD
MONEY
130 260
LIFT OFF
GROUNDPUSH
DRAG
22+
13-15
SP
19-21
16-18
GP
Art
CP
Other (GP)
Gems
PP