Nuasal Lvl 11 2

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  • 7/31/2019 Nuasal Lvl 11 2

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    CHARACTER NAME PLAYER NAME REGION

    CLASS RACE SIZE GENDER ALIGNMENT DEITY

    LEVEL (ECL) TYPE AGE HEIGHT WEIGHT EYES HAIR

    AMMUNITION

    AMMUNITION

    AMMUNITION

    AMMUNITION

    AMMUNITION

    AMMUNITION

    Gueifas

    Medium

    120 5'0"

    LEMale

    127 lbs

    ABILITY NAME

    STRENGTH12 +1STR

    TEMP.SCORE

    ABILITYMODIFIER

    HP

    Nuasel

    Rog/Swb/Asn

    2/3/6 (13)

    Elf(Gray)

    Humanoid(extraplanar, elf)

    TEMP.MODIFIER

    ABILITYSCORE

    HIT POINTS82

    =+6ARMOR CLASS

    ++ 5 01+DEXDEXTERITY

    24AC22

    TOTAL

    +1+610 +0 1+

    SPEEDWOUNDS NON-LETHAL DAMAGE

    45 ft/x4

    DAMAGE REDUCTION

    MAX RANKS:SKILLS

    SIZEMODIFIER

    NATURALARMOR

    MISC.BONUS

    ARMORCHECK

    PENALTY

    DEFLECTBONUS

    DEXMODIFIER

    10

    +10 +

    12

    TOTALBASESAVE

    =

    SAVING THROWSABILITY

    MODIFIER

    CHARISMA

    + +9 6 4+

    +2

    MISC.BONUS

    WISDOM

    3

    =

    +6

    CHA

    WISDOM

    +19

    5FORTITUDECONSTITUTION

    CONCONSTITUTION

    +0

    +1

    INTINTELLIGENCE

    WIS

    15

    18

    +2

    +424

    +6

    ARMOR CLASS

    SHIELDBONUS

    0+

    FLAT-FOOTED

    TOTAL

    DEXMODIFIER

    17

    INITIATIVE

    TOUCHARMOR CLASS

    ARMORBONUS

    = 6

    Concentration

    CLASS

    SKILLS

    MISC.BONUS+RANKS

    Appraise

    SKILL NAME

    04 +

    KEYABILITY

    SKILLMODIFIER

    INT 4=

    BASE ATTACK

    MISC.BONUS WIS

    8

    TEMP.MODIFIER CONDITIONAL MODIFIERS

    0

    Bluff

    Autohypnosis

    Balance DEX*

    + -3+

    0 +

    + 0 3+

    +

    +

    TOTAL

    +8/+3

    3

    +

    +10

    10%

    1MISC.

    BONUS

    ACTION POINTS

    8

    ARCANE SPELL FAILURE

    1 +STR

    MODIFIERSIZE

    MODIFIERBASE

    ATTACK

    0+

    SPELL RESISTANCE

    =

    REFLEXDEXTERITY

    WILL

    GRAPPLE =

    0

    TOTAL

    MODIFIER

    Disable Device

    Diplomacy

    =

    =

    Climb

    =

    STR*

    0

    +

    +

    +ABILITY

    MODIFIER

    +0

    6

    1

    CHA 5

    0

    = 1

    = 1

    0+

    0 2

    0

    + 0

    +

    7

    +

    + Craft skills INT 4

    CON 0

    0

    =

    Decipher Script

    2

    + 0

    INT ++ 7Craft (Poisonmaking)

    +

    = 4

    2

    +4

    2 +

    + 0

    INT 5 =

    =

    4 1

    0

    13

    INT 13 = 4

    + -1CHA 0 = 1

    Escape Artist

    Forgery

    + 2+ 7

    + 1

    Gather Information CHA1

    Disguise CHA 6DEX* 6 = 6

    + 4= 1

    + 0+ 0

    + 0+ 0

    = 1

    INT 4 = 4

    = 1

    WIS 0

    + -3

    + 0 + -3

    + 3

    Handle Animal CHA -2

    + 0= 0Heal

    + 14

    = 1 + 0

    Hide = 6DEX* 20

    + 0

    + -1

    + 0

    Intimidate

    Jump STR* 14

    CHA 0

    + 8= 1 + 5

    Knowledge (arcana) INT 4

    Knowledge (arch & eng) INT 4

    = 4 + 0

    + 0

    + 0

    Knowledge (dungeoneer ing) INT 4+ 0Knowledge (geography) + 0

    + 0

    = 4

    = 4

    + 0 + 0

    INT 4INT 4 = 4 + 0+ 0

    = 4

    Knowledge (local) INT 4

    Knowledge (history)

    + 0= 4 + 0

    Knowledge (nature) INT 4Knowledge (nobility) INT 4

    = 4 + 0

    + 0

    + 0

    Knowledge (psionics) INT 4+ 0Knowledge (religion) + 0

    + 0

    = 4

    = 4

    + 0 + 0

    INT 4INT 4 = 4 + 0+ 0

    = 4

    Listen WIS

    10

    Knowledge (the planes)

    + 2= 0 + 8

    Martial Lore INT 4 Move Silently DEX* 26

    = 4 + 0

    + 14

    + 0

    Open Lock DEX 12+ 0 Perform skills ... + 1

    + 6

    = 6

    = 6

    + 4 + 2

    CHA 2INT 4 = 4 + 0+ 0

    = 1

    Ride DEX 6

    Psicraft

    + 0= 6 + 0

    Search INT 20 Sense Motive WIS 0

    = 4 + 2

    + 0

    + 14

    Skill Tricks 0+ 4 Sleight of Hand + 2

    + 0

    = 0

    = 0

    + 1 + 0

    DEX* 12INT = 0 + 0+ 0

    = 6

    Spellcraft INT 4

    Speak Language

    + 0= 4 + 0

    = 0

    Survival WIS 0

    Spot WIS 13= 0

    + 0

    + 3

    + 0

    + 10

    + 0

    + 13 Tumble DEX* 21

    STR** 1= 6

    = 1

    = 1

    + 0

    + 1

    + 2

    + 14

    CHA 2

    CHA 16 Use Magic Device

    Use Psionic Device

    Use Rope DEX 6 = 6

    + 0= 1

    =

    + 1

    + 0+ 0

    +

    ++

    +

    +

    =

    +

    =

    =

    Two-Weapon (primary)

    + +

    +

    +

    +

    1d6+2SPECIAL PROPERTIES

    18-20/x2

    CRITICALTOTAL ATTACK BONUS

    TYPE

    18-20/x2

    SIZE

    +1

    1 +

    +=

    =

    = +

    +

    Swim20/x2

    CRITICAL

    CRITICAL

    MELEEATTACK BONUS

    +10/+5

    RANGED

    = 0

    06 +

    +8 + 1 +

    ATTACK 1 DAMAGE

    = 8 +

    RANGE

    ++15/+10

    1d6+2SIZE SPECIAL PROPERTIES

    +1 Elven Lightblade +16/+11WEIGHT

    ATTACK BONUS

    P

    TOTAL ATTACK BONUS

    +1 Elven Lightblade

    0 ft 1 lb

    ATTACK 2

    One-handedMedium

    0 ft 1 lb P Medium

    DAMAGE CRITICAL

    WEIGHT

    +14/+9TYPE

    0 ft 1 lb P

    RANGE

    Medium

    ATTACK 3 TOTAL ATTACK BONUS

    +1 Elven LightbladeSPECIAL PROPERTIES

    DAMAGE CRITICAL

    RANGE WEIGHT TYPE SIZE

    SIZE

    Masterwork composite longbow [+1] +16/+11SPECIAL PROPERTIESWEIGHT TYPERANGE

    DAMAGE

    20/x31d8+1

    ATTACK 4 TOTAL ATTACK BONUS

    P Medium110 ft 3 lb

    1d6+2+1 Quarterstaff +11/+6

    ATTACK 5 TOTAL ATTACK BONUS

    4 lb

    +16/+11

    RANGE WEIGHT TYPE SIZE

    B Medium0 ft

    19-20/x2

    ATTACK 6

    Masterwork cold iron dagger(Thrown)

    RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES

    +=

    =

    1This skill can be used even if the charact er has zero skill ranks.

    This skill is a class skills for at least one of your classes.

    * Armor check penalty, if any, applies. ** Double the armor check penalty.

    10 ft 1 lb P/S Medium

    +

    +

    18-20/x2

    +

    One-handed

    TOTAL

    Thrown

    BASEATTACK

    ABILITYMODIFIER

    SIZEMODIFIER

    1d4+1

    Two-Weapon (secondary)

    MISC.BONUS

    TOTAL ATTACK BONUS

    TEMP.MODIFIER

    Two-handed

    SPECIAL PROPERTIES

    DAMAGE

    DAMAGE CRITICAL

    +14 1d6+1

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    CAMPAIGN EXPERIENCEPOINTS

    GEAR

    1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    11

    12

    13

    14

    15

    16

    17

    18

    19

    20

    Cold Iron Mtw dagger (x2)

    Silver Mtw dagger (x2)

    2Everbright Elven Lightblade +1 (x2)

    Longbow, composite (+2)

    Arrow (x50)

    Dagger (x2)

    91.000

    SPECIAL ABILITIES RACIAL ABILITIES Strength-2, Dexterity+2, Constitution-2, Intelligence+2

    Base land speed of 30 feet.

    Darkvision 60 feet. Low-Light Vision

    Immunity to sleep effects +2 racial bonus on saving throws against Enchantment spells or effects.

    +2 racial bonus on Listen, Search, and Spot checks. Automatic Searching: Passing within 5 feet of a secret or concealed door

    entitles you to a free Search check, as if you were actively looking for it

    Favored Class: Wizard

    TEMPLATE ABILITIES

    +6 racial bonus on Move Silently checks. Resistance: cold 15

    Shadow Blend(Su): You can disappear into shadows gaining totalconcealment in any condition other than full daylight. Except the spell

    daylight, artifiial illumination and light and fire spells will not negate this

    ability. Fast Healing(Ex): 2

    Plane Shift(Sp): 1/day, to or from the plane of Shadow only.

    CLASS ABILITIES

    Proficient in light armor Proficient with all simple and martial weapons, and with Hand Crossbow,

    Elven Lightblade.

    Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even ifflatfooted or struck by an invisible attacker.

    Improved Uncanny Dodge(Ex): You can no longer be flanked; except by alevel 10 rogue.

    Evasion(Ex): On a successful Reflex save against a magical attack; youtake no damage.

    Sneak Attack: Any time someone you attack is denied their Dexterity

    bonus to AC; or you are flanking them; you inflict an extra 6d6 damage.Ranged attacks must be within 30 feet to gain this; and this extra damage

    is not increased on a critical hit. Creatures that are immune to critical hitsignore this damage; as do creatures with concealment.

    Trapfinding(Ex): You can use the Search skill to locate traps when the taskhas a DC higher than 20. You can use the Disable Device skill to disarm

    magic traps.

    Death Attack: If you study your victim for 3 rounds; attack that targetwithin another 3 rounds; then make a sneak attack with a melee weapon

    that successfully deals damage; you can paralyze or kill the target if theyfail a Fortitude save (DC 20).

    Poison Use: You do not risk accidentally poisoning yourself when applyingpoison to a blade.

    Poison Resistance: You have a +3 to all saving throws against poison

    Grace(Ex): When wearing light or no armor; and carrying a light load yougain a +1 competence bonus on Reflex saves.

    Insightful Strike(Ex): When wearing light or no armor; and carrying a light

    load you gain a +4 as a bonus on damage rolls with any light orfinesseable weapons. You do not gain this bonus to damage againstcreatures immune to critical hits.

    Dodge Bonus(Ex): When wearing light or no armor; and carrying a light

    load you gain a +1 dodge bonus to AC against a designated foe.

    FEATS

    Exotic Weapon Proficiency(PH 94) (Lightblade, Elven) : No penalty onattacks with specific exotic weapon.

    Two-Weapon Fighting(PH 102) : Reduce two-weapon fighting penalties by2.

    Two-Weapon Defense(PH 102) : Off-hand weapon grants +1 shield bonus

    to AC. Weapon Finesse(PH 102) : Use Dex modifier instead of Str modifier on

    attack rolls with light melee weapons. Daring Outlaw(CS 76) : Rogue and swashbuckler levels stack for grace,

    dodge bonus, and sneak attack. Deadly Precision(XPH 45) : Reroll 1s on sneak attack dice

    Undo Resistance(CUST): Deal sneak attack with cold iron weapon and

    reduce a creatures spell resistance

    SKILL TRICKS

    Acrobatic Backstab (Movement)(Pg 84) : Move through foe's space to

    render it flat-footed.

    Torso Slot

    Amulet of Natural Armor (+1) (2000 GP) 0

    Face Slot

    MAX DEX BONUS

    Cloak of resistance (+3) (9000 GP)

    46.479 /

    ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS

    Neck Slot

    +1 Mithral chain shirt Light +5ACP SPELL FAILURE SPEED WEIGHT

    0

    Waist Slot

    (none) (0 GP) 0

    (none) (0 GP)

    SPECIAL PROPERTIES

    Wgt

    Ring of protection (+1) (2000 GP)

    Ring Slot (RH)

    Drow Poison

    SPECIAL PROPERTIES

    ITEM

    Head Slot

    Fishhook

    Flint and steel

    Ink (vial)

    Ring Slot (LH)

    +6

    OTHER POSSESSIONS

    Shoulder Slot

    Hand Slot

    Goggles of minute seeing (1250 GP) 0

    1

    0(none) (0 GP)

    (none) (0 GP) 0

    Arm Slot

    Gloves of dexterity (+2) (4000 GP) 0

    +0 10%

    SHIELD/PROTECTIVE ITEM

    45 12,5

    ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

    ITEM Wgt

    Bedroll

    Blue whinnis (poison)

    Chalk (5 pieces)

    Grappling hook

    Everburning Torch

    Magic Items Equipped by Slot

    Sewing needle

    Inkpen

    Rope, silk (50 ft.)

    Rations, trail (6 day's)

    Parchment (3 sheet's)

    Waterskin (full)

    Ring of the Darkhidden (2000 GP)Thieves' tools, Masterwork 1

    Vial, ink or potion

    Quiver of Ehlonna (1800 GP) 2

    Heward's Handy Haversack 5

    Body SlotSilver arrow (x20)

    2 x Black Adder Arrow

    Cold Iron arrow (x20)

    NOTES

    0Belt of health (+2) (4000 GP)

    Dimension stride boots (2000 GP)

    Feet Slot

    1

    24,5TOTAL WEIGHT CARRIED

    LANGUAGES

    Common

    TURN/REBUKE ATTEMPTS

    Elven

    CARRYING INFO

    HEAVY

    LOAD

    43

    MED LOAD

    LIGHT

    LOAD

    86 130

    If your cleric level is

    double the HD of the

    undead or more, the

    undead are

    destroyed/commanded

    rather than

    turned/rebuked. Dispelling

    rebuking/turning works like

    turning/rebuking, but you

    must equal or exceed the

    check result of the cleric

    who rebuked/turned.

    2d6Up to 0

    1-3

    10-12

    4-6

    7-9

    # of HD Turned/RebukedMost Powerful Undead

    Affected(Max HD)

    UsedTurning/Rebuking

    Check ModifierTimes/Day

    bukingCheck

    650

    LIFT OVER

    HEAD

    MONEY

    130 260

    LIFT OFF

    GROUNDPUSH

    DRAG

    22+

    13-15

    SP

    19-21

    16-18

    GP

    Art

    CP

    Other (GP)

    Gems

    PP