Normalized play
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Transcript of Normalized play
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Normalized Play Marginalizes Players in a Massively Multiplayer Online GameMark Chen | @mcdanger | [email protected]
Understanding Inequalities in Digital Media and Learning workshop, AERA 2013
• Ethnographic account of World of Warcraft– 60-person group– Fall 2005-Summer 2006
• Play practice is dynamic and emergent.– “hanging out and having fun”
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Expertise
• Expertise meant arranging play space with certain tools and resources to be successful.– Expertise was also dynamic and emergent.
• Using cognitive tools that exposed game rules and math led to new practice.
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Expertise
• Expertise meant arranging play space with certain tools and resources to be successful.– Expertise was also dynamic and emergent.
• Using cognitive tools that exposed game rules and math led to new practice.
![Page 4: Normalized play](https://reader034.fdocuments.net/reader034/viewer/2022051817/5490419fb479590d2b8b530e/html5/thumbnails/4.jpg)
Legitimate ways of playing/being
• New legitimate play emphasized progress and surveilling others’ performance.
• This movement was in contention with my group’s initial values, leading to its eventual fracture.