Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you...
Transcript of Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you...
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J WgWjVjjSAMi
tfeac^tanil ’’ - > iVAiVj .. j .jjirjii wkwaBia-M»•«•»!««»»mi i That's why you need Nintendo Power! Every
of secrets and strategies that can save your I,I
your own tour guide to point out road hazards and oscaparouWv,,^-, ,
After reading monthly features like Classified Information drill : 1
Counselors' Corner, you'll be playing with more power fhapVyer •
before! Just look at all the special tips and tricks inside this issue.
Not only will Nintendo Power give you maps and moves td,irnPft^e|,j[|l
your play, you'll get the latest reports on Nintendo 64. , ,i<i
Find out how N64 lets you watch Mario from any angle. Just a tags';1 j1 j
of your finger on the controller and you're zooming in antfp’ijf„tr/,||i j|i
pulling a 360 to see if Bowser is sneaking up from behind! Discover.1 . I
how N64's responsive analog control stick lets you make Mario tip- y i I
toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus you'll ,
get reviews, previews, and rankings of games for all Nintendo systems.*11
A full year is just $19.95* (That's a savings of $40 off the cover Y| j (I
price!) Subscribe now and you'll get your choice of one of three till
Player's Guides—a $11 value. Just call 1-800-255-3700 to subscribe.
Or send in the card that's stuck in the middle of this ad. Don't wait, i
if you miss the bus, you'll have to hitch a ride. And there’s no telling
who, or what, may stop for you.
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Donkey Kong Country 3: Dixie Kong's Double Trouble
Dixie pairs up with an unlikely simian sidekick. 11-t t j and the result is double trouble.
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•$/#/;#
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WBM
ini BUI
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Ghost Firebrll
Body Double
Teleport
Trident Invisibility
high-tech '
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10 Grand Prizes include!
1st Prizes: One free Nintendo 64 rental package with
One fr( of Nint
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VOLUME 89 Q;
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onuff
Q> mnmpoMit
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ifjSj NINTENDO64
:
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0 mmopomii'
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*jf§|ja
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Jig if ifPI B ■,../ ^
. - xw**' Awv^=B HinH WWx0 vJ^M' ^ -.
jfjT, ^:. \
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rnj&m
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THE BEAR MECESmiEf
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BANANA BlRDf
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DONKEYl
THE ARMY OF KAOS
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pipeline peril/
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H) UNCHARTED WATERS: Y NEW HORIZONS HOW CAN I AVOID A BATTLE?
O NINTENDO POWER
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0 OGRE BATTLE
I HOW DO I REMOVE OR TRANSFER AN ITEM?
HOW DO I GET TRISTAN TO JOIN MY ARMY?
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QR A FAST FACTS Ssbu 111 tes^rrr
££SFu™:*LhK-
the end of the fight. MEGS are the same
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The series that jump- started the street fighting
WHO NEEDS A NUMBER THREE!
y --...._
j| \ iffl
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Jaguar Revolver Jaguar Variable Assault ADON
Bull Revenger
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CHARLIE
i,FP, ©Charge, ©+
Jump in, WP, ©+WK,@+FK
DAN
Hissho-buraiken ©©©©©©+K
:,©®*+wp'
Lup to 25% of your e
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KATANA
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Aura Assault
Soul Illusion
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senpu-kyaku
KEN
Sho-ryu-reppa CHUN-L1
ump in, WK, WR ©®@+WP
umpin, MK.© + MK, ®@©+SK
DHALSIM
Yoga Strike
i, SK, ©MP, ©+SK
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lilt
/I • IT TAKES TWO [ ■ TO TAWOLE- •
FOUR MAZE- MODES
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5UL? DO'i'Jtt Or OiJOjSj
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{ MIND-YOUR MAZES
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B-T1 □ARK CAVE |f
JS|y||
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MECA HAWK AGAIN
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1IXIEIK0NG8
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WfcSFKOM'
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VOLUMES) (
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POWER SOURCERS PLUG IN AGAIN
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ISLBCOO COOP
ts&,!ibe ’ FOI? TBS B/fiiWEdStnr
B^-poieew BooewToi^e
BUILD A
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NO, BUT SERIOUSLY FOLKS
THE TURTLE ROCK INN
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The 3 Musty Fears
1. Left-Center-Right 2. Left-Right-Center (i Loft-Riqhi
4. Center-Right-Left 5. Right-Left-Center
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VOLUME 89 @
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mime 89 Ck
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SpUM | f 4
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I
VOLUME 89 Q)
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PINOCCHIO
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Q) NINTENDO POWER
NBA HANGTIME SCORES BIG TIME!
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NBA HANGTIME
VOLUME 89 Q)
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f FACING fl&ZOtS R4WP/H5K
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^^^j^^SHFI|®?jRI3liRi3i'
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rj ciAssomo V UU0BMAJJON
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CI&&SIKF9I0 UU&UMAJJOW
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s gauges beside
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nil
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TA^E CLEAR
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j mme mope
Puzzle S-0S HIT
Puzzle 4-0£
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An Early Breakthrough in 3-D Battling
The Best Way to Battle
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VOLUME 81 Ql
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VOLUME 89 Qy
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VOLUME 89 Q)
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fuil
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.i I'll
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0 BATTLEZONE/SUPER BREAKOUT 2.8 3.3 3,0 3.3 HHH Hi l- ARCADE # DONKEY KONG '94 0 LUFIA II: RISE OF THE SINISTRALS 0: MARIO PAINT
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a five pointSouwl'l^fCwiJS fccSmge'lSTheme &Sfun
Q -m 0 -SUPER NES [0H|—GAME BOY
If you like the same types of games as ou
Fighting, Action, Sports
Fighting, Sports, Simulations
gories include: EC=Early Childhood, K-A=Kids to Adults, T=Teen |13+), M=Mature (17+), A=Adult (18+), NR=No Rating. To contact the IDSA regarding the rating system, call 1-800-771-3772.
VOLUME 89 Q
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liar
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h®tf< JHW-J,
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center tOO COLD COIN?
AND WIN
YOUR OWN f TAR!
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Coming Next Issue..... Volume 90, November 1996
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§
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* etroAIa1 s, 6/*^
Our goal is to try and preserve classic videogame magazines from years gone by before they are lost forever.
Thanks goes out to all the people who make this possible. From the original editors and writers,
to everyone involved in acquiring and digitizing these magazines.
People interested in helping us out, in whatever way possible. Either by donating classic magazines, scanning, editing or distributing them,
visit us at http://www.retromags.com
We are only interested in preserving classic magazines that are at least 5 years out of print.
We have no desire or intention to profit from these in any way. So please, if you come across people trying to sell these releases, don't support them!
Thank You and ENJOY!
4