Nicholas West Portfolio

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Nicholas West Portfolio CONTAINS WORK CREATED IN: MAYA, UNREAL ENGINE, PHOTOSHOP AND ZBRUSH (MAYA) STREET SCENE: MAIN PARTS OF THE STREET:

Transcript of Nicholas West Portfolio

Nicholas West Portfolio

CONTAINS WORK CREATED IN: MAYA, UNREAL ENGINE, PHOTOSHOP AND ZBRUSH (MAYA) STREET SCENE:

MAIN PARTS OF THE STREET:

PROPS OF THE STREET SCENE:

All of the above was created by me in Maya to be used in my street scene project. All of the buildings, props, bus stop, underground station and car park were created separately and then put together to create the street as a whole. All of the textures were created in Photoshop. (MAYA) PRISON CELL BLOCK:

All of the above was created by me in Maya to be used in my maze game. The whole prison cell block was created in Maya and then imported in to Unreal Engine to be added in to the game with the other elements. All of the textures were created in Photoshop. (MAYA AND UNREAL ENGINE) MAZE GAME:

TRAPS, AREAS AND PROPS:

All of the above was created by me in Maya to be used in my maze game. There was different themes areas, traps, plane, podium and they were imported in to Unreal Engine to put added with the other elements to help complete my maze game project. All of the textures were created in Photoshop.

UNREAL ENGINE BLUERPINTS:

Here are some of the major blueprints from my maze game project. There were all done by me in Unreal Engine and some of these blueprints are linked to the models that were imported in to Unreal. You can see these above. (MAYA AND ZBRUSH) CHARACTERS:

Here are three character that I made. The one on the left (the creature) was made in Zbrush.

The guard and the prisoner were made in Maya and I imported them in to my game. The

guard is an NPC and the prisoner was the player character. All of the textures were created

in Photoshop.