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Transcript of Nate levin p3
Designing Interactions Nate’s Final Independent Study Presentation
Why?
What I’ve Done..
Researched, Analyzed, and…
Milestones Week Subject Deliverable
2 Bill Moggridge Background Blog Creation1 Blog Post
3 Forward, Introduction Chapter 1: The Mouse and Desktop
Presentation 12 Blog Posts
4 Chapter 2: My PC 2 Blog Posts
5 Chapter 3: From the Desk to the Palm
“
6 Chapter 4: Adopting Technology “✔
Milestones Week Subject Deliverable
7 Chapter 5: Play Presentation Blog Post1 Blog Post
8 Chapter 6: ServicesChapter 7: The Internet
4 Blog Posts
9 Chapter 8: Multisensory and Multimedia
2 Blog Posts
10 Chapter 9: Futures and Alternative Nows
“
11 Chapter 10: People and Prototypes
2 Blog PostsFinal Presentation
✔ 47
19 Blog Posts
19 Blog Posts
19 Blog Posts
19 Blog Posts
19 Blog Posts
Talk to Designers Walkthrough of their process of UI design
55
What I’ve Learned..
What is Design?
“Not easily defined”
What is Good Design?“Good design comes from successful synthesis of a solution that recognizes all the relevant constraints, and the nature of the constraints defines the difference between design disciplines”
Design Disciplines
What is Interaction Design?
“The design of the subjective and qualitative aspects of everything that is both digital and interactive, creating designs that are useful, desirable, and accessible”
What I’ve Learned..Recap from last time!!
4 Dimensions of Design
1st: Text
2nd: Pictures and Icons
3rd: Physical Interactions
4th: Motion and Time
Interaction Design Paradigms
Intelligence
Tool
Media
Life
Vehicle
Interaction Design Processes
Motivation Meaning Models Mappings
Tech Adoption Phases
Enthusiast
Professional
Consumer
What I’ve Learned..The New Stuff
5 Design Skills
Solutions from constraints and how the final result is effected
Frame the objective or problem
Come up with alternative solutions
Knowing which of the alternatives to pick from
Visualize and prototype the objective
Landscape of Play
Media Based Role Play
Skill and Achievement Based
Creative Simulation
Strategy
Game Design
Player’s Goals
Speed and Scope
Space
Control Mapping
Feedback Loops
People
Latent Needs and Desires vs. Explicit Opportunities and Needs
Research Methods
Surveys Video Ethnography
Focus Groups
Observational
Techniques
Doing
Latent Opportunities and Needs
Saying
Explicit Opportunities and Needs
Micro Techniques (Interpretive)
Macro Techniques (Statistical)
Prototyping 3 Types of Interaction DesignScreen Based
Prototyping 3 Types of Interaction DesignInteractive Products
Prototyping 3 Types of Interaction DesignServices
Two Design Philosophies
Expert Design Get the best designers,
use their intuition
Not as much testing
User Centered Design Based on a lot of user
testing
What I Did Well..
Made a Scalable Goal
Made it Career Focused(and project!)
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Focused on Parts of BookWhich leads me to….
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What It Lacked..
More Methodology Please
2007: A Little Old..
Blog Process Improvements
Design Is Hard to Study
Learn by doing!
Plan for further study..
Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate
Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate Iterate
Designing Interactions
Thank you! Questions?