MUVEing Education Using SecondLife ® for Teaching and Training.

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MUVEing Education Using SecondLife ® for Teaching and Training

Transcript of MUVEing Education Using SecondLife ® for Teaching and Training.

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MUVEing Education

Using SecondLife® for Teaching and Training

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© 2009 AdvancED

Your Host

• Paval Shostakovichaka

• David Hurst [email protected]

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© 2009 AdvancED

Objectives

• MUVEs: Definitions History Concepts

• Teaching/Learning in SL

• Other MUVE opportunities

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What is a MUVE?• Multi-User Virtual Environment

• SecondLife® (SL) is one example www.secondlife.com

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The Evolution of MUVE

• Dungeons and Dragons

• World of WarCraft• More than 200 virtual worlds are

in development 1

• Use of SL grows daily• The SL Education environment2

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Changing Our Thinking3

Past Tools for Learning Promising Power Tools for Learning

Textbooks and worksheets Primary sources and student created materials

Linear text Hypertext and multimedia

Models and materials Virtual creatures and simulations

Direct observations Tools for remote observations

Educational films broadcast reality Virtual worlds interact with reality

Teacher delivers lectures Many "expert" voices in classroom

Student reports to teacher on learning

Student generated lessons for others

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Best Suits• Semi-Static Displays

Historical renderings Geographic exploration Practical application

• Cultural Environments Language acquisition and practice Cultural Awareness

• Instruction 3D environment Interactivity

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Historical Renderings8

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Geographic Exploration9

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Practical Application10

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A New Definition for Pen Pal11

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3D Environment11

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Interactivity11

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Other Options4

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Other Options

• ActiveWorlds5

• JASON Project6

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Reasons to Embrace SL• “Non-issues” in SL

Distance Physics Breathing

• Equity Ensured Race, creed, color

(or species) Thin or fat, “pretty” or

“ugly” Disabilities are a choice

• Interactivity All virtual All real A combination (Machinima)

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Reasons to Resist the Change

• Bandwidth

• Learning Curve

• Adults and teens• Separating virtual from reality7

• Not knowing what we don’t know

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The AdvancED SL Office13

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SL Education Faire

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Bibliography1. http://venturebeat.com/2009/01/26/more-than-200-kids-virtual-worlds-

in-development

2. http://secondlifegrid.net/slfe/education-use-virtual-world#pilot

3. http://it.pedf.cuni.cz/~bobr/MUVE/muveen.htm

4. http://muve.gse.harvard.edu/rivercityproject/index.html

5. http://www.activeworlds.com/

6. http://www.jason.org/public/home.aspx

7. The Matrix. © 2001, Warner Brothers

Slurls

8. Texas Capitol Building, Antiquity Texas (153, 192, 44)

9. Exploratorium, Exploratorium (132, 163, 251)

10.CDC Island, CDC Island (190, 86, 21)

11.PARIS *-._, Les Champs Elys, Les Champs Elysees (248, 153, 23)

12.F/Xual Education Services, Koru (43, 219, 22)

13.Chicago Public Schools Dept of L, Chicago Public Schools (34, 202, 23)