MUVEing Education Using SecondLife ® for Teaching and Training.
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Transcript of MUVEing Education Using SecondLife ® for Teaching and Training.
MUVEing Education
Using SecondLife® for Teaching and Training
© 2009 AdvancED
Objectives
• MUVEs: Definitions History Concepts
• Teaching/Learning in SL
• Other MUVE opportunities
© 2009 AdvancED
What is a MUVE?• Multi-User Virtual Environment
• SecondLife® (SL) is one example www.secondlife.com
© 2009 AdvancED
The Evolution of MUVE
• Dungeons and Dragons
• World of WarCraft• More than 200 virtual worlds are
in development 1
• Use of SL grows daily• The SL Education environment2
© 2009 AdvancED
Changing Our Thinking3
Past Tools for Learning Promising Power Tools for Learning
Textbooks and worksheets Primary sources and student created materials
Linear text Hypertext and multimedia
Models and materials Virtual creatures and simulations
Direct observations Tools for remote observations
Educational films broadcast reality Virtual worlds interact with reality
Teacher delivers lectures Many "expert" voices in classroom
Student reports to teacher on learning
Student generated lessons for others
© 2009 AdvancED
Best Suits• Semi-Static Displays
Historical renderings Geographic exploration Practical application
• Cultural Environments Language acquisition and practice Cultural Awareness
• Instruction 3D environment Interactivity
© 2009 AdvancED
Historical Renderings8
© 2009 AdvancED
Geographic Exploration9
© 2009 AdvancED
Practical Application10
© 2009 AdvancED
A New Definition for Pen Pal11
© 2009 AdvancED
3D Environment11
© 2009 AdvancED
Interactivity11
© 2009 AdvancED
Other Options4
© 2009 AdvancED
Other Options
• ActiveWorlds5
• JASON Project6
© 2009 AdvancED
Reasons to Embrace SL• “Non-issues” in SL
Distance Physics Breathing
• Equity Ensured Race, creed, color
(or species) Thin or fat, “pretty” or
“ugly” Disabilities are a choice
• Interactivity All virtual All real A combination (Machinima)
© 2009 AdvancED
Reasons to Resist the Change
• Bandwidth
• Learning Curve
• Adults and teens• Separating virtual from reality7
• Not knowing what we don’t know
© 2009 AdvancED
The AdvancED SL Office13
© 2009 AdvancED
SL Education Faire
© 2009 AdvancED
Bibliography1. http://venturebeat.com/2009/01/26/more-than-200-kids-virtual-worlds-
in-development
2. http://secondlifegrid.net/slfe/education-use-virtual-world#pilot
3. http://it.pedf.cuni.cz/~bobr/MUVE/muveen.htm
4. http://muve.gse.harvard.edu/rivercityproject/index.html
5. http://www.activeworlds.com/
6. http://www.jason.org/public/home.aspx
7. The Matrix. © 2001, Warner Brothers
Slurls
8. Texas Capitol Building, Antiquity Texas (153, 192, 44)
9. Exploratorium, Exploratorium (132, 163, 251)
10.CDC Island, CDC Island (190, 86, 21)
11.PARIS *-._, Les Champs Elys, Les Champs Elysees (248, 153, 23)
12.F/Xual Education Services, Koru (43, 219, 22)
13.Chicago Public Schools Dept of L, Chicago Public Schools (34, 202, 23)