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Transcript of Mobile payments
Mobile Payment Technology
Ryan Browning, Vibhor Chhabra, Derek Vaughn,
Dora Vedder, Matt Zalubowski
Marketing of High Technology
Document Overview
Introduction 2
Mobile Technology 4
Payments Industry Outlook
6
Market Opportunity 7
Adoption Projections 10
Steps to Ensure Success 11
Appendix 13
Background Information
• Mobile Phones have been adopted
• Credit Cards have been adopted
• Mobile Payment options available but not widespread
• Combination of Mobile and Credit Cards Value Chain
• Fast and Easy Check-out at low-value high speed retail locations
• Expansion of AMEX network of Merchant Acquirers
Status Quo Future
Major Hurdles: Infrastructure, User-Friendliness, Consumer Adoption, Vendor Adoption
Current Adoption across relevant technologies is varied
Emerging MatureDevelopment
Stage
Credit Card
Smartphone
Mobile
Mobile Payments
Why Mobile?
+6.1%
+1.7%
Mass adoptionGrowth
across segmentsHigh spending
consumer
Why Smart phones?
+25%
+154% 2.2m
-15%
Mobile broadband
125% YoY Growth
Device competition
O.S. Competition
Why American Express?
• 43 million cards-in-force• Each card member spends $12,000/year• American Express’ value proposition is its ability
to bring affluent customers to new merchants • Retail POS presents a new usage opportunity for
American Express members
Lower Value Transactions
High Volume Higher Revenue+ =
Marketing Mix demonstrates opportunity is affordable
Product• Payment via phone - no wallet
needed– Barcode scanning– Requires no new infrastructure
(merchant or consumer)
• Acts just like card, linked to existing account
Price• No specific charge(s)
– Offer to both credit and charge products
– Existing charge product membership fees cover software development costs
Promotion• Push & Pull
– Push: Educate consumers– Pull: Solicit inquiry via
demonstration
• PR and Publicity– Inexpensive– Thorough benefit explanation
Distribution• Leverages cardholders existing
mobile smart phones– Minimal cardholder training
required
• Leverages existing merchant barcode scanning infrastructure – Minimal merchant employee
training required
P R O D U C T P R I C E
P R O M O T I O N D I S T R I B U T I O N
3C’s indicate an opportunity to set a mobile payment standard
• Software development– Barcode display– Barcode scanning
• Existing cardholders– Communicate as added benefit– Emphasize convenience
• New consumers– Market specific to credit worthy
consumers– Emphasize smaller transactions
• Disjointed– SMS text messaging– WAP (webpage on phone)– Proprietary hybrid (PP, Google
Checkout)– MasterCard PayPass– RFID Chip
• Opportunity to establish a standard– Does not require
infrastructure– Potential first mover
advantage
C U S T O M E R
C O R P O R A T I O N
C O M P E T I T I O N
• Merchant coordination– Develop training
materials– Encourage adoption
ACCORD model validates ease of adoption
Advantage • Consumer: Simple to use• Merchant: Speeds transaction processing time
Compatibility
• Consumer: Leverages existing phones• Merchant: Leverages existing scanning infrastructure
Complexity • Consumer: None, merely show your phone to the merchant• Merchant: Already trained to scan sale items
Observable
• Consumer: Easily noticed by other customers in line• Merchant: Increased processing speed will receive industry coverage and attract new merchants
Risk • Consumer: Additional risk if phone is lost• Merchant: No new risk, card equivalent
Divisibility
• Consumer: Easy trial, leverages existing mobile smart phone• Merchant: Trial requires using existing scanning infrastructure
Adoption Projections - Several products/services can be used to predict the adoption of Mobile Marketing
• New user subscriptions will peak at 9.6 years• With p being higher than average, AMEX needs to pay
particular attention to external and internal influences
• The lower q suggests that advertising will have less of an effect than for the average product
AMEX Cumulative Mobile Banking Customers (Forecasted)
0
10
20
30
40
50
0 5 10 15 20
Time
Cu
mu
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ales
Mobile Marketing Bass Diffusion Model
Analogous Products p q MCable Television 0.0029 0.174 74.7Cellular phones 0.003 0.364 209.1Online Banking 0.0142 0.545 42.9Weighted Average 0.0078 0.4011
Steps to Ensure Success
• Application infrastructure already exists• Develop for 5 mobile operating systems• Thorough testing and attention to security
• Educate existing and potential customers• Free application encourages mass adoption
• Infrastructure already exists• Vendor education• Enables faster and more frequent transactions
Software Development & Integration
Consumer Adoption
Vendor Adoption
Questions?
Appendix
Background Information (extended version)
Currently there are two mature markets on the verge of crossing paths. Mobile phones have taken off in the US and the majority of Americans have adopted this technology. Likewise Americans have changed their spending habits through the adoption of credit cards as a form of payment. Despite the proliferation of these two technological breakthroughs in two distinct industries, the marriage of the two has been slower to take off. We want to look into the intersection of these two technologies and how a particular firm, Amex can play a role in increasing the adoption of this technology among its members and the payments industry as a whole.
ADIA Model reveals membership rewards will create buzz
Attention• The privilege of membership,
now on your mobile phone– Advertise: National campaign
(prioritize metropolitan areas)– Media: Television, billboards,
mobile messaging
Desire• Convey cumbersome nature of
fumbling for ones wallet– Call attention to how paying
could be better
• Demonstrate the improved mobile purchasing experience
Interest • Demonstrate advantage via
comparison– Outperforms other mobile payment
mechanisms– Provides greater convenience
than other “contactless” payment mechanisms
Action • Provide American Express
reward incentive to motivate trial
• Align with regular use merchants (e.g. convenience stores and fueling stations) to stimulate regular use
Competition• SMS text message – uses short message
service protocol to send a payment request to a short code (a smaller number) where a charge is then applied to the users phone bill
– Poor reliability – Slow speed– High cost – cost of setting up short codes –
often passed on to customer– Low payout rates – often payout to merchants
as low as 30%– Low follow on sales, failure to remember where
purchased– Seldom used for physical goods
• WAP (wireless application protocol) – using a webpage on ones phone
– Allows for purchase of physical goods– URL can be bookmarked and used again– High customer satisfaction – quick and
predictable– Ease of use – similar to web
• Direct operator billing– Simplicity - the operators already have a billing
relationship with the consumers– Instantaneous payments giving the highest
customer satisfaction
3C’s Supporting materials
– Accurate responses showing success and reasons for failure (no money for example)
– Security to protect payment details and consumer identity
– Best conversion rates from a single click-to-buy and no need to enter any further payment details.
– Reliability that builds confidence– Reduced customer support costs for merchants
and operators– Higher payout rates with operators such as
Vodafone in the UK delivering up to 80% in some cases
• Online companies – PayPal, Amazon, and Google Checkout
– PayPal provides a hybrid – • eBay payments, person-to-person, buy from
mobile websites• PIN number for safety
– Amazon• TextBuyIt – buying items on Amazon.com on
phone – text keywords to Amazon, reply with yes/no, answer call to confirm
• www.amazoncheckout.com
– o Google Checkout• Like using Google Checkout online – not a barcode• www.googlecheckout.com
Source: http://en.wikipedia.org/wiki/Mobile_Payment
Appendix – Bass Model
Mobile Marketing Bass Diffusion Model
Value Add Infrastructure reqs Ease of adoption Complexity of techAnalogous Products p q M 8 7 5 3 Overall Similarity ScoreCable Television 0.0029 0.174 74.7 2 2 5 8 79Cellular phones 0.003 0.364 209.1 5 5 7 5 125Online Banking 0.0142 0.545 42.9 8 5 8 6 157Weighted Average 0.0078 0.4011
Ranking of 1-9 based on similarity to Mobile MarketingTypical Values 0.03 0.38
Product Attribute Similarity
Amex Market 43Time of Peak 9.61867151Peak Sales Rate 4.48264407Cumulative Sales Peak 21.079312
YearCumulative
Sales Sales1 0.41297757 0.4129782 1.01988529 0.6069083 1.90152694 0.8816424 3.16096923 1.2594425 4.91766742 1.7566986 7.28807323 2.3704067 10.3474779 3.0594058 14.0772649 3.7297879 18.32073 4.243465
10 22.7852156 4.46448611 27.111719 4.32650312 30.9832045 3.87148613 34.2080394 3.22483514 36.7377476 2.52970815 38.6303286 1.892581
AMEX Yearly Sales
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Sales
Source: American Express Annual Report 2007
Cardholder Data