Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage
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Transcript of Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage
Immersive Graphics for Cultural Heritage
A. Guidazzoli nov.02
Virtual Reality opens up new prospects and new
approaches to knowledge.
High End technologies make once more real the
most authentic sense of the world “theatre”, that
ancient Greeks meant as the space of observation
finalized to comprehension.
Immersive Graphics for Cultural Heritage
A. Guidazzoli nov.02
Virtual Cultural Heritage refers to the usage of Virtual Reality systems in order to generate, navigate, explore and
inquire into reconstructed historical environments.
Immersive Graphics for Cultural Heritage
A. Guidazzoli nov.02
to create real time applications based on 3D computer models authenticated by historians or archaeologists in order to avoid the risk of transmitting superficial or misleading cultural information;
to train PhD students, architects, archeologists, historians and others in following a interdisciplinary methodology for creating cultural VR products.
Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage
Immersive Graphics for Cultural Heritage
A. Guidazzoli nov.02
Archaeologistshistorians
Modelers Computer Scientists
Virtual Heritage On site – Off site
Graphics
Data
Data
Other skills
Visualization
Interaction
Photogrammetry
Scanning and 3D Models…
Textures
Validation
Optimized models
Communicationexperts
Numerical Simulations
Interdisciplinary working methodology for Virtual Heritage
Immersive Graphics for Cultural Heritage
A. Guidazzoli nov.02
NUME - Nuovo Museo Elettronico
della Storia della Città di Bologna
Historical and urban development of the city
The city in four dimensions
Correlation with historical sources
http://www.storiaeinformatica.it
Immersive Graphics for Cultural Heritage
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Bononia landscape
Virtual and interactive landscape navigation
Integration with GIS and database
Desktop and immersive fruition
Immersive Graphics for Cultural Heritage
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Aksum Ethiopia – Virtual Archaeological Landscape
Navigation through dynamic virtual environments driven by
GIS analysis
Immersive Graphics for Cultural Heritage
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Via Appia Antica: Archaeology and Restoration in collaboration with DEIS Bologna University and Politecnico Milano
Interactivity through the remote system
Multi users
Link to graphic and textual information
Immersive Graphics for Cultural Heritage
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Validation of 3D models based on a database MUVI project
Historical sources gathered by historians validate 3D models recreating daily life environments.
The validation is made easier by the Dublin Core and its relations
Validation of the grid
Validation of the hadle
Really existed in the Fifties
Contemporary photograph of a FIAT fridge of the Fifties
An ad published on “Resto del Carlino- Bologna”
Immersive Graphics for Cultural Heritage
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Casa del Centenario Pompeii
Archeological texture painting
Models through time
Philological models
Porting for multiplatforms systems ranging from PDA up to Virtual Sets
http://www.cineca.it/HPSystems/Vis.I.T/Researches/cent.html
Immersive Graphics for Cultural Heritage
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Validation of the reconstruction
Immersive Graphics for Cultural Heritage
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VR and PDA The MUSE project
SERVERSERVER
MOBILE TERMINALS …
Terminale Mobile
CALL CENTRE
Terminale Mobile
Immersive Graphics for Cultural Heritage
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Towards the concept of Augmented Heritage
Virtual Environmen
ts
Simulations
Data Bases
Virtual Environments as interfaces for:
Visualizations of dynamic behaviours
Landascape simulations in time
Statistical analysis
3D models linkable to DataBase inquiries (GIS, multimedia data )
Immersive Graphics for Cultural Heritage
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Organisation and management of 3D Digital Heritage
1 – Classification and validation of the models
2 - Definition of the conventions showing what can’t be modeled because of the lack of information
3 – Access to the sources used for modeling digital worlds
Cultural Digital worlds
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Future trends
Networks of Virtual Theatres Data stored and processed in only one place
Access and interaction with data from whatever location and devices through the net
Networks of Virtual Environments
Data
Immersive Graphics for Cultural Heritage
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Communication and dissemination
Virtual Theatre and Virtual Sets
Integration with real shotsNew ways of communication
Internet video streaming
http://www.cineca.it/HPSystems/Vis.I.T/Researches/rvm4vset.html