MCTM Strategies & Games

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© Joan A. Cotter, Ph.D., 2 Teaching the Arithmetic Facts Using Strategies and Games MCTM May 4, 2012 Duluth, Minnesota by Joan A. Cotter, Ph.D. [email protected] 7 3 8 16 24 32 40 PowerPoint Presentation & Handout RightStartMath.com

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Transcript of MCTM Strategies & Games

Page 1: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Teaching the Arithmetic Facts Using Strategies and Games

MCTMMay 4, 2012

Duluth, Minnesota

by Joan A. Cotter, [email protected]

7 3 8 16 24 32 40

PowerPoint Presentation & HandoutRightStartMath.com >Resources

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© Joan A. Cotter, Ph.D., 2012

Learning the Facts

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© Joan A. Cotter, Ph.D., 2012

Learning the Facts

• Based on counting.

Limited success when:

Whether dots, fingers, number lines, or counting words.

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© Joan A. Cotter, Ph.D., 2012

Learning the Facts

• Based on counting.

Limited success when:

• Based on rote memory.

Whether dots, fingers, number lines, or counting words.

Whether by flash cards or timed tests.

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© Joan A. Cotter, Ph.D., 2012

Learning the Facts

• Based on counting.

• Based on skip counting for multiplication facts.

Limited success when:

• Based on rote memory.

Whether dots, fingers, number lines, or counting words.

Whether by flash cards or timed tests.

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© Joan A. Cotter, Ph.D., 2012

Counting ModelFrom a child's perspective

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© Joan A. Cotter, Ph.D., 2012

Counting ModelFrom a child's perspective

Because we’re so familiar with 1, 2, 3, we’ll use letters.

A = 1B = 2C = 3D = 4E = 5, and so forth

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Counting Model From a child's perspective

F + E

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

A

F + E

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

A B

F + E

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

A CB

F + E

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Counting Model From a child's perspective

A FC D EB

F + E

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

AA FC D EB

F + E

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

A BA FC D EB

F + E

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

A C D EBA FC D EB

F + E

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

A C D EBA FC D EB

F + E

What is the sum?(It must be a letter.)

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

K

G I J KHA FC D EB

F + E

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

E + G

Add with your fingers.

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

H+ D

Add without your fingers.

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

Now memorize the facts!!

G + D

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

Now memorize the facts!!

G + D

H + F

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

Now memorize the facts!!

G + D

H + F

D + C

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

Now memorize the facts!!

G + D

H + F

C + G

D + C

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

E

+ I

Now memorize the facts!!

G + D

H + F

C + G

D + C

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

H – E

Subtract with your fingers.

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

J – F

Subtract without using your fingers.

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

Try skip counting by B’s to T: B, D, . . . T.

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© Joan A. Cotter, Ph.D., 2012

Counting Model From a child's perspective

Try skip counting by B’s to T: B, D, . . . T.

What is D x E?

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© Joan A. Cotter, Ph.D., 2012

Memorizing Math

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Memorizing Math

Percentage Recall

Immediately After 1 day After 4 wks

Rote 32 23 8

Concept 69 69 58

Some research:

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© Joan A. Cotter, Ph.D., 2012

Memorizing Math

Percentage Recall

Immediately After 1 day After 4 wks

Rote 32 23 8

Concept 69 69 58

Some research:

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© Joan A. Cotter, Ph.D., 2012

Memorizing Math

Percentage Recall

Immediately After 1 day After 4 wks

Rote 32 23 8

Concept 69 69 58

Some research:

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© Joan A. Cotter, Ph.D., 2012

Memorizing Math

Percentage Recall

Immediately After 1 day After 4 wks

Rote 32 23 8

Concept 69 69 58

Some research:

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© Joan A. Cotter, Ph.D., 2012

Memorizing Math

Percentage Recall

Immediately After 1 day After 4 wks

Rote 32 23 8

Concept 69 69 58

Some research:

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© Joan A. Cotter, Ph.D., 2012

Memorizing Math

Percentage Recall

Immediately After 1 day After 4 wks

Rote 32 23 8

Concept 69 69 58

Some research:

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© Joan A. Cotter, Ph.D., 2012

Memorizing Math

Percentage Recall

Immediately After 1 day After 4 wks

Rote 32 23 8

Concept 69 69 58

Some research:

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© Joan A. Cotter, Ph.D., 2012

Memorizing Math 9 + 7Flash cards:

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© Joan A. Cotter, Ph.D., 2012

• Are often used to teach rote.

Memorizing Math 9 + 7Flash cards:

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• Are often used to teach rote.

• Are liked by those who don’t need them.

Memorizing Math 9 + 7Flash cards:

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© Joan A. Cotter, Ph.D., 2012

• Are often used to teach rote.

• Are liked by those who don’t need them.

• Don’t work for those with learning disabilities.

Memorizing Math 9 + 7Flash cards:

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© Joan A. Cotter, Ph.D., 2012

• Are often used to teach rote.

• Are liked by those who don’t need them.

• Don’t work for those with learning disabilities.

• Give the false impression that math isn’t about thinking.

Memorizing Math 9 + 7Flash cards:

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© Joan A. Cotter, Ph.D., 2012

• Are often used to teach rote.

• Are liked by those who don’t need them.

• Don’t work for those with learning disabilities.

• Give the false impression that math isn’t about thinking.

• Often produce stress – children under stress stop learning.

Memorizing Math 9 + 7Flash cards:

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© Joan A. Cotter, Ph.D., 2012

• Are often used to teach rote.

• Are liked by those who don’t need them.

• Don’t work for those with learning disabilities.

• Give the false impression that math isn’t about thinking.

• Often produce stress – children under stress stop learning.

• Are not concrete – they use abstract symbols.

Memorizing MathFlash cards:

9 + 7

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© Joan A. Cotter, Ph.D., 2012

AN ALTERNATIVE:

SUBITIZINGand

GAMES

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© Joan A. Cotter, Ph.D., 2012

Subitizing QuantitiesIdentifying without counting

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Subitizing QuantitiesIdentifying without counting

• Five-month-old infants can subitize to 3.

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© Joan A. Cotter, Ph.D., 2012

Subitizing QuantitiesIdentifying without counting

• Three-year-olds can subitize to 5.

• Five-month-old infants can subitize to 3.

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© Joan A. Cotter, Ph.D., 2012

Subitizing QuantitiesIdentifying without counting

• Three-year-olds can subitize to 5.

• Five-year-olds can subitize 6 to 10 by using five as a subbase.

• Five-month-old infants can subitize to 3.

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AddingName the quantity (practice subitizing).

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AddingName the quantity (practice subitizing).

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© Joan A. Cotter, Ph.D., 2012

AddingName the quantity (practice subitizing).

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Adding

4 + 3 =

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© Joan A. Cotter, Ph.D., 2012

Adding

4 + 3 =

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© Joan A. Cotter, Ph.D., 2012

Adding

4 + 3 =

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© Joan A. Cotter, Ph.D., 2012

Adding

4 + 3 = 7

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© Joan A. Cotter, Ph.D., 2012

Adding

4 + 3 =

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© Joan A. Cotter, Ph.D., 2012

Characteristics of a Good Game

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© Joan A. Cotter, Ph.D., 2012

Characteristics of a Good Game

• Produces learning through playing.

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© Joan A. Cotter, Ph.D., 2012

Characteristics of a Good Game

• Produces learning through playing.

• Incorporates manipulatives.

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© Joan A. Cotter, Ph.D., 2012

Characteristics of a Good Game

• Produces learning through playing.

• Incorporates manipulatives.

• Teaches strategies.

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© Joan A. Cotter, Ph.D., 2012

Characteristics of a Good Game

• Produces learning through playing.

• Incorporates manipulatives.

• Teaches strategies.

• Encourages mental work.

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© Joan A. Cotter, Ph.D., 2012

Characteristics of a Good Game

• Produces learning through playing.

• Incorporates manipulatives.

• Teaches strategies.

• Encourages mental work.

• Detects errors; provides continuous assessment.

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© Joan A. Cotter, Ph.D., 2012

Characteristics of a Good Game

• Produces learning through playing.

• Incorporates manipulatives.

• Teaches strategies.

• Encourages mental work.

• Detects errors; provides continuous assessment.

• Is enjoyable.

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump GameObjective: To learn the facts that total 10:

1 + 92 + 83 + 74 + 65 + 5

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump GameObjective: To learn the facts that total 10:

1 + 92 + 83 + 74 + 65 + 5

Object of the game: To collect the most pairs that equal ten.

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

6 + = 10

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

6 + = 10

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

6 + 4 = 10

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Starting

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7 2 7 9 5

7 42 61 3 8 3 4 9

Go to the Dump Game

Starting

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Go to the Dump Game

Finding pairs

7 2 7 9 5

7 42 61 3 8 3 4 9

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Finding pairs

7 2 7 9 5

7 42 61 3 8 3 4 9

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Finding pairs

7 2 7 9 5

7 42 61 3 8 3 4 9

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Finding pairs

7 2 7 9 5

7 2 1 3 8 3 4 9

4 6

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Finding pairs

7 2 7 9 5

7 2 1 3 8 3 4 9

4 6

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Finding pairs

7 2 7 9 5

7 2 1 3 8 3 4 9

4 6

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Finding pairs

7 2 7 9 5

2 1 8 3 4 9

4 67 3

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Finding pairs

7 2 7 9 5

1 3 4 9

4 62 82 8

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Playing

7 2 7 9 5

1 3 4 9

4 62 82 8

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump GameBlueCap, do you

have a 3?BlueCap, do you

have an 3?

Playing

7 2 7 9 5

1 3 4 9

4 62 82 8

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump GameBlueCap, do you

have a 3?BlueCap, do you

have an 3?

Playing

7 2 7 9 5

1

3

4 9

4 62 82 8

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump GameBlueCap, do you

have a 3?BlueCap, do you

have an 3?

Playing

2 7 9 5

1 4 9

4 62 82 8

7 3

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump GameBlueCap, do you

have a 3?BlueCap, do you

have an 8?

Playing

2 7 9 5

1 4 9

4 62 82 8

7 3

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump GameBlueCap, do you

have a 3?BlueCap, do you

have an 8?

Go to the dump.Playing

2 7 9 5

1 4 9

4 62 82 8

7 3

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© Joan A. Cotter, Ph.D., 2012

2

Go to the Dump GameBlueCap, do you

have a 3?BlueCap, do you

have an 8?

Go to the dump.Playing

2 7 9 5

1 4 9

4 62 82 8

7 3

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Playing

2 2 7 9 5

1 4 9

4 62 82 8

7 3

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

PinkCap, do youhave a 6?Playing

2 2 7 9 5

1 4 9

4 62 82 8

7 3

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

PinkCap, do youhave a 6?PlayingGo to the dump.

2 2 7 9 5

1 4 9

4 62 82 8

7 3

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© Joan A. Cotter, Ph.D., 2012

5

Go to the Dump Game

Playing

2 2 7 9 5

1 4 9

4 62 82 8

7 3

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Playing

5

2 2 7 9 5

1 4 9

4 62 82 8

7 3

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

YellowCap, doyou have a 9? Playing

5

2 2 7 9 5

1 4 9

4 62 82 8

7 3

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

YellowCap, doyou have a 9? Playing

5

2 2 7 5

1 4 9

4 62 82 8

7 3

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

YellowCap, doyou have a 9? Playing

5

2 2 7 5

1 4 9

4 62 82 8

7 3

9

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Playing

5

2 2 7 5

4 9

4 62 81 9

7 3

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© Joan A. Cotter, Ph.D., 2012

2 9 1 7 7

Go to the Dump Game

Playing

5

2 2 7 5

4 9

4 62 81 9

7 3

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Winner?

5 54 6

9 1

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Go to the Dump Game

Winner?

5546

91

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© Joan A. Cotter, Ph.D., 2012

Go to the Dump Game

Winner?

5546

91

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Go to the Dump Game

Play it again.

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© Joan A. Cotter, Ph.D., 2012

Fact Strategies

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© Joan A. Cotter, Ph.D., 2012

Fact Strategies

• A strategy is a way to learn a new fact or recall a forgotten fact.

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© Joan A. Cotter, Ph.D., 2012

Fact Strategies

• A strategy is a way to learn a new fact or recall a forgotten fact.

• A visualizable representation is part of a powerful strategy.

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Fact StrategiesComplete the Ten

9 + 5 =

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesComplete the Ten

9 + 5 =

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesComplete the Ten

9 + 5 =

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Fact StrategiesComplete the Ten

9 + 5 =

Take 1 from the 5 and give it to the 9.

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesComplete the Ten

9 + 5 =

Take 1 from the 5 and give it to the 9.

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesComplete the Ten

9 + 5 =

Take 1 from the 5 and give it to the 9.

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Fact StrategiesComplete the Ten

9 + 5 = 14

Take 1 from the 5 and give it to the 9.

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Fact StrategiesTwo Fives

8 + 6 =

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Fact StrategiesTwo Fives

8 + 6 =

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Fact StrategiesTwo Fives

8 + 6 =

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Fact StrategiesTwo Fives

8 + 6 =

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Fact StrategiesTwo Fives

8 + 6 =

10 + 4 = 14

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Fact StrategiesTwo Fives

7 + 5 =

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Fact StrategiesTwo Fives

7 + 5 =

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesTwo Fives

7 + 5 = 12

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesGoing Down

15 – 9 =

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Fact StrategiesGoing Down

15 – 9 =

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Fact StrategiesGoing Down

15 – 9 =

Subtract 5;then 4.

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesGoing Down

15 – 9 =

Subtract 5;then 4.

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Fact StrategiesGoing Down

15 – 9 =

Subtract 5;then 4.

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Fact StrategiesGoing Down

15 – 9 = 6

Subtract 5;then 4.

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Fact StrategiesSubtract from 10

15 – 9 =

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesSubtract from 10

15 – 9 =

Subtract 9 from 10.

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesSubtract from 10

15 – 9 =

Subtract 9 from 10.

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesSubtract from 10

15 – 9 =

Subtract 9 from 10.

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Fact StrategiesSubtract from 10

15 – 9 = 6

Subtract 9 from 10.

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Fact StrategiesGoing Up

15 – 9 =

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Fact StrategiesGoing Up

15 – 9 =

Start with 9; go up to 15.

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesGoing Up

15 – 9 =

Start with 9; go up to 15.

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesGoing Up

15 – 9 =

Start with 9; go up to 15.

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© Joan A. Cotter, Ph.D., 2012

Fact StrategiesGoing Up

15 – 9 =

Start with 9; go up to 15.

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Fact StrategiesGoing Up

15 – 9 =

1 + 5 = 6

Start with 9; go up to 15.

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Rows and Columns Game

Objective: To find a total of 15 by adding 2, 3, or 4 cards in row or column.

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© Joan A. Cotter, Ph.D., 2012

Rows and Columns Game

Objective: To find a total of 15 by adding 2, 3, or 4 cards in row or column.

Object of the game: To collect the most cards.

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Rows and Columns Game8 7 1 9

6 4 3 3

2 2 5 6

6 3 8 8

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Rows and Columns Game8 7 1 9

6 4 3 3

2 2 5 6

6 3 8 8

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Rows and Columns Game8 7 1 9

6 4 3 3

2 2 5 6

6 3 8 8

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Rows and Columns Game1 9

6 4 3 3

6 3 8 8

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Rows and Columns Game1 9

6 4 3 3

6 3 8 8

7 6

2 1 5 1

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Rows and Columns Game1 9

6 4 3 3

6 3 8 8

7 6

2 1 5 1

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Rows and Columns Game1 9

6 4 3 3

6 3 8 8

7 6

2 1 5 1

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Rows and Columns Game1

6 4 3 3

3 8 8

1 5 1

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Rows and Columns Game

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Multiplication StrategiesBasic facts

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© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

6 4 =(6 taken 4 times)

Page 148: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

6 4 =(6 taken 4 times)

Page 149: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

6 4 =(6 taken 4 times)

Page 150: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

6 4 =(6 taken 4 times)

Page 151: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

6 4 =(6 taken 4 times)

Page 152: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

9 3 =

Page 153: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

9 3 =

Page 154: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

9 3 =

30

Page 155: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

9 3 =

30 – 3 = 27

Page 156: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

4 8 =

Page 157: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

4 8 =

Page 158: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

4 8 =

Page 159: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

4 8 =

20 + 12 = 32

Page 160: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

7 7 =

Page 161: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

7 7 =

Page 162: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

7 7 =

25

Page 163: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

7 7 =

25 + 10 + 10

Page 164: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication StrategiesBasic facts

7 7 =

25 + 10 + 10 + 4 = 49

Page 165: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsTwos

2 4 6 8 10

12 14 16 18 20

Page 166: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsTwos

2 4 6 8 10

12 14 16 18 20

The ones repeat in the second row.

Page 167: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsFours

4 8 12 16 20

24 28 32 36 40

The ones repeat in the second row.

Page 168: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSixes and Eights

6 12 18 24 30

36 42 48 54 60

8 16 24 32 40

48 56 64 72 80

Page 169: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSixes and Eights

6 12 18 24 30

36 42 48 54 60

8 16 24 32 40

48 56 64 72 80

Page 170: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSixes and Eights

6 12 18 24 30

36 42 48 54 60

8 16 24 32 40

48 56 64 72 80

Page 171: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSixes and Eights

6 12 18 24 30

36 42 48 54 60

8 16 24 32 40

48 56 64 72 80

The ones in the 8s show the multiples of 2.

Page 172: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSixes and Eights

6 12 18 24 30

36 42 48 54 60

8 16 24 32 40

48 56 64 72 80

The ones in the 8s show the multiples of 2.

Page 173: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSixes and Eights

6 12 18 24 30

36 42 48 54 60

8 16 24 32 40

48 56 64 72 80

The ones in the 8s show the multiples of 2.

Page 174: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSixes and Eights

6 12 18 24 30

36 42 48 54 60

8 16 24 32 40

48 56 64 72 80

The ones in the 8s show the multiples of 2.

Page 175: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSixes and Eights

6 12 18 24 30

36 42 48 54 60

8 16 24 32 40

48 56 64 72 80

The ones in the 8s show the multiples of 2.

Page 176: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSixes and Eights

6 12 18 24 30

36 42 48 54 60

8 16 24 32 40

48 56 64 72 80

6 4

6 4 is the fourth number (multiple).

Page 177: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSixes and Eights

6 12 18 24 30

36 42 48 54 60

8 16 24 32 40

48 56 64 72 80 8 7

8 7 is the seventh number (multiple).

Page 178: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsNines

9 18 27 36 45

90 81 72 63 54

The second row is written in reverse order.Also the digits in each number add to 9.

Page 179: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Observe the ones.

Page 180: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Observe the ones.

Page 181: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Observe the ones.

Page 182: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Observe the ones.

Page 183: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Observe the ones.

Page 184: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Observe the ones.

Page 185: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Observe the ones.

Page 186: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Observe the ones.

Page 187: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Observe the ones.

Page 188: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Observe the ones.

Page 189: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Observe the ones.

Page 190: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: The tens are the same in each row.

Page 191: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Add the digits in the columns.

Page 192: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Add the digits in the columns.

Page 193: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Add the digits in the columns.

Page 194: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Add the “opposites.”

Page 195: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Add the “opposites.”

Page 196: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Add the “opposites.”

Page 197: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsThrees

3 6 9

12 15 18

21 24 27

30

The 3s have several patterns: Add the “opposites.”

Page 198: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSevens

7 14 21

28 35 42

49 56 63

70

The 7s have the 1, 2, 3… pattern.

Page 199: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSevens

7 14 21

28 35 42

49 56 63

70

The 7s have the 1, 2, 3… pattern.

Page 200: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSevens

7 14 21

28 35 42

49 56 63

70

The 7s have the 1, 2, 3… pattern.

Page 201: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSevens

7 14 21

28 35 42

49 56 63

70

The 7s have the 1, 2, 3… pattern.

Page 202: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSevens

7 14 21

28 35 42

49 56 63

70

Look at the tens.

Page 203: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSevens

7 14 21

28 35 42

49 56 63

70

Look at the tens.

Page 204: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples PatternsSevens

7 14 21

28 35 42

49 56 63

70

Look at the tens.

Page 205: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

Page 206: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

Objective: To help the players learn the multiples patterns.

Page 207: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

Object of the game: To be the first player to collect all ten cards of a multiple in order.

Objective: To help the players learn the multiples patterns.

Page 208: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

The 7s envelope contains 10 cards, each with one of the numbers listed.

7 14 2128 35 4249 56 63

70

Page 209: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

The 8s envelope contains 10 cards, each with one of the numbers listed.

8 16 24 32 4048 56 64 72 80

Page 210: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

8 16 24 32 4048 56 64 72 80

Page 211: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

8 16 24 32 4048 56 64 72 80

Page 212: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

Page 213: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

14

8 16 24 32 4048 56 64 72 80

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

Page 214: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

Page 215: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

Page 216: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

40

8 16 24 32 4048 56 64 72 80

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

Page 217: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

Page 218: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

Page 219: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8

8 16 24 32 4048 56 64 72 80

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

Page 220: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

Page 221: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

Page 222: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8

8 16 24 32 4048 56 64 72 80

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

Page 223: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

88

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

Page 224: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

8856

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

Page 225: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

88

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

Page 226: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

88

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

Page 227: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

88

7

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

Page 228: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

88

7

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

Page 229: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

88

7

14

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

Page 230: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

88

7 14

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

Page 231: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiples Memory

8 16 24 32 4048 56 64 72 80

88

7 14

24

7 14 2128 35 4249 56 6370

7 14 2128 35 4249 56 6370

Page 232: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

7 14 2128 35 4249 56 6370

Multiples Memory

8 16 24 32 4048 56 64 72 80

88

7 14

7 14 2128 35 4249 56 6370

8 16 24 32 4048 56 64 72 80

Page 233: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

7 14 2128 35 4249 56 6370

Multiples Memory

8 16 24 32 4048 56 64 72 80

8 16 24 32 4048 56 64 72 80

7 14 2128 35 4249 56 6370

Page 234: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

Objective: To help the players master themultiplication facts.

Page 235: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

Objective: To help the players master themultiplication facts.

Object of the game: To collect the most cards by matching the multiplier with the product.

Page 236: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

Materials Needed:

Page 237: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

Materials Needed:• Ten basic cards, numbered 1 to 10

3 4 5

8 9 10

2

7

1

6

Page 238: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

3

Multiplication Memory

Materials Needed:• Ten basic cards, numbered 1 to 10• A set of product cards (3s used here)

3 4 5

8 9 10

2

7

1

6

6 61827

91221

3

30

1524

Page 239: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

3

Multiplication Memory

Materials Needed:• Ten basic cards, numbered 1 to 10• A set of product cards (3s used here) • A stickie note with “3 x” written on it

3 4 5

8 9 10

2

7

1

6

3 x 6 61827

91221

3

30

1524

Page 240: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

3

Multiplication Memory

Materials Needed:• Ten basic cards, numbered 1 to 10• A set of product cards (3s used here) • A stickie with “3 x” written on it• A stickie with “=” written on it

3 4 5

8 9 10

2

7

1

6

3 x 6 61827

91221

3

30

1524

Page 241: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

3

Multiplication Memory

Materials Needed:• Ten basic cards, numbered 1 to 10• A set of product cards (3s used here) • A stickie with “3 x” written on it• A stickie with “=” written on it• A manipulative with groups of five

3 4 5

8 9 10

2

7

1

6

3 x 6 61827

91221

3

30

1524

Page 242: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

3 x

Multiplication Memory

6 61827

91221

3

30

1524

Page 243: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

3 x

Multiplication Memory

6 61827

91221

3

30

1524

Page 244: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

3 x

Multiplication Memory

6 61827

91221

3

30

1524

5

Page 245: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

3 x

Multiplication Memory

6 61827

91221

3

30

1524

5

Page 246: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

3 x

Multiplication Memory

6 61827

91221

3

30

1524

5

Page 247: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

3 x

Multiplication Memory

6 61827

91221

3

30

1524

5

3 taken 5 timesequals 15.

Page 248: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

3 x

Multiplication Memory

21

6 61827

91221

3

30

1524

5

3 taken 5 timesequals 15.

Page 249: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

3 x

Page 250: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

3 x

Page 251: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

3 x7

Page 252: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

3 x7

Page 253: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

3 x7

Page 254: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

7

3 taken 7 timesequals 21.

3 x

Page 255: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

21

6 61827

91221

3

30

1524

73 x

3 taken 7 timesequals 21.

Page 256: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

3 x

7 21

3 taken 7 timesequals 21.

Page 257: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

2

Multiplication Memory

6 61827

91221

3

30

1524

3 x

7 21

Page 258: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

2

Multiplication Memory

6 61827

91221

3

30

1524

33 x

7 21

Page 259: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

2

Multiplication Memory

6 61827

91221

3

30

1524

33 x

7 21

Page 260: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

2

Multiplication Memory

6 61827

91221

3

30

1524

33 x

7 21

3 taken 3 timesequals 9.

Page 261: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

2

Multiplication Memory

12

6 61827

91221

3

30

1524

33 x

7 21

3 taken 3 timesequals 9.

Page 262: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

3 x

7 21

Page 263: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

3 x

7 21

Page 264: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

5

3 x

7 21

Page 265: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

5

3 x

7 21

Page 266: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

5

3 x

7 21

3 taken 5 timesequals 15.

Page 267: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Multiplication Memory

6 61827

91221

3

30

1524

5

153 x

7 21

3 taken 5 timesequals 15.

Page 268: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

7

Multiplication Memory

6 61827

91221

3

30

1524

3 x

215 15

3 taken 5 timesequals 15.

Page 269: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

7

Multiplication Memory

6 61827

91221

3

30

1524

3 x

215 15

Page 270: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

1

Multiplication Memory

6 61827

91221

3

30

1524

3 x

38 24

Page 271: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Framing the Future of Mathematics in Minnesota

Math in Minnesota starts with the youngest.

Let’s build on their natural ability to subitize.

Keep joy in math; use games, not flash cards.

Help them to use their minds to visualize.

Page 272: MCTM Strategies & Games

© Joan A. Cotter, Ph.D., 2012

Teaching the Arithmetic Facts Using Strategies and Games

MCTMMay 4, 2012

Duluth, Minnesota

by Joan A. Cotter, [email protected]

7 3 8 16 24 32 40

PowerPoint Presentation & HandoutRightStartMath.com >Resources