Marketing strategy for music services

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OFF THE ONE | BRANDS + MUSIC MUSIC STREAMING MARKET CONSUMER MARKETING RECOMMENDATIONS OFF THE ONE BRANDS + MUSIC LOIC.MAESTRACCI@GMAIL.COM | OFFTHEONE.COM

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Transcript of Marketing strategy for music services

Page 1: Marketing strategy for music services

OFF  THE  ONE  |  BRANDS  +  MUSIC  

MUSIC  STREAMING  MARKET  CONSUMER  MARKETING  RECOMMENDATIONS  

OFF  THE  ONE  BRANDS  +  MUSIC  [email protected]  |  OFFTHEONE.COM  

Page 2: Marketing strategy for music services

OFF  THE  ONE  |  BRANDS  +  MUSIC  

US  MUSIC  STREAMING  MARKET  

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OFF  THE  ONE  |  BRANDS  +  MUSIC  

US  MARKET  TRENDS  

118B  

 [Source:  Nielsen  &  Billboard’s  2013  U.S.  Music  Report,  StaAsta  /IPF  2012  report,  Pandora  Q1  2014  Report,  PEW  research  center  January  2014]  

60%  

Streaming  up  32%  with  118.1B  streams  in  2013.  

60%  of  US  Internet  users  have  used  a  legal  digital  music  service  vs.  20%  subscripAon  services  &  28%  paid  downloads.  

61%  of  US  mobile  subscribers  own  a  Smartphone;  Android  53%/40%  iOS;  ownership  is  highest  among  Millennials  aged  18-­‐34  at  over  75%.  

WEARABLES  Ear/Headphone  the  next  fronAer  of  wearables.  

CONNECTED  SPEAKERS  Old  A/V  systems  ge^ng  connected  via  Sonos,  Beep,  etc…  

CONNECTED  TVS  3+  hours/day  –  50M+  Americans  have  connected  TVs,  Boxes.  

CONNECTED  CARS    52’/day  by  144M  (76%  alone).  

75%  

STREAMING  BECOMES  THE  NEW  AIRPLAY  

MOBILE  IS  MASSIVE…  

Only  4-­‐5%  of  music  consumers  in  the  US  have  signed  up  for  subscripAon  streaming  service.  

5%  

96%  of  Pandora’s  80M  users  in  January  2014  came  from  mobile.  

96%  

…AND  CONNECTED  DEVICES  TO  GROW  AS  PLAYBACK  DEVICES  

42%  of  US  populaAon  owned  a  tablet  in  January  2014  (130M  users).  

42%  

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US  COMPETITIVE  LANDSCAPE  

 [Sources:  Comscore,  Music  Report  January  2014]  

FREE  Premium  services  like  SpoAfy  and  Rdio  unleash  free  offering.  

MANUFACTURERS’  OWN  MUSIC  SERVICES  Samsung  launched  Milk  Music  with  Slacker  and  partnering  with  Deezer  for  their  US  launch.  

OPERATOR  +  MUSIC  BUNDLING  Operators  are  bundling  music  services  with  their  plans.  

COMPETITION  IS  EXPANDING  WITH  FREE  OR  BUNDLE  OFFERINGS  

Other  major  manufacturers  include  music  streaming  services  to  foster  their  own  ecosystem.  

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Most  3-­‐5h  listening  sessions    start  around  10am  

At  home  via  home  entertainment    with  friends  &  family  throughout  the  evening  

Live  audio    on  their  own  in  the  car  

Peak  listening  Hme  of  the  day  and  transacAonal  listening  though  social  sharing  

Good    morning  

Commute  

Lunch  Commute  

Back  home  

Good  night  

4AM-6AM 7AM-9AM 10AM-12AM 1PM-3PM 4PM-6PM 7PM-9PM 10PM-12PM

[Source:  OnDevice  Research]  

A  DAY  IN  THE  LIFE  OF  A  LISTENER  

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4  DISTINCT  TARGET  GROUPS  

ACTIVE  LISTENERS   LEAN-­‐BACK  LISTENERS  CREATORS/LISTENERS  

•  Younger,  high  mix  of  male  •  DYI  Discovery,  acAvely  share  

•  30y+,  slightly  more  male  •  Commute  listener  •  Uses  iTunes  podcasts  

•  30y+,  slightly  more  male  •  Urban  and  rural  •  Commute  listener  •  Live  audio  in  their  car  

•  Older  crowd,  male/female  •  Mainstream  taste,  background  usage  at  the  office/home  

•  Pandora/iHeart  user  

PERSONAL  USERS  

MUSIC  

AUDIO  

•  Young,  lightly  more  male,  urban  •  3-­‐5  h/day  with  peak  mid  day  •  Aware  of  10  services,  uses  5  YT,  

iTunes,  Pandora,  SpoAfy,  SC  

PRIMARY  TARGET:    Switchers  &  New  to  streaming  Core  Messaging  must  be  simplified  for  these  key  segments  

SECONDARY  TARGET:  TradiAonal  Audience  

AMAZE  ME    

MAKE  IT  SIMPLE  

•  Comedian,  radio  host,    •  DYI  Discovery,  love  to  share  

•  Record  voice  memos  •  Alone,  classroom  

 [Source:  OnDevice  Research]  

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MARKETING  STRATEGY  

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STRATEGIC  DIRECTION  

Phase  1  

Compelling offering!

Functional products!Positive consumer experience!

Strong consumer ramp!

Phase  2  

Preferred products!

Differentiated solution!Superior consumer experience!

Sustained engagement!

Corporate!Goals!

Consumer  goals  

Enthusiast adopters!

Reason to show up, no reason to leave!

Broad Adoption!

Brand Awareness !Strong NPS!

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POSITIONING & MESSAGING FRAMEWORK!B

ackg

roun

d! Product! Name of the product!

Target Audience! Target #1! Target #2! Target #3!

Customer Needs! Customer need #1! Customer need #2! Customer need #3!

Posi

tioni

ng a

nd

mes

sagi

ng!

Tagline/Headline! Embody the biggest features of the product!

Subhead! Short (3 words)! Long (25 words)!

Positioning Statement/Product Intro! Short (˜25 words)!Highlights the “Beginner”!

Medium (˜50-75 words)! Long (˜100-150 words)!Highlights the “Advanced Users”!

Differentiating messages! Key Message #1! Key Message #2! Key Message #3!

Key

B

enefi

ts! Key Benefits!

2-3 Key benefits are listed in order of priority!Head!Simple message (˜3 words) to describe the benefit!

Support!Legal claims describing the head!

Support #1! Support #2! Support 3!

Below messaging is to be used in all consumer-facing marketing & communications!

Key

!Fe

atur

es! Features!

Features are listed in order of priority. If space only allows for two features, you must use top two features, listing the first feature first, second feature second. !

Quick Pitch!Use to communicate main benefit of Feature. Must be used before Key Message or Descriptive Message.!

Key Message!Can only be used when paired with Quick Pitch. Not allowed as stand alone with Feature. !

Description!Can be used in place of Key Message, but only with Quick Pitch. Not allowed as stand alone message with Feature !

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What  should  our  go-­‐to-­‐market  approach  consist  of  to  best  enable  us  to  acquire  new  

customers?  

Once  we  have  acquired  customers,  what  ongoing  

engagement  model  will  allow  us  to  retain  them  and  create  

advocates?  

Satisfaction!

Loyalty!

Advocacy!

Awareness"

Interest"

Consideration"

Intent"

Evaluation"

Purchase"

GTM  

Customer  Engagement  

GO-­‐TO-­‐MARKET  GOALS  

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OFF  THE  ONE  |  BRANDS  +  MUSIC  

10  SUGGESTIONS  FOR  MARKETING  STRATEGY  

BRANDING  AND  AWARENESS  TO  CAPTURE  NEW  USERS  AND  SWITCHERS  (USER  FATIGUE)  

1.  Raise  Awareness:  Capitalize  on  posiAve  senAment,  clarify  through  simplified  core  messaging  

2.  Connect  on  emoAonal  level  by  inspiring  an  audio  revoluAon  through  the  emoAon  of  sound    

3.  Build  unique  experiences  including  Mobile  Studios,  Studios,  FesAvals  

TARGET  TO  BE  THE  TOP  MUSIC  DESTINATION  BY  GOING  AFTER  LEAN  BACK  USERS    

4.  Make  music  service  top  desAnaAon  for  lean  back  listening  experience  (curaAon,  recommendaAon)  

5.  Mobile,  mobile,  mobile  and  connected  devices:  Increase  device  footprint,  awareness,  and  usage  

6.  Create  innovaAve  360º  markeAng  &  partnerships  with  Creators,  Influencers,  OEMs,  and  Operators  

7.  Develop  L&R  tacAcs  to  increase  engagement  (personalized  alerts  and  CRM,  curated  content)  

GO  BEYOND  MUSIC  –  NO  ONE  HAS  DONE  A  GOOD  JOB  AFTER  ITUNES  PODCAST  

8.  Aggressively  pursue  the  largely  untapped  US.  Non-­‐music  users  

9.  Become  the  default  “voice  recorder”  on  mobile  through  partnership  and  educaAon  

THINK  MONETIZATION  

10.  Develop  new  moneAzaAon  models:  data,  patronage  (by  brands  and  users)  and  sponsored  content  

MARKETING  PUSH  AROUND  HERO  LAUNCHES  (IDEALLY  2/YEAR)  

NEW  PRODUCT,  NEW  DEVICE,  MAJOR  FEATURE,  MAJOR  PARTNERSHIP  

ALWAYS-­‐ON  MARKETING  ACTIVITIES  FEATURE  UPDATE,  MILESTONES,  INFLUENCERS,  PARTNER  MARKETING,  L&R  

MARKETING  APPROACH  

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OFF  THE  ONE  |  BRANDS  +  MUSIC  

360º  MARKETING  PLAN  

ONLINE VIDEO ADS Celebrate and Inspire listeners

and reinforce uniqueness about music service with a “Sound of life” campaign

STUDIO TRAINING/ TOUR

Extend tour by expanding markets, target current and

new SC creators.

L&R CAMPAIGN Create a L&R program with

personalized alerts, premium editorial content (text, audio, video , photo)

MOBILE STUDIOS Culturally relevant

advertising, including TV, radio, online video, online

display & experiential/OOH executions

STUDIOS Build iconic music, radio and artist studio in key US cities to record premium content demo unique

features

FESTIVALS Partner with iconic music

and artistic festival to raise brand awareness, build

premium content library and do product demonstrations

HIGH IMPACT DIGITAL MEDIA CAMPAIGN

Create campaigns that use breakthrough innovative

technologies & cultural story-telling to increase buzz

INSIDERS Expand our network of social influencers producing unique

content to augment new content vertical

OEM/OPERATOR PARTNERSHIPS

Extend media buy through tagging spots with specific

carrier offers

EDITORIAL CONTENT ONLINE TV CHANNEL

Build premium editorial A/V content around music and

audio. Extend the brand beyond products.

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GO-TO-MARKET PLAN!

Marketing!

Launch!

Sell in!

Event!(CES, lifestyle event or own)!

PRE-LAUNCH! LAUNCH! POST LAUNCH!

Target! Focus vs. Broad!

Promotion! Soft vs. Hard!

Product Sell-Thru!P1!

PRE-LAUNCH! LAUNCH! POST LAUNCH!

Tie marketing to product launch! Marketing!

Sell in! Product Sell-Thru!P2!

Launch!Event!(CES, lifestyle event or own)!