Marketing Plan
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Transcript of Marketing Plan
MARKETING PLAN
Presented by Group 5: Amy Cabanas, Jeremiah Sampo, Mike Peek, Tony Murphy, Mike Ammari, Kelly Watson and Paige Christopher
COMPANY DESCRIPTION
Emeryville, California
1979—Division of LucasFilms
1986—Steve Jobs
1991—Toy Story
2006—Purchased for $7.4B
STRATEGIC FOCUS: MISSION STATEMENT
“To combine proprietary technological and world-class creative talent to develop computer animated feature films with memorable characters and heart-warming stories that appeal to audiences of all ages.”
STRATEGIC FOCUS: NONFINANCIAL GOALS
Strengthen high-quality reputation
Expand line of service Increase presence in Latin America
Projected Attendance Record: 2nd in Latin America
STRATEGIC FOCUS: FINANCIAL GOALS
Increase capital assets
Obtain 100% ROI year 8
Total Revenue 1.97% ↑
International Revenue 22.2% ↑
SITUATION ANALYSIS: INTERNAL STRENGTHS
Monetary funding
Disney brand
RenderMan
Quality vs. Quantity
Disney Anywhere App
SITUATION ANALYSIS: INTERNAL WEAKNESSES
High production cost
Length of development
Limited releases
Disney Anywhere AppUp, 2009
SITUATION ANALYSIS: EXTERNAL OPPORTUNITY
Brazil ~ Abandoned Theme Park ~ Shifting Demographics ~ 2016 Summer Olympics
↑ Theme Park Attendance ~ 5.88% Global Average
SITUATION ANALYSIS: EXTERNAL THREATS
Digital Piracy
Global Economy
Competition
Int’l Regulation
Brand Loyalty
SITUATION ANALYSIS: INDUSTRY AND COMPETITORS
DreamWorks
Warner Brothers
Sony Pictures
Blue Sky Studio
Illumination Entertainment
Oct 1998Nov 1998
SITUATION ANALYSIS: COMPANY ANALYSIS
1st computer animated film
Best Animated Short Film
For the BirdsMonsters, Inc. Short film2000
SITUATION ANALYSIS: COMPANY ANALYSIS
RenderMan Software
Cutting-edge Technology
RenderMan Brave, 2012
MARKET-PRODUCT FOCUS: OBJECTIVES
Parque Pixar ~ Gap in the Market Follow in Disney’s Footsteps
2nd Most Visited Theme Park ~ Six Flags Mexico is #1, appx. 250,000,000 annual visitors , #2 is Hopi Hari in Sao Paulo, Brazil, 1,628,000
Soft Opening in January, 2016Grand-opening and Finding Dory, June 2016
MARKET-PRODUCT FOCUS: TARGET MARKET
Families with Children
Shifting demographics in Latin America ~ Fertility Rate ↓
POINTS OF DIFFERENCE
Cutting-Edge Technology
Disney is a Household Name
Flawless Track Record
POSITIONING
Reposition Strategy
~ Studio Animators
~ All Encompassing Entertainment Company
MARKETING PROGRAM: PRODUCT STRATEGY
Core Product ~Service (Intangible)
Formal Product ~ Retail (Tangible)
MARKET PROGRAM: PRICE STRATEGY
Regional Industry Standard ~ $62- $76 per ticket
Global Industry Standard ~ $82 - $96 per ticket
Our Price ~ $70 - $80 per ticket
MARKET PROGRAM: PROMOTION STRATEGY
Grand Opening, Finding Dory, 2016 Summer Olympics
Parque Pixar
MARKET PROGRAM: PROMOTION STRATEGY
Celebrity Endorsement
Cesar Cielo
Gatorade, Adidas, Audi
MARKET PROGRAM: DISTRIBUTION STRATEGY
Tickets ~Box Office ~ Online
Exclusive Retail
IMPLEMENTATION AND BUDGET
Viable plan ~Disney Business Segments
Total Revenue= $45 Billion
31%=$13,950,000,000
IMPLEMENTATION AND BUDGET
Use Industry Standards: Regional & International
Original Development Price, 1995 → R $235 million
Exchange Rate: US$.45: R$1 → US $105,732,025
Average Global Inflation Rate: 4.1%
Today’s Development Price, 2014 → $227 million
IMPLEMENTATION AND BUDGET
Expected Sources of Revenue
Average Ticket Price → $75.00 Average additional expenditure → + $44.10 ________ Combined Avg. Total Expenditure → $119.10
IMPLEMENTATION AND BUDGET
Projected Attendance Model
1st Year Attendance → 2,039,400 visitors Average Expenditure → x $119.10 ____________ Total 1st year revenue → $242,892,540
IMPLEMENTATION AND BUDGET
Expected Expenses: 80% Operating CostPersonnel, Maintenance, Supplies, Special Events, Standard Promotion, Public
Services, Insurance, General Administration, Taxes, Interest, and Other
Total Revenue → $ 242,892,540 Operating Cost → x 80% _____________ Total Operating Cost → $ 194,314,032
IMPLEMENTATION AND BUDGET
Additional Annual Expense: 5% Reinvestment ~ Based on initial investment ~ Expansion, New Attractions
80%-90% of Guests are Repeat Customers
Annual Reinvestment: $ 11,350,000
1st year Operating Income: $ 37,228,508
IMPLEMENTATION AND BUDGET: 6 YEAR OPERATING PROJECTIONS
Year
Expected Attendanc
e
Revenues Expenses Year EndOperating
Income
Initial $227M
InvestmentPayoff
12016
2,039,400 $242,892,540
$205,664,032
$37,228,508
($189,771,492)
22017
2,159,317 $257,174,655
$217,089,724
$40,084,931
($149,686,561)
32018
2,286,285 $272,296,544
$229,187,235
$43,109,309
($106,577,252)
42019
2,420,719 $288,307,633
$241,996,106
$46,311,527
($60,265,725)
52020
2,563,057 $305,260,089
$255,558,071
$49,702,018
($10,563,707)
6 2021
2,713,765 $323,209,412
$269,917,530
$53,291,882
$42,728,175
IMPLEMENTATION AND BUDGET
Parque Pixar 1st Year Revenue → $ 242,892,540 _______________ = 1.97% Pixar’s Total Revenue, 2013 → $12,354,000,000
Parque Pixar 1st Year Revenue → $ 242,892,540 ___________ = 22.2% Pixar’s Int’l Revenue, 2013 → $ 1,094,000,000
TO INFINITY AND BEYOND…