Mandala games' pitch
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Transcript of Mandala games' pitch
![Page 1: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/1.jpg)
![Page 2: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/2.jpg)
People spent $1.6 billion on virtual goods in 2009 Why?
![Page 3: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/3.jpg)
![Page 4: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/4.jpg)
Social games generate… social emotions!
![Page 5: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/5.jpg)
Friends are now accessible through the game
![Page 6: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/6.jpg)
Mandala is a social games publisher
![Page 7: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/7.jpg)
1. New type of social games 2. International ambition with multilingual games 3. R&D program to increase paying users conversion rate 4. Personal strong expertise on viral marketing strategy for video games
Why are we so special?
![Page 8: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/8.jpg)
Did you know?
20% have paid cash
for in-game benefits
50% of Facebook log-ins are specifically to play games
![Page 9: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/9.jpg)
Average social gamer: a 43 years old woman
69% women playing social games
31% men
![Page 10: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/10.jpg)
Business model: in-game transactions
![Page 11: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/11.jpg)
The most expanding market in the video game industry
$1,380,000,000 Invested into 87 specialized companies in 2009!
Nov 09: Playfish acquired by EA for $400M!June 10: Zynga raised $147M!July 10: Playdom acquired by Disney for $763M!
![Page 12: Mandala games' pitch](https://reader033.fdocuments.net/reader033/viewer/2022051613/54c80c164a7959994b8b4573/html5/thumbnails/12.jpg)
Nadya JAHAN - CEO!
32 years old
Digital native & video games addict
Social networks pioneer
Former business developer in the video game industry
Early entrepreneur at 18
Technical background
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The team: video games experts
Vaghé Marketing manager
Guillaume Graphic Designer
Axel Graphic Designer
Florent Game designer
Renaud AS3 Developer
Davy Community manager
Nadya CEO & Business dev.