Making of Computer Masti : Content creation for an innovative Textbook IIT Bombay.
-
Upload
branden-dalton -
Category
Documents
-
view
228 -
download
1
Transcript of Making of Computer Masti : Content creation for an innovative Textbook IIT Bombay.
Making of Computer Masti :Content creation for an innovative Textbook
IIT Bombay
Project chronology : Jan-Mar 07
Literature survey of existing Computer curriculum for schools both in India and abroad
CBSE ICSE State boards NCERT framework US public schools Stanford university’s recommended
curriculum Australia ACM curriculum
Jan-Mar 07………contd
Survey of textbooks available in India for teaching computers in schools
10 publishers survey[ Navneet, Frank bros, Oxford, Rachnasagar, Orient Longman, ILFS ….]
Comparative study of topics covered from one to ten standards
Jan-Mar 07………contd Framing of CS curriculum
Release of Computer Science Curriculum for Schools: March 2007
Team:Co-ordinatorSyllabus authorSyllabus reviewer [ Teachers and IITB
faculty]Lesson material contributorsLesson material reviewers
Snapshot of Lesson creation template
Snapshot of lesson review form
Summary of topics
Focus at different levels● Primary Section (1st to 4th) – Get the children to be familiar with the computer
andthat it has many interesting uses. Introduce the capabilities of a standalone computerwithout doing any programming. Emphasis on just providing exposure to basic skills.Some elementary social aspects and the concept of logical, step-wise, thinking.
• Middle Section (5th to 7th) – Get the children to learn how to control the computer.Skilled use of a standalone computer, including configuration-level programming(change settings and customize applications). Introduce the power of Internetapplications (email and search). Emphasis on social aspects – keeping oneself safeand ethical usage. Introduce an elementary programming language. Introducegeneral concepts behind some of the skills learnt, such as algorithms etc.
• Secondary Section (8th to 10th) – Full fledged control of the standalone system and
skilled navigation of the networked world. Emphasis on learning concepts of broadapplicability. Other topics of the syllabus, including using a programming language,as stipulated for the Board examination.
• Higher Secondary Section (11th to 12th) – Mostly follow the syllabus given for theBoard examination. Highlight the underlying concepts, without over-doing it.
Sample of What, Why, How 1ST STANDARDWhat: At the end of 1st Std, a child should know:• Concepts: Regard the computer as a machine with various parts and associatedfunctions (that can be controlled/directed).• Usage Skills: Identify all the parts of a computer; use keyboard (arrow enter/return keys)and mouse (single/double click) as input devices; open applications, such as Music,Paint, or Games and their rudimentary use.• Social Aspects: Maintaining cleanliness; dust-free area; not spilling food etc; orderlinessin handling peripherals and sharing resources.
Why: At the end of 1st Std, it is enough for a child to be able to relate to a computer as aninteresting entity with various parts and functions (Existence Awareness). More topics arenot required because the goal is to simply introduce the computer as a tool for doing othertasks. Since it can be a highly distracting toy, the content is deliberately low-key. However,fewer topics are not desirable because the child should not get left behind in terms of his/herpeers or get overwhelmed at a later age.
How: There should be one class per week, roughly as per the following schedule:
Snapshot of week wise curriculum
Project chronology : Mar 07-May07
Creation of handbooks and associated worksheets collaboratively
Team of ten people allotted lessons content, worksheets.
Content created ,uploaded on wiki
Project Chronology Jun07 – Jun08
Handbook format extended to textbooks
Textbook content contextualised Introduction of characters for the
lessons Lesson in the form of dialog
between characters and a tutor character
Jun07 – Jun08 ……….contd Lesson aimed at both teachers and
parents with many illustrations Lesson starts with aim of lesson Vocabulary restricted to age of child Help provided to teacher as teacher’s
corner Worksheets integrated with lessons Activities/group activities introduced for
team building Projects introduced as the last lesson
covering all the lessons of a grade
Jun07 – Jun08 ……….contd
External resources provided for further learning
Explore tasks given which are not covered in the lesson
Concepts and skills formulated for each lesson
Lesson outcome summarised in the end
Sample lesson shots
June 2008
Computer Masti Book I released under creative commoms
Available for download on the website
Statistics : Worldwide downloads of: 430 across countries
Book used in Mumbai SSRVM school and field study conducted
Field insights Elementary school students are avid learners and explorethe various computer applications with minimal assistance• Computer-based activities interest the students and can
beused for developing skills in other subjects.• Collaborative learning enabled students to proactivelyexplore various applications.• No gender differences are observed in computer
proficiencyand usage, likely reason - controlled exposure in the schoolsetting ensures equal opportunity to use the technology.• Confidence of teacher with the technology has a positiveimpact on confidence of students.
Nov 2008
Release of Computer Mast Book II Downloads: 196 Field study extended in the
Mumbai school with Book II
June 2009
Release of Computer Masti III Downloads: 40 Implementation in schools
outsourced to Vendor – Intux pvt Ltd.
Vendor has MOU with schools to conduct training, set up labs, teach CM
August 2009
Computer Masti IV : Completed, will be released shortly……….
End of Project Chronology slides
I - CM specific Model
Motivation How was CM created? Different roles of people involved Child specific decisions while creating
content Why does the model work Can it be replicated for other
subjects?
One more textbook for teaching Computers in Schools?
Study of existing curriculum led to development of new curriculum to bridge the gap and move towards FOSS
Computer Masti [CM] textbook was a result of the content generated for the new curriculum
Some questions……
Is it necessary to teach computer science in schools ?
If so, at what age do we start? What do we teach them? How do we teach them? Will it be fun? How will it help them in the future , if
they become artists, fashion designers, and musicians and not scientists?
Some more questions……
Can we also teach other subjects using computers?
Can we get the trained personnel for teaching?
Is it too distracting? Is it safe? Do you need specific skills to learn this
subject? Is teaching computers at school a very
expensive proposition?
The above questions led to…..
Motivation for this project Study of existing curriculum across
boards/textbooks Our philosophy of concept/skill based
learning Curriculum and Content development Implementation on the field Extensions in the future
Motivation Students already have access to PCs Self-learning in trial and error mode There is no structured training at primary
school They may end up using PCs only for
entertainment It is very critical that they learn the right
wayChildren can have fun while learningWe have fun in designing the curriculum
Study existing curriculum/textbooks
Varied curriculum across boards Different entry levels [ KG, III] No prescribed syllabus Mostly tied to Microsoft proprietary software Only skill based teaching CS is not a board paper [ elective ] Textbooks generally cover one application every
year Not enough illustrations Design a curriculum to overcome the above
constraints
Our Philosophy What, why ,when, how? OS platform Ubuntu Generic concepts which are platform
independent: start up , shut down… CS concepts : Step wise thinking,
reasoning… Application Skills Values interspersed with lessons Child friendly language Open source contents: Creative Commons
Curriculum/content development
Curriculum designed based on insights of study
Expert feedback from CS faculty / teachers
Improvisation of curriculum Team of contributors from diverse
backgrounds Collaborative work across geographic
locations Guidance about the scope of the topic to
be covered
Curriculum/content development…
Handbooks for teachers developed Content adapted to textbook format Textbook lesson components
Aim Lesson content Lesson outcome Worksheets Activities Explore Teacher’s corner Further reading Projects
Contributors for content
Underlying content created – Author Contextual conversation added to the content
– Creative writer Worksheets and activities designed : Social
sciences expert along with subject expert Teachers corner [ Tips for how to teach
students]: Social sciences expert Illustrations added – Illustrator Entire lesson design and layout – Graphic
designer Content final editing – Editor Entire process coordination – Managing Editor
Content contributors’ academic background
The diverse academic background of the contributors has helped in creating and fine-tuning the content
Computer science Faculty Engineers Social scientists Fine arts experts Illustrators and animation experts Language experts Teachers Graphic designers
Key challenges during content creation
For the Author Decide the scope of the content for the
particular age Study existing content for the topic and
have the clarity about what is the differentiator /value add for the content they are creating
Clearly come up with Concepts and skills that can be introduced in the content
For the creative writer Most challenging role Build contextual conversations around the
topic to be covered Conversation should not override the actual
topic Intersperse the lesson with real life examples
which children can relate to Enumerate the concepts and skills Come up with content which comes to life with
illustrations Reiterate concepts learnt in earlier lessons Be gender sensitive while creating content
Social science Expert Create worksheets and activities which are
age specific Check that the concepts and skills in the
lesson are covered in the worksheets Ensure the language used is child friendly List the questions that can be asked while
teaching Envisage the possible responses of students
and guide the teacher Create group activities to foster team
building Think of tasks for children to explore which
are not covered in the lesson
For the Illustrator The illustration should be self explanatory ,should
be used even if text is translated Illustrations to be gender sensitive Child should be able to relate to characters used Incorporate cheerful expressions of characters
used so as to appeal to the child Come up with suggestions as to what illustration
for a particular activity/question will make it interesting for the child
Choose the appropriate colurs for the illustrations
For the Designer Create design templates for all the
lesson components [ lesson ,worksheet, activity….]
Design a layout that is attractive and motivates a child
Highlight technical words and keywords in subtle way
Use a mix of text and illustrations interspersed such that the content page is not cluttered.
For the Editor Check the flow of the entire lesson Add/delete new concepts or skills Change the scope of the content If there are too many new concepts
introduced , move them to the next level
For the Managing Editor Ensure seamless integration of all
activities [eg: lesson -> worksheets-> Activities-
>illustrations] Collaborative project management Ensure feedback and iteration after
each activity Set individual and group deadlines
Why did this model work for CM?
All the team members are passionate about education
Team belonging to all age groups bringing in varied insights [ 50 yrs to 20 yrs ]
Entire activity was primarily voluntary and self driven
Ownership , accountability without possessiveness
Active group discussion and decision making Main motivation from IIT faculty member Eventually benefit the next generation of kids
[ after large scale dissemination ]
II- Generic ,collaborative content generation model for creation of textbooks
The three main phases are:1. Pre-processing phase 2. Processing phase 3. Post-processing phase
1. Pre-processing phase
Study the need for a textbook in the particular domain/subject Decide the target audience [ students/ professionals]
Decide the age group of target audience Literature survey of existing
textbooks and curriculum followed for that subject Comparative study and gap analysis
1. Pre-processing phase ……..contd
Propose curriculum Fine-grain level Focus on concepts to be taught List out skills to be taught Enumerate what , why ,how a
particular topic has to be taught
2. Processing phase
Look for people to fit into essential roles [ single person may perform multiple roles]
Overall editor – Content signoff Managing Editor – Tracking of processes and timelines Content author – Scope of content to be covered Contextual author- Create the context around the topic Teaching author – pedagogical aspects, conduct studies Designer – Layout of the book Illustrator – Illustrations for the textbook
2. Processing phase……contd
Apply iterative process for each step in content creation [ link to diagram ]
Closure , Final Editing Print ready version created in pdf Printed
3. Post processing – Lab to school/outside world Release in Creative commons- Increase visibility Track analytics to check downloads Set up a mechanism to get feedback from users Find implementation partner
to actually take it to the target audience Conduct training programs
Set up a collaboration and revenue sharing model arrangement
Translation and customization of content based on requirement
Open up other channels like e-book, content on mobile , content based comic strips, etc…
How can others take part?
All the tasks and activities are maintained in a collaborative work space
Individuals can sign up for any specific activity and contribute [ creation, review…]
This contribution is across geographic borders
Thank you