Maintaining Continuous Learning Under Pressure Slides from Lean Agile Scotland 2015
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Transcript of Maintaining Continuous Learning Under Pressure Slides from Lean Agile Scotland 2015
@rozemaryking | @uxfellow
Maintaining Continuous Learning Under PressureRosemary King Simon Phillips
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Rosemary KingProduct Manager @rozemaryking
We work together at Pivotal Labs
Simon PhillipsUX Designer@uxfellow
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All products have a limited amount of time and resources
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Timeframes don’t allow for perfect
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First, let’s take a look at what an ideal project might look like
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At Pivotal Labs every product concept starts with Discovery + Framing phase
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WHAT problem are we solving?
It’s your runway
WHO is the product for?
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Without User Research
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User Research ultimately reduces risk
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This sounds great but…
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Back in January 2015…
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We ran into problems...
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To make matters worse…
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10 ways we managed to cram it all in
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1. Be brave enough to say NO
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2. Collaborate to ensure a shared understanding
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Include stakeholders early
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From ‘User Story Mapping’ by Jeff Patton
Creation of shared understanding
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3. Use quick and dirty tools to validate ideas
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A good round up here: cooper.com/prototyping-tools
Use fast & furious wireframing tools
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The right tool is the one that helps you test a functioning prototype, fast!
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Hi-fi prototypes with Sketch + Invision
How to get started with sketch: w0rd.it/wave
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4. Treat excess documentation like the plague
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5. Reduce pixel perfect to a minimum
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Designers often jump straight to crafting pixel perfect layouts
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Use “Crazy Eight” sketch exercise to explore early ideas
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Focus on how it works not how it looks
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6. Rapid prototyping on the fly
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7. Use a bit of design theatre to convey animation ideas
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Consider using Paper prototypes to demonstrate motion
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8. Hand over design assets faster
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Use Zeplin.ioFor handing assets over to development quicker
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Pair with developers to refine the product
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9. Get a bird’s eye view
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[ shameless plug ]
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10. Do synthesis
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Share key insights with your whole team
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The Takeaway
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1. Be brave enough to say NO2. Collaborate to ensure a shared understanding3. Use quick and dirty tools to validate ideas4. Treat excess documentation like the plague5. Reduce pixel perfection to a minimum6. Rapid prototyping on the fly7. Use design theatre to convey animation8. Hand over design assets faster9. Get a bird’s eye view10. Do synthesis
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Avoid spending time on ideas that won’t work
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Thank you!