Lowe_Matthew_PPP_1506

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I aim to inspire innovation in animation My name is Matthew Lowe and I’m a Technical Rigging Artist Personal Persona Project Punch line: I aim to inspire innovation in animation. My name is Matthew and Im a Technical Rigging Artist.

Transcript of Lowe_Matthew_PPP_1506

I aim to inspire innovation in animation

My name is Matthew Lowe and I’m a Technical Rigging Artist

Personal Persona Project Punch line:I aim to inspire innovation in animation. My name is Matthew and Im a Technical Rigging Artist.

I create Tools for animation

What I create:I create tools for artist to use.Engineering the digital world is my passionI help artist create what they want when they want

Engineering the digital world is my passion

What I create:I create tools for artist to use.Engineering the digital world is my passionI help artist create what they want when they want

I help artists create what they want, when they want

What I create:I create tools for artist to use.Engineering the digital world is my passionI help artist create what they want when they want

“Skill is learned… to animate from

the heart takes courage.”

-Glen Keane

Inspire innovation and create with passion

Brand Mantra:“Skill is learned… to animate from the heart takes courage.” -Glen Keane

From humble beginnings

Strengths and Skill setsRigging and AnimationI have two Associate degrees on in Psych and one in Game DesignI’ve lived in more than 10 states

Psychology

Game Design

Computer Animation

Strengths and Skill setsRigging and AnimationI have two Associate degrees on in Psych and one in Game DesignI’ve lived in more than 10 states

present

2006

2008

2010

2012

I started working as a Junior animator for Billy Demarco Animation LLC.

I finished working on my first PC indie game title

I moved to San Francisco to freelance in the animation Industry

I started Computer Animation at FullSail University

Work Experience:In 2006 I started working as a Junior animator for Billy Demarco Animation LLC.In 2008 I finished working on my first PC indie game title in 2010 I moved to San Francisco to freelance in the animation Industry in 2012 I started Computer Animation at FullSail University

recent Work

relevant Art and Past ProjectsBelk CommercialDR. Pepper CommercialRocket RaccoonTools for Maya

Success to me is being sought for or wanted by many to do a specific task whether it is

building a program or bringing people together to create something innovative.

Success is people helping people.

Success as Defined by me:Success to me is being sought for or wanted by many to do a specific task whether it is building a program or bringing people together to create something innovative.

Contact’s

Web: www.MLanimation.net

Email: [email protected]

Sites:

Autodesk publisher: autodesk.com gamasutra: gamasutra.com

google: google.com