LEGO: A Marketing Analysis Presentation

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Gosia Adrienne Jacquie THE LEGO GROUP Introduction to Marketing

Transcript of LEGO: A Marketing Analysis Presentation

Page 1: LEGO: A Marketing Analysis Presentation

Gosia Adrienne Jacquie

THE LEGO GROUP Introduction to Marketing

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LEGO

leg god’t

Play well.

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Company History & Background

CompetitiveAnalysis

Marketing EnvironmentMicro & Macro

Target Market& Segmentation

Marketing MixProduct, Price, Place, Promotion

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COMPANY HISTORY &

BACKGROUND

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Kirk Kristiansen opened a wooden toy making company in 1932.

In 1934, he named it “leg godt,” which means “good play”.

Kristiansen’s descendants still own 75% of the company to this day.

In 1947, they were the first company in Denmark to own a plastic injection-moulding machine, which was innovative in a world where

wooden toys reigned.

The Lego factory began experimenting with interlocking bricks in 1949, with their final incarnation coming to market in 1958.

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COMPETITIVE ANALYSIS

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LEGO’s Good Performance Can Be Attributed to…

Cross-Generational Appeal

• Parents, who played with LEGO as children, buy LEGO for their kids so they can enjoy playing and creating together.

• Lego strongly values the educational component of their toys, believing that laying with Lego inspires creativity in children and adults alike.

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LEGO is both for adults and children. The young and the young at heart!

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LEGO’s Good Performance Can Be Attributed to…

LICENSING & FRANCHISES

• Lego has more licenses than any other construction toy brand • Existing relationships with licensing entities ensures that as more franchises for brands

like Marvel and Star Wars are released, LEGO can continue to make new block sets and other products

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Marketing Environment

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Demographic

• increase in childless families and adults without children• more millennials living at home

• 42% of Canadian millennials still live at home• toy industry to grow over the next few years, but the

growth rate is also expected to decrease due to stagnation.

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Technology

• traditional toys declining in popularity and being replaced by digital/ mobile games.

• kid-friendly tablets have become very popular over the last few years.

• many programs for the tablets are educational • are attractive to companies like Nickelodeon,

Dreamworks, etc. • the emergence of 3D printed toys

• Hasbro using 3D printers to allow their customers to design their own toy.

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Economics

• Canada has been suffering a weaker than normal economy. • slow GDP growth rate, higher unemployment rates• impact on the toy industry since toys are an elastic demand• traditional toys must compete with the purchasing of digital and

mobile toys.

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Nature

• push towards environmentally friendly and sustainable materials • this includes the toy industry

• decreasing the carbon footprint

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Cultural

• eliminating gender bias and switching to gender neutrality. • moving away from traditional, binary gender roles, and toys that

relate to those roles. • starting to move away from packaging that targets a

specific gender• toy retailers starting to become aware that gender specific toys

are detrimental to a child's development.

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TARGET MARKETING

& SEGMENTATION

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Preschoolers & Elementary

School ChildrenMillennials &

Childless Adults Parents

• Pre-schoolers 2-6 would play with LEGO Duplo.

• Ages 5-12 would be more likely to play with licensed toys, play sets and themed sets.

• Members of households with rising incomes.

• High spending power.• Spending more on leisure

and entertainment. • Millennials, childless GEN

X and Baby Boomers. • Rising number of

households without children.

• Having less children. • Have more to spend on

each child. • Decline in birth rates. • Dual income households

with more income to spend on playtime.

DEMOGAPHICS

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PSYCHOGRAPHICChildren actively participating in playful learning. Children Fans of Movie Tie-Ins Nostalgic Parents Nostalgic Millennials

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PSYCHOGRAPHICChildren actively participating in playful learning. Children Fans of Movie Tie-Ins Nostalgic Parents Nostalgic Millennials

• Encouraged in STEM related programs. • Actively participate and create in learning activities.• LEGO Mindstorms NXT is a collaboration with MIT. • FIRST LEGO League Tournament for youngsters

aged 9-16. • Was introduced to LEGO products in school.

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PSYCHOGRAPHICChildren actively participating in playful learning. Children Fans of Movie Tie-Ins Nostalgic Parents Nostalgic Millennials

• Are big fans of a movie that just came out, and now have LEGO sets dedicated to them.

• Always watch their favourite characters on their parents (or on their own) smartphones and tablets.

• These children demand more licensed products.

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PSYCHOGRAPHICChildren actively participating in playful learning. Children Fans of Movie Tie-Ins Nostalgic Parents Nostalgic Millennials

• Introducing their children to LEGO Play sets. • Multigenerational appeal of LEGO Toys and

Licensed Products. • Connecting parents to children.

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PSYCHOGRAPHICChildren actively participating in playful learning. Children Fans of Movie Tie-Ins Nostalgic Parents Nostalgic Millennials

• Have great loyalty to the brands LEGO is licensed with. • LEGO is a luxury product they are willing to spend

money on. • Attached fond memories to characters as children and

so indulge themselves on with their spending power. • Emotional connection = high dollar spending.

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GEOGRAPHIC

• Mainly Western Europe and North America

• USA still largest in sales. • In Canada, LEGO Group website

visitors are mainly Ontario (31.9%) and Quebec (22.2%).

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BEHAVIOURAL

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Active Brand Ambassadors

Consumers of Sought After

Entertainment

• Actively engaged in LEGO group sites. • Participate in LEGO tournaments. • Sharing pictures of their LEGO

Creation. • LEGO Ambassador programme for

AFOLs worldwide. • Networks of LEGO Community.

• Attached to their preferred media. • Mainly invested in content that caters

to their interest. • Focused on content they prefer and

products that satisfy their needs.

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The Product

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• At present, the LEGO line consists of different products: • LEGO Classic• LEGO Creator• LEGO Ideas• LEGO Duplo• LEGO Bionicle• LEGO Minifigures• LEGO Architecture• LEGO Star Wars, Marvel Super Heroes, Minecraft, Disney

Princess, Angry Birds and more.

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• How It’s Made • Moulding Heated Plastic at 232 degrees Celsius. • Injected into 0.01mm moulds at a 25-150 ton pressure. • Only 18 per 1 million are rejects.

• Product Development • Billund Headquarters • LEGO Offices in Los Angelos, Tokyo and Munich. • Diverse set of designers trained from art and design

schools. • 3,900 Elements with 58 Colours

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PRICING STRATEGY

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• LEGO Pricing Strategy

• Customer-Value Driven Pricing• Aspirational values of playful learning, innovation, and creativity.

• Segmenting Pricing Varies on Complexity of Set • Smaller sets around $6.99CAD • Sets with 150-300 pieces typically $20CAD - $50CAD

• LEGOS for adults typically very expensive. • Millennium Falcon $143CAD or the 10179 AT $8,000cad ON eBAY. • Decline of children per household, decline in birthrate, rise in dual

income households mean that toys priced at a premium are gaining momentum.

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Place

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PROMOTION

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• LEGO’s print and broadcast promotions have been successful in reinforcing their brand image, centered around inspiring creativity in children.

• LEGO’s print and broadcast promotions have been successful in reinforcing their brand image, centered around inspiring creativity in children

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• The LEGO movie was hugely successful and caused sales of LEGO to increase 11% in 8 months

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• Currently, most of LEGO’s promotional efforts have centered around social media, wherein the brand encourages interaction and user generated content

• YOUTUBE: 2 million subscribers, 3.5 billion views views

• INSTAGRAM: 935 posts, 1.6 million followers, likes per post ranging from 15k-90k

• Facebook: 11.6 million likes

• Pinterest: 46.6 thousand followers

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• Apart from being an avenue to showcase traditional campaigns in a digital format, LEGO’s digitized and social promotional material champion user generated content

o Fans make 20% more content than LEGO does internally

o Frequently promote contests to get LEGO users to show off their greatest creations

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STRENGTHS • The Lego brand is

associated with creativity, and learning through play, a message that resonates well with parents.

• Brand carries nostalgic elements.

WEAKNESSES • Little product

diversity. • Sensitive to interest

in construction toys.

• Not a major presence digitally.

OPPORTUNITIES • enter toys-to-life

category • produce more

media content • nostalgic millennials

will be likely introduce brand to future children

THREATS • Sales could drop if

they lost their major licenses.

• Rapidly growing toys-to-life category is disruptive to LEGO’s growth.

A Final Overview

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Thank You!