Learning Number with TouchCounts: The Role of Emotions and the Body in Mathematical Communication
Transcript of Learning Number with TouchCounts: The Role of Emotions and the Body in Mathematical Communication
Learning Number with TouchCounts: The Roleof Emotions and the Body in MathematicalCommunication
Nathalie Sinclair • Einat Heyd-Metzuyanim
� Springer Science+Business Media Dordrecht 2014
Abstract In this paper we describe a touchscreen application called TouchCounts, which
is designed to support the development of number sense in the early years. We first provide
an a priori analysis of its affordances. Then, using Sfard’s communicational approach,
augmented by a focus both on the role of the body—particularly the fingers and hands—
and emotions in the mathematical communication of a child, a teacher and a touchscreen
device, we show how two 5-year-old girls learn about counting and adding.
Keywords Emotions � Tools � Touchscreen � Gestures � Goals �Number sense � Communicational approach � Early years
1 Introduction
The touchscreen is a novel technological affordance in mathematics education. Through its
direct mediation, it offers new opportunities for mathematical expressivity. Touchscreen
devices enable children to produce and transform objects with fingers and gestures, instead
of through a keyboard or mouse. This makes it easier for many users to interact with these
devices, but it also opens the way for new forms of mathematical communication that are
haptic and tangible. Touchscreen devices such as iPads are also compelling, becoming for
many ‘‘evocative objects’’, a term Turkle (2011) uses to underscore the inseparability of
thought and feeling in our relationships to things. Various researchers have noted the high
level of interest that children seem to have when working with iPads (e.g., Lange and
Meaney 2013). Indeed, since Papert (1980), researchers have pointed to—often
N. Sinclair (&)Simon Fraser University, 8888 University Drive, Burnaby, BC V5A1S6, Canadae-mail: [email protected]
E. Heyd-MetzuyanimDepartment of Education in Science and Technology, Technion-Israel Institute of Technology,3200003 Haifa, Israel
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Tech Know LearnDOI 10.1007/s10758-014-9212-x
anecdotally—the emotional impact of expressive tools on learners, particularly including
learners’ apparent enthusiasm, interest and satisfaction. But little research has been done
on how exactly the emotional dimension of learning interacts with the cognitive one and,
more specifically, on how the emotional dimension of learning relates to emerging theories
of embodiment. We are thus interested in the question of how learning is mediated by the
affective and embodied (tapping and gesturing, but also swaying and rhythmically moving)
actions and interactions of the child/teacher/tool.
In this paper, we will present a new application called TouchCounts (Sinclair and
Jackiw 2011), whose design was motivated by the new affordances of touchscreen tech-
nology. Unlike many ‘‘educational’’ applications that can be found for the iPad, Touch-
Counts is open-ended and exploratory, rather than practice- and level-driven. It aims to
support the development of number sense by offering modes of interaction with these
mathematical concepts that feature the fingers and hands. Our goal is to describe the design
of the TouchCounts application and to show how its particular affordances support the
development of number sense. We also aim to show how the body and emotions play a
central role in this development. We do this by analysing several different small teaching
experiments that were undertaken with the dual purpose of studying how children used the
application and how they learned about number as they undertook particular tasks with the
help of a teacher. We begin by presenting our theoretical framework so that we can
describe the design of the application as well as the research literature in terms of its
central constructs. We then explain the principles guiding the design of TouchCounts and,
in so doing, relate particular design decisions to research findings on young children’s
development of number sense (particularly in terms of ordinality and cardinality) and
describe our hypotheses about the way the TouchCounts functionalities might motivate this
development. After that, we present several excerpts involving two 5-year-old children.
Each excerpt focuses on different affordances of the application.
2 Theoretical Perspectives
Broadly speaking, we take a participationist, non-dualistic perspective on thinking and
learning. This means that we do not make a priori distinctions between body and mind or
between thinking and communicating. We understand communication as something that
involves not just spoken or written words, but also gestures, facial expressions and
exclamations. We thus take our starting point in Sfard’s (2008) communicational approach,
which is a well-developed theoretical framework for explaining how learning occurs
through changes in discourse, that is, through changes in the way people talk. We will then
complement this theory with ones that more adequately account for the particular forms of
communication involving emotions and the body.
In an attempt to describe what makes the mathematical discourse distinct from others,
Sfard highlights the following four characteristics: word use, routines, visual mediators and
endorsed narratives. Each one could help someone identify, for example, if a particular
discourse was mathematical or not. In this study, we will be focusing on word use and
routines. The latter are defined as the collection of meta-level rules characterising repet-
itive patterns in discourse. The routines for identifying shapes are different in mathematics
than they are in everyday discourse. Further, learning mathematics involves changing one’s
routines for, say, identifying shapes. Word use refers to the particular meanings that certain
words have in a mathematical discourse as well as the particular ways in which certain
words are used. Again, as children learn, the way in which they use particular words
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changes. For example, they may initially use the word ‘‘four’’ as a number in the sequence
of counting. However, they will eventually also begin to use the word ‘‘four’’ to describe
the number of objects in a set.
Sfard also identifies three main discursive processes through which mathematical
objects emerge: saming, reifying and encapsulating. Only the first two were relevant in our
study. Reifying involves replacing talk about processes (such as the process of counting)
and actions with talk about states and objects (such as ‘the count’). Reifying can result in a
change in word use because, using the example from above, moving from ‘‘four’’ as a
process of counting to ‘‘four’’ as an artifact of a set involves replacing talk about process
with talk about object. Saming involves assigning one name to two (or more) things that
have not previously been considered to be ‘the same’. A simple example, described in
Sinclair and Moss (2012), is when the word ‘triangle’ is used to describe both the pro-
totypical equilateral-shaped three-sided figure and, say, a very long and skinny three-sided
figure. In terms of a number discourse, saming might occur when the routine of counting is
seen as the same as the routine of subitising.
Drawing on Vygotzkian theory, Sfard conceptualizes learning as a process of individ-
ualizing the discourse of experts into a discourse for oneself, which, in its internal form, is
what we talk about as ‘‘thinking’’. This process necessarily includes an expert from whom
the child can learn. The expert discourse might be offered by a teacher, but it might also be
offered by other resources, including software tools. Indeed, insofar as the iPad ‘speaks’
and moves, in interaction with the user, it takes on an animate role in the interaction, which
affects the communication patterns of the users. As Sfard and McClain (2002) argue, tools
should not be thought of as ‘‘optional avatars of independently existing mathematical
ideas’’ (p. 155) because the tools and their use are inextricable ingredients of communi-
cation. Indeed, Nemirovsky et al. (2013) stress this point of view when they describe the
way in which expressive digital tools can be thought of as mathematical instruments that
are material and semiotic tools, together with a set of embodied practices for their use
within the discipline of mathematics. Fluent use of such an instrument, which involves the
‘‘systematic interpenetration of perceptual and motor aspects’’ (p. 372) of playing it, allows
learners to participate in a mathematical discourse.
In conceptualizing the process by which children individualize mathematical routines,
Sfard distinguished between two kinds of participation modes: the first is ritual partici-
pation (Heyd-Metzuyanim 2013; Sfard and Lavie 2005) which is participation for the sake
of connecting with other people. In ritual participation, the child is mainly imitating the
grownup or expert in performing the routines, without being able to explain why these
routines produce the outcomes they do. According to Sfard (2008), this form of partici-
pation is an essential step towards individualizing new routines. However, in order for the
child to master the new discourse, she has to turn it into a discourse for herself, where she
is able to flexibly and independently manipulate the new discursive objects. For instance,
in the case of dealing with numbers, this would mean that the child is able to talk about
number and verbally explore number relationships (such as what number is the sum of 3
and 4 or what number are smaller than 10) without the assistance of an expert.
Given our interest in the ways that learning with TouchCounts may enhance explorative
goals, we thus extend Sfard’s basic framework to account for embodied and affective
forms of communication. In terms of the former, since we see discourse as not only verbal,
we place as much emphasis on the broad and varied ways of communicating involved in
mathematical activity—including gestures, bodily movements, tone of voice, gaze, etc.—
as we do on language. This is in accord with principles of embodied cognition, which posit
that cognitive functions are ‘‘directly and indirectly related to a large range of sensorimotor
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functions expressed through the organism’s movement, tactility, sound reception and
production, perception, etc.’’ (Radford 2012). Although not all approaches to embodied
cognition adopt a non-dualist perspective, we follow those that do (including Radford, but
also de Freitas and Sinclair 2013; Nemirovsky et al. 2013; Roth 2011).
Finally, we follow Nemirovsky (2011) and Roth and Radford (2011) in stressing the
importance of emotion in the process of learning. However, in line with our communi-
cational approach, we take a somewhat different view than theirs in that we concentrate on
the emotional aspects of the teacher-child-tool communication, while taking into account
the interaction of the two human subjects with the non-human one (the iPad). Specifically,
we are interested in emotional expressions for two reasons. One focuses on how the teacher
uses emotional scaffolding—emotional expressions that accompany the teaching–learning
interaction and assist in the process of learning. Such emotional scaffolding may stir the
student into attending to a certain property of the task (by using expressions of interest or
alarm), signal success (using praise and enthusiasm) or failure (by expressing disap-
pointment or disaffection). The second function of looking at emotional expressions is to
make inferences about the goals of the child in performing certain actions with Touch-
Counts. Expressions such as those that communicate interest, strong engagement or
wonder indicate for us goals that are internal to the mathematical activity (participating in
the discourse for oneself) whereas looking up at the teacher for reassurance, or smiling and
clapping together with her signal goals that have to do with making connections with the
teacher (discourse for someone else).
3 The TouchCounts Application
TouchCounts is intended to offer an expressive environment in which learners could create
and relate mathematical objects directly with their fingers and hands.1 The initial moti-
vation for TouchCounts arose out of a desire to help young children perform the often-
challenging task of coordinating their finger pointing with their number counting. We were
interested in the iPad’s potential to provide a multimodal correspondence between finger
touching, numeral seeing and number-word hearing (a one-to-one-to-one correspondence
of touch, sight and sound). Fingers have long been known to play an important role in
children’s development of number sense, but recent neuroscientific research shows that the
use of fingers in counting should be encouraged and supported. Indeed, this research has
already shown that consistent use of fingers positively affects the formation of number
sense and thus also the development of calculation skills (Gracia-Baffaluy and Noel 2008).
In the context of counting we may think of fingers unfurling, pointing and touching, but
these actions can also be thought of as gestures. Indeed, on the iPad, fingers are used to
accomplish a range of ‘‘gestures’’ such as swiping and pinching. These gestures differ
somewhat from the kinds that have been studied by researchers such as McNeill (1992) in
that they both involve contact with the screen and perform particular actions. In addition,
for the most part, they function more like speech (similar to ‘‘iconic’’ gestures like ‘thumbs
up’) than like the more spontaneous, unplanned gestures that function ideationally, gen-
erating new conceptual understandings (Nunez 2003; Sinclair et al. 2013). Nevertheless,
the touchscreen gestures offer a new potential for communication and, as we will describe
below, new opportunities to communicate mathematically.
1 A similar project has been undertaken by Ladel and Kortenkamp (2011), who have developed a multi-touch-table environment in which children can place tokens on the table using their fingers.
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TouchCounts can be thought of as a microworld for exploring number. At present, it
offers two different environments, one called Counting (1, 2, 3, …) and the other Adding(1 1 2 1 3 1 _). We will describe each in turn, providing a rationale for specific design
choices as well as research hypotheses.
3.1 Counting (1, 2, 3, …)
Counting starts almost blank, except for a horizontal bar representing a shelf (Fig. 1a). In
this world, a learner taps her fingers on the screen to summon numbered discs—or objects
representing numbers. The first tap produces a new yellow disc on which the numeral ‘‘1’’
appears. Subsequent taps produce sequentially higher numbered discs. As each tap sum-
mons a new numbered disc, TouchCounts audibly speaks the name of its number (‘‘one,’’
‘‘two’’). As long as the learner’s finger remains on the glass, it holds the numbered disc, but
as soon as she ‘‘lets go’’ (by lifting her finger) the disc falls to and ‘‘off’’ the bottom of the
screen, captured by some virtual gravity. If the learner releases her numbered disc above the
shelf, or ‘‘flicks’’ it above the shelf on release, it falls only to the shelf, and comes to rest
there, visibly and permanently on screen, rather than vanishing out of sight ‘‘below.’’ (Thus
Fig. 1b describes a situation in which there have been four taps below the shelf—these
numbered discs were falling—and then a ‘‘5’’ was placed above the shelf.) Since each time a
finger is placed on the screen, a new numbered disc is created, one cannot ‘‘catch’’ or
reposition an existing numbered disc by retapping it.
Fingers can be placed on the screen one at a time, or simultaneously. Thus, with five
subsequent taps, a learner sees five numbered discs appear sequentially on the screen and
hears these numbers counted one by one. However, if she places two fingers on the screen
simultaneously, she sees two numbered discs appear simultaneously but only hears the
higher-numbered shape explicitly named (‘‘two,’’ if these are the first two taps). Thus
repeatedly tapping two fingers on the screen produces the number names of ‘‘two, four, six,
eight, ….’’.
Finally, the virtual gravity—which pulls all released numbers down to the shelf or off
the screen—can be disabled in a teacher-accessible Preferences panel. In ‘‘no gravity’’
mode, the shelf disappears, and all numbered discs remain on the screen where they were
Fig. 1 a Counting (initial state); b after four taps below the shelf and a fifth tap above the shelf (arrowsindicate falling numbered discs); c ‘‘no gravity’’ numbered discs (objects remain where placed)
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created (see Fig. 1c). And of course the entire ‘‘world’’ can be reset, clearing it of all
numbered discs and returning the ‘‘count’’ of the next created numbered disc to one.
Having described the use of Counting, we now formulate some hypotheses that we have
about its learning potential, taking into account related research on early number sense
development. We being with the five principles of counting identified by Gelman and Meck
(1983): (1) the importance of assigning only one counting tag to each counted objects in the
array (the principle of one-to-one correspondence); (2) that number words should be pro-
vided in a constant order when counting; (3) that repeated counting of the same set must
always produce the same final number word (the cardinality principle) (see Sfard (2014) on
how this reformulation of Gelman & Meck’s cardinality principle is more in keeping with a
discursive perspective); (4) that it doesn’t matter in which order objects are counted; and, (5)
that it doesn’t matter whether the items in the set are identical. In terms of the first principle,
the research has found that when attempting to count a set of physically-enumerable objects
(like their own fingers), children between the ages of three and five often fail to coordinate
verbal and indexical counts precisely, skipping either physical objects or named numbers in
their respective sequences, or stating number names while indicating no corresponding
physical object (Fuson 1988). Using Sfard’s language, these children engage in a kind of
‘‘rote counting’’ routine of number recitation (as if they were singing a song), while also
engaging in a ‘‘finger pointing’’ routine of sequential digital identification—but these
routines are not coordinated. In TouchCounts, every finger tap produces a numbered object
as well as a spoken word in a constant (increasing) order. In doing so, it unifies the first two
of Gelman and Meck’s principles of counting into a one-to-one-to-one correspondence of
the physical, auditory, and symbolic presentation of numbers.
TouchCounts’s ‘‘shelf’’ enables certain numbers to be extracted from the sequence of
numbers by isolating them from preceding numbers. In other words, by asking a learner to
place ‘‘just five’’ on the shelf, the learner would have to tap four times below the shelf first
and then move her hand to tap above it. We hypothesise that this activity would help
learners begin to treat numbers (talk about and act on them) as things that have certain
properties rather than just as words in a recitation. For example, by placing five on the
shelf, the learner communicates that she knows that five is the number after four. This may
support the process of reification since the number five becomes an object as it gains
certain properties.
In the ‘‘no-gravity’’ world, the numbered discs do not fall away and instead all remain
on the screen. That means that number of taps (made sequentially or simultaneously) is
also the number of discs on the screen, which can reinforce the cardinality principle since
the last number ‘‘counted’’ (spoken out loud by TouchCounts) is exactly ‘‘how many’’
numbered objects there are. Furthermore, it is also the last number spoken by Touch-
Counts. Research shows that even after children have counted a set of objects (counting up
to five, say), when they are asked ‘‘how many’’ objects are in a given set, they will often
count the objects again (Baroody and Wilkins 1999). In other words, the ‘‘how many’’
question provokes a routine of sequential counting (Sfard and Lavie 2005). This processual
routine, in which numbers are seen as a sequence of words, eventually becomes reified so
that numbers are seen as attributes of a group of objects. In TouchCounts, the child is
engaged in a somewhat different routine—rather than counting a given set, she is actively
producing that set, and elements of that set count themselves (both aurally and symboli-
cally) as they are summoned into existence.
In summary, Counting focuses on sequential counting (ordinality) but also, through the
‘‘shelf’’, aims to help children begin to develop a more reified discourse around number.
Furthermore, certain tasks in Counting can also invite the use of numbers as attributes of
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objects (relevant to the cardinality principle)—for example, asking children to make five
‘‘all at once’’ rather than sequentially. However, it is in the Adding portion of Touch-
Counts, which we describe next, that numbers are used as objects on which learners can
operate.
3.2 Adding (1 1 2 1 3 1 …)
While tapping on the screen in Counting creates sequentially increasing numbered objects,
tapping on the screen in this new world creates autonomous sets of numbers. The user’s
number creation choreography starts by placing fingers on the screen, thus producing
digital counters, either simultaneously or sequentially (keeping each finger on the screen as
new ones alight). These fingers are then lassoed into a herd (Fig. 2a) until they are lifted
from the screen, at which point the encompassing lasso draws the digital counters into a
regular arrangement of counters, the sum of which is displayed numerically at their centre
and also spoken aloud (Fig. 2b). After two or more such arrangements have been produced
(as in Fig. 2c) they can be pinched together. The herds join, dynamically becoming one
herd that contains the digital counters from each herd, thus Adding them together. The new
herd is labelled with the associated sum (Fig. 2d), which TouchCounts announces aloud.
As evident in the description below, producing and then adding numbers simply
requires some tapping and then a pinching gesture. In other words, children can create and
pinch herds together without planning to or even knowing that they are adding. However,
given that research shows that even toddlers can develop simple ideas of addition and
subtraction (Aubrey 1997; Fuson 1992; Groen and Resnick 1977; Siegler 1996), the finger
choreography involved in using Adding provides a situation in which gathering herds
together into one makes sense. Indeed, the pinching gesture draws on one of the four
grounding metaphors for addition, that of object collection (see Lakoff and Nunez 2000). It
expresses the very idea of adding, and does so in a symmetric way so that, unlike symbolic
expressions of adding (3 ? 4 or three plus four), it does not imply a particular order.
Adding offers children the action of operating on numbers without necessarily requiring
them to calculate the sum of the numbers being added. Unlike with the calculator, which
can also perform addition, TouchCounts first requires the production of the digital counters
that will be labelled by a number (indicating ‘‘how many’’ are in the herd) and then enacts
the gathering mechanism in which the two herds join both visually and temporally.
Unlike other researchers, who link the understanding of cardinality with the ability to
identify the last number in a counting sequence as the number of objects in the set being
counted, Vergnaud (2008) argues that cardinality involves being able to use numbers as
objects, which can be operated on. This can be seen, for example, when children ‘count
on’. In a similar way, Sfard (2008) focuses not only on reification, through which processes
become objects, but on the recursive nature of the mathematical discourse, in which objects
Fig. 2 a Creating a herd of digital counters; b the rearranged herd; c pinching two herds together; d the sumof two herds
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themselves become parts of new processes. In TouchCounts, when children pinch two
herds, they are acting on these objects (which contain a certain number of digital counters
as well as their numerical attribute). They can do this, obviously, without having an
objectified discourse and without knowing that the transformation that occurs is the
operation of addition. In this sense, TouchCounts invites the children into a gesturally-
mediated activity with number that we hypothesised might support the development of
their processual or even reified discourse. By virtue of acting on the herds and observing
the effect of the pinching gesture, and by working on certain tasks in which target numbers
have to be produced, children will be effectively producing the same result as that which a
‘counting on’ routine produces. When doing so, their attention will not be focused on the
underlying routine of counting, since TouchCounts calculates the sum, but on the result of
the addition (or ‘‘gathering’’) operation. We note that while a teacher might introduce the
word ‘adding’ to the task, it does not appear on the screen. As such, words such as
‘‘making,’’ ‘‘putting together,’’ ‘‘joining’’ can all be used to describe the action of pinching
herds together.
4 Three TouchCounts Encounters
In this section, we present and analyse three different episodes. The first two involve the
same 5 year old kindergarten child named Katy and focus both on how Katy evolves in her
use of TouchCounts as well as on her changing understanding of ordinal numbers in the
default mode (with gravity) Counting World. The third episode involves another 5 year old
kindergarten child named Chloe and her interactions in the Adding World. Chloe and Katy
were each interviewed separately, by the first author, in a room close to their classroom.
When describing the actions and speech of the interviewer, the pronoun ‘I’ is used; when
commenting on these actions and speech, the interviewer is referred to by name.
4.1 First Steps: Mastering Touch and Count
The session began in the Counting world, with me saying ‘‘Let’s start with number.’’
1. Without any instruction, Katy started by placing her right index finger on the screen
and swiping it downward (Fig. 3a). She did this slowly, repeating the numbers (which
the iPad was producing orally) as she went (saying some of them out loud, like two,
three and mouthing the others).
2. After nine, Katy put her head down to look more closely at the screen, tapped a
number, then repeated ‘‘ten’’ out loud.
Fig. 3 a First swipes to create numbers; b making numbers above 10; c making numbers without looking;d making numbers above the shelf
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3. Once the iPad went on to ‘‘eleven’’ and ‘‘twelve’’, Katy stopped uttering the numbers
out loud and only swiped her finger to make the numbers. When she arrived at
fourteen, she somehow touched the screen twice quickly. The iPad vocalised ‘‘four’’
and then ‘‘fifteen’’ (since the ‘‘-teen’’ of the 14 was overlapped by the next tap that
produces ‘‘fifteen’’). Katy lifted her head a bit toward Nathalie and asked ‘‘how do you
get this game?’’ Nathalie didn’t answer and Katy went on swiping and making
numbers silently.
4. At seventeen, Katy put several fingers on the screen at once so that the next number the
iPad vocalised, after ‘‘seventeen’’, was ‘‘twenty-one’’. Nathalie gasped and smiled at
her. Katy did not look up at Nathalie but paused and smiled.
5. Katy continued with her index finger to make numbers. After twenty-two she started
saying the numbers out loud in a rhythmic fashion. Her head went up and down and up
and her uttering of the numbers became more pronounced. At twenty-eight, she looked
up and said the numbers while tapping, squinting at some point in front of her, saying
the numbers at the same time as TouchCounts. (Fig. 3c). She did this for twenty-eight
and twenty-nine.
At this point, Katy had automated her number-making, swiping the screen at a constant
rhythm without having to look. She seemed to be pleased with this new skill as she made a
rather theatrical face, which could mean ‘‘look, I can count without looking at the screen’’.
(Fig. 3c).
All this activity ([1]–[5]) was completely self-initiated by Katy. She was the one who
decided on what tempo, where and how many times to tap the screen. Her leaning toward
the iPad (3b) shows deep engagement with the activity and she did not look at Nathalie
even once for reassurance. We thus conclude that the goal of her actions was mastering the
tool, and in that sense, it was exploratory. Another goal, which emerged in [5] was
harnessing the tool for mastering counting. Katy seemed to be pleased with being able to
count up into the high twenties, as can be seen by her strengthening voice and distinct
pronunciation of ‘‘twenty-eight, twenty-nine’’ and her choice to look up while counting and
swiping the iPad (3c). Yet the pleasure Katy derived from counting seems to have brought
to a certain stagnation of the activity and did not lead to new discoveries. Katy did not see
that swiping was not needed to create new numbers, it’s enough to simply tap. Neither did
she discover by herself that touching above the shelf would get the numbers to stay on the
screen. Of course, given enough time, she might have discovered these things by herself.
However, I decided to intervene by asking ‘‘What happens when you put it above the
line?’’. This turned Katy’s attention to the upper part of the screen. She made an attempt to
touch that part of the screen but because she continued swiping down, the number did not
stay on the shelf. I thus strengthened my assistance by motor (pointing to the space above
the shelf, Fig. 4a) and verbal scaffolding (‘‘Touch in the space, not on the line’’). Now
Katy put her finger above the shelf but did not lift it, so I assisted again: ‘‘Touch and let go.
Yep. Let go.’’).
When Katy lifted her finger, the number was left on the shelf. This seemed to puzzle
her. She pulled her hand back and said ‘‘It stops the number. Why?’’ and then immediately
initiated a new pointing gesture (Fig. 4b) accompanying it with the utterance ‘‘pop!’’.
She continued putting numbers above the shelf, saying ‘‘pop’’ each time, and lining them
up in a row from right to left. She stopped at forty-seven, sat back and smiled a bit, looking at
me (Fig. 4c). By this, Katy was signalling not only that she had enough of this particular
activity, but perhaps also that she had completed my request to see ‘‘what happens when you
put it above the line’’ and was waiting for new directions. I asked Katy to press the Reset
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button and pointed to it. Katy tried to tap it but her finger landed somewhat underneath. This
produced more numbers. Katy tried tapping very fast, seemingly enjoying the speed of the
numbers. I said ‘‘Wait, wait. Reset it. Wait, wait’’ and laughed. After Katy succeeded in
pressing the button, I asked ‘‘I would like you to do something for me which is to put just 5
here’’. While saying that, I held her hand to stop her from going on and tapping the iPad
(Fig. 4d). At that point, Katy had a mischievous smile,2 which might be seen as expressing the
momentary conflict between her own goal (to go on playfully tapping the iPad) and my goal
(to perform specific tasks). She pulled and wiggled away from my holding hand and started to
tap the screen almost together with the end of my verbal request. The iPad vocalized ‘‘one’’.
Joining her mischievous expression, I said in a playful voice ‘‘no I don’t wanna see one!’’ and
then, after another tap, ‘‘I don’t wanna see two!’’. Katy smiled then tapped two more times
(three and four). When she arrived at five she tapped below the shelf while saying ‘‘five’’. She
immediately saw her mistake and uttered ‘‘no!… arghh!’’ when she saw the ‘5’ dropped down
the screen. By this expression of frustration, Katy was signalling her full emotional
engagement with the task. The goal to do what I had asked her (to please me), and her own
desire to master the tool were now indiscernible.
After hearing/seeing five fall down, Katy reset (without being asked) and laughed. She
then put one above the shelf, then two, three and four below the shelf, and then five above.
She sat back and smiled, signalling that she saw her task as completed. I then prompted her
to put just five on the shelf. Katy reset on her own, put one, two, three, four below the shelf,
and said ‘‘four’’ out loud, just after the iPad. She paused, then put five above the shelf, also
saying five out loud along with the iPad. I responded with a smiling ‘‘Good job!’’. Katy sat
back a bit and looked down.
During this interaction, Katy used her right index finger almost exclusively. However, the
way she touched the screen changed from a slow swipe when she first made new numbers, to a
quick tapping (‘‘pop’’) when she was on her third try at placing ‘‘just five’’ above the shelf. On
this last try, the quick rhythmic tapping of one, two, three and four suggested that she wanted
to get four taps below the shelf and put the fifth tap above. Such rhythmic tapping could
provide a basis for the emergence of a reified discourse on number in which both the number
five is separated from its predecessors and one, two, three and four are bound together as a
unit. Interestingly, the motoric aspect of the activity simulated the verbal reification process
of moving from talking about process to labelling it with one word—indeed, in her last
attempt Katy spoke the numbers as she tapped the screen. This emergent discourse was
developed through repeated attempts at touching/seeing/hearing the sequence of numbers
from one to five being produced. It occurred through a back and forth movement between
activity that was aimed at satisfying herself and activity that was aimed at satisfying Nathalie.
Fig. 4 a Pointing to the space above the shelf; b Katy’s new pointing gesture; c Katy looking at Nathalie;d Nathalie holding Katy’s hand
2 We are well aware of the fact that ‘‘mischievous smile’’ is a highly interpretative way of describing anemotional expression. However, this was the best emotion-word that we could find to describe the particularexpression that we saw on Katy’s face.
N. Sinclair, E. Heyd-Metzuyanim
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The self- satisfying activity seemed to be mostly motivated by the specific characteristics of
the iPad, and the pleasure Katy derived from hearing it vocalise numbers and produce ‘‘falling
numbers’’ (especially in quick tempos). In contrast, the satisfying -Nathalie activity, or doing
as Nathalie asked, was probably aimed at connecting with a grown-up and receiving positive
feedback about herself as a student.
What could be seen in this episode, is that even the teacher- satisfying activity quickly
turned into self- satisfying activity, as Katy expressed emotional engagement with the tool
and frustration when it did not work as she wished it to. In the next episode, we show how
this back and forth movement between self- satisfying and teacher- satisfying activity
shaped the learning process.
4.2 Objectifying Number: Exploring the Neighbourhood of 5, 6, 7, 8, 9 and 10
After Katy successfully put ‘‘just five’’ on the shelf, I then asked her ‘‘could you just put
five and then ten up there?’’ Katy started putting numbers below the shelf. She succeeded
in putting 5 above the shelf, then tapped ‘‘six’’ below the shelf and looked up at me.
Speaker What is said What is done
75 N No, you can keep going. Yea, Idon’t wanna see 6 up there
76 Katy Taps below the shelf
77 iPad Six
78 Katy Looks up at Nathalie
79 N Just wanna see ten next
80 Katy Taps twice
81 iPad Seven.. eight
82 Katy Hesitates, her finger in the air
83 N I don’t wanna see eight!
84 Katy Smiles, taps once and sits back
85 iPad Nine
86 N I don’t wanna see eight! Smiling, looking at Katy
87 Katy
88 N I don’t wanna see nine! I don’t wanna see othernumbers
With a higher pitch
89 iPad Ten eleven, six- eight- nine- twenty- twenty-twenty- twenty-
90 Interviewer I just wanna see five and ten
91 iPad Twenty- twenty- thirty- thirty- Katy keeps on tapping
92 N Let’s try again. Press reset.
93 Katy No! Keeps on tapping, smilingmischievously
94 iPad Forty- forty- forty
95 N Imagine five and ten are your best friends
96 Katy Sits back, looks at Nathalie
97 N And they’re the only ones you want to havecome over to your house
Learning Number with TouchCounts
123
As we shall see in the next episode, at the heart of the Katy’s difficulty with this task is
her inability to predict reliably the order of numbers above 6 [107]. Therefore, she had to
seek my assistance, which she did with her questioning gazes and hesitating taps ([78],
[82], [84]). However, my comments did not help. They might have even interfered since in
[85] I say ‘‘I don’t wanna see eight’’ though the iPad had already produced the ‘‘nine’’.
Having no idea what to expect after nine, Katy seemed to lean on my repeated ‘‘I don’t
wanna see…’’ as a signal that she should go on tapping. She tapped a few times, missing
the ten completely. At that point, Katy seemed to give up. She turned from the teacher-
satisfying goal (to put 10 on the shelf) to her own self- satisfying goal (making as many
numbers as quickly as possible) [89],[91]. This goal was so strong that she resisted out loud
my attempts to ‘‘try again’’ [93].
Apparently, ‘‘satisfying Nathalie’’ was no longer a strong enough goal for Katy to
continue with this challenging task. This is why it is interesting that introducing an
imaginary ‘‘best friends’’ immediately halted Katy’s repeated tapping and grabbed her
attention [96]. Personifying the numbers into ‘‘friends’’ made it relevant enough for her to
stop her self-initiated activity and give another try to the challenging task that had already
proved itself as potentially frustrating.
Katy started tapping the iPad again, producing two, three and four below the shelf, then
5 above the shelf and then 6 below.
107 Katy What kind of number is going to come after?
108 N After 6? What do you think?
109 Katy Don’t know. One, two, three, four, five, six, seven! [Taps 7 down and then
looks up]
110 iP Seven
111 Katy Eight. Does he go there?
110 N He’s not your friend, just ten.
Katy tapped eight below the shelf, said ‘‘nine’’ and looked at me. I said that nine was
‘‘not your friend’’. She asked ‘‘is nine going to come after?’’ and when I responded ‘‘you
just did 8, what do you think?’’ she began to count starting from one. She counted fast,
skipping some numbers, and went all the way to nineteen, made a grimace and said ‘‘no!’’.
She then tapped below the shelf (for nine) and looked at me.
120 N (looking at Katy) and after nine?
121 Katy (taps below the shelf)
122 N Oh! Ten was our friend! We wanted to have him
123 Katy (looks back) One and an o (looks at screen, smiles, raises index finger).
After this moment of disappointment, Katy started over again. She tapped four times
below the shelf, looked up at me and then tapped the five above the shelf. She tapped six,
seven and eight below the shelf and looked up at me, eventually deciding to tap the nine below
the shelf. She then paused, looked up at me, and was about to place her finger on the shelf
when I said that she should make sure to place it above the shelf if she wanted it to stay. Katy
tapped above the shelf. I exclaimed happily ‘‘Yeah! good job! You got both of your friends!’’
(Fig. 5a) and started clapping, Katy turned to face me and started clapping too (Fig. 5b).
Based on our communicational framework, we wish to point to significant tool-based
and emotional interactions involved in Katy’s learning to put ‘‘just 5 and 10’’ on the shelf.
We begin with the observation that in putting ‘‘just five’’ above the shelf, Katy changed
from tapping her finger five times, to tapping it four times below the shelf and once above.
N. Sinclair, E. Heyd-Metzuyanim
123
She also stopped repeating the numbers aloud, though she said them to herself as she
tapped, apparently ignoring the voice of the iPad. She learned to do this thanks in part to
the visual and auditory feedback of TouchCounts, both available only temporally, since the
numbers fell away and the number was said aloud only once. Her use of the cardinality
principle, which involved reifying five (five was no longer just the endpoint of a process of
counting, but had become the number that follows four, and could stand alone on the shelf
without the previous numbers) had an important rhythmic nature entirely situated within
TouchCounts—in other words, Katy’s reification was expressed with her finger tapping on
the screen.
[107] and [113] show that Katy was deciding where to tap based on which number
comes after the one that was just created (and said aloud). She had to use the counting song
to determine what comes after both six and eight, and was evidently not prepared for the
arrival of ten. Indeed, when Katy ‘‘dropped’’ the ten [121–123], Nathalie’s emotional
expression (‘‘Oh! Ten was our friend!’’), actually preceded Katy’s expression of alarm.
Obviously, Nathalie was much quicker to pick on the ‘‘failure’’ of Katy to put ten on the
shelf. Her emotional expression thus signalled to Katy both that she should be doing
something else (not tapping so fast) and that she should be disappointed with this
momentarily failure. This emotional scaffolding was enacted not only through facial
expressions and tone of voice, but also through Nathalie’s use of first person plural form
(‘‘ten was our friend; we wanted to have him’’) that framed the task as a mutual effort.
On the next time around, Katy did not need to think about what follows seven and eight.
While it may be that she had remembered the successors of seven and eight, it is more
likely that Katy was either mimicking the rhythmic tapping that she had used so often to
get ‘‘just five,’’ or remembering that several taps were needed before 10 came along. The
mutual excitement about Katy’s achievement at the end also involves important emotional
communication. In fact, a frame-by-frame examination of the video reveals that Nathalie’s
excitement—and emphatic ‘‘Yeah! Good job!— slightly preceded Katy’s more tentative,
but growing emotional expression. By her emotional expressions, Nathalie was conveying
to Katy information concerning the mathematical aspect of the activity (signalling ten as
important) and also the self-related aspect (signalling that Katy should be proud of herself).
4.3 Objectifying Number Patterns: From Skip Counting to Adding
Chloe, who was in the same kindergarten class as Katy, had started out using the Counting
World very differently than Katy. For example, she immediately put several fingers and
Fig. 5 a, b You got both of your friends!
Learning Number with TouchCounts
123
even both hands down. She made many, many numbers and, at one point, upon lifting her
hands and hearing the iPad, she exclaimed ‘‘two hundred and forty-seven.’’ She was also
able to place five and ten above the shelf quite easily, without verbal counting, suggesting
that she had already reified these specific numbers. So I switched to the Adding World. I
showed her how to pinch two discs together and let her try making numbers. After she
pinched together a few numbers, I asked Chloe if she could ‘‘make a five’’. She did that
very easily, both by tapping all her five fingers together, and by tapping with her index
finger five times and then trying to pinch the separate ‘ones’ into a group of five. While
doing that, she accidentally made a group of seven. I said ‘‘oh, you made a group of seven.
Can you make another group of seven?’’ Chloe said ‘‘hmm.. do I have to add five and
two?’’ and easily pinched a herd of five and a herd of two to make seven. This exemplified
her already objectified way of talking about numbers (‘‘add five and two’’). Chloe spon-
taneously used a ‘‘subitising gestures’’ to create the groups, always extending her fingers
out first, and then placing them carefully on the screen.
After this, I asked Chloe if there was another way she could make a seven. Chloe
suggested ‘‘five and three’’, then halted and looked in the distance. She asked ‘‘would that
work?’’ and I answered ‘‘let’s try’’. Chloe made a group of five all-at-once and then
attempted to make a group of three but accidentally made a four by touching the screen
with her folded finger (Fig. 6a). I assisted her in getting rid of the four group and she
attempted again to ‘‘make a three’’ by carefully touching the screen with three of her
fingers. Now she pinched the five and three, which produced an eight. At that point Chloe
expressed her surprise by opening her mouth wide and saying ‘‘what?!’’ (Fig. 6b). I said
‘‘five and three gave you eight’’. Chloe suggested ‘‘five and one’’ but then, after a second of
thinking, she exclaimed in a lower voice ‘‘that will make four’’. She continued thinking for
a few seconds, then said ‘‘six, actually’’, slightly smiling at me. I started saying ‘‘let’s try’’
and pointed to the screen when Chloe exclaimed excitedly ‘‘four and two!’’ I suggested that
she try. I reset the screen for her and she started by tapping four fingers. She halted, thought
a bit, then tried to tap two fingers on the screen, but her thumb touched the screen
producing three. Chloe reset and configured her fingers again above the screen. She started
by stretching out three but then folded one of them and tapped with two. Her choice to start
with two, not four, indicates a preliminary understanding of the commutative law of
addition, another signal of an objectified discourse about numbers.
After making the four and two groups, Chloe carefully pinched them together. When
she saw the number that was obtained, she said in a thoughtful voice ‘‘that’s six’’, squinting
up to a far away point. Then she exclaimed ‘‘THREE and four!’’ She reset and tried again,
this time putting three fingers down. Now she tried to make a four gesture but her fingers
accidentally made a three. She uttered an ‘‘ah, its’’ and looked at her fingers, but decided to
Fig. 6 a Chloe accidentally making 4, even though she only has three extended fingers; b Chloe saying‘‘What’’? after seeing that five and three make eight; c Chloe pleased with having made seven by puttingthree, three and one together
N. Sinclair, E. Heyd-Metzuyanim
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fix the error by tapping another one with her pinkie and then pinching the three and one
together. Now that she had four and three, she pinched them together. At the sight of seven
she threw her head back, smiling (Fig. 6c).
It seemed that the ‘‘making seven’’ episode took a substantial toll on Chloe. She
stretched back, took a big breath and even remarked shyly ‘‘I’m stretching’’. This fact
makes the following episode even more remarkable. Not only did Chloe not give up after
her challenging task, she actually initiated the next one.
After stretching and resting for a few seconds, Chloe leaned again toward the iPad,
uttered an ‘umm..’ and thought for a few seconds, her gaze wandering around the iPad. I
asked ‘‘what are you thinking about?’’ and Chloe responded ‘‘I’m thinking about making,
adding ten and ten. I wonder what that makes’’. I showed her a ‘‘trick’’ that could make it
easier for her to do that. I put my 5 fingers on the screen, then added five ‘ones’ with my
index finger in the big ‘five’ disc. This added the numbers straight into the group without
the need to pinch them in. Now I let Chloe try it.
Chloe Places right hand on screen (Fig. 7a)
I Yeah, so you’re at five now
Chloe […] make it huge (looking down at her fingers and spreading them out so that the
lasso becomes bigger)
I Now you have six actually
Chloe Uses left hand index finger to tap four times (Fig. 7b)
I Let go
Chloe Lifts her hand from the screen
iPad 10
Chloe Places right hand on screen then taps five times with left index finger and then lifts
her hand from the screen
iPad 10
I Very nice
Chloe Pinches the two herds together with her right hand and then lifts her hand from
the screen (Fig. 7c). Twenty?
I Twenty
Chloe That’s why they say five, ten [short pause] fifteen, twenty (looks at interviewer,
Fig. 7d).
Chloe continued this way, making herds of ten and pinching them to her every-growing
herd of 20, 30, 40, … 90, until she reached 100. Chloe seemed to have known that she
would be able to use the pinching gesture to create a large number like 100. Further, unlike
Katy, Chloe had no physical problems making the pinching gesture and, furthermore, was
willing to pinch two herds of size ten together (Katy only ever pinched herds when one of
them was of size one). However, as evident in her questioning tone when the pinch gesture
created a herd of twenty, Chloe had not anticipated this result (though presumably she new
that the result of the pinching would produce a bigger number). Once she saw this new
group (which had twenty discs in it as well as the numeral ‘20’, whose size was confirmed
by the interviewer3) Chloe looked up, with a smile, and uttered a statement that connected
the routine of skip counting by five, which is processual, to the routine of successively
adding five, which is a reified discourse. In other words, she was ‘‘saming’’ a discourse that
she had heard (‘‘they say’’) with the action she had just made of adding ten and ten to get
3 In this earlier version of TouchCounts, the sum of pinched herds was not given orally. However, this is nolonger the case.
Learning Number with TouchCounts
123
twenty. Apparently, the subjective experience of this saming was emotionally exciting for
Chloe, as evidenced by her heightened tone of voice, her wide-open eyes and her smile.
Chloe’s interaction with TouchCounts was much more fluent than Katy’s. This was in
part because of her physical skill at making complex gestures (using 3, 4 and 5 fingers;
pinching; co-ordinating her right and left hands) and partially because her discourse on
numbers was more objectified, making many more activities in TouchCounts meaningful
for her. The interesting emotional correlate of this numerical skill could be seen in the
explorative and self-initiated type of activity that characterised Chloe’s interaction with
Nathalie and with TouchCounts. In fact, the whole second episode (adding 10 and 10)
which, as we saw, was a very productive episode for Chloe, was initiated by her, including
stating the goal and working towards it. In so doing, Chloe’s goals were geared towards
expanding her discourse on numbers, not just mastering the tool and producing pleasure
from ‘‘making big numbers’’ (which was a goal at the beginning for her too, but was
quickly set aside after the initial episode).
5 Conclusion
In all three episodes we have presented (two with Katy and one with Chloe), we argued
that there was a shift in discourse from the processual to the reified. In the first episode,
Katy shifted towards a reified discourse about five while in the second episode, she
extended this discourse to numbers between five and ten. This reified discourse was
communicated in her finger actions on the screen (e.g., placing five on top of the shelf) and
also through words (e.g., when she asks ‘‘what comes after six?’’). Her rhythmic sequence
of tapping differentiated numbers below n from n - 1 (for n smaller or equal to ten). We
see Katy and the iPad in communication inasmuch as TouchCounts becomes a participant
in the conversation (making utterances as well), telling Katy what she has done, but also
through its constraints and affordances. For example: ‘‘gravity’’ sometimes makes it dif-
ficult for Katy to remember what number she has created, so that she must tap anew in
order to figure out where she’s at; the shelf gives numbers tapped above it a special status
in that they’ve been extracted from the sequence of numbers.
For Chloe, the shift in discourse was from the processual skip-counting to the reified
addition operation. More significantly, in the sense that Chloe had already been working
within a reified discourse while ‘‘making seven’’, she managed a ‘saming’ of two routines
that had previously been separate for her. Again, TouchCounts also became a participant in
the conversation, announcing the group number that Chloe had created, while also taking
care of calculating the sum of the two pinched herds, which allowed Chloe to focus on the
action of gathering the herds rather than on having to figure out the result.
Fig. 7 a Chloe making five; b using her left index to add to the group of 5; c Pinching the two groups of tentogether; d Sharing her discovery with Nathalie
N. Sinclair, E. Heyd-Metzuyanim
123
However, we have underscored the way in which these discursive successes of the two
girls cannot be adequately explained or understood without also accounting for their
emotional communication, which includes their interactions with the teacher. For Katy, the
interaction with the teacher was pivotal in helping her successfully advance towards a
reification of number. While TouchCounts invites action and attention, the emotional
scaffolding with the teacher enabled Katy to focus on what is mathematically interesting
and/or important (in the eyes of the teacher), such as being able to predict what comes after
nine. The back-and-forth movement between self-satisfying and teacher-satisfying activity
was also central to Katy’s discursive success. Katy’s initial goal of mastering the tool and
hearing/making/seeing bigger and bigger numbers drove her initial interactions. It is then
through teacher-satisfying activity that Katy worked through, several times, the sequence
of numbers between five and ten. Just as Katy learned a new discourse, she also learned,
through her interaction with the teacher, when to be satisfied about her achievement. As
such, Katy not only learned about herself as a capable learner (something that some would
call her ‘self-efficacy’ beliefs (Zimmerman 2000) or her ‘identity’ (Sfard and Prusak 2005)
but also about what is valued in the mathematical discourse (often called ‘socio-mathe-
matical norms’ (Yackel and Cobb 1996)).
For Chloe, the activity was almost all self initiated. Chloe set a goal for herself (of
making one hundred) and in the course of trying to achieve that goal, encountered a new
idea. Thurston’s (1990) recollection of ‘‘an amazing (to me) realization’’ (p. 847) that the
answer to 134 divided by 29 is 134/29, evokes the power of the pleasure of saming, which
Chloe seemed to have experienced. The meaning of the ‘‘saming’’ for Chloe is entangled
with the setting, in which she found self-satisfying activity, and the supporting role of the
teacher, who was a partner for her excitement. The difference that self-initiated and
exploratory activity has on the level of learning (deep/conceptual), in contrast to externally
motivated activity, (ritual/processual) has been documented in several works (Meece et al.
2006; Roth and Lee 2007). Here, we see that Chloe’s emotional expressions were quite
different than those of Katy. While Chloe definitely displayed positive emotions such as
satisfaction (Fig. 6c) and wonder (Fig. 7d), these emotional expressions were not directed
at Nathalie. In fact, she hardly looked at Nathalie throughout the whole activity. In con-
trast, Katy’s expressions of happiness were all part of the ‘‘cheering’’ ritual that she enacted
together with Nathalie. In that sense, the emotional expressions are indicative just as they
are constitutive of the ‘‘ritualness’’ or the ‘‘explorativeness’’ of the girls’ activity. Since, as
Roth and Lee (2007) state, ‘‘emotions are always tied to the motives and goals of learn-
ing’’, examining the girls’ emotional expressions not only tells us something about their
possible subjective experience, but also about the goals of their activity.
In addition to the differences in emotions, there was a very significant motoric differ-
ence between Katy and Chloe’s use of TouchCounts. While Katy was a one-finger, one-
handed player, Chloe involved both her hands and all her fingers. Right from the begin-
ning, Chloe made five all-at-once in the Counting World and made a group of five in
Adding. Her gestural subisiting suggests that she had already reified numbers from one to
five. In contrast, Katy preferred to use only her index finger, and never extended her fingers
out before placing them on the screen. Of course, if the teacher had asked Katy to extend
three fingers and put them on the screen, she physically could have done so. We are thus
interested in whether explicit requests to place several fingers on the screen all-at-once
might be an effective way of developing gestural subitising, which would support a shift in
discourse form the processual to the reified. In other words, a question for future research is
whether a new discourse can be prompted by a new way of acting on the screen (see
Sinclair 2013, for preliminary results).
Learning Number with TouchCounts
123
We believe that by concentrating on the cognitive as well as the affective aspects of the
child-teacher-iPad interaction, we have been able to show in this study the precise
mechanisms by which TouchCounts turns out to be such an engaging and productive tool
for learning. The multi-touch affordances of the iPad also enabled us to explore a different
aspect of number that previous research has not considered, that of one-to-one-to-one
corresponding in which touch, count and object are coordinated in the finger tapping action
on the screen. Also present, though perhaps subordinated in the examples discussed here,
are the written numerals on the objects. In addition, TouchCounts offeres the teacher and
the child a new set of tasks that would not be possible in other environments either because
of the body syntonicity of the interaction—in which your fingers are the makers of
numbers—or the multimodality of the communication. For teacher and learner alike,
TouchCounts can become an evocative object that acts as a catalyst for a fusion of emotion
and mathematical thinking.
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Learning Number with TouchCounts
123