Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin...
Transcript of Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin...
Kidz KornerA Gesture-Based Immersive Environment
Geneviève BertrandJonathan Gravel-Guérin
Patricia Pinard
Tuesday April 6, 2004
1. Introduction
Kidz Korner is an interactive adventure story using gesture-based interactions.
PurposeUse a computer-augmented environment to enhance children’s imagination and coordination
ScopeResearch and entertainment
2. Existing Systems
KidsRoom
Disney’s Aladdin
3. Design Criteria
A beginner user should:
Locate the right on-screen keys at their second visit
Bypass 75% of the obstacles at their second visit
Make less then 3 gesture errors
Succeed in completing the adventure at their second visit
4. Storyboard
Initial Design Decisions
Feedback Crouching gesture Buttons location Repeat the tutorial
5. Prototype
First Computer Prototype
5. Prototype
Feedback From Choreography Assistant
Strengths• Simple gestures• Adequate representation of time• Control of the game• Tutorials
Weaknesses• Lack of context• User’s progress not visible• No option to restart a new game• No confirmation upon exit
6. Alpha System
6. Alpha System
Feedback on the Alpha System
Strengths• Tutorials• Shortcut to skip the tutorial• Confirmation messages
Weaknesses• Lack of feedback on gestures• Inconsistency in buttons’ appearance
7. Beta System
Implementation in the SRE lab Gesture-based interface
7. Beta System
Known Limitations
Tracking of the vertical (y) coordinate
Usage Scenario
Video demonstration
8. Future Improvements
A step further...
Enhanced graphics
Better interaction between children and the system
9. Conclusion
Design Techniques • Iterative process• User-centered design
HCI Principles• Error prevention• Visibility of system status (feedback)• Consistency
9. Conclusion
Questions ?