Karl Royle K.royle @wlv.ac.uk 01902323006 SkypeKarlr61 CDaRE Wolves Uni

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Karl Royle [email protected] .uk 01902323006 SkypeKarlr61 CDaRE Wolves Uni 273 968 74884 26636782259

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Karl Royle K.royle @wlv.ac.uk 01902323006 SkypeKarlr61 CDaRE Wolves Uni. 273 968 74884 26636782259. Learning in the digital age: Exploring the Future of Education . Assessment requirements. - PowerPoint PPT Presentation

Transcript of Karl Royle K.royle @wlv.ac.uk 01902323006 SkypeKarlr61 CDaRE Wolves Uni

Page 1: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

Karl Royle

[email protected]

01902323006

SkypeKarlr61

CDaRE Wolves Uni

273

968

74884

26636782259

Page 2: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

Learning in the digital age: Exploring the Future of Education.

Page 3: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

Assessment requirements

• Ass 1. You will carry out an evaluative audit of your own current skills and knowledge in this area

• Ass 1 Presentation: Describe and critically evaluate the current use of technology in your subject area and put forward a proposal for a digital package.

• Ass 2 Produce a subject orientated interactive learning resource / package and a critical evaluation of its effectiveness in terms of teaching and learning.

Page 4: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

Key areas of related enquiry• Policy• Curriculum change• Systems change management/leadership• Enquiry • Assessment• Pedagogy• Digital divide• Mobile technology• 21st Century skills• Personalisation• Learners’ skills and habits• Pervasive and ubiquitous technology• Teachers’ skills and habits

Page 5: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

Digital technology and education

The case for transformation

The question is no longer about efficient and effective education but about how notions of effective education will have to be aligned with what constitutes a worthwhile education in the 21st century.

Page 6: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

New technologies are almost always examined in terms of their potential for supporting and improving the work of teachers rather than in terms of their capacity to support the work of students. Schlechty (2009)

In the digital world, the learner, not the instructor, is in charge of what will be learned, as well as how and when that learning will occur. (ibid)

Page 7: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

Transformation or reform? Transformation by necessity includes altering the beliefs,

values and meanings-the culture- in which programmes are embedded, as well as changing the current systems of rules, roles and relationships - social structure- so that the innovations needed will be supported.

Reform, in contrast means only installing innovations that will work within the context of the existing structure and culture of the school

Page 8: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

A] For teaching and learningLearners characteristics, Curriculum, constraints

B] For using technology within classes

C] For using technology outside classes to supplement learning

Key issues

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Disruptive Technology

• Christensen (1997) separates new technology into two categories: sustaining and disruptive.

• Sustaining technology relies on incremental improvements to an already established technology.

• Disruptive technology lacks refinement, often has performance problems because it is new, appeals to a limited audience, and may not yet have a proven practical application. (Such was the case with Alexander Graham Bell's "electrical speech machine," which we now call the telephone.)

Page 10: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

Disruptive technology?

• Disruptive technologies > in education > replication e.g

• Outside of Education > transformational > e.g.

Page 11: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

Information transfer V information sharing

Consumers V Creators

Coercion V Choice

What learners do with technology

Page 12: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

Learning and teaching, Digital Choices, Change.

From• Foe• 1 project• Control of learning• 1 media• Reconstitution of facts

• Product bias• Consumption of knowledge• Teacher agency

To• Friend• Many projects• Leader and manager of learning• Many media• Problem, Research , analysis,

synthesis, evaluation,transformation

• Process skills• Production of knowledge• Learner agency

Page 13: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

How to make ICT interventions work

Findings from CDaRE research project for TDA

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The status of the technology being introduced

Technical status

Social status…good or bad ?

Learning status…

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Capacity for innovation

Risk taking and experimentation

Leadership support

Openness and sharing

Recognition of individuals’ existing knowledgeMentoring others

Legitimisation

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The degree of alignment between the innovation and the needs and concerns of individuals and teams

Meet the needs of teachers or pupils

Add to core activities of teams

Align with the overall strategic aims of organisations

Be underpinned by core educational values.

Preserve or recreate the identity and role of the teacher

Page 17: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

Karl’s 7 rules• Provide an environment that supports innovation and

challenges norms• Don’t ban technologies that learners use• Utilise their digital habits for learning• Preserve the role and identity of the teacher/ transform if

necessary (but the role is vital)• Problem based learning that promotes learner agency• Develop collective agency…shared values beliefs etc…

Reformation or Transformation?• Learn about your organisations’ digital habits, skills and

affordances and act accordingly.• Use action research to recreate pedagogy

Page 18: Karl Royle K.royle @wlv.ac.uk 01902323006  SkypeKarlr61 CDaRE  Wolves  Uni

Learners need learning which is…• deep (reflective, metacognitive, beyond course

requirements) • authentic (‘real-world’ contexts, meaningful to

students’ lives) • motivational (task/goal oriented, inspires students

to further learning). Hadfield and Jopling (2008)

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Learners E nough is E nough

• 1. Twitch speed vs. conventional speed • 2. Parallel processing vs. linear processing • 3. Graphics first vs. text first • 4. Random access vs. step-by-step • 5. Connected vs. standalone • 6. Active vs. passive • 7. Play vs. work • 8. Payoff vs. patience • 9. Fantasy vs. reality • 10. Technology-as-friend vs. technology-as-foe• Prensky (2001) Digital Natives V Digital Immigrants

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Things to read• Boyd, D. (2007) Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.

MacArthur Foundation Series on Digital Learning Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press.

• Fisher, T. (2006) Educational transformation: Is it, like ‘beauty’, in the eye of the beholder, or will we know it when we see it? Educ Inf Technol (2006) 11: 293–303 DOI 10.1007/s10639-006-9009-1

• Gee, J. P. (2005) What would a state of the art instructional video game look like? Innovate 1 (6). http://www.innovateonline.info/index.php?view=article&id=80 (accessed October 26, 2008).

• Gee, J.P. and Hayes, E. (2009) Public Pedagogy through Video Games http://www.gamebasedlearning.org.uk/content/category/1/1/60/ [accessed 21 May 09]

• Hadfield, M. and Jopling, M. (2008) A Horizon Scanning Guide: Innovation Unit http://www.innovation-unit.co.uk/education-experience/next-practice/learning-futures-next-practice-in-learning-and-teaching.html [accessed 06 June 09]

• Hadfield, M., Jopling, M., Royle, K. and Southern, L. (2009) Evaluation of the Training and Development Agency for Schools’ funding for ICT in ITT Projects. London:TDA www.tda.gov.uk/techforteaching

• Kirkland,K. & Sutch, D. (2009) Overcoming the barriers to educational innovation, Bristol: Futurelab• Lenhardt, A et al (2008) Teens, Video Games and Civics, Pew Internet & American Life Project

(Pew/MacArthur).• Schlechty, P. C. (2009) Leading for Learning, San Francisco :Jossey-Bass