journal

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ADS ARCHITECTURE AS DISCOURSE NICOLE LINDLEY PROGRESS JOURNAL TUTOR : DAVID LISTER AIR # 391457

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week 8 journal

Transcript of journal

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ADS

ARCHITECTURE AS DISCOURSE

NICOLE LINDLEYPROGRESS JOURNALTUTOR : DAVID LISTER

AIR

# 391457

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NICOLE LINDLEY 391457

CONTENTS

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CONTENTS

PART 1 : EXPRESSION OF INTEREST

1.1 Case for Innovation 1.1.1. Architecture as Discourse 1.1.2. Computing Architecture 1.1.3. Parametric Modelling 1.1.4. Case for Innovation Conclusion

1.2 Research Project 1.2.1. Scope of Possibilities 1.2.1. Input/Assosiation/Output Matrix 1.2.2. Reverse Engineered Case Study 1.2.3. Material Effects 1.2.4. Assembly Methods 1.2.2. Research Project Conclusion

1.3 Expression of Interest Conclusion : Competitive Ad-vantage

1.4 Learning Objectives and Outcomes : Interim

PART 2 : PROJECT PROPOSAL

2.1. Project Interpretation2.2. Project Delivery2.3. Project Presentation2.4. Project Proposal Conclusion

PART 3 : LEARNING OBJECTIVES AND OUTCOMES : FINAL

3.1 Personal Background and Learning Objectives3.2. Learning Progress3.3. Learning Outcomes3.4. Future Work

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ACASEFOR

INNOVATION

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ARCHITECTURE AS DISCOURSEVirtual Environments, a subject taken by most 1st year architecture students, fronted us with the concept of developing ideas within our ‘HEAD SPACE’ and placing them outside, literally. ‘HEAD SPACE” challenged our conceptual design and was a gateway to computer based design. First sketching and clay modelling my concept, ‘taking over your mind’ came to light. Using nature, especially tree roots as inspiration aided form. After much development a prototype was produced via computational design.

This subject was recognised internationally even making its way into the New York Film Festival 2010. It was not the computational designs that established this subject as renowed amongst the global architectural society but the translation of literal and virtual design.

The ideas generated from ‘HEAD SPACE’ have since made this a topic of Architectural Dis-course.

VIRTUALENVIRONMENTS

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The Beijing water cube is a great ex-ample of how improvements in technol-ogy can effect design in terms of ma-terial use and computer software. The Cube’s exterior is made of a transpar-ent dual ETFE cushion envelope, which forms shapes like bubbles. The bubbles respond directly to the design idea, of encapsulating water. These bubbles are framed by steel geometric patterns which link together, just as crystals form themselves. This simplified idea from nature would not have been possible before the use of computerised software and advances in technology. We are able to generate and fit, repeated un-conventional geometric shapes togeth-er, utilising modular forms. Computer design enables more flexible materials to be used as they are processed and laser cut to precise dimensions. The box or square is a symbol of chinese tradi-tion and mythology. The simple shape is made alive by the state of the art ma-terials, with which the horizon of Archi-tectural discourse has been expanded.

C UB EWATER

Modular formation from geometric shapes and the use of moldable mate-rial would beuseful in the Wyndam City Gateway Project. Designing a simple shape outline for the gateway, as done in the seeds of change project, allows travellers at higher speed able to make out the shape and the interest created within using modules and materials.

References: http://www.guardian.co.uk/artanddesign/2008/feb/11/architecture.chinaarts2008 http://www.architecture.com.au/awards_search?option=showaward&entryno=2008196910

ARCHITECTURE AS DISCOURSE

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The Birds Nest in Beijing is another example of how material used can transform the design of a building, Just like the Water Cube the Birds Nest uses inspiration from naturally occur-ing structures

Using welding the strips of steel are wrapped across and around each other creating a nest emerging from the ground. The structure was called ‘breath taking’ and ‘inspiring’ by many in the architectural world as it took architecture into the next realm of design. Technology and especially the aid of software is advancing architec-ture beyond the imagination of many. Buildings such as these on paper could never be calculated to stand at such a magnitude. It is just a taste of what is about to emerge of new age architecture.

BIRDS NESTReferences: http://www.guardian.co.uk/artanddesign/2008/feb/11/architecture.chinaarts2008 http://www.architecture.com.au/awards_search?option=showaward&entryno=2008196910

ARCHITECTURE AS DISCOURSE

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COMPUTING ARCHITECTURE

F R O Z E N Produced by artists Andy Huntington and Drew Allan is a series of mapping of time and fre-quency when which put together on the com-puter produced cylindrical forms represent-ing the spatial characteristics of the sound input. Physical models of the digital 3D models were then 3D printed using stereolithography.

(An additive manufacturing process using liquid resin and a UV laser to build parts a layer at a time.)

These designs could be achieved in Rhino and grasshopper for the Wyndam City Gate-way Project using contoured shapes lofted to a line and folded back around itself. This form can be manipulated to produce a shape that appears to move with you as travelling past. Although currently the shape holds no value of relevence to the design brief, the method of a gradually morphing form can be applied much like the successful seeds of change project.

‘ COMPUTATION HAS EXPANDED ACCESS TO IN-FORMATION AND OPENED UP THE DESIGN PROCESS’

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COMPUTING ARCHITECTURE

F R O Z E N SOUND

As shown in Lecture week 2, FROZEN is part of a design festival ‘examining the current role of soft-ware and generative strategies in art and design’. It displays sound as printed media, analysed be-yond audio reception and produced into a visual object using computational design program ‘Genera-tor. x. 2.0’.

Using sound mapping to create a virtual space is a unique innovation that brought together artists and architects to explore the potential of this new mode of creation. The idea that everyday sound, move-ment or time could be used to desgn or create models or space extends the potential use of computa-tional design beyond a realm physical design or modelling could not reach, Although the shapes cre-ated without knowing could be translated in any manner the unique forms enable designers to create spaces to be discovered, explored and marvelled.

The Wyndam City Gateway Project will be able to use digital fabrication technologies much like this exhibition such as rapid prototyping or laser cutting to produce a virtual space.

Leander Herzog: Untitled / Marius Watz: Sound memory (Oslo Rain Manifesto)

REFERENCE: http://www.generatorx.no/20080714/frozen-sound-as-space/Yehuda E. Kalay, Architecture’s New Media : Principles, Theories, and Methods of Computer-Aided Design

(Cambridge, Mass.: MIT Press, 2004), pp. 5 - 25

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Fernando RomeroThe Soumaya Museum in Mexico was designed by architect Fernando Romero Enterprise.

‘The structure is a continuous skin that wraps a very economical substructurewhich is connected by a series of ramps’

The design of this building creates much interest as it seems to have been created from inside out, ‘wrapping’ the outside around form and motion of the interior ramps. The computer software use of para-metric design would have enabled this movement and fluidity to follow each curve and twist.

SOUMAYAMUSEUM

REFERENCES: http://www.designboom.com/weblog/cat/9/view/13930/soumaya-museum-now-open-fernando-romero-interview.html

PARAMETRIC MODELLING

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The architect wished for the building to be a filter between the city and the art inside. Without visiting the building it is hard to see how this lit-erally translates. To be a filter from outside I would assume the outside would be inserted throughout the museum via small opening, where as this design seems to act as more of a divider between museum and the external environment.

Aims of Design: to design a building to best represent the diverse collection of works from 24 different art-ists from the 11th century through to the 20th century.

‘We thought the mu-seum should have a circu-lation that doesn’t exposeall the content at once in a grand vestibule instead we wanted to allowthe collection to be discov-ered slowly’

Discovering the museum slowly allows each ele-ment or work of art to be separately explored. The element of discovery and surprise will create inter-est and intrgue patrons to travel the whole 6 floors of discovery.

Influences: Many museums were analyzed for circulation but the building was manly influenced by the specific environment and mexican culture. The ar-chitects desire was to recreate the interesting place Mexico once was for art, design and architecture.

REFERENCES: http://www.designboom.com/weblog/cat/9/view/13930/soumaya-museum-now-open-fernando-romero-interview.html

PARAMETRIC MODELLING

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A CASE FORINNOVATION

CONCLUSION

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A CASE FORINNOVATION

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RESEARCH PROJECT

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A MATRIX OFA SCOPE OF POSSIBILITIES

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A MATRIX OFCOMBINATIONSINPUT/ASSOCIATIONS/OUTPUT MATRIX

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A SCOPE OF POSSIBILITIES

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INPUT/ASSOCIATIONS/OUTPUT MATRIX

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A SCOPE OF POSSIBILITIES

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Initial DiscoveryThe first couple of tries of combining definitions was relatively unsuccessful. There was always just one component that did not quite work how wished. As you can see in this example when moving the points of the grid the extruded circles did not follow. This is because the grid was from a point. In adding a surface divide component and linking the surface of the grid to this component, the larger image is what followed. This used an input of Surface Divide, an association of Image Sam-pler and an output of Circlewith an added extrude component. A colour change option was also created via CMYK and Custom preview components. This design plays with extruding and manip-ulation of surface, it could be used to design projects requireing a modular outer shall that wraps around an internal structure.

Further DevelopmentThe first couple of tries of combining definitions was relatively unsuccessful. There was always just one component that did not quite work how wished. As you can see in this example when moving the points of the grid the extruded circles did not follow. This is because the grid was from a point. In adding a surface divide compo-nent and linking the surface of the grid to this component, the larger image is what

INPUT/ASSOCIATIONS/OUTPUT MATRIX

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ALTERNATECOMBINATIONS

A SCOPE OF POSSIBILITIES

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ALTERNATECOMBINATIONS

A SCOPE OF POSSIBILITIES

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BANQ

Office dA Architects, designed BanQ Restaurant to fit out an old base of a banking hall in Boston, United States. The design space has been conceptualized around the z axis rather then the normal thinking of floor wall and roof as separate elements. The reason for this was that the floor space needs to be flexible to allow for changing number and sizes of tables, and in relation the lighting, sprinkler system and acous-tic systems and other mechanical equipment need to also be flexible enough to cover most areas. This wood-slatted, contoured design conforms to each of these services while also smoothing the transition of the surrounds to create a virtual landscape for diners to experience. Incorporating the columns with the ceiling design enables them to appear suspended from the ceiling, and along with the various ‘dips’ and ‘drops’ the enhances the aspect of a rolling landscape.

RESTAURANT

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BANQ

REVERSE ENGINEERINGFrom the research undertaken on previous designs, i established that for the Wyndham City Council Project i wished to develop a shape in which it appears to move as driven by. Also from the anaylisis of the frozen space exhibition that an object yet still, can project movement, and in many cases this can be aided by layering.

http://yatzer.com/BANQ-restaurant-by-Office-dA

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CUT RESEARCHPROJECT

This Project was then perforated on each surface and produced as a CUT model as we wanted to see how the contours could create dyna-mism between itself and a moving car. This was established as favored element due to the appearance of movement that can be achieved by dif-fering the position of the panels. This gave the impression that the shape was changing as the viewer passes by when in reality it is a static object.

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CUT RESEARCH

The perforations create an element of shadow which constantly changes throughout the day with the angle of the sun. In this way our model achieves and creates movement through the use of shadows. The layering of panels creates an impression of a singular form from certain angles, while from others it separates, in this way changing and moving as well.

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WYNDHAMPROPOSAL