Jack Porter - 카페24

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Transcript of Jack Porter - 카페24

Jack Porter

Engine Development & Support Team Lead for Korea

UE4 Mobile Team Lead

I’ve worked on Unreal Engine development since 1998!

Contributed to Unreal Tournament & Gears of War series

• UE4 Features

• UE4 Release Schedule

• Some of... • What’s new and available now! • What’s coming in 4.16 • What’s in development

• How you can get the features you need for your Unreal Engine Game?

https://youtu.be/WC6Xx_jLXmg

We typically do four major Engine releases per year!

2016

4.11 March 31

4.12 June 1

4.13 September 1

4.14 November 15

2017

4.15 February 15

4.16 Scheduled for mid-May

4.17 Q3

4.18 Q4

4.15 had over 262 NEW FEATURES!

Each release is supported with point releases

50% faster C++ compile times!

Blueprints -> C++ conversion!

Nintendo Switch!

Metal on MacOS

Android Vulkan and OpenGL ES 3.1

Support for PS4 Pro and Xbox One Scorpio

• Support for WebAssembly and WebGL 2 on HTML5

• Download Firefox 52 and try a demo now https://hacks.mozilla.org/2017/03/firefox-52-introducing-web-assembly-css-grid-and-the-grid-inspector/

UE4 is adding support for industry standard CAD and other data formats

Rapid visualization and iteration in UE4 is already saving businesses in the automotive, movie, architecture and other industries millions of dollars

• Live gameplay recording for later editing with Sequencer

• Animation blending from within Sequencer

• Mesh painting on skeletal meshes

• New cloth solver

• VR Forward Shading Renderer with MSAA

• New VR editor tools

• VR editor UI improvements

• Multiview support for GearVR • Improves performance for mobile stereo rendering

• Many VR editor improvements!

• Epic is strongly behind OpenXR

• An open VR & AR standard being developed by Khronos

Baked Lighting Scenarios

Full Resolution Skin Shading for subsurface profile shading model

• Physically based post-processing and HDR display support

Drawing to Render Targets with Blueprints

• Vertex Interpolator Material Node – great for mobile!

Post Processing Improvements • Custom PostProcess

• Custom Depth

• Custom Stencil

• Filmic Tonemapper

• Smaller Android executable size

• UI Widget Blueprint performance improvements

• Android runtime permissions

• Faster iteration time on Android

• Improved in-editor mobile preview

• Improved iOS development from PC • Easier remote toolchain setup

• Log output output

• Much more info in my session later today!

Niagra – still in development, used an early verson for The Human Race

New geometry tools! • Replacement for BSP

• Powerful tools to create geometry within the editor

• Subdivision Surfaces

• Works in VR mode and in regular editor

https://issues.unrealengine.com

Direct access to bugs and feature requests in our Jira database.

Vote for issues you care about!

• Of course, with UE4 you get the full source code

• So instead of waiting you can find the new feature on GitHub!