IxDA Poznan #3 Ines Porowska: Designing multimedia learning objects for mobiles
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Transcript of IxDA Poznan #3 Ines Porowska: Designing multimedia learning objects for mobiles
Designing multimedia learning objects for mobiles
Introduction
INES
Agnieszka Porowska
2010
MOBILE LEARNING for INTERACTION DESIGNERS
“how people learn on the move or outside their normal learning environment, withthe technologies that are currently available”
Vavoula (2005)
2
MOBILE LEARNING – advantages
capture, edit and play:
audio, video, photos, notes
network connectivity
network connectivity
(almost;)any time
(almost;)anywhere
situated cognition (authentic contexts)
3
EMARGING TRENDS in MOBILE LEARNING
Educational games
Decision-making support tools
4
Language instructors
LEARNING OBJECTS - [email protected]
5
MULTIMEDIA for IMMERSION
sensory channels
visual
auditory
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haptic
and also:
olfactory
gustatory
What MULTIMEDIA can offer for LEARNING OBJECTS?
Personal preferences
Engagement
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Dynamic learning
MULTIMEDIA LERANING OBJECTS (MLOs)
Virtual environments
On the field visits
Explorations
Disscussions
Disscussions
For compliting a task
For demos
For formal and informal learning
8
THE MULTIMEDIA DILEMA
rich forms of
info delivery interactions
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info delivery interactions
vs.
student’s limited
cognition
DESIGNING MLOs
Consider PERSON’s:
goals
cognitive style
modality preferences
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modality preferences
current level of knowledge
emotions and motivations
Donec scelerisque aliquet pede
“Effective learning requires the design of approaches to teaching
that supprort independent thinking, team work and enterprise.”
(Garrick, 1998)(Garrick, 1998)
[email protected] really is the king!Design whats have a meaning for learners!
People love
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challanges
curiosity social proofs
[email protected] INTERACTION DESIGN
Moore’s (1989) types of interactions
learner-learner learner-instructor learner-content
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social interactions context cognitive changes
DESIGNING MULTIMEDIA LEARNING OBJECTS (MLOs)
different sensory channels
different profficiency levels
more control to the learner
Personalised learning
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more control to the learner
easy to learn objects
engaging objects
different ways of doing tasks
use UCD methodology
design for specific context and audience
involve teachers and students
store MLOs in repositories
DESIGNING MULTIMEDIA LEARNING OBJECTS (MLOs)
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store MLOs in repositories
make pleasurable interface
PC – integrated objects
use different media
Example - NAVIGATION for good interactions
navigation content and controls - easily accessible
1 concept – > many representations –> many ways
of getting it/there
17
elements are linked to each other by:
• texts
• diagrams
• pictures, icons
• videos
• maps
M-LEARNING TOOLS and RESOURCES
Languages in IMS (Learning Design Specification):
• SCORM (Shareable Courseware Object Reference Model)
• EML (Educational Modelling Language)
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GLO Maker (Generative Learning Objects Maker)
http://mlearnopedia.com/
http://mlearnopedia.blogspot.com/
This is the end…
thanks for your attention!
please mail to: [email protected]
questions and comments?